thestonedone
109 views3 hrs ago
Commander
Size: 100Salt sum: 52.72
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{"ops":[{"insert":"ꜱᴀʏ ʜᴇʟʟᴏ ᴛᴏ ཐིཋྀ𝔗𝔥𝔢 𝔅𝔲𝔱𝔱𝔢𝔯𝔣𝔩𝔶 𝔈𝔣𝔣𝔢𝔠𝔱ཐིཋྀ ᴛʜɪꜱ ɪꜱ ᴍʏ ᴄʜᴀᴏꜱ, ʙᴜʀɴ, ɢʀᴏᴜᴘ ꜱʟᴜɢ, ꜱᴘᴇʟʟꜱʟɪɴɢᴇʀ ᴅᴇᴄᴋ. ᴛʜɪꜱ ᴅᴇᴄᴋ ɪꜱ ʜᴇʟᴅ ʙʏ ʙʟᴀᴄᴋ ᴡᴀʟᴛᴢ ɴᴏ.3, ᴛʜᴇ ᴡʜᴏʟᴇ ᴘᴏɪɴᴛ ᴛᴏ ᴛʜɪꜱ ᴅᴇᴄᴋ ɪꜱ ɪ ʙᴇᴛ ɪ ᴄᴀɴ ᴋɪʟʟ ʏᴏᴜ ꜰᴀꜱᴛᴇʀ ᴛʜᴀɴ ᴍʏꜱᴇʟꜰ ᴀɴᴅ ᴛʜᴀᴛ ᴍʏ ꜱᴘᴇʟʟꜱ ʜᴜʀᴛ ᴀɴᴅ ꜱᴏ ᴅᴏ ʏᴏᴜʀꜱ! ʀɴ ᴛʜᴇ ᴅᴇᴄᴋ ɪꜱ ᴀ ʙ4 ʙᴜᴛ ᴘʟᴀʏꜱ ʟɪᴋᴇ ᴀ ʙ3 ꜱᴏ ᴘʟᴇᴀꜱᴇ ᴅɪꜱᴄᴜꜱꜱ ᴛʜɪꜱ ᴡɪᴛʜ ʏᴏᴜʀ ᴘᴏᴅ/ᴘʟᴀʏ ɢʀᴏᴜᴘ. ᴏᴠᴇʀᴀʟʟ ᴛʜɪꜱ ɪꜱ ᴀ ʀᴇᴀʟʟʏ ꜰᴜɴ ᴅᴇᴄᴋ ᴛᴏ ᴘʟᴀʏ ᴡɪᴛʜ, ᴘʟᴇᴀꜱᴇ ʟɪᴋᴇ ᴀɴᴅ ᴄᴏᴍᴍᴇɴᴛ. for a starting hand with this deck You at least want three lands Min and the rest mana rocks and maybe a sorcery or instant. Once you have your starting hands focus on getting the mana rocks out, then bring out your commander you’re then gonna wanna focus on hopefully getting any card draw damage doublers or one of the many chaotic burn enchantments. Now with the few small spells you that you have cast while your commander was on the battlefield and probably some combat damage from other opponents fighting you or each other, you now probably have enough mana and cards in your hands to close the game. Now, if you want to close it with casting the least amount of spells the best way to do that would be it is one of the best game closers in this deck especially if you have over 10 Mana and at least one of your damage doublers. So if you do not have return the favour in your hand from drawing it during one of your upkeep or from one of the good few many draw cards, there are two tutors in this deck, so I suggest tutoring for return the favour. There are 3 to 4 counter spells and return the favour counts as one of them so it’s a card you’ll want to have in hand and keep in hand for majority of the game. Use your counter spells wisely and use your mana wisely you only win by casting spells you cannot win via combat damage unless it is but that is another story. \n"}]}
Artifact
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment

Artifact
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Burn
Game of Chaos
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sorcery

Kuja, Genome Sorcerer
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Legendary Creature - Human Wizard Mutant


Burn
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Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Land
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Planeswalker
Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral

Planeswalker
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Protection
Protection
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Ramp
Ramp
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Removal
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery

Removal
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Stax
Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment

Stax
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"ꜱᴀʏ ʜᴇʟʟᴏ ᴛᴏ ཐིཋྀ𝔗𝔥𝔢 𝔅𝔲𝔱𝔱𝔢𝔯𝔣𝔩𝔶 𝔈𝔣𝔣𝔢𝔠𝔱ཐིཋྀ ᴛʜɪꜱ ɪꜱ ᴍʏ ᴄʜᴀᴏꜱ, ʙᴜʀɴ, ɢʀᴏᴜᴘ ꜱʟᴜɢ, ꜱᴘᴇʟʟꜱʟɪɴɢᴇʀ ᴅᴇᴄᴋ. ᴛʜɪꜱ ᴅᴇᴄᴋ ɪꜱ ʜᴇʟᴅ ʙʏ ʙʟᴀᴄᴋ ᴡᴀʟᴛᴢ ɴᴏ.3, ᴛʜᴇ ᴡʜᴏʟᴇ ᴘᴏɪɴᴛ ᴛᴏ ᴛʜɪꜱ ᴅᴇᴄᴋ ɪꜱ ɪ ʙᴇᴛ ɪ ᴄᴀɴ ᴋɪʟʟ ʏᴏᴜ ꜰᴀꜱᴛᴇʀ ᴛʜᴀɴ ᴍʏꜱᴇʟꜰ ᴀɴᴅ ᴛʜᴀᴛ ᴍʏ ꜱᴘᴇʟʟꜱ ʜᴜʀᴛ ᴀɴᴅ ꜱᴏ ᴅᴏ ʏᴏᴜʀꜱ! ʀɴ ᴛʜᴇ ᴅᴇᴄᴋ ɪꜱ ᴀ ʙ4 ʙᴜᴛ ᴘʟᴀʏꜱ ʟɪᴋᴇ ᴀ ʙ3 ꜱᴏ ᴘʟᴇᴀꜱᴇ ᴅɪꜱᴄᴜꜱꜱ ᴛʜɪꜱ ᴡɪᴛʜ ʏᴏᴜʀ ᴘᴏᴅ/ᴘʟᴀʏ ɢʀᴏᴜᴘ. ᴏᴠᴇʀᴀʟʟ ᴛʜɪꜱ ɪꜱ ᴀ ʀᴇᴀʟʟʏ ꜰᴜɴ ᴅᴇᴄᴋ ᴛᴏ ᴘʟᴀʏ ᴡɪᴛʜ, ᴘʟᴇᴀꜱᴇ ʟɪᴋᴇ ᴀɴᴅ ᴄᴏᴍᴍᴇɴᴛ. for a starting hand with this deck You at least want three lands Min and the rest mana rocks and maybe a sorcery or instant. Once you have your starting hands focus on getting the mana rocks out, then bring out your commander you’re then gonna wanna focus on hopefully getting any card draw damage doublers or one of the many chaotic burn enchantments. Now with the few small spells you that you have cast while your commander was on the battlefield and probably some combat damage from other opponents fighting you or each other, you now probably have enough mana and cards in your hands to close the game. Now, if you want to close it with casting the least amount of spells the best way to do that would be it is one of the best game closers in this deck especially if you have over 10 Mana and at least one of your damage doublers. So if you do not have return the favour in your hand from drawing it during one of your upkeep or from one of the good few many draw cards, there are two tutors in this deck, so I suggest tutoring for return the favour. There are 3 to 4 counter spells and return the favour counts as one of them so it’s a card you’ll want to have in hand and keep in hand for majority of the game. Use your counter spells wisely and use your mana wisely you only win by casting spells you cannot win via combat damage unless it is but that is another story. \n"}]}









































































