228
2/10/2025
Bulk-White-H-M
Deck Size: 335
Custom
Est deck cost: $151.70
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228
2/10/2025
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Battle

Qty: 2 Price: $0.84
Invasion of Dominaria

Battle
Invasion of Dominaria // Serra Faithkeeper (mom) 21Invasion of Dominaria // Serra Faithkeeper (mom) 21
Invasion of Dominaria

Battle
Invasion of Dominaria // Serra Faithkeeper (mom) 21Invasion of Dominaria // Serra Faithkeeper (mom) 21

Battle

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Creature

Qty: 206 Price: $98.38
Haazda Marshal

Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Creature
Haazda Marshal (grn) 13
Haazda Snare Squad

Whenever this creature attacks, you may pay {W}. If you do, tap target creature an opponent controls.

Creature
Haazda Snare Squad (dgm) 2
Half-Elf Monk

Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature.

Creature
Half-Elf Monk (afr) 19
Hammers of Moradin

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.

Creature
Hammers of Moradin (clb) 25
Hammers of Moradin

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.

Creature
Hammers of Moradin (clb) 25
Hare Apparent

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.

Creature
Hare Apparent (fdn) 15
Hare Apparent

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.

Creature
Hare Apparent (fdn) 15
Harnessed Snubhorn

Vigilance Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

Creature
Harnessed Snubhorn (mat) 3
Harnessed Snubhorn

Vigilance Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

Creature
Harnessed Snubhorn (mat) 3
Harnessed Snubhorn

Vigilance Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

Creature
Harnessed Snubhorn (mat) 53
Harvestrite Host

Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.

Creature
Harvestrite Host (blb) 15
Harvestrite Host

Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.

Creature
Harvestrite Host (blb) 15
Healer's Flock

Flying, lifelink

Creature
Healer's Flock (mh2) 16
Healer's Hawk

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Healer's Hawk (grn) 14
Healer's Hawk

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Healer's Hawk (jmp) 107
Healer's Hawk

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Healer's Hawk (fdn) 142
Helica Glider

This creature enters with your choice of a flying counter or a first strike counter on it.

Creature
Helica Glider (iko) 15
Heliod's Pilgrim

When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (m15) 14
Heliod's Pilgrim

When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (thb) 20
Helpful Hunter

When this creature enters, draw a card.

Creature
Helpful Hunter (fdn) 16
Herald of the Fair

When this creature enters, target creature you control gets +1/+1 until end of turn.

Creature
Herald of the Fair (kld) 18
Herald of the Host

Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Herald of the Host (c15) 4
Heron-Blessed Geist

Flying {3}{W}, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

Creature
Heron-Blessed Geist (vow) 19
Hipparion

This creature can't block creatures with power 3 or greater unless you pay {1}.

Creature
Hipparion (ice) 31
Hunted Witness

When this creature dies, create a 1/1 white Soldier creature token with lifelink.

Creature
Hunted Witness (grn) 15
Huntmaster Liger

Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

Creature
Huntmaster Liger (iko) 16
Icatian Crier

{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.

Creature
Icatian Crier (uma) 22
Icatian Javelineers

This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.

Creature
Icatian Javelineers (tsb) 10
Icatian Javelineers

This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.

Creature
Icatian Javelineers (dmr) 9
Illuminator Virtuoso

Double strike Whenever this creature becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Illuminator Virtuoso (snc) 17
Impassioned Orator

Whenever another creature you control enters, you gain 1 life.

Creature
Impassioned Orator (rna) 12
Imperial Subduer

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

Creature
Imperial Subduer (neo) 310
Imposing Vantasaur

Vigilance Cycling {1} ({1}, Discard this card: Draw a card.)

Creature
Imposing Vantasaur (iko) 17
Impostor of the Sixth Pride

Changeling (This card is every creature type.)

Creature
Impostor of the Sixth Pride (mh1) 14
Indebted Spirit

Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.

Creature Enchantment
Indebted Spirit (mh3) 31
Indoctrination Attendant

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."

Creature
Indoctrination Attendant (one) 16
Ingenious Smith

When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Creature
Ingenious Smith (afr) 21
Inside Source

When this creature enters, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.

Creature
Inside Source (mkm) 19
Inspiring Overseer

Flying When this creature enters, you gain 1 life and draw a card.

Creature
Inspiring Overseer (snc) 18
Inspiring Paladin

During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.

Creature
Inspiring Paladin (fdn) 18
Intrepid Rabbit

Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.

Creature
Intrepid Rabbit (blb) 17
Intrusive Packbeast

Vigilance When this creature enters, tap up to two target creatures your opponents control.

Creature
Intrusive Packbeast (grn) 17
Ironclad Krovod

Creature
Ironclad Krovod (war) 19
Ironclad Slayer

When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.

Creature
Ironclad Slayer (emn) 31
Ironpaw Aspirant

When this creature enters, put a +1/+1 counter on target creature.

Creature
Ironpaw Aspirant (lci) 18
Irregular Cohort

Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.

Creature
Irregular Cohort (mh1) 15
Ivory Giant

When this creature enters, tap all nonwhite creatures. Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Creature
Ivory Giant (tsp) 24
Jawbone Duelist

Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Creature
Jawbone Duelist (one) 18
Jeskai Student

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Jeskai Student (ktk) 14
Jolly Gerbils

Whenever you give a gift, draw a card.

Creature
Jolly Gerbils (blb) 19
Kabira Outrider

When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Kabira Outrider (znr) 18
Kangee's Lieutenant

Flying Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Kangee's Lieutenant (cmr) 26
Keen-Eared Sentry

You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.

Creature
Keen-Eared Sentry (afr) 22
Keening Apparition

Sacrifice this creature: Destroy target enchantment.

Creature
Keening Apparition (rvr) 21
Keensight Mentor

When this creature enters, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.

Creature
Keensight Mentor (iko) 18
Kemba's Legion

Vigilance This creature can block an additional creature each combat for each Equipment attached to this creature.

Creature
Kemba's Legion (mbs) 9
Kindly Ancestor

Creature
Kindly Ancestor // Ancestor's Embrace (vow) 22Kindly Ancestor // Ancestor's Embrace (vow) 22
Kinjalli's Dawnrunner

Double strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Kinjalli's Dawnrunner (lci) 19
Kinsbaile Courier

When this creature enters, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Kinsbaile Courier (cmr) 29
Kinsbaile Skirmisher

When this creature enters, target creature gets +1/+1 until end of turn.

Creature
Kinsbaile Skirmisher (m15) 16
Kitesail Cleric

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When this creature enters, if it was kicked, tap up to two target creatures.

Creature
Kitesail Cleric (znr) 20
Kjeldoran Gargoyle

Flying, first strike Whenever this creature deals damage, you gain that much life.

Creature
Kjeldoran Gargoyle (dmr) 11
Knight of Dawn's Light

First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: This creature gets +1/+1 until end of turn.

Creature
Knight of Dawn's Light (dmu) 23
Knight of Dawn's Light

First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: This creature gets +1/+1 until end of turn.

Creature
Knight of Dawn's Light (dmu) 23
Knight of Doves

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

Creature
Knight of Doves (woe) 19
Knight of Doves

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

Creature
Knight of Doves (woe) 19
Knight of Glory

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Creature
Knight of Glory (m13) 21
Knight of Grace

First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.

Creature
Knight of Grace (dom) 23
Knight of New Benalia

Creature
Knight of New Benalia (dom) 24
Knight of Sorrows

This creature can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Creature
Knight of Sorrows (rna) 14
Knight of the Holy Nimbus

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: This creature can't be regenerated this turn. Only your opponents may activate this ability.

Creature
Knight of the Holy Nimbus (tsp) 26
Knight of the Keep

Creature
Knight of the Keep (eld) 19
Kor Aeronaut

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.

Creature
Kor Aeronaut (zen) 17
Kor Blademaster

Double strike Equipped Warriors you control have double strike.

Creature
Kor Blademaster (znr) 21
Kor Cartographer

When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Kor Cartographer (zen) 18
Kor Cartographer

When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Kor Cartographer (cmr) 30
Kor Castigator

This creature can't be blocked by Eldrazi Scions.

Creature
Kor Castigator (bfz) 35
Kor Celebrant

Whenever this creature or another creature you control enters, you gain 1 life.

Creature
Kor Celebrant (znr) 22
Kor Duelist

As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

Creature
Kor Duelist (zen) 19
Kor Entanglers

Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.

Creature
Kor Entanglers (bfz) 36
Kor Hookmaster

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Kor Hookmaster (zen) 20
Kor Hookmaster

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Kor Hookmaster (zen) 20
Kor Line-Slinger

{T}: Tap target creature with power 3 or less.

Creature
Kor Line-Slinger (roe) 30
Kor Outfitter

When this creature enters, you may attach target Equipment you control to target creature you control.

Creature
Kor Outfitter (zen) 21
Kor Sanctifiers

Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.

Creature
Kor Sanctifiers (zen) 22
Kor Skyfisher

Flying When this creature enters, return a permanent you control to its owner's hand.

Creature
Kor Skyfisher (zen) 23
Landscaper Colos

When this creature enters, put target card from an opponent's graveyard on the bottom of their library. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature
Landscaper Colos (mh2) 18
Law-Rune Enforcer

{1}, {T}: Tap target creature with mana value 2 or greater.

Creature
Law-Rune Enforcer (war) 20
Ledev Guardian

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creature
Ledev Guardian (grn) 18
Leonin Lightbringer

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as this creature is equipped, it gets +1/+1.

Creature
Leonin Lightbringer (one) 20
Leonin of the Lost Pride

When this creature dies, exile target card from an opponent's graveyard.

Creature
Leonin of the Lost Pride (thb) 28
Lifecreed Duo

Flying Whenever another creature you control enters, you gain 1 life.

Creature
Lifecreed Duo (blb) 20
Lionheart Glimmer

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you attack, creatures you control get +1/+1 until end of turn.

Creature Enchantment
Lionheart Glimmer (dsk) 19
Lone Missionary

When this creature enters, you gain 4 life.

Creature
Lone Missionary (roe) 34
Lonesome Unicorn

Creature
Lonesome Unicorn // Rider in Need (eld) 21
Lost Auramancers

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

Creature
Lost Auramancers (fut) 11
Loxodon Line Breaker

Creature
Loxodon Line Breaker (m19) 24
Loxodon Restorer

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you gain 4 life.

Creature
Loxodon Restorer (grn) 20
Loxodon Sergeant

Vigilance When this creature enters, other creatures you control gain vigilance until end of turn.

Creature
Loxodon Sergeant (war) 21
Loyal Pegasus

Flying This creature can't attack or block alone.

Creature
Loyal Pegasus (bng) 19
Loyal Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Creature
Loyal Unicorn (c18) 4
Lunarch Veteran

Creature
Lunarch Veteran // Luminous Phantom (mid) 27Lunarch Veteran // Luminous Phantom (mid) 27
Lymph Sliver

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

Creature
Lymph Sliver (fut) 26
Mage's Attendant

When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."

Creature
Mage's Attendant (snc) 21
Majestic Auricorn

Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.

Creature
Majestic Auricorn (iko) 22
Makeshift Battalion

Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.

Creature
Makeshift Battalion (war) 22
Makeshift Battalion

Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.

Creature
Makeshift Battalion (m21) 26
Makeshift Battalion

Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.

Creature
Makeshift Battalion (rvr) 22
Makindi Griffin

Flying

Creature
Makindi Griffin (roe) 36
Makindi Ox

Landfall — Whenever a land you control enters, tap target creature an opponent controls.

Creature
Makindi Ox (znr) 25
Makindi Ox

Landfall — Whenever a land you control enters, tap target creature an opponent controls.

Creature
Makindi Ox (znr) 293
Makindi Patrol

Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.

Creature
Makindi Patrol (bfz) 39
Makindi Shieldmate

Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

Creature
Makindi Shieldmate (zen) 26
Malamet War Scribe

When this creature enters, creatures you control get +2/+1 until end of turn.

Creature
Malamet War Scribe (lci) 21
Malamet War Scribe

When this creature enters, creatures you control get +2/+1 until end of turn.

Creature
Malamet War Scribe (lci) 21
Malamet War Scribe

When this creature enters, creatures you control get +2/+1 until end of turn.

Creature
Malamet War Scribe (lci) 21
Maned Serval

Vigilance

Creature
Maned Serval (iko) 23
Mardu Hordechief

Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.

Creature
Mardu Hordechief (ktk) 17
Marketwatch Phantom

Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.

Creature
Marketwatch Phantom (mkm) 24
Martyr for the Cause

When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Martyr for the Cause (war) 23
Master Skald

When this creature enters, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.

Creature
Master Skald (khm) 19
Master Splicer

When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.

Creature
Master Splicer (2xm) 22
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (2x2) 17
Mesa Cavalier

Flying When this creature enters, you gain 2 life.

Creature
Mesa Cavalier (dmu) 26
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (dmr) 14
Mesa Unicorn

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Mesa Unicorn (dom) 27
Metastatic Evangel

Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Metastatic Evangel (mh3) 35
Midnight Guard

Whenever another creature enters, untap this creature.

Creature
Midnight Guard (m15) 20
Militia Bugler

Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Militia Bugler (2x2) 19
Miner's Guidewing

Flying, vigilance When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Creature
Miner's Guidewing (lci) 24
Ministrant of Obligation

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Creature
Ministrant of Obligation (rna) 16
Ministrant of Obligation

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Creature
Ministrant of Obligation (rvr) 23
Mischievous Pup

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.

Creature
Mischievous Pup (lci) 25
Monk of the Open Hand

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.

Creature
Monk of the Open Hand (afr) 25
Moon-Blessed Cleric

Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Creature
Moon-Blessed Cleric (afr) 26
Moorland Inquisitor

{2}{W}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Creature
Moorland Inquisitor (m20) 31
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (clb) 702
Mothrider Patrol

Flying {3}{W}, {T}: Tap target creature.

Creature
Mothrider Patrol (neo) 30
Mourning Patrol

Creature
Mourning Patrol // Morning Apparition (mid) 28Mourning Patrol // Morning Apparition (mid) 28
Mouse Trapper

Flash Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.

Creature
Mouse Trapper (blb) 22
Mummy Paramount

Whenever another Zombie you control enters, this creature gets +1/+1 until end of turn.

Creature
Mummy Paramount (hou) 16

Creature

(CTRL to add secondary)

Enchantment

Qty: 46 Price: $18.65
Hold for Ransom

Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

Enchantment
Hold for Ransom (snc) 16
Holy Mantle

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Enchantment
Holy Mantle (gtc) 17
Holy Strength

Enchant creature Enchanted creature gets +1/+2.

Enchantment
Holy Strength (m10) 15
Hopeful Vigil

When this enchantment enters, create a 2/2 white Knight creature token with vigilance. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice this enchantment.

Enchantment
Hopeful Vigil (woe) 17
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (2x2) 13
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (2x2) 13
Inspiring Leader

Commander creatures you own have "Creature tokens you control get +2/+2."

Enchantment
Inspiring Leader (clb) 28
Inspiring Leader

Commander creatures you own have "Creature tokens you control get +2/+2."

Enchantment
Inspiring Leader (clb) 475
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (cmr) 24
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (wot) 6
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (wot) 6
Intercessor's Arrest

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.

Enchantment
Intercessor's Arrest (neo) 20
Journey to Nowhere

When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Journey to Nowhere (zen) 14
Journey to Nowhere

When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Journey to Nowhere (otp) 3
Journey to Oblivion

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Journey to Oblivion (znr) 17
Karma

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Enchantment
Karma (5ed) 42
Karma

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Enchantment
Karma (8ed) 28
Knighthood

Creatures you control have first strike.

Enchantment
Knighthood (7ed) 25
Knightly Valor

Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.

Enchantment
Knightly Valor (2x2) 14
Knightly Valor

Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.

Enchantment
Knightly Valor (wot) 8
Knightly Valor

Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.

Enchantment
Knightly Valor (wot) 8
Lifelink

Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Lifelink (m10) 18
Lightform

When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.

Enchantment
Lightform (frf) 16
Love Song of Night and Day

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.

Enchantment
Love Song of Night and Day (dmu) 25
Luminous Bonds

Enchant creature Enchanted creature can't attack or block.

Enchantment
Luminous Bonds (grn) 21
Marked by Honor

Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Enchantment
Marked by Honor (m15) 17
Martial Impetus

Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.

Enchantment
Martial Impetus (c20) 28
Martial Impetus

Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.

Enchantment
Martial Impetus (clb) 33
Meticulous Excavation

{2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.

Enchantment
Meticulous Excavation (bro) 16
Military Discipline

Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.

Enchantment
Military Discipline (bro) 17
Minimus Containment

Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Enchantment
Minimus Containment (afr) 24
Minimus Containment

Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Enchantment
Minimus Containment (afr) 24
Minimus Containment

Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Enchantment
Minimus Containment (clb) 34
Myth Realized

Whenever you cast a noncreature spell, put a lore counter on this enchantment. {2}{W}: Put a lore counter on this enchantment. {W}: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

Enchantment
Myth Realized (2x2) 22

Enchantment

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Instant

Qty: 58 Price: $24.68
Harm's Way

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

Instant
Harm's Way (m10) 14
Healing Grace

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

Instant
Healing Grace (dom) 20
Hobbit's Sting

Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.

Instant
Hobbit's Sting (ltr) 20
Hold at Bay

Prevent the next 7 damage that would be dealt to any target this turn.

Instant
Hold at Bay (bng) 18
Immolating Glare

Destroy target attacking creature.

Instant
Immolating Glare (pogw) 20
Impeccable Timing

Impeccable Timing deals 3 damage to target attacking or blocking creature.

Instant
Impeccable Timing (kld) 19
Impeccable Timing

Impeccable Timing deals 3 damage to target attacking or blocking creature.

Instant
Impeccable Timing (akh) 18
In Oketra's Name

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

Instant
In Oketra's Name (akh) 19
Inspired Charge

Creatures you control get +2/+1 until end of turn.

Instant
Inspired Charge (m15) 272
Inspired Charge

Creatures you control get +2/+1 until end of turn.

Instant
Inspired Charge (bfz) 32
Inspired Charge

Creatures you control get +2/+1 until end of turn.

Instant
Inspired Charge (kld) 20
Inspired Charge

Creatures you control get +2/+1 until end of turn.

Instant
Inspired Charge (m19) 15
Inspired Charge

Creatures you control get +2/+1 until end of turn.

Instant
Inspired Charge (m20) 24
Invoke the Divine

Destroy target artifact or enchantment. You gain 4 life.

Instant
Invoke the Divine (dom) 22
Invoke the Divine

Destroy target artifact or enchantment. You gain 4 life.

Instant
Invoke the Divine (khm) 16
Iron Verdict

Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Iron Verdict (khm) 17
Iron Verdict

Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Iron Verdict (khm) 17
Join Forces

Untap up to two target creatures. They each get +2/+2 until end of turn.

Instant
Join Forces (dmu) 21
Join Forces

Untap up to two target creatures. They each get +2/+2 until end of turn.

Instant
Join Forces (dmu) 21
Joust Through

Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.

Instant
Joust Through (fdn) 19
Jump Scare

Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.

Instant
Jump Scare (dsk) 17
Kabira Takedown

Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Karametra's Blessing

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Karametra's Blessing (thb) 26
Kellan's Lightblades

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.

Instant
Kellan's Lightblades (woe) 18
Kill Shot

Destroy target attacking creature.

Instant
Kill Shot (snc) 19
Knockout Blow

This spell costs {2} less to cast if it targets a red creature. Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.

Instant
Knockout Blow (snc) 20
Lapse of Certainty

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Lapse of Certainty (con) 9
Last Breath

Exile target creature with power 2 or less. Its controller gains 4 life.

Instant
Last Breath (2x2) 15
Lens Flare

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.

Instant
Lens Flare (mh2) 20
Light the Way

Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.

Instant
Light the Way (neo) 24
Lithomancer's Focus

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

Instant
Lithomancer's Focus (bfz) 38
Loran's Escape

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

Instant
Loran's Escape (bro) 14
Lost to Legend

Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)

Instant
Lost to Legend (ltr) 22
Luminous Rebuke

This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

Instant
Luminous Rebuke (fdn) 20
Luminous Rebuke

This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

Instant
Luminous Rebuke (fdn) 20
Mabel's Mettle

Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.

Instant
Mabel's Mettle (blb) 21
Make Your Move

Destroy target artifact, enchantment, or creature with power 4 or greater.

Instant
Make Your Move (fdn) 143
Make Your Move

Destroy target artifact, enchantment, or creature with power 4 or greater.

Instant
Make Your Move (fdn) 143
Meditation Puzzle

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life.

Instant
Meditation Puzzle (m15) 19
Mighty Leap

Target creature gets +2/+2 and gains flying until end of turn.

Instant
Mighty Leap (akh) 20
Moment of Valor

Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater.

Instant
Moment of Valor (woe) 20
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (dmr) 15

Instant

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Sorcery

Qty: 23 Price: $9.15
Helping Hand

Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

Sorcery
Helping Hand (lci) 17
Homestead Courage

Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Homestead Courage (mid) 24
Hop to It

Create three 1/1 white Rabbit creature tokens.

Sorcery
Hop to It (blb) 16
Imperial Oath

Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.

Sorcery
Imperial Oath (neo) 17
Inspiring Roar

Put a +1/+1 counter on each creature you control.

Sorcery
Inspiring Roar (cmr) 23
Iona's Judgment

Exile target creature or enchantment.

Sorcery
Iona's Judgment (cmr) 25
Jolted Awake

Choose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Jolted Awake (mh3) 33
Jolted Awake

Choose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Jolted Awake (mh3) 33
Landbind Ritual

You gain 2 life for each Plains you control.

Sorcery
Landbind Ritual (zen) 24
Late to Dinner

Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
Late to Dinner (mh2) 19
Lay Down Arms

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

Sorcery
Lay Down Arms (bro) 11
Legion's Judgment

Destroy target creature with power 4 or greater.

Sorcery
Legion's Judgment (m21) 24
Lingering Souls

Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Lingering Souls (plst) MM3-12
Lucky Offering

Destroy target artifact with mana value 3 or less. You gain 3 life.

Sorcery
Lucky Offering (neo) 27
Marshaling Cry

Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Marshaling Cry (fut) 13
Mass Production

Create four 1/1 colorless Soldier artifact creature tokens.

Sorcery
Mass Production (bro) 15
Mass Production

Create four 1/1 colorless Soldier artifact creature tokens.

Sorcery
Mass Production (bro) 15

Sorcery

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Deck Info

Deck stats

376 pips - 335 cards
6 mana - 6 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
0 mana - 0 cards
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