HooskyFloosky
23 views3 hrs ago
Commander
Size: 100Salt sum: 31.12
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{"ops":[{"insert":"This is a deck helmed by a custom commander made for me. I essentially just want to use the commander as a sac engine. My idea was to play a couple of sac outlet payoffs before casting the commander, then dropping a bunch of cheap ETB cards and sac'ing them using the sac outlet before they're forced off the field. For example, using "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":" to sac "},{"insert":{"card-link":"Mulldrifter"}},{"insert":" before the commander's effect forces Mulldrifter to sac itself. There is also a group slug subtheme with cards like "},{"insert":{"card-link":"Blood Artist"}},{"insert":" . After cards are sac'd, I can escape them for cheap and double dip on the ETB. I'm not really doing any tribal stuff with the whole spirit effect since I couldn't make it work, but if you have a good suggestion, I'm all ears. \n"}]}
{"ops":[{"insert":"I don't think this deck poses much of a threat. Yes, currently I think it does what it's trying to do quite well (sac cheap things), but the payoffs don't seem to be huge threats. This deck needs a clearer and more consistent win condition/way of winning. Currently, I think getting a bunch of +1/+1 counters on "},{"insert":{"card-link":"Carrion Feeder"}},{"insert":" or similar is the 'best' shot at winning, but it's not really great . Also, its a budget deck so ideally trying to keep it under $70 USD. \n"}]}
Commander
Whisper, the Lonely Ghost
Flying
When this creature enters, mill two and draw a card
All other non-land permanents you own have: "When this permanent enters the battlefield, sacrifice it unless it escaped. On escape, it gains flying and becomes a Spirit until it leaves the battlefield." Their escape cost is their mana value minus , exile two other cards from your graveyard.
Rather than pay for each previous time you've cast this spell from the command zone this game, sacrifice two permanents that many times.
"From the tears of a lonely ghost appeared a friend. Then another, and another."
When this creature enters, mill two and draw a card
All other non-land permanents you own have: "When this permanent enters the battlefield, sacrifice it unless it escaped. On escape, it gains flying and becomes a Spirit until it leaves the battlefield." Their escape cost is their mana value minus , exile two other cards from your graveyard.
Rather than pay for each previous time you've cast this spell from the command zone this game, sacrifice two permanents that many times.
"From the tears of a lonely ghost appeared a friend. Then another, and another."
Legendary Creature - Spirit
5 / 5
Commander
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Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Draw
Draw
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Land
Land
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Payoff
Payoff
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Protection
Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Eaten by Piranhas
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchantment - Aura

Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
This deck has no description









































































