chunchlord
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Commander
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{"ops":[{"insert":"6.89 / 10 on EDHPowerlevel.com, High Bracket 3\n\nMulligan Guide: "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ideally:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2 to 3 lands, a 2-mana cost reducer or ramp piece ("},{"attributes":{"italic":true},"insert":"Pearl Medallion"},{"insert":", "},{"attributes":{"italic":true},"insert":"Knight of the White Orchid"},{"insert":", "},{"attributes":{"italic":true},"insert":"Archaeomancer's Map"},{"insert":", "},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A proactive 1-to-2 drop play or early token generator ("},{"attributes":{"italic":true},"insert":"Hada Freeblade"},{"insert":", "},{"attributes":{"italic":true},"insert":"Caretaker's Talent"},{"insert":", "},{"attributes":{"italic":true},"insert":"Oketra's Monument"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A piece of card draw/engine setup ("},{"attributes":{"italic":true},"insert":"Welcoming Vampire"},{"insert":", "},{"attributes":{"italic":true},"insert":"Enduring Innocence"},{"insert":", "},{"attributes":{"italic":true},"insert":"Skullclamp"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hands with 0 or 1 land (even with multiple white cost reducers or rocks, white's card draw relies on hitting land drops or playing permanents)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with 5+ lands or hands entirely devoid of early plays or creature presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands missing white mana sources (trivial here, but watch for utility lands that don't produce white early)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOpening Guide:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turn 1: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play a land and deploy a 1-drop ally or setup piece if available ("},{"attributes":{"italic":true},"insert":"Hada Freeblade"},{"insert":", "},{"attributes":{"italic":true},"insert":"Kazandu Blademaster"},{"insert":").\nTurn 2: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast your commander, "},{"attributes":{"bold":true},"insert":"Appa, Steadfast Guardian"},{"insert":", or prioritize 2-mana cost reducers/ramp ("},{"attributes":{"italic":true},"insert":"Pearl Medallion"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":"). GET APPA OUT ASAP to start locking down attacks, protecting your board, and prepping for blink or ally triggers.\nTurn 3: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Transition into card-draw engines ("},{"attributes":{"italic":true},"insert":"Welcoming Vampire"},{"insert":", "},{"attributes":{"italic":true},"insert":"Enduring Innocence"},{"insert":", "},{"attributes":{"italic":true},"insert":"Caretaker's Talent"},{"insert":") or drop anthem/token multipliers ("},{"attributes":{"italic":true},"insert":"Intangible Virtue"},{"insert":", "},{"attributes":{"italic":true},"insert":"Oketra's Monument"},{"insert":") to start snowballing.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"General Strategy:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBlink and Ally Swarms "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Appa anchors a dual-identity strategy combining traditional Boros/Mono-White Ally synergies with powerful blink and flicker loops. Every time you cast or blink allies and creatures ("},{"attributes":{"italic":true},"insert":"Felidar Guardian"},{"insert":", "},{"attributes":{"italic":true},"insert":"Flickerwisp"},{"insert":", "},{"attributes":{"italic":true},"insert":"Restoration Angel"},{"insert":"), Rally abilities ("},{"attributes":{"italic":true},"insert":"Kabira Evangel"},{"insert":", "},{"attributes":{"italic":true},"insert":"Talus Paladin"},{"insert":", "},{"attributes":{"italic":true},"insert":"Lantern Scout"},{"insert":") to pump, gain life, or evade blockers, while blink spells ("},{"attributes":{"italic":true},"insert":"Ephemerate"},{"insert":", "},{"attributes":{"italic":true},"insert":"Eerie Interlude"},{"insert":") abuse ETB triggers.\n\nAllies and Tokens "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Token and creature packages ("},{"attributes":{"italic":true},"insert":"Invasion Reinforcements"},{"insert":", "},{"attributes":{"italic":true},"insert":"United Front"},{"insert":", "},{"attributes":{"italic":true},"insert":"Caretaker's Talent"},{"insert":") populate the board with small bodies that instantly benefit from tribal buffs and mass pump effects. Cards like "},{"attributes":{"italic":true},"insert":"Cathars' Crusade"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Intangible Virtue"},{"insert":" turn your modest allies and tokens into an overwhelming, hard-hitting army that dictates combat entirely on your terms.\n\nEngines "},{"attributes":{"header":3},"insert":"\n"},{"insert":"leverage white's most explosive card advantage and mana engines: "},{"attributes":{"italic":true},"insert":"Smothering Tithe"},{"insert":", "},{"attributes":{"italic":true},"insert":"Land Tax"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Skullclamp"},{"insert":". Sacrificing small utility creatures and tokens with "},{"attributes":{"italic":true},"insert":"Skullclamp"},{"insert":" draws immense amounts of cards, while "},{"attributes":{"italic":true},"insert":"Smothering Tithe"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Nykthos, Shrine to Nyx"},{"insert":" fund massive late-game plays like "},{"attributes":{"italic":true},"insert":"Moonshaker Cavalry"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Akroma's Will"},{"insert":".\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Control and Resiliency"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep opposing threats locked down using spot removal ("},{"attributes":{"italic":true},"insert":"Swords to Plowshares"},{"insert":", "},{"attributes":{"italic":true},"insert":"Path to Exile"},{"insert":", "},{"attributes":{"italic":true},"insert":"Loran of the Third Path"},{"insert":") and protect your board from wipes using instant-speed protection and mass-blink spells ("},{"attributes":{"italic":true},"insert":"Flawless Maneuver"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ghostway"},{"insert":", "},{"attributes":{"italic":true},"insert":"Lae'zel's Acrobatics"},{"insert":"). If a board wipe does resolve, recursion engines like "},{"attributes":{"italic":true},"insert":"Emeria, the Sky Ruin"},{"insert":" let you pull critical pieces straight back out of the graveyard to close out the game.\n"}]}
Commander
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison

Commander
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Blink
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Blink
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Jet, Rebel Leader
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Ally Rebel

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Protection
(CTRL to add secondary)
Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Ramp
(CTRL to add secondary)
Removal
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Removal
(CTRL to add secondary)
Tokens
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Legendary Creature - Human Avatar Ally

Gideon, Ally of Zendikar
+1: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."
0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."
Legendary Planeswalker - Gideon

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"6.89 / 10 on EDHPowerlevel.com, High Bracket 3\n\nMulligan Guide: "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ideally:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2 to 3 lands, a 2-mana cost reducer or ramp piece ("},{"attributes":{"italic":true},"insert":"Pearl Medallion"},{"insert":", "},{"attributes":{"italic":true},"insert":"Knight of the White Orchid"},{"insert":", "},{"attributes":{"italic":true},"insert":"Archaeomancer's Map"},{"insert":", "},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A proactive 1-to-2 drop play or early token generator ("},{"attributes":{"italic":true},"insert":"Hada Freeblade"},{"insert":", "},{"attributes":{"italic":true},"insert":"Caretaker's Talent"},{"insert":", "},{"attributes":{"italic":true},"insert":"Oketra's Monument"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A piece of card draw/engine setup ("},{"attributes":{"italic":true},"insert":"Welcoming Vampire"},{"insert":", "},{"attributes":{"italic":true},"insert":"Enduring Innocence"},{"insert":", "},{"attributes":{"italic":true},"insert":"Skullclamp"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hands with 0 or 1 land (even with multiple white cost reducers or rocks, white's card draw relies on hitting land drops or playing permanents)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with 5+ lands or hands entirely devoid of early plays or creature presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands missing white mana sources (trivial here, but watch for utility lands that don't produce white early)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOpening Guide:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turn 1: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play a land and deploy a 1-drop ally or setup piece if available ("},{"attributes":{"italic":true},"insert":"Hada Freeblade"},{"insert":", "},{"attributes":{"italic":true},"insert":"Kazandu Blademaster"},{"insert":").\nTurn 2: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast your commander, "},{"attributes":{"bold":true},"insert":"Appa, Steadfast Guardian"},{"insert":", or prioritize 2-mana cost reducers/ramp ("},{"attributes":{"italic":true},"insert":"Pearl Medallion"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":"). GET APPA OUT ASAP to start locking down attacks, protecting your board, and prepping for blink or ally triggers.\nTurn 3: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Transition into card-draw engines ("},{"attributes":{"italic":true},"insert":"Welcoming Vampire"},{"insert":", "},{"attributes":{"italic":true},"insert":"Enduring Innocence"},{"insert":", "},{"attributes":{"italic":true},"insert":"Caretaker's Talent"},{"insert":") or drop anthem/token multipliers ("},{"attributes":{"italic":true},"insert":"Intangible Virtue"},{"insert":", "},{"attributes":{"italic":true},"insert":"Oketra's Monument"},{"insert":") to start snowballing.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"General Strategy:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBlink and Ally Swarms "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Appa anchors a dual-identity strategy combining traditional Boros/Mono-White Ally synergies with powerful blink and flicker loops. Every time you cast or blink allies and creatures ("},{"attributes":{"italic":true},"insert":"Felidar Guardian"},{"insert":", "},{"attributes":{"italic":true},"insert":"Flickerwisp"},{"insert":", "},{"attributes":{"italic":true},"insert":"Restoration Angel"},{"insert":"), Rally abilities ("},{"attributes":{"italic":true},"insert":"Kabira Evangel"},{"insert":", "},{"attributes":{"italic":true},"insert":"Talus Paladin"},{"insert":", "},{"attributes":{"italic":true},"insert":"Lantern Scout"},{"insert":") to pump, gain life, or evade blockers, while blink spells ("},{"attributes":{"italic":true},"insert":"Ephemerate"},{"insert":", "},{"attributes":{"italic":true},"insert":"Eerie Interlude"},{"insert":") abuse ETB triggers.\n\nAllies and Tokens "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Token and creature packages ("},{"attributes":{"italic":true},"insert":"Invasion Reinforcements"},{"insert":", "},{"attributes":{"italic":true},"insert":"United Front"},{"insert":", "},{"attributes":{"italic":true},"insert":"Caretaker's Talent"},{"insert":") populate the board with small bodies that instantly benefit from tribal buffs and mass pump effects. Cards like "},{"attributes":{"italic":true},"insert":"Cathars' Crusade"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Intangible Virtue"},{"insert":" turn your modest allies and tokens into an overwhelming, hard-hitting army that dictates combat entirely on your terms.\n\nEngines "},{"attributes":{"header":3},"insert":"\n"},{"insert":"leverage white's most explosive card advantage and mana engines: "},{"attributes":{"italic":true},"insert":"Smothering Tithe"},{"insert":", "},{"attributes":{"italic":true},"insert":"Land Tax"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Skullclamp"},{"insert":". Sacrificing small utility creatures and tokens with "},{"attributes":{"italic":true},"insert":"Skullclamp"},{"insert":" draws immense amounts of cards, while "},{"attributes":{"italic":true},"insert":"Smothering Tithe"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Nykthos, Shrine to Nyx"},{"insert":" fund massive late-game plays like "},{"attributes":{"italic":true},"insert":"Moonshaker Cavalry"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Akroma's Will"},{"insert":".\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Control and Resiliency"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep opposing threats locked down using spot removal ("},{"attributes":{"italic":true},"insert":"Swords to Plowshares"},{"insert":", "},{"attributes":{"italic":true},"insert":"Path to Exile"},{"insert":", "},{"attributes":{"italic":true},"insert":"Loran of the Third Path"},{"insert":") and protect your board from wipes using instant-speed protection and mass-blink spells ("},{"attributes":{"italic":true},"insert":"Flawless Maneuver"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ghostway"},{"insert":", "},{"attributes":{"italic":true},"insert":"Lae'zel's Acrobatics"},{"insert":"). If a board wipe does resolve, recursion engines like "},{"attributes":{"italic":true},"insert":"Emeria, the Sky Ruin"},{"insert":" let you pull critical pieces straight back out of the graveyard to close out the game.\n"}]}























































