Ezra_Exiled
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Commander
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{"ops":[{"insert":"This is my Krenko Deck. Goblins are an evergreen tribe that has arguably had the most support over Magic's long and storied history outside of things like Humans. They've been here forever and will be here forever. \n\nThere's not anything special or crazy about this deck (It's running "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" after all) what you get is what you see.\n\n\nFor those that haven't seen the average Krenko Deck here's a rundown:\n\n\nRamp Mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"On early turns you're hoping to have a few ramp cards to accelerate "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" . The earlier you drop him the deck get exponentially more aggressive. It's this way for a lot of decks, but even more-so for Krenko, because of the nature of his doubling being tied to un-tapping with him. Here's some key early turn targets. I don't have much in this aspect in my list because it is already a powerhouse at my personal table, but if you need a stronger deck this is an easy place to throw in a couple mana rocks and see a much more competitive performance."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Skirk Prospector"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Warchief"}},{"insert":" and "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":" are ramp but not really for Krenko, they are mainly here to allow us to dump more goblins per turn."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Haste is really nice too, if you can get haste before casting Krenko it will also accelerate your army much faster. Hopefully you'll have a haste enabler before you've ramped into "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Chieftain"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Torch Courier"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Warchief"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Keep your foot on the gas - Use more spells to accelerate Krenko, clones and untap loops are big here. I only really have one card of this type in my deck, but you could use things like "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" and "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" are big here. You can also boost with Anthems and Fling."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" I love this card and use it in a lot of my decks. Multiplying our "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" to multiply our goblins, it'll be hard to lose with this combo."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" is good for evasion, if someone is turtled up, just throw the goblins over their blockers (This also gets around "},{"insert":{"card-link":"Propaganda"}},{"insert":", "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" and "},{"insert":{"card-link":"Windborn Muse"}},{"insert":")"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mogg Raider"}},{"insert":" can come in clutch too, swing out and anything that's blocked, just sacrifice it to him and all the damage goes around the blockers."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mob Justice"}},{"insert":" Good for killing a player quick"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mogg Maniac"}},{"insert":" can have some fun interactions too, use "},{"insert":{"card-link":"Outnumber"}},{"insert":" on him for when you don't have "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Battle Squadron"}},{"insert":" gets big and comes with flying"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Relentless Assault"}},{"insert":" is fun, hit two for the price of one!"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"\n\nOther than that the deck is just packed with good synergies, tons of fun goblins and flavor, you've got things like "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" that can go crazy with the sheer amount of tokens hitting the table. "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" can be fun paired with "},{"insert":{"card-link":"Conspicuous Snoop"}},{"insert":" to duplicate goblins off the top of your deck, even funnier with a "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" \n\nShould you want to add some of the more powerful cards from my maybe board, look to the creatures category first, then branch out to the pump category next. In general you can look around, just keep in mind when adding cards that low CMC is how goblins win. You want more goblins per turn, multiplying your ping damage or untapping Krenko\n\n"}]}
Anthem
Anthem
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Burn
Burn
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Copy
Copy
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Creature
Creature
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Draw
Goblin Ringleader
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Goblin

Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Draw
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Evasion
Goblin Glory Chaser
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Creature - Goblin Warrior

Evasion
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Pump
Pump
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Ramp
Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Ramp
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Removal
Removal
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Sac Outlet
Sac Outlet
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Tokens
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior

Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai

Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier

Tokens
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is my Krenko Deck. Goblins are an evergreen tribe that has arguably had the most support over Magic's long and storied history outside of things like Humans. They've been here forever and will be here forever. \n\nThere's not anything special or crazy about this deck (It's running "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" after all) what you get is what you see.\n\n\nFor those that haven't seen the average Krenko Deck here's a rundown:\n\n\nRamp Mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"On early turns you're hoping to have a few ramp cards to accelerate "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" . The earlier you drop him the deck get exponentially more aggressive. It's this way for a lot of decks, but even more-so for Krenko, because of the nature of his doubling being tied to un-tapping with him. Here's some key early turn targets. I don't have much in this aspect in my list because it is already a powerhouse at my personal table, but if you need a stronger deck this is an easy place to throw in a couple mana rocks and see a much more competitive performance."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Skirk Prospector"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Warchief"}},{"insert":" and "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":" are ramp but not really for Krenko, they are mainly here to allow us to dump more goblins per turn."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Haste is really nice too, if you can get haste before casting Krenko it will also accelerate your army much faster. Hopefully you'll have a haste enabler before you've ramped into "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Chieftain"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Torch Courier"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Warchief"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Keep your foot on the gas - Use more spells to accelerate Krenko, clones and untap loops are big here. I only really have one card of this type in my deck, but you could use things like "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" and "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" are big here. You can also boost with Anthems and Fling."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" I love this card and use it in a lot of my decks. Multiplying our "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" to multiply our goblins, it'll be hard to lose with this combo."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" is good for evasion, if someone is turtled up, just throw the goblins over their blockers (This also gets around "},{"insert":{"card-link":"Propaganda"}},{"insert":", "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" and "},{"insert":{"card-link":"Windborn Muse"}},{"insert":")"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mogg Raider"}},{"insert":" can come in clutch too, swing out and anything that's blocked, just sacrifice it to him and all the damage goes around the blockers."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mob Justice"}},{"insert":" Good for killing a player quick"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mogg Maniac"}},{"insert":" can have some fun interactions too, use "},{"insert":{"card-link":"Outnumber"}},{"insert":" on him for when you don't have "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Battle Squadron"}},{"insert":" gets big and comes with flying"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Relentless Assault"}},{"insert":" is fun, hit two for the price of one!"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"\n\nOther than that the deck is just packed with good synergies, tons of fun goblins and flavor, you've got things like "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" that can go crazy with the sheer amount of tokens hitting the table. "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" can be fun paired with "},{"insert":{"card-link":"Conspicuous Snoop"}},{"insert":" to duplicate goblins off the top of your deck, even funnier with a "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" \n\nShould you want to add some of the more powerful cards from my maybe board, look to the creatures category first, then branch out to the pump category next. In general you can look around, just keep in mind when adding cards that low CMC is how goblins win. You want more goblins per turn, multiplying your ping damage or untapping Krenko\n\n"}]}






































































