47 views82 mins ago
Commander
Size: 100Salt sum: 31.18
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Ezra_Exiled

47 views82 mins ago
Commander
Size: 100Salt sum: 31.18

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{"ops":[{"insert":"This is my Krenko Deck. Goblins are an evergreen tribe that has arguably had the most support over Magic's long and storied history outside of things like Humans. They've been here forever and will be here forever. \n\nThere's not anything special or crazy about this deck (It's running "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" after all) what you get is what you see.\n\n\nFor those that haven't seen the average Krenko Deck here's a rundown:\n\n\nRamp Mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"On early turns you're hoping to have a few ramp cards to accelerate "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" . The earlier you drop him the deck get exponentially more aggressive. It's this way for a lot of decks, but even more-so for Krenko, because of the nature of his doubling being tied to un-tapping with him. Here's some key early turn targets. I don't have much in this aspect in my list because it is already a powerhouse at my personal table, but if you need a stronger deck this is an easy place to throw in a couple mana rocks and see a much more competitive performance."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Skirk Prospector"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Warchief"}},{"insert":" and "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":" are ramp but not really for Krenko, they are mainly here to allow us to dump more goblins per turn."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Haste is really nice too, if you can get haste before casting Krenko it will also accelerate your army much faster. Hopefully you'll have a haste enabler before you've ramped into "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Chieftain"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Torch Courier"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Warchief"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Keep your foot on the gas - Use more spells to accelerate Krenko, clones and untap loops are big here. I only really have one card of this type in my deck, but you could use things like "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" and "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" are big here. You can also boost with Anthems and Fling."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" I love this card and use it in a lot of my decks. Multiplying our "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" to multiply our goblins, it'll be hard to lose with this combo."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" is good for evasion, if someone is turtled up, just throw the goblins over their blockers (This also gets around "},{"insert":{"card-link":"Propaganda"}},{"insert":", "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" and "},{"insert":{"card-link":"Windborn Muse"}},{"insert":")"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mogg Raider"}},{"insert":" can come in clutch too, swing out and anything that's blocked, just sacrifice it to him and all the damage goes around the blockers."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mob Justice"}},{"insert":" Good for killing a player quick"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mogg Maniac"}},{"insert":" can have some fun interactions too, use "},{"insert":{"card-link":"Outnumber"}},{"insert":" on him for when you don't have "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Battle Squadron"}},{"insert":" gets big and comes with flying"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Relentless Assault"}},{"insert":" is fun, hit two for the price of one!"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"\n\nOther than that the deck is just packed with good synergies, tons of fun goblins and flavor, you've got things like "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" that can go crazy with the sheer amount of tokens hitting the table. "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" can be fun paired with "},{"insert":{"card-link":"Conspicuous Snoop"}},{"insert":" to duplicate goblins off the top of your deck, even funnier with a "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" \n\nShould you want to add some of the more powerful cards from my maybe board, look to the creatures category first, then branch out to the pump category next. In general you can look around, just keep in mind when adding cards that low CMC is how goblins win. You want more goblins per turn, multiplying your ping damage or untapping Krenko\n\n"}]}

Commander

Qty: 1 Price: $2.29
Krenko, Mob Boss
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature - Goblin Warrior
Krenko, Mob Boss (ddt) 52

Commander

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Anthem

Qty: 2 Price: $34.48
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (exo) 131
Goblin Chieftain
Haste (This creature can attack and
as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Creature - Goblin
Goblin Chieftain (jmp) 324

Anthem

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Burn

Qty: 6 Price: $8.76
Goblin Arsonist
When this creature dies, you may have it deal 1 damage to any target.
Creature - Goblin Shaman
Goblin Arsonist (m21) 147
Goblin Guide
Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Creature - Goblin Scout
Goblin Guide (2xm) 127
Heat of Battle
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Enchantment
Heat of Battle (sth) 88
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (dtk) 140
Mob Justice
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Sorcery
Mob Justice (sth) 90
Mogg Maniac
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
Creature - Goblin
Mogg Maniac (sth) 94

Burn

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Copy

Qty: 2 Price: $23.98
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (dom) 217
Kiki-Jiki, Mirror Breaker
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Goblin Shaman
Kiki-Jiki, Mirror Breaker (tsr) 346

Copy

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Creature

Qty: 5 Price: $2.19
Goblin Blast-Runner
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Creature - Goblin
Goblin Blast-Runner (bro) 137
Goblin Goon
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
Creature - Goblin Mutant
Goblin Goon (ddt) 44
Goblin Spelunkers
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature - Goblin Warrior
Goblin Spelunkers (rav) 128
Lavastep Raider
: This creature gets +2/+0 until end of turn.
Creature - Goblin Warrior
Lavastep Raider (bfz) 147
Ornery Goblin
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Creature - Goblin Warrior
Ornery Goblin (grn) 112

Creature

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Draw

Qty: 5 Price: $6.82
Conspicuous Snoop
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Creature - Goblin Rogue
Conspicuous Snoop (m21) 139
Goblin Ringleader
Haste (This creature can attack and
as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Goblin
Goblin Ringleader (ddt) 48
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
,
: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Icon of Ancestry (m20) 229
Reckless Lackey
First strike, haste
, Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Reckless Lackey (otj) 140
Rummaging Goblin
, Discard a card: Draw a card.
Creature - Goblin Rogue
Rummaging Goblin (j22) 591

Draw

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Evasion

Qty: 4 Price: $1.40
Goblin Glory Chaser
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Creature - Goblin Warrior
Goblin Glory Chaser (ddt) 43
Goblin Shortcutter
When this creature enters, target creature can't block this turn.
Creature - Goblin Scout
Goblin Shortcutter (jmp) 330
Goblin Trailblazer
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Goblin Pirate
Goblin Trailblazer (cmr) 182
Magmatic Chasm
Creatures without flying can't block this turn.
Sorcery
Magmatic Chasm (dtk) 148

Evasion

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Finisher

Qty: 1 Price: $4.49
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (ddt) 54

Finisher

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Land

Qty: 37 Price: $18.13
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ddt) 62

Land

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Protection

Qty: 1 Price: $1.99
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243

Protection

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Pump

Qty: 7 Price: $3.21
Battle Squadron
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Creature - Goblin
Battle Squadron (ddt) 33
Brute Strength
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Brute Strength (ddt) 35
Foundry Street Denizen
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Creature - Goblin Warrior
Foundry Street Denizen (ddt) 38
Goblin Lookout
, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
Creature - Goblin
Goblin Lookout (lgn) 101
Goblin Wardriver
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature - Goblin Warrior
Goblin Wardriver (ddt) 50
Torch Courier
Haste
Sacrifice this creature: Another target creature gains haste until end of turn.
Creature - Goblin
Torch Courier (grn) 119
Weaselback Redcap
: This creature gets +2/+0 until end of turn.
Creature - Knight Goblin
Weaselback Redcap (eld) 148

Pump

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Ramp

Qty: 6 Price: $71.50
Goblin Warchief
Goblin spells you cast cost
less to cast.
Goblins you control have haste.
Creature - Goblin Warrior
Goblin Warchief (j22) 548
Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate
Impulsive Pilferer (cmr) 185
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (tmp) 305
Skirk Prospector
Sacrifice a Goblin: Add
.
Creature - Goblin
Skirk Prospector (dom) 144
Warren Instigator
Double strike
Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Creature - Goblin Berserker
Warren Instigator (ddt) 32

Ramp

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Removal

Qty: 9 Price: $5.49
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (sth) 82
Gempalm Incinerator
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
Creature - Goblin
Gempalm Incinerator (ddt) 39
Goblin Chainwhirler
First strike
When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
Creature - Goblin Warrior
Goblin Chainwhirler (dom) 129
Goblin Diplomats
: Each creature attacks this turn if able.
Creature - Goblin
Goblin Diplomats (ddt) 42
Goblin Grenade
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Sorcery
Goblin Grenade (ddt) 45
Mogg Fanatic
Sacrifice this creature: It deals 1 damage to any target.
Creature - Goblin
Mogg Fanatic (tmp) 190
Outnumber
Outnumber deals damage to target creature equal to the number of creatures you control.
Instant
Outnumber (bfz) 150
Sparksmith
: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
Creature - Goblin
Sparksmith (ons) 235
Volley Veteran
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Creature - Goblin Warrior
Volley Veteran (jmp) 369

Removal

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Sac Outlet

Qty: 3 Price: $6.73
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (tmp) 179
Makeshift Munitions
, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Enchantment
Makeshift Munitions (jmp) 348
Mogg Raider
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Creature - Goblin
Mogg Raider (tmp) 191

Sac Outlet

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Stax

Qty: 1 Price: $19.99
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (2xm) 346

Stax

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Tokens

Qty: 10 Price: $8.16
Beetleback Chief
When this creature enters, create two 1/1 red Goblin creature tokens.
Creature - Goblin Warrior
Beetleback Chief (jmp) 294
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
Sorcery
Dragon Fodder (dtk) 135
Goblin Instigator
When this creature enters, create a 1/1 red Goblin creature token.
Creature - Goblin Rogue
Goblin Instigator (jmp) 327
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior
Goblin Rabblemaster (ddt) 46
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai
Goro-Goro, Disciple of Ryusei (neo) 145
Hordeling Outburst
Create three 1/1 red Goblin creature tokens.
Sorcery
Hordeling Outburst (ddt) 51
Krenko's Command
Create two 1/1 red Goblin creature tokens.
Sorcery
Krenko's Command (ddt) 53
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier
Legion Warboss (grn) 109
Mogg War Marshal
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create a 1/1 red Goblin creature token.
Creature - Goblin Warrior
Mogg War Marshal (tsr) 176
Siege-Gang Commander
When this creature enters, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
Creature - Goblin
Siege-Gang Commander (dom) 143

Tokens

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Maybeboard

Qty: 14 Price: $165.86
Brightstone Ritual
Add
for each Goblin on the battlefield.
Instant
Brightstone Ritual (plst) ONS-191
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
Creature - Goblin
Goblin King (10e) 207
Goblin Matron
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature - Goblin
Goblin Matron (dmr) 123
Goblin Recruiter
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
Creature - Goblin
Goblin Recruiter (6ed) 186
Goblin Sharpshooter
This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
: This creature deals 1 damage to any target.
Creature - Goblin
Goblin Sharpshooter (c13) 111
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 260
Pashalik Mons
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Legendary Creature - Goblin Warrior
Pashalik Mons (dmr) 133
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (lcc) 231
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (cmr) 343
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 250
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
72 pips - 57 cards
41 mana - 41 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is my Krenko Deck. Goblins are an evergreen tribe that has arguably had the most support over Magic's long and storied history outside of things like Humans. They've been here forever and will be here forever. \n\nThere's not anything special or crazy about this deck (It's running "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" after all) what you get is what you see.\n\n\nFor those that haven't seen the average Krenko Deck here's a rundown:\n\n\nRamp Mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"On early turns you're hoping to have a few ramp cards to accelerate "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" . The earlier you drop him the deck get exponentially more aggressive. It's this way for a lot of decks, but even more-so for Krenko, because of the nature of his doubling being tied to un-tapping with him. Here's some key early turn targets. I don't have much in this aspect in my list because it is already a powerhouse at my personal table, but if you need a stronger deck this is an easy place to throw in a couple mana rocks and see a much more competitive performance."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Skirk Prospector"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Warchief"}},{"insert":" and "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":" are ramp but not really for Krenko, they are mainly here to allow us to dump more goblins per turn."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Haste is really nice too, if you can get haste before casting Krenko it will also accelerate your army much faster. Hopefully you'll have a haste enabler before you've ramped into "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Chieftain"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Torch Courier"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Warchief"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Keep your foot on the gas - Use more spells to accelerate Krenko, clones and untap loops are big here. I only really have one card of this type in my deck, but you could use things like "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" and "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" are big here. You can also boost with Anthems and Fling."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" I love this card and use it in a lot of my decks. Multiplying our "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" to multiply our goblins, it'll be hard to lose with this combo."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" is good for evasion, if someone is turtled up, just throw the goblins over their blockers (This also gets around "},{"insert":{"card-link":"Propaganda"}},{"insert":", "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" and "},{"insert":{"card-link":"Windborn Muse"}},{"insert":")"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mogg Raider"}},{"insert":" can come in clutch too, swing out and anything that's blocked, just sacrifice it to him and all the damage goes around the blockers."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mob Justice"}},{"insert":" Good for killing a player quick"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mogg Maniac"}},{"insert":" can have some fun interactions too, use "},{"insert":{"card-link":"Outnumber"}},{"insert":" on him for when you don't have "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Battle Squadron"}},{"insert":" gets big and comes with flying"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Relentless Assault"}},{"insert":" is fun, hit two for the price of one!"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"\n\nOther than that the deck is just packed with good synergies, tons of fun goblins and flavor, you've got things like "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" that can go crazy with the sheer amount of tokens hitting the table. "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" can be fun paired with "},{"insert":{"card-link":"Conspicuous Snoop"}},{"insert":" to duplicate goblins off the top of your deck, even funnier with a "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" \n\nShould you want to add some of the more powerful cards from my maybe board, look to the creatures category first, then branch out to the pump category next. In general you can look around, just keep in mind when adding cards that low CMC is how goblins win. You want more goblins per turn, multiplying your ping damage or untapping Krenko\n\n"}]}
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