ikyn
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Commander
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{"ops":[{"insert":"Primer\nMany Delicious Infinities"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"...pfft, and honestly, there aren't enough Golgari commanders that go infinite with tokens...\" - Some poor fool stated casually as a decrepit finger of the monkey's paw curled with a sickening creak. Meanwhile, the SPIKES gleefully cheered as our most delicious fantasies became reality."},{"insert":"\n\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=669155&type=card"}},{"insert":"\n\n(v1.0.1)\nIntroduction\nThe Fundamentals"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I have been throwing around the concept of this Golgari Food deck for a long time. The deck would run a value engine commander ("},{"attributes":{"italic":true},"insert":"drink every time I write value"},{"insert":") that would enable me to stay alive for long enough to manage one of the many food-based infinites. It began as a generic \"goodstuff\" deck with some median pool of card draw accumulators, but as I play-tested and ran through in casual 1v1's, it never seemed to "},{"attributes":{"italic":true},"insert":"click"},{"insert":". Various commanders sat in the CZ but never stayed. Now that time has gone on, and I have made more decks, I left the deck in the draft-chaff and moved onto other concepts.\nWhat I ended up needing was a commander that filled the niche of a value engine, alternate win condition, and an infinite-enabler. Bloomburrow has given us "},{"attributes":{"bold":true},"insert":"Ygra, Eater of All"},{"insert":", a delicious Golgari 6/6 for 5 () with three important lines of text:\n\n"},{"attributes":{"italic":true},"insert":"Ward -- Sacrifice a Food"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Other creatures are Food artifacts in addition to their other types and have \" , , Sacrifice this permanent: You gain 3 life.\""},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All."},{"insert":"\n\nFresh from the Oven"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/4/9/49aaf5db-9418-4b97-97da-736c674905d4.jpg?1692940565"}},{"insert":"\n\nLet us start with the obvious: Food is a subtype of artifacts and thus has a wider range of interaction, "},{"attributes":{"italic":true},"insert":"especially in green"},{"insert":". This funny little line of text applies to ALL creatures on the battlefield and has a few extra implications that better deck builders than I can take advantage of, but for now this is what I can come up with.\nOut the gate this means opponents will more than likely use their creatures to pay for the ward cost on your commander. This "},{"attributes":{"italic":true},"insert":"may"},{"insert":" end up in some scenarios where gaining toughness or power as a state-based-action may deter some niche removal, such as \"fight\" mechanics or cards that depend on the creatures stats. Ygra, and thus your board, is one overloaded "},{"attributes":{"link":"about:blank"},"insert":"Vandalblast"},{"insert":" away from history, so keep the game simple-stupid.\nPower Level, Rule Zero, and Side Notes\nEvery 4's A Mindset"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"This section set the mindset you should have going into a game with this deck, and it was made before the introduction of the Bracket system."},{"insert":"\nThis in mind, we are going to be going as fast as we can with the only limiting factor being the budget. This deck should only be played with decks with the same mindset, and as for the moment, WOTC is designating that as a "},{"attributes":{"bold":true},"insert":"Bracket 4"},{"insert":".\nGame Changers:"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Going to touch on these more later, but might as well list them here:\n"},{"attributes":{"link":"about:blank"},"insert":"Demonic Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Vampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rule Zero"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I'll give an example of the Rule 0 conversation a player may have with this deck:\n\"This is a high, high power commander deck that is looking to go infinite a number of different ways, on average by turn 5-6. This deck has been able to keep up with cEDH decks, but by no means is it cEDH viable.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If everyone at the table is cool with that quick synopsis and a good look at your commander, you should be good to go!\nGameplan\nWe Need to GO INFINITE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ultimately, the only thing holding you back when piloting this deck is the pace you set yourself. Plan on winning the game on the spot. Getting to those game ending scenarios is easy if one of the key pieces is always in the command-zone. For this gameplan to work, you need to be patient and keep the kitty at bay until you are able to surprise your opponents with awkward situations. \"Create dilemmas, not problems\" as the best strategy to winning a game of EDH with a non-blue combo deck is to force your opponents into "},{"attributes":{"italic":true},"insert":"catastrophically bad plays"},{"insert":" if they are unable to assess what stage of the combo you are in.\nAs both Ygra and "},{"attributes":{"link":"about:blank"},"insert":"Camellia, the Seedmiser"},{"insert":" are both featured in the "},{"attributes":{"bold":true},"insert":"Bloomborrow"},{"insert":" set, everyone I have seen has been focusing on that infinite as the deck's main Win-Con. "},{"attributes":{"italic":true},"insert":"I see this as limiting"},{"insert":". These decks are built around the "},{"attributes":{"italic":true},"insert":"food"},{"insert":" aspect of Ygra, taking advantage of the artifact synergy in full swing. I want to see it taken to the next step... The original vision of my Food Deck would keep my opponents guessing as to what combo I am attempting to assemble, and WHEN that combo will hit the table. For this, I set my sights on the final line of Ygra's text as a starting point for the rest of the deck. There are PLENTY of ways in Golgari to go infinite with tokens, especially when +1/+1 counters are added to the mix on top of the many food-infinites that are already viable.\n\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/2/c/2c16eaec-924c-42f6-9fea-07edd7ed93b9.jpg?1721933903"}},{"insert":"\n\nWin Conditions\nHow Do You Win?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Winning a game of EDH is always easier said than done. Here is how this list goes about attempting to win a game:\nCombos\nYgra Combos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ygra + "},{"attributes":{"link":"about:blank"},"insert":"Camellia, the Seedmiser"},{"insert":" + [Sacrifice Outlet] + [Sacrifice Target] -- The baseline and simplest combo in the deck designed to create "},{"attributes":{"italic":true},"insert":"infinite ETBs and LTBs, infinite sacrifice triggers, infinite +1/+1 counters, and infinite death triggers"},{"insert":". With Ygra, Camellia, and an outlet ("},{"attributes":{"italic":true},"insert":"Ashnod's Altar"},{"insert":", "},{"attributes":{"italic":true},"insert":"Phyrexian Altar"},{"insert":", "},{"attributes":{"italic":true},"insert":"Viscera Seer"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcbound Ravager"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Carrion Feeder"},{"insert":") with fodder on the field, sacrifice the creature-food fodder which triggers Ygra's +1/+1 ability and Camellia's creature token ability. This creates a 1/1 squirrel to fuel the loop again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ygra + "},{"attributes":{"link":"about:blank"},"insert":"Experimental Confectioner"},{"insert":" + [Sacrifice Outlet] + [Sacrifice Target] -- Another version of the Camellia combo: Cast the confectioner with two open mana remaining and both your sacrifice outlet of choice on the board and Ygra. The confectioner's ETB ability will create a Food token, which you sacrifice with your remaining two mana. This will create a 1/1 rat that will not be long for this world as we sacrifice to any outlet and trigger Ygra's second ability. This alone, besides the outlet of choice creates "},{"attributes":{"italic":true},"insert":"infinite ETBs and LTBs, infinite +1/+1 counters, and infinite death triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ygra + "},{"attributes":{"link":"about:blank"},"insert":"Animation Module"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Ashnod's Altar"},{"insert":" or "},{"attributes":{"link":"about:blank"},"insert":"Phyrexian Altar"},{"insert":" + [Sacrifice Target] -- With the three cards on the field and a creature to sacrifice, you sacrifice said creature to the altar, adding to your mana pool. Ygra's ability will trigger, adding two +1/+1 counters to the big kitty. This triggers the module, in which you use one of the floating mana to pay for the module cost. This creates a 1/1 colorless Servo Food artifact creature token, that is then again sacrificed to the altar, netting two colorless mana and starting the loop again. This infinite allows for "},{"attributes":{"italic":true},"insert":"infinite (with Ashnod's Altar), infinite ETB triggers, infinite +1/+1 counters, and infinite death triggers"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Food Combo"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Experimental Confectioner"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Peregrin Took"},{"insert":" + [Spare Food] -- With Took and a food on the field, cast the confectioner. This will create two food tokens as they ETB. With three Food total, sacrifice them all to Took's activated ability to draw three cards. This will create three rat tokens and additional foods due to Peregrin Took's static ability. This combo leads to "},{"attributes":{"italic":true},"insert":"infinite card draw, near-infinite creature tokens, near-infinite ETBs"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Non-Food Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Hazel's Brewmaster"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Devoted Druid"},{"insert":" -- Somehow, start by getting the Druid into the graveyard, whether that be through triggering the food ability with Ygra, or sacrificing in other ways. Then, cast the Brewmaster. As the Brewmaster ETB's it is going to attempt to exile a card from a graveyard and make a Food token. Exiling the Druid gives the activated abilities of creating mana and untapping itself to all Foods you control. "},{"attributes":{"italic":true},"insert":"This enables infinite mana and infinite taps."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Walking Ballista"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Mikaeus, the Unhallowed"},{"insert":" -- Our final and just as simple combo works by having Mikaeus out on the field and Ballista in hand, that's it. Cast the Walking Ballista, with \"X\" equal to "},{"attributes":{"italic":true},"insert":"zero"},{"insert":". The Ballista will enter as a 1/1 (thanks for the correction) due to Milaeus’s static ability. Use the Walking Ballista's ability to ping itself which will remove the +1/+1 counter and kill the Ballista. It will then return to the field with a +1/+1 counter to be removed again enabling "},{"attributes":{"italic":true},"insert":"infinite ETB, infinite death triggers, and infinite +1/+1 counters (if it matters in the moment)"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Payoffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are the support cards you want to watch out for and potentially get on the field before going infinite to better prepare for WHICH infinite you want to go for:\n"},{"attributes":{"link":"about:blank"},"insert":"Altar of the Brood"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Cauldron Familiar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Disciple of the Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Blood Artist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Marionette Apprentice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Mirkwood Bats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Backup\nCommander Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/e/e/ee0481db-15ae-46b4-89a3-01c95a9626c7.jpg?1562383977"}},{"insert":"\n\nIf all else fails, the ability to get an extremely large cat onto the field is good enough on its own. Giving the large cat the ability to become unblockable is another. "},{"attributes":{"link":"about:blank"},"insert":"Tower of the Magistrate"},{"insert":" is the sleeper tech in this deck than can kill opponents out of nowhere since all creatures that could block Ygra, are artifacts. It always pays to see a land, a permanent least likely to be destroyed, be such a useful tool for ending games.\nDeck Templating\nEvery Deck a Template"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are some questionable number of different cards in this deck, and as I go through these and see what I have sitting around in my collection, I may update some of the minutia in order to, for instance, have more than "},{"attributes":{"italic":true},"insert":"34 Lands"},{"insert":", lol.\nHere are just a selection of cards to highlight some of the best or most interesting of the category:\nCard Selection / Advantage\nCard Advantage"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"9 Total"},{"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Although not a Game Changer at the moment, it definitely deserves to be one. In this deck, we do not care how low our life total goes, it is going to be incredibly difficult to get us down to where paying 8 life every turn matters.\n"},{"attributes":{"link":"about:blank"},"insert":"Necropotence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"And, another card that "},{"attributes":{"italic":true},"insert":"should"},{"insert":" be a Game Changer, use this to dig FAST through your deck, taking on average 20+ to select the perfect 7 cards to win the game.\n"},{"attributes":{"link":"about:blank"},"insert":"Beast Whisperer"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Guardian Project"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two faces of the same coin, taking up the 4 CMC slot for some good consistent card generation.\nTutors"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"italic":true},"insert":"14 Total"},{"insert":", There are, potentially, too many tutors in this deck. "},{"attributes":{"bold":true},"insert":"BUT"},{"insert":", these could be considered more expensive versions of the card you need at any given moment.\n"},{"attributes":{"link":"about:blank"},"insert":"Inventor's Fair"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When Ygra is on the field , all of the creatures you have are artifacts, which will allow you to tutor off of this land on turns 5 or 6.\n"},{"attributes":{"link":"about:blank"},"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other than "},{"attributes":{"link":"about:blank"},"insert":"Vampiric Tutor"},{"insert":", this is the other "},{"attributes":{"italic":true},"insert":"instant speed"},{"insert":" tutor that you cast in the 99.\n"},{"attributes":{"link":"about:blank"},"insert":"Tainted Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every card in the 99 has a different name, so dig and dig and dig until you get the other half of the combo you need.\n"},{"attributes":{"link":"about:blank"},"insert":"Insatiable Avarice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card draw when you need it, top-deck tutor when you need it, both when you need it. Simply a good card for those \"branching paths\" kind of games.\n\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/a/1/a108b0e4-1b43-4659-9e91-facb0bd57ebb.jpg?1712860590"}},{"insert":"\n\n\nDisruption\nTargeted Disruption"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"11 Total"},{"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Classic, high power removal that will consistently cost just to activate. Being on an ability too makes it even harder to respond to, even if it gives powerful lands to an opponent.\n"},{"attributes":{"link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generically solid as a flex-removal piece. The ability to remove creatures, artifacts, and enchantments while ALSO being a tutor is incredible. The pips are a little much, but not impossible in a 2-color deck.\n"},{"attributes":{"link":"about:blank"},"insert":"Manglehorn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Serves as both a Mass Disruption tool and single-target removal of pesky ramp or other key artifacts, although it will eat removal quickly.\nMass Wipes"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"3 Total"},{"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Creeping Corrosion"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Season of Gathering"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact removal, again, IS creature removal. And so these cards act as one-sided wipes that will end up boosting Ygra to the ceiling.\nRamp\nRamp? In Green?"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"17 Total"},{"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You will "},{"attributes":{"italic":true},"insert":"nearly"},{"insert":" always end up playing against Blue decks if you properly engage with Rule 0 and communicate the power. Take advantage of this by counting their Islands and gearing up for an insane turn 3.\n"},{"attributes":{"link":"about:blank"},"insert":"Thornvault Forager"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Another flexable card that can serve as a nice kick to mana, grow Ygra, and untimately tutor for a squirrel like "},{"attributes":{"link":"about:blank"},"insert":"Camellia, the Seedmiser"},{"insert":" or "},{"attributes":{"link":"about:blank"},"insert":"Hazel's Brewmaster"},{"insert":"\nPlan Support\nSupport Options Include:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Dryad Arbor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summoning sick lands are not idea, but when they could be the difference between the turn you go infinite and losing the game, it can pay to have an extra creature around to start a loop or even put 2 +1/+1 counters on Ygra.\n"},{"attributes":{"link":"about:blank"},"insert":"Shifting Woodland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/0/5/059164e1-894d-4586-9800-e60d6fbd6eb6.jpg?1717013047"}},{"insert":"\n\nCan't help myself but talk about the shifty land again. "},{"attributes":{"italic":true},"insert":"Instant speed interaction with your graveyard cannot be overstated enough!"},{"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Cavern of Souls"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Allosaurus Shepherd"},{"insert":", and "},{"attributes":{"link":"about:blank"},"insert":"Delighted Halfling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pesky Blue players will be attempting to counter the cat, stop them in their tracks.\nHighlights!\nHighlights in the 99:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"The Mycosynth Gardens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Arcbound Ravager"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Protean Hulk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/8/e/8ee9200f-b99b-4c43-bc28-b23893ddc591.jpg?1702429886"}},{"insert":"\n\nCard Inclusion/Exclusion\nWhat's Missing?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There are some notable exclusions from the deck that you may think would suit better, and I'll list a few here if you feel so inclined to try out the deck yourself and have some of these to fill in the blanks:\n"},{"attributes":{"link":"about:blank"},"insert":"Academy Manufactor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Gretta, Sweettooth Scourge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Savvy Hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Arcbound Condor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Gyome, Master Chef"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional Combo"},{"attributes":{"header":5},"insert":"\n"},{"insert":"There is another combo you could slide into the deck if needed:'\n"},{"attributes":{"link":"about:blank"},"insert":"Basking Broodscale"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Mazirek, Kraul Death Priest"},{"insert":": If you are able to put a +1/+1 counter on the Broodscale while Mazirek is on the field, then you are able to make infinite eldrazi tokens and sacrifice triggers and +1/+1 counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I decided it was one infinite too many, so feel free to throw this in if you feel like you have the space.\nThe 3 Mana Problem"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Magic the Gathering, and especially in a format like EDH where games are getting faster and more efficient, has an issue that I try to curtail in most of the decks I build and this one is no exception.\nYour turn 3 (T3) is the most impactful turn you will have during any game of EDH and knowing/having the best solution for when you first have 3 mana available to you is going to be key in any deck that you build. Given this, I have had to make some drastic decisions for what cards I keep in that 3 slot 'cause "},{"attributes":{"bold":true},"insert":"THEY'RE ALL SO GOOD"},{"insert":". It is SO INCREDIBLY DIFFICULT to choose a card that impactful when so many 3 CMC (converted mana cost) or Mana Value cards are good now a-days. Mileage may very, but I'd be lying if I didn't say that I am still unsure as to which 3-drops are best in the deck, but that is up to you!\nList-Updates - v1.0.1\nv1.0.1 - (10/24/2025)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"IN: "},{"attributes":{"link":"about:blank"},"insert":"Insatiable Avarice"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Profane Tutor"},{"insert":"\nOUT: "},{"attributes":{"link":"about:blank"},"insert":"Defense of the Heart"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Black Market Connections"},{"insert":"\nPretty simple changes, but they should help increase the tempo of the deck. Both of these cards aimed at getting more cards in out hand or battlefield but they are WAY too slow or too reliant on the actions of other (rather unpredictable) players. These two tutors should help make up for that tempo gap (although "},{"attributes":{"link":"about:blank"},"insert":"Profane Tutor"},{"insert":" can be pretty slow if drawn in the late game. Once "},{"attributes":{"link":"about:blank"},"insert":"Formidable Speaker"},{"insert":" is legal, it should take the 2-drop's place as both a body and a snazzy tutor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"v1.0.0 - (03/20/2025)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"IN: "},{"attributes":{"link":"about:blank"},"insert":"Night's Whisper"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Fell the Profane"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Fell Mire"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"High Market"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Devoted Druid"},{"insert":"\nOUT: "},{"attributes":{"link":"about:blank"},"insert":"Deadly Dispute"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Tender Wildguide"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Basking Broodscale"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Mazirek, Kraul Death Priest"},{"insert":"\nI have made many changes to this deck before I had finished my last primer so I will say that this is a good place for the deck to sit for the moment. Generally moved to put more lands in the deck, hopefully upping the reliability to get 2+ land hands more consistently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Ygra, Eater of All
Ward—Sacrifice a Food.
Other creatures are Food artifacts in addition to their other types and have ", , Sacrifice this permanent: You gain 3 life."
Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra.
Other creatures are Food artifacts in addition to their other types and have ", , Sacrifice this permanent: You gain 3 life."
Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra.
Legendary Creature - Elemental Cat

Commander
(CTRL to add secondary)
Counters
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Counters
(CTRL to add secondary)
Drain
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Drain
(CTRL to add secondary)
Draw
Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
(CTRL to add secondary)
Protection
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
(CTRL to add secondary)
Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
(CTRL to add secondary)
Recursion
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Recursion
(CTRL to add secondary)
Removal
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Removal
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tokens
Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact

Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Legendary Creature - Squirrel Warlock

Tokens
(CTRL to add secondary)
Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Primer\nMany Delicious Infinities"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"...pfft, and honestly, there aren't enough Golgari commanders that go infinite with tokens...\" - Some poor fool stated casually as a decrepit finger of the monkey's paw curled with a sickening creak. Meanwhile, the SPIKES gleefully cheered as our most delicious fantasies became reality."},{"insert":"\n\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=669155&type=card"}},{"insert":"\n\n(v1.0.1)\nIntroduction\nThe Fundamentals"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I have been throwing around the concept of this Golgari Food deck for a long time. The deck would run a value engine commander ("},{"attributes":{"italic":true},"insert":"drink every time I write value"},{"insert":") that would enable me to stay alive for long enough to manage one of the many food-based infinites. It began as a generic \"goodstuff\" deck with some median pool of card draw accumulators, but as I play-tested and ran through in casual 1v1's, it never seemed to "},{"attributes":{"italic":true},"insert":"click"},{"insert":". Various commanders sat in the CZ but never stayed. Now that time has gone on, and I have made more decks, I left the deck in the draft-chaff and moved onto other concepts.\nWhat I ended up needing was a commander that filled the niche of a value engine, alternate win condition, and an infinite-enabler. Bloomburrow has given us "},{"attributes":{"bold":true},"insert":"Ygra, Eater of All"},{"insert":", a delicious Golgari 6/6 for 5 () with three important lines of text:\n\n"},{"attributes":{"italic":true},"insert":"Ward -- Sacrifice a Food"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Other creatures are Food artifacts in addition to their other types and have \" , , Sacrifice this permanent: You gain 3 life.\""},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All."},{"insert":"\n\nFresh from the Oven"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/4/9/49aaf5db-9418-4b97-97da-736c674905d4.jpg?1692940565"}},{"insert":"\n\nLet us start with the obvious: Food is a subtype of artifacts and thus has a wider range of interaction, "},{"attributes":{"italic":true},"insert":"especially in green"},{"insert":". This funny little line of text applies to ALL creatures on the battlefield and has a few extra implications that better deck builders than I can take advantage of, but for now this is what I can come up with.\nOut the gate this means opponents will more than likely use their creatures to pay for the ward cost on your commander. This "},{"attributes":{"italic":true},"insert":"may"},{"insert":" end up in some scenarios where gaining toughness or power as a state-based-action may deter some niche removal, such as \"fight\" mechanics or cards that depend on the creatures stats. Ygra, and thus your board, is one overloaded "},{"attributes":{"link":"about:blank"},"insert":"Vandalblast"},{"insert":" away from history, so keep the game simple-stupid.\nPower Level, Rule Zero, and Side Notes\nEvery 4's A Mindset"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"This section set the mindset you should have going into a game with this deck, and it was made before the introduction of the Bracket system."},{"insert":"\nThis in mind, we are going to be going as fast as we can with the only limiting factor being the budget. This deck should only be played with decks with the same mindset, and as for the moment, WOTC is designating that as a "},{"attributes":{"bold":true},"insert":"Bracket 4"},{"insert":".\nGame Changers:"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Going to touch on these more later, but might as well list them here:\n"},{"attributes":{"link":"about:blank"},"insert":"Demonic Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Vampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rule Zero"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I'll give an example of the Rule 0 conversation a player may have with this deck:\n\"This is a high, high power commander deck that is looking to go infinite a number of different ways, on average by turn 5-6. This deck has been able to keep up with cEDH decks, but by no means is it cEDH viable.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If everyone at the table is cool with that quick synopsis and a good look at your commander, you should be good to go!\nGameplan\nWe Need to GO INFINITE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ultimately, the only thing holding you back when piloting this deck is the pace you set yourself. Plan on winning the game on the spot. Getting to those game ending scenarios is easy if one of the key pieces is always in the command-zone. For this gameplan to work, you need to be patient and keep the kitty at bay until you are able to surprise your opponents with awkward situations. \"Create dilemmas, not problems\" as the best strategy to winning a game of EDH with a non-blue combo deck is to force your opponents into "},{"attributes":{"italic":true},"insert":"catastrophically bad plays"},{"insert":" if they are unable to assess what stage of the combo you are in.\nAs both Ygra and "},{"attributes":{"link":"about:blank"},"insert":"Camellia, the Seedmiser"},{"insert":" are both featured in the "},{"attributes":{"bold":true},"insert":"Bloomborrow"},{"insert":" set, everyone I have seen has been focusing on that infinite as the deck's main Win-Con. "},{"attributes":{"italic":true},"insert":"I see this as limiting"},{"insert":". These decks are built around the "},{"attributes":{"italic":true},"insert":"food"},{"insert":" aspect of Ygra, taking advantage of the artifact synergy in full swing. I want to see it taken to the next step... The original vision of my Food Deck would keep my opponents guessing as to what combo I am attempting to assemble, and WHEN that combo will hit the table. For this, I set my sights on the final line of Ygra's text as a starting point for the rest of the deck. There are PLENTY of ways in Golgari to go infinite with tokens, especially when +1/+1 counters are added to the mix on top of the many food-infinites that are already viable.\n\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/2/c/2c16eaec-924c-42f6-9fea-07edd7ed93b9.jpg?1721933903"}},{"insert":"\n\nWin Conditions\nHow Do You Win?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Winning a game of EDH is always easier said than done. Here is how this list goes about attempting to win a game:\nCombos\nYgra Combos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ygra + "},{"attributes":{"link":"about:blank"},"insert":"Camellia, the Seedmiser"},{"insert":" + [Sacrifice Outlet] + [Sacrifice Target] -- The baseline and simplest combo in the deck designed to create "},{"attributes":{"italic":true},"insert":"infinite ETBs and LTBs, infinite sacrifice triggers, infinite +1/+1 counters, and infinite death triggers"},{"insert":". With Ygra, Camellia, and an outlet ("},{"attributes":{"italic":true},"insert":"Ashnod's Altar"},{"insert":", "},{"attributes":{"italic":true},"insert":"Phyrexian Altar"},{"insert":", "},{"attributes":{"italic":true},"insert":"Viscera Seer"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcbound Ravager"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Carrion Feeder"},{"insert":") with fodder on the field, sacrifice the creature-food fodder which triggers Ygra's +1/+1 ability and Camellia's creature token ability. This creates a 1/1 squirrel to fuel the loop again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ygra + "},{"attributes":{"link":"about:blank"},"insert":"Experimental Confectioner"},{"insert":" + [Sacrifice Outlet] + [Sacrifice Target] -- Another version of the Camellia combo: Cast the confectioner with two open mana remaining and both your sacrifice outlet of choice on the board and Ygra. The confectioner's ETB ability will create a Food token, which you sacrifice with your remaining two mana. This will create a 1/1 rat that will not be long for this world as we sacrifice to any outlet and trigger Ygra's second ability. This alone, besides the outlet of choice creates "},{"attributes":{"italic":true},"insert":"infinite ETBs and LTBs, infinite +1/+1 counters, and infinite death triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ygra + "},{"attributes":{"link":"about:blank"},"insert":"Animation Module"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Ashnod's Altar"},{"insert":" or "},{"attributes":{"link":"about:blank"},"insert":"Phyrexian Altar"},{"insert":" + [Sacrifice Target] -- With the three cards on the field and a creature to sacrifice, you sacrifice said creature to the altar, adding to your mana pool. Ygra's ability will trigger, adding two +1/+1 counters to the big kitty. This triggers the module, in which you use one of the floating mana to pay for the module cost. This creates a 1/1 colorless Servo Food artifact creature token, that is then again sacrificed to the altar, netting two colorless mana and starting the loop again. This infinite allows for "},{"attributes":{"italic":true},"insert":"infinite (with Ashnod's Altar), infinite ETB triggers, infinite +1/+1 counters, and infinite death triggers"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Food Combo"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Experimental Confectioner"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Peregrin Took"},{"insert":" + [Spare Food] -- With Took and a food on the field, cast the confectioner. This will create two food tokens as they ETB. With three Food total, sacrifice them all to Took's activated ability to draw three cards. This will create three rat tokens and additional foods due to Peregrin Took's static ability. This combo leads to "},{"attributes":{"italic":true},"insert":"infinite card draw, near-infinite creature tokens, near-infinite ETBs"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Non-Food Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Hazel's Brewmaster"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Devoted Druid"},{"insert":" -- Somehow, start by getting the Druid into the graveyard, whether that be through triggering the food ability with Ygra, or sacrificing in other ways. Then, cast the Brewmaster. As the Brewmaster ETB's it is going to attempt to exile a card from a graveyard and make a Food token. Exiling the Druid gives the activated abilities of creating mana and untapping itself to all Foods you control. "},{"attributes":{"italic":true},"insert":"This enables infinite mana and infinite taps."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Walking Ballista"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Mikaeus, the Unhallowed"},{"insert":" -- Our final and just as simple combo works by having Mikaeus out on the field and Ballista in hand, that's it. Cast the Walking Ballista, with \"X\" equal to "},{"attributes":{"italic":true},"insert":"zero"},{"insert":". The Ballista will enter as a 1/1 (thanks for the correction) due to Milaeus’s static ability. Use the Walking Ballista's ability to ping itself which will remove the +1/+1 counter and kill the Ballista. It will then return to the field with a +1/+1 counter to be removed again enabling "},{"attributes":{"italic":true},"insert":"infinite ETB, infinite death triggers, and infinite +1/+1 counters (if it matters in the moment)"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Payoffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are the support cards you want to watch out for and potentially get on the field before going infinite to better prepare for WHICH infinite you want to go for:\n"},{"attributes":{"link":"about:blank"},"insert":"Altar of the Brood"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Cauldron Familiar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Disciple of the Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Blood Artist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Marionette Apprentice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Mirkwood Bats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Backup\nCommander Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/e/e/ee0481db-15ae-46b4-89a3-01c95a9626c7.jpg?1562383977"}},{"insert":"\n\nIf all else fails, the ability to get an extremely large cat onto the field is good enough on its own. Giving the large cat the ability to become unblockable is another. "},{"attributes":{"link":"about:blank"},"insert":"Tower of the Magistrate"},{"insert":" is the sleeper tech in this deck than can kill opponents out of nowhere since all creatures that could block Ygra, are artifacts. It always pays to see a land, a permanent least likely to be destroyed, be such a useful tool for ending games.\nDeck Templating\nEvery Deck a Template"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are some questionable number of different cards in this deck, and as I go through these and see what I have sitting around in my collection, I may update some of the minutia in order to, for instance, have more than "},{"attributes":{"italic":true},"insert":"34 Lands"},{"insert":", lol.\nHere are just a selection of cards to highlight some of the best or most interesting of the category:\nCard Selection / Advantage\nCard Advantage"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"9 Total"},{"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Although not a Game Changer at the moment, it definitely deserves to be one. In this deck, we do not care how low our life total goes, it is going to be incredibly difficult to get us down to where paying 8 life every turn matters.\n"},{"attributes":{"link":"about:blank"},"insert":"Necropotence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"And, another card that "},{"attributes":{"italic":true},"insert":"should"},{"insert":" be a Game Changer, use this to dig FAST through your deck, taking on average 20+ to select the perfect 7 cards to win the game.\n"},{"attributes":{"link":"about:blank"},"insert":"Beast Whisperer"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Guardian Project"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two faces of the same coin, taking up the 4 CMC slot for some good consistent card generation.\nTutors"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"italic":true},"insert":"14 Total"},{"insert":", There are, potentially, too many tutors in this deck. "},{"attributes":{"bold":true},"insert":"BUT"},{"insert":", these could be considered more expensive versions of the card you need at any given moment.\n"},{"attributes":{"link":"about:blank"},"insert":"Inventor's Fair"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When Ygra is on the field , all of the creatures you have are artifacts, which will allow you to tutor off of this land on turns 5 or 6.\n"},{"attributes":{"link":"about:blank"},"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other than "},{"attributes":{"link":"about:blank"},"insert":"Vampiric Tutor"},{"insert":", this is the other "},{"attributes":{"italic":true},"insert":"instant speed"},{"insert":" tutor that you cast in the 99.\n"},{"attributes":{"link":"about:blank"},"insert":"Tainted Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every card in the 99 has a different name, so dig and dig and dig until you get the other half of the combo you need.\n"},{"attributes":{"link":"about:blank"},"insert":"Insatiable Avarice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card draw when you need it, top-deck tutor when you need it, both when you need it. Simply a good card for those \"branching paths\" kind of games.\n\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/a/1/a108b0e4-1b43-4659-9e91-facb0bd57ebb.jpg?1712860590"}},{"insert":"\n\n\nDisruption\nTargeted Disruption"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"11 Total"},{"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Classic, high power removal that will consistently cost just to activate. Being on an ability too makes it even harder to respond to, even if it gives powerful lands to an opponent.\n"},{"attributes":{"link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generically solid as a flex-removal piece. The ability to remove creatures, artifacts, and enchantments while ALSO being a tutor is incredible. The pips are a little much, but not impossible in a 2-color deck.\n"},{"attributes":{"link":"about:blank"},"insert":"Manglehorn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Serves as both a Mass Disruption tool and single-target removal of pesky ramp or other key artifacts, although it will eat removal quickly.\nMass Wipes"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"3 Total"},{"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Creeping Corrosion"},{"insert":" and "},{"attributes":{"link":"about:blank"},"insert":"Season of Gathering"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact removal, again, IS creature removal. And so these cards act as one-sided wipes that will end up boosting Ygra to the ceiling.\nRamp\nRamp? In Green?"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"17 Total"},{"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You will "},{"attributes":{"italic":true},"insert":"nearly"},{"insert":" always end up playing against Blue decks if you properly engage with Rule 0 and communicate the power. Take advantage of this by counting their Islands and gearing up for an insane turn 3.\n"},{"attributes":{"link":"about:blank"},"insert":"Thornvault Forager"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Another flexable card that can serve as a nice kick to mana, grow Ygra, and untimately tutor for a squirrel like "},{"attributes":{"link":"about:blank"},"insert":"Camellia, the Seedmiser"},{"insert":" or "},{"attributes":{"link":"about:blank"},"insert":"Hazel's Brewmaster"},{"insert":"\nPlan Support\nSupport Options Include:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Dryad Arbor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Summoning sick lands are not idea, but when they could be the difference between the turn you go infinite and losing the game, it can pay to have an extra creature around to start a loop or even put 2 +1/+1 counters on Ygra.\n"},{"attributes":{"link":"about:blank"},"insert":"Shifting Woodland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/0/5/059164e1-894d-4586-9800-e60d6fbd6eb6.jpg?1717013047"}},{"insert":"\n\nCan't help myself but talk about the shifty land again. "},{"attributes":{"italic":true},"insert":"Instant speed interaction with your graveyard cannot be overstated enough!"},{"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Cavern of Souls"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Allosaurus Shepherd"},{"insert":", and "},{"attributes":{"link":"about:blank"},"insert":"Delighted Halfling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pesky Blue players will be attempting to counter the cat, stop them in their tracks.\nHighlights!\nHighlights in the 99:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"The Mycosynth Gardens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Arcbound Ravager"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Protean Hulk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"alt":"My Favorite GIF"},"insert":{"image":"https://cards.scryfall.io/normal/front/8/e/8ee9200f-b99b-4c43-bc28-b23893ddc591.jpg?1702429886"}},{"insert":"\n\nCard Inclusion/Exclusion\nWhat's Missing?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There are some notable exclusions from the deck that you may think would suit better, and I'll list a few here if you feel so inclined to try out the deck yourself and have some of these to fill in the blanks:\n"},{"attributes":{"link":"about:blank"},"insert":"Academy Manufactor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Gretta, Sweettooth Scourge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Savvy Hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Arcbound Condor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"link":"about:blank"},"insert":"Gyome, Master Chef"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional Combo"},{"attributes":{"header":5},"insert":"\n"},{"insert":"There is another combo you could slide into the deck if needed:'\n"},{"attributes":{"link":"about:blank"},"insert":"Basking Broodscale"},{"insert":" + "},{"attributes":{"link":"about:blank"},"insert":"Mazirek, Kraul Death Priest"},{"insert":": If you are able to put a +1/+1 counter on the Broodscale while Mazirek is on the field, then you are able to make infinite eldrazi tokens and sacrifice triggers and +1/+1 counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I decided it was one infinite too many, so feel free to throw this in if you feel like you have the space.\nThe 3 Mana Problem"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Magic the Gathering, and especially in a format like EDH where games are getting faster and more efficient, has an issue that I try to curtail in most of the decks I build and this one is no exception.\nYour turn 3 (T3) is the most impactful turn you will have during any game of EDH and knowing/having the best solution for when you first have 3 mana available to you is going to be key in any deck that you build. Given this, I have had to make some drastic decisions for what cards I keep in that 3 slot 'cause "},{"attributes":{"bold":true},"insert":"THEY'RE ALL SO GOOD"},{"insert":". It is SO INCREDIBLY DIFFICULT to choose a card that impactful when so many 3 CMC (converted mana cost) or Mana Value cards are good now a-days. Mileage may very, but I'd be lying if I didn't say that I am still unsure as to which 3-drops are best in the deck, but that is up to you!\nList-Updates - v1.0.1\nv1.0.1 - (10/24/2025)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"IN: "},{"attributes":{"link":"about:blank"},"insert":"Insatiable Avarice"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Profane Tutor"},{"insert":"\nOUT: "},{"attributes":{"link":"about:blank"},"insert":"Defense of the Heart"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Black Market Connections"},{"insert":"\nPretty simple changes, but they should help increase the tempo of the deck. Both of these cards aimed at getting more cards in out hand or battlefield but they are WAY too slow or too reliant on the actions of other (rather unpredictable) players. These two tutors should help make up for that tempo gap (although "},{"attributes":{"link":"about:blank"},"insert":"Profane Tutor"},{"insert":" can be pretty slow if drawn in the late game. Once "},{"attributes":{"link":"about:blank"},"insert":"Formidable Speaker"},{"insert":" is legal, it should take the 2-drop's place as both a body and a snazzy tutor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"v1.0.0 - (03/20/2025)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"IN: "},{"attributes":{"link":"about:blank"},"insert":"Night's Whisper"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Fell the Profane"},{"insert":"/"},{"attributes":{"link":"about:blank"},"insert":"Fell Mire"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"High Market"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Devoted Druid"},{"insert":"\nOUT: "},{"attributes":{"link":"about:blank"},"insert":"Deadly Dispute"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Tender Wildguide"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Basking Broodscale"},{"insert":", "},{"attributes":{"link":"about:blank"},"insert":"Mazirek, Kraul Death Priest"},{"insert":"\nI have made many changes to this deck before I had finished my last primer so I will say that this is a good place for the deck to sit for the moment. Generally moved to put more lands in the deck, hopefully upping the reliability to get 2+ land hands more consistently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}






















































































