113
11/9/2022
Dino Nuggies V3
Deck Size: 100
Commander
Legal
Est deck cost: $523.41
Salt sum: 38.54
No deck tags
113
11/9/2022
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Commander

Qty: 1 Price: $7.99
Gishath, Sun's Avatar

Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Creature
Gishath, Sun's Avatar (xln) 222

Commander

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Land

Qty: 37 Price: $138.59
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (bfz) 234
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (bfz) 235
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dom) 239
Command Beacon

{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 349
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c19) 237
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (iko) 247
Forest

({T}: Add {G}.)

Land
Forest (rix) 196
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (j17) 4
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (e02) 46
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (ddr) 29
Mountain

({T}: Add {R}.)

Land
Mountain (rix) 195
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 265
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (c17) 56
Plains

({T}: Add {W}.)

Land
Plains (rix) 192
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 266
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (uma) 250
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (xln) 256
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (neo) 275
Spectator Seating

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmr) 356
Spinerock Knoll

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Land
Spinerock Knoll (plst) C20-316
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (sld) 126
Sundown Pass

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (vow) 266
Sunhome, Fortress of the Legion

{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Land
Sunhome, Fortress of the Legion (gk1) 99
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (sld) 127
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (xln) 258

Land

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Artifact

Qty: 5 Price: $33.25
Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fireshrieker (cmr) 462
Herald's Horn

As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (c17) 53
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pf19) 7
Staff of Nin

At the beginning of your upkeep, draw a card. {T}: This artifact deals 1 damage to any target.

Artifact
Staff of Nin (cm2) 221
Urza's Incubator

As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (cm2) 228

Artifact

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Sorcery

Qty: 7 Price: $25.74
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m21) 317
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (plst) UMA-132
Harmonize

Draw three cards.

Sorcery
Harmonize (dds) 46
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (pz1) 105
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (uma) 171
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (aer) 123
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213

Sorcery

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Creature

Qty: 32 Price: $106.42
Apex Altisaur

When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.

Creature
Apex Altisaur (c19) 31
Bellowing Aegisaur

Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.

Creature
Bellowing Aegisaur (xln) 4
Burning Sun's Avatar

When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.

Creature
Burning Sun's Avatar (xln) 135
Carnage Tyrant

This spell can't be countered. Trample, hexproof

Creature
Carnage Tyrant (xln) 179
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (rix) 100
Ghalta, Primal Hunger

This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Ghalta, Primal Hunger (rix) 130
Gigantosaurus

Creature
Gigantosaurus (plst) M19-185j
Goring Ceratops

Double strike Whenever this creature attacks, other creatures you control gain double strike until end of turn.

Creature
Goring Ceratops (xln) 13
Kinjalli's Sunwing

Flying Creatures your opponents control enter tapped.

Creature
Kinjalli's Sunwing (xln) 19
Otepec Huntmaster

Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn.

Creature
Otepec Huntmaster (xln) 153
Polyraptor

Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.

Creature
Polyraptor (rix) 144
Quartzwood Crasher

Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

Creature
Quartzwood Crasher (iko) 201
Raging Regisaur

Whenever this creature attacks, it deals 1 damage to any target.

Creature
Raging Regisaur (rix) 168
Raging Swordtooth

Trample When this creature enters, it deals 1 damage to each other creature.

Creature
Raging Swordtooth (xln) 226
Rampaging Brontodon

Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.

Creature
Rampaging Brontodon (jmp) 423
Rampaging Ferocidon

Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.

Creature
Rampaging Ferocidon (xln) 154
Ranging Raptors

Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Ranging Raptors (xln) 201
Regal Behemoth

Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

Creature
Regal Behemoth (cn2) 69
Regisaur Alpha

Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.

Creature
Regisaur Alpha (xln) 227
Ripjaw Raptor

Enrage — Whenever this creature is dealt damage, draw a card.

Creature
Ripjaw Raptor (xln) 203
Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Creature
Runic Armasaur (m19) 200
Shifting Ceratops

This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: This creature gains your choice of reach, trample, or haste until end of turn.

Creature
Shifting Ceratops (m20) 194
Siegehorn Ceratops

Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

Creature
Siegehorn Ceratops (rix) 171
Silverclad Ferocidons

Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.

Creature
Silverclad Ferocidons (rix) 115
Temple Altisaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

Creature
Temple Altisaur (rix) 28
The Tarrasque

The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.

Creature
The Tarrasque (afr) 207
Thrashing Brontodon

{1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Thrashing Brontodon (m21) 209
Trapjaw Tyrant

Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.

Creature
Trapjaw Tyrant (rix) 29
Wakening Sun's Avatar

When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

Creature
Wakening Sun's Avatar (xln) 44
Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.

Creature
Wayward Swordtooth (rix) 150
Zacama, Primal Calamity

Vigilance, reach, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.

Creature
Zacama, Primal Calamity (pj21) 10
Zetalpa, Primal Dawn

Flying, double strike, vigilance, trample, indestructible

Creature
Zetalpa, Primal Dawn (rix) 30

Creature

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Enchantment

Qty: 7 Price: $48.03
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (m21) 308
Guardian Project

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rna) 130
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 291
Pyrohemia

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.

Enchantment
Pyrohemia (plc) 119
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rna) 201
Shielded by Faith

Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.

Enchantment
Shielded by Faith (e02) 4
Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Enchantment
Unnatural Growth (mid) 206

Enchantment

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Instant

Qty: 11 Price: $163.39
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 3
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (nec) 114
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (gk1) 84
Congregation at Dawn

Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.

Instant
Congregation at Dawn (rav) 198
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (c20) 50
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (c20) 26
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (eld) 373
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sld) 110
Warping Wail

({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."

Instant
Warping Wail (ogw) 12
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (cc1) 6

Instant

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Deck Info

Deck stats

23 pips - 17 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
23 pips - 17 cards
21 mana - 21 cards
59 pips - 37 cards
20 mana - 20 cards
1 pip - 1 card0
9 mana - 8 cards
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