126 views4 years ago
Commander
Size: 100Est cost: $501.54Salt sum: 58.04
No deck tags
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OrionCalypsoVT

126 views4 years ago
Commander
Size: 100Est cost: $501.54Salt sum: 58.04
No deck tags

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Commander

Qty: 1 Price: $3.99
Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter
Orvar, the All-Form (khm) 70

Commander

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Artifact

Qty: 10 Price: $37.10
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (plst) C21-234
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (nec) 150
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (dom) 215
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (c21) 246
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (afc) 211
Mirror Box
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
Mirror Box (neo) 250
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (plst) TMP-306
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (voc) 167
Sol Ring
: Add
.
Artifact
Sol Ring (plst) C21-263
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmr) 346

Artifact

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Creature

Qty: 19 Price: $108.47
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Creature - Human Rogue
Agent of Treachery (m20) 43
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander
Amphin Mutineer (cmr) 55
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (plst) C17-81
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (stx) 37
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (dbl) 330
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Master of Waves (ths) 53
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (afc) 87
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature - Human Wizard
Murmuring Mystic (c20) 118
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (bbd) 128
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (cmr) 403
Shipwreck Dowser
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Shipwreck Dowser (m21) 71
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (nec) 162
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (war) 68
Spectral Arcanist
Flying
When this creature enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature - Wizard Spirit
Spectral Arcanist (voc) 15
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41
Stormchaser Drake
Flying
Whenever this creature becomes the target of a spell you control, draw a card.
Creature - Drake
Stormchaser Drake (dbl) 349
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (tsr) 96
Wavebreak Hippocamp
Whenever you cast your first spell during each opponent's turn, draw a card.
Creature Enchantment - Fish Horse
Wavebreak Hippocamp (thb) 80

Creature

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Enchantment

Qty: 3 Price: $95.47
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (afc) 91
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (jmp) 169

Enchantment

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Instant

Qty: 28 Price: $96.33
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (voc) 102
Cerulean Wisps
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Instant
Cerulean Wisps (shm) 31
Chilling Trap
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant
Chilling Trap (znr) 50
Clockspinning
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Instant
Clockspinning (tsp) 53
Counterspell
Counter target spell.
Instant
Counterspell (plst) CMR-395
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (2xm) 47
Dive Down
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Dive Down (xln) 53
Dream's Grip
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Dream's Grip (mrd) 34
Enervate
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Enervate (ice) 67
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (jmp) 151
Fleeting Distraction
Target creature gets -1/-0 until end of turn.
Draw a card.
Instant
Fleeting Distraction (plst) CN2-110
Geistwave
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
Geistwave (dbl) 56
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (khc) 39
Gigadrowse
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
Instant
Gigadrowse (gpt) 26
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (vma) 73
Jinx
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Jinx (hml) 29
Leap
Target creature gains flying until end of turn.
Draw a card.
Instant
Leap (sth) 35
Mind Games
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
Instant
Mind Games (sth) 38
Mizzium Skin
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Mizzium Skin (rtr) 45
Negate
Counter target noncreature spell.
Instant
Negate (plst) P09-8
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tsr) 79
Shadow Rift
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Shadow Rift (tmp) 86
Shimmering Mirage
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Instant
Shimmering Mirage (apc) 30
Thermal Flux
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Thermal Flux (csp) 49
Twiddle
You may tap or untap target artifact, creature, or land.
Instant
Twiddle (8ed) 111
Twisted Image
Switch target creature's power and toughness until end of turn.
Draw a card.
Instant
Twisted Image (a25) 75
Twitch
You may tap or untap target artifact, creature, or land.
Draw a card.
Instant
Twitch (wwk) 43
Whim of Volrath
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant
Whim of Volrath (tmp) 102

Instant

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Land

Qty: 32 Price: $138.94
Cloudpost
This land enters tapped.
: Add
for each Locus on the battlefield.
Land - Locus
Cloudpost (mrd) 280
Glimmerpost
When this land enters, you gain 1 life for each Locus on the battlefield.
: Add
.
Land - Locus
Glimmerpost (som) 227
Island
(
: Add
.)
Basic Land - Island
Island (unf) 241
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (tsr) 408
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plst) C21-311
Swarmyard
: Add
.
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Swarmyard (tsr) 284

Land

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Sorcery

Qty: 7 Price: $21.24
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (ddt) 2
Energy Tap
Tap target untapped creature you control. If you do, add an amount of
equal to that creature's mana value.
Sorcery
Energy Tap (ren) 28
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
Slip Through Space
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Slip Through Space (plst) OGW-47
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66
Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Trait Doctoring (dgm) 18

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
66 pips - 57 cards
34 mana - 32 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
9 mana - 8 cards
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Deck extras (0)

Description

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