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Commander
Size: 100Salt sum: 52.72
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thestonedone

109 views3 hrs ago
Commander
Size: 100Salt sum: 52.72

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{"ops":[{"insert":"ꜱᴀʏ ʜᴇʟʟᴏ ᴛᴏ ཐིཋྀ𝔗𝔥𝔢 𝔅𝔲𝔱𝔱𝔢𝔯𝔣𝔩𝔶 𝔈𝔣𝔣𝔢𝔠𝔱ཐིཋྀ ᴛʜɪꜱ ɪꜱ ᴍʏ ᴄʜᴀᴏꜱ, ʙᴜʀɴ, ɢʀᴏᴜᴘ ꜱʟᴜɢ, ꜱᴘᴇʟʟꜱʟɪɴɢᴇʀ ᴅᴇᴄᴋ. ᴛʜɪꜱ ᴅᴇᴄᴋ ɪꜱ ʜᴇʟᴅ ʙʏ ʙʟᴀᴄᴋ ᴡᴀʟᴛᴢ ɴᴏ.3, ᴛʜᴇ ᴡʜᴏʟᴇ ᴘᴏɪɴᴛ ᴛᴏ ᴛʜɪꜱ ᴅᴇᴄᴋ ɪꜱ ɪ ʙᴇᴛ ɪ ᴄᴀɴ ᴋɪʟʟ ʏᴏᴜ ꜰᴀꜱᴛᴇʀ ᴛʜᴀɴ ᴍʏꜱᴇʟꜰ ᴀɴᴅ ᴛʜᴀᴛ ᴍʏ ꜱᴘᴇʟʟꜱ ʜᴜʀᴛ ᴀɴᴅ ꜱᴏ ᴅᴏ ʏᴏᴜʀꜱ! ʀɴ ᴛʜᴇ ᴅᴇᴄᴋ ɪꜱ ᴀ ʙ4 ʙᴜᴛ ᴘʟᴀʏꜱ ʟɪᴋᴇ ᴀ ʙ3 ꜱᴏ ᴘʟᴇᴀꜱᴇ ᴅɪꜱᴄᴜꜱꜱ ᴛʜɪꜱ ᴡɪᴛʜ ʏᴏᴜʀ ᴘᴏᴅ/ᴘʟᴀʏ ɢʀᴏᴜᴘ. ᴏᴠᴇʀᴀʟʟ ᴛʜɪꜱ ɪꜱ ᴀ ʀᴇᴀʟʟʏ ꜰᴜɴ ᴅᴇᴄᴋ ᴛᴏ ᴘʟᴀʏ ᴡɪᴛʜ, ᴘʟᴇᴀꜱᴇ ʟɪᴋᴇ ᴀɴᴅ ᴄᴏᴍᴍᴇɴᴛ. for a starting hand with this deck You at least want three lands Min and the rest mana rocks and maybe a sorcery or instant. Once you have your starting hands focus on getting the mana rocks out, then bring out your commander you’re then gonna wanna focus on hopefully getting any card draw damage doublers or one of the many chaotic burn enchantments. Now with the few small spells you that you have cast while your commander was on the battlefield and probably some combat damage from other opponents fighting you or each other, you now probably have enough mana and cards in your hands to close the game. Now, if you want to close it with casting the least amount of spells the best way to do that would be it is one of the best game closers in this deck especially if you have over 10 Mana and at least one of your damage doublers. So if you do not have return the favour in your hand from drawing it during one of your upkeep or from one of the good few many draw cards, there are two tutors in this deck, so I suggest tutoring for return the favour. There are 3 to 4 counter spells and return the favour counts as one of them so it’s a card you’ll want to have in hand and keep in hand for majority of the game. Use your counter spells wisely and use your mana wisely you only win by casting spells you cannot win via combat damage unless it is but that is another story. \n"}]}

Commander

Qty: 1 Price: $0.35
Black Waltz No. 3
Flying, deathtouch
Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
Legendary Creature - Wizard
Black Waltz No. 3 (fin) 214

Commander

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Artifact

Qty: 1 Price: $37.99
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment
Mjölnir, Hammer of Thor (msh) 146

Artifact

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Bounce

Qty: 1 Price: $0.49
Umbilicus
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Artifact
Umbilicus (dmr) 390

Bounce

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Burn

Qty: 10 Price: $39.76
Citadel of Pain
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
Enchantment
Citadel of Pain (pcy) 86
Dictate of the Twin Gods
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Dictate of the Twin Gods (scd) 131
Erratic Explosion
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Sorcery
Erratic Explosion (plst) PCA-41
Flame Rift
Flame Rift deals 4 damage to each player.
Sorcery
Flame Rift (mh2) 278
Game of Chaos
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sorcery
Game of Chaos (5ed) 232
Kuja, Genome Sorcerer
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Legendary Creature - Human Wizard Mutant
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (fin) 232Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (fin) 232
Manabarbs
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Enchantment
Manabarbs (m12) 150
Spellshock
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Enchantment
Spellshock (plst) EXO-104
Sulfuric Vortex
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Enchantment
Sulfuric Vortex (dmr) 144
Underworld Dreams
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Enchantment
Underworld Dreams (thb) 121

Burn

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Drain

Qty: 1 Price: $12.99
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment
Wound Reflection (who) 223

Drain

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Draw

Qty: 7 Price: $157.23
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Fatal Lore
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Sorcery
Fatal Lore (all) 48
Ob Nixilis Reignited
+1: You draw a card and you lose 1 life.
−3: Destroy target creature.
−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Legendary Planeswalker - Nixilis
Ob Nixilis Reignited (dsc) 152
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (inr) 167
Risk Factor
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Risk Factor (grn) 113
Spiteful Visions
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, this enchantment deals 1 damage to that player.
Enchantment
Spiteful Visions (dsc) 233
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Draw

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Land

Qty: 40 Price: $739.73
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Ebon Stronghold
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Ebon Stronghold (6ed) 324
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forge of Heroes
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Forge of Heroes (fic) 395
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 398
Molten Slagheap
: Add
.
,
: Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of
and/or
.
Land
Molten Slagheap (scd) 309
Mount Doom
, Pay 1 life: Add
or
.
,
: Mount Doom deals 1 damage to each opponent.
,
, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Mount Doom (hoc) 50
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 324
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (mmq) 326
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (msc) 266
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287

Land

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Lifegain

Qty: 1 Price: $39.99
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236

Lifegain

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Planeswalker

Qty: 1 Price: $1.79
Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral
Ral Zarek, Guest Lecturer (sos) 97

Planeswalker

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Protection

Qty: 6 Price: $55.94
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (dsc) 161
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 375
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Wild Ricochet
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Instant
Wild Ricochet (scd) 169

Protection

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Ramp

Qty: 15 Price: $1144.57
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (msc) 195
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (soc) 242
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Gauntlet of Might
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional
.
Artifact
Gauntlet of Might (2ed) 245
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (msc) 199
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Mana Flare (5ed) 249
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Rakdos Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Rakdos Locket (c19) 220
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (msc) 290

Ramp

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Recursion

Qty: 1 Price: $0.35
Chrome Companion
Whenever this creature becomes tapped, you gain 1 life.
,
: Put target card from a graveyard on the bottom of its owner's library.
Creature Artifact - Dog
Chrome Companion (eoe) 236

Recursion

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Removal

Qty: 9 Price: $49.07
Chain of Plasma
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Plasma (ons) 193
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 73
Dash Hopes
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
Instant
Dash Hopes (plst) PLC-68
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (eoc) 125
Sadistic Shell Game
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
Sorcery
Sadistic Shell Game (dsc) 24
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery
Warp World (plst) RAV-150

Removal

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Stax

Qty: 4 Price: $22.46
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (plst) A25-122
Damping Sphere
If a land is tapped for two or more mana, it produces
instead of any other type and amount.
Each spell a player casts costs
more to cast for each other spell that player has cast this turn.
Artifact
Damping Sphere (dmr) 377
Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment
Possibility Storm (dgm) 34
Price of Glory
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Enchantment
Price of Glory (plst) ODY-214

Stax

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Tutor

Qty: 2 Price: $76.78
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (plst) ODY-129

Tutor

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Tokens & Extras

Qty: 1 Price: $0.59
Wizard
Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.
Creature Token - Wizard
Wizard (tfin) 14

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
27 pips - 16 cards
36 mana - 29 cards
41 pips - 29 cards
36 mana - 30 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
12 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"ꜱᴀʏ ʜᴇʟʟᴏ ᴛᴏ ཐིཋྀ𝔗𝔥𝔢 𝔅𝔲𝔱𝔱𝔢𝔯𝔣𝔩𝔶 𝔈𝔣𝔣𝔢𝔠𝔱ཐིཋྀ ᴛʜɪꜱ ɪꜱ ᴍʏ ᴄʜᴀᴏꜱ, ʙᴜʀɴ, ɢʀᴏᴜᴘ ꜱʟᴜɢ, ꜱᴘᴇʟʟꜱʟɪɴɢᴇʀ ᴅᴇᴄᴋ. ᴛʜɪꜱ ᴅᴇᴄᴋ ɪꜱ ʜᴇʟᴅ ʙʏ ʙʟᴀᴄᴋ ᴡᴀʟᴛᴢ ɴᴏ.3, ᴛʜᴇ ᴡʜᴏʟᴇ ᴘᴏɪɴᴛ ᴛᴏ ᴛʜɪꜱ ᴅᴇᴄᴋ ɪꜱ ɪ ʙᴇᴛ ɪ ᴄᴀɴ ᴋɪʟʟ ʏᴏᴜ ꜰᴀꜱᴛᴇʀ ᴛʜᴀɴ ᴍʏꜱᴇʟꜰ ᴀɴᴅ ᴛʜᴀᴛ ᴍʏ ꜱᴘᴇʟʟꜱ ʜᴜʀᴛ ᴀɴᴅ ꜱᴏ ᴅᴏ ʏᴏᴜʀꜱ! ʀɴ ᴛʜᴇ ᴅᴇᴄᴋ ɪꜱ ᴀ ʙ4 ʙᴜᴛ ᴘʟᴀʏꜱ ʟɪᴋᴇ ᴀ ʙ3 ꜱᴏ ᴘʟᴇᴀꜱᴇ ᴅɪꜱᴄᴜꜱꜱ ᴛʜɪꜱ ᴡɪᴛʜ ʏᴏᴜʀ ᴘᴏᴅ/ᴘʟᴀʏ ɢʀᴏᴜᴘ. ᴏᴠᴇʀᴀʟʟ ᴛʜɪꜱ ɪꜱ ᴀ ʀᴇᴀʟʟʏ ꜰᴜɴ ᴅᴇᴄᴋ ᴛᴏ ᴘʟᴀʏ ᴡɪᴛʜ, ᴘʟᴇᴀꜱᴇ ʟɪᴋᴇ ᴀɴᴅ ᴄᴏᴍᴍᴇɴᴛ. for a starting hand with this deck You at least want three lands Min and the rest mana rocks and maybe a sorcery or instant. Once you have your starting hands focus on getting the mana rocks out, then bring out your commander you’re then gonna wanna focus on hopefully getting any card draw damage doublers or one of the many chaotic burn enchantments. Now with the few small spells you that you have cast while your commander was on the battlefield and probably some combat damage from other opponents fighting you or each other, you now probably have enough mana and cards in your hands to close the game. Now, if you want to close it with casting the least amount of spells the best way to do that would be it is one of the best game closers in this deck especially if you have over 10 Mana and at least one of your damage doublers. So if you do not have return the favour in your hand from drawing it during one of your upkeep or from one of the good few many draw cards, there are two tutors in this deck, so I suggest tutoring for return the favour. There are 3 to 4 counter spells and return the favour counts as one of them so it’s a card you’ll want to have in hand and keep in hand for majority of the game. Use your counter spells wisely and use your mana wisely you only win by casting spells you cannot win via combat damage unless it is but that is another story. \n"}]}
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