Lazaras
65 views4 hrs ago
Commander
Size: 100Salt sum: 83.96
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Another one of my beautiful creations.\n\nThe play pattern is simple: \nEarly game you will disrupt the game and cause misery at an "},{"attributes":{"bold":true},"insert":"acceptable rate "},{"insert":"to make you the least threatening player on the table.\nOnce you establish a presence on the board, you will:\nwipe everyone's lands except your indestructible ones"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"stack enough slowing down effects to make your deck ramp up faster than the enemies"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"wipe everything hard enough to leave you as the only one on the table with a singular threat "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"leading to your victory.\n\nIn order to achieve that, the deck is chock full of counters, ramp, board wipes and symmetrical dampening effects to make sure\nthat you control the game and come out ahead, slowly but surely, even if your opponents are piloting aggro, midrange, control or combo decks.\n\nPivotal cards:\n\n"},{"insert":{"card-link":"Natural Affinity"}},{"insert":" makes it possible to wipe everyone's lands cheaper through creature board wipe cards.\nIt can even serve as a really cheap land destruction wipe if you swing at an enemy with all your lands and they have to block.\n\n"},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" makes most of the deck's land wipe effects affect only your opponents.\nIt is one of the deck's win conditions.\n\n"},{"insert":{"card-link":"Smoke"}},{"insert":" is a very powerful card that effectively disables any opponent decks that attacks with more than one creature.\nThis deck usually will sport a single attacker on the board at any time.\n\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" upgrades all the board wipes into effects that only wipe your opponents, making this card part of\nyour win conditions, rather than a purely defensive card.\n\nCards like "},{"insert":{"card-link":"Mana Breach"}},{"insert":" take advantage of the fact that your deck will be playing fewer cards per turn, with the exception\nof setting up your mana base with cheap artifacts. Slowing down your opponents is the equivalent to speeding up your deck!\n\nCards like "},{"insert":{"card-link":"Jin-Gitaxias, Core Augur"}},{"insert":" or "},{"insert":{"card-link":"Arjun, the Shifting Flame"}},{"insert":" or "},{"insert":{"card-link":"Door to Nothingness"}},{"insert":" are there purely for\ninane, non-specific threats to eventually arrive at, if you do not manage to find your combo pieces or your opponents shut them down.\nIn general, the deck really enjoys having the game last as long as possible. The more time you are afforded, the higher chance\nyou have to collect combo pieces, set up powerful mana bases and play threats.\n\nDue to the deck's mana costs, you can drum up a similar presence on the board to your opponents' with fewer cards (excluding your\nmana base). This means that your deck is at less risk of running out of gas to play the more the board is wiped.\nThe only thing that prevents you from wiping thoughtlessly is that your mana base, while diverse, is also fairly standard.\nThis means that you should squeak out land wipes after you manage to cash out of that mana base with a threat or an engine,\nor conversely, you should wipe the board of creatures or artifacts in order to buy more time for you to set up.\n\nAnother very important part of your play pattern is politics. The deck is very deceptive, since the threat decks can build up over the course of \ntwo or three turns, you build in one. While controlling the battlefield, you should also take maximum advantage of the fact that often\nyour board will appear empty and you will appear as the least threatening player on the table, which will draw attacks and interaction\naway from you, letting you set up in peace.\n\n"}]}
Commander
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

Commander
(CTRL to add secondary)
Artifact
Artifact
(CTRL to add secondary)
Creature
Oloro, Ageless Ascetic
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Legendary Creature - Soldier Giant

Primeval Spawn
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Creature - Avatar

Creature
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Instant
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Sorcery
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Another one of my beautiful creations.\n\nThe play pattern is simple: \nEarly game you will disrupt the game and cause misery at an "},{"attributes":{"bold":true},"insert":"acceptable rate "},{"insert":"to make you the least threatening player on the table.\nOnce you establish a presence on the board, you will:\nwipe everyone's lands except your indestructible ones"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"stack enough slowing down effects to make your deck ramp up faster than the enemies"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"wipe everything hard enough to leave you as the only one on the table with a singular threat "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"leading to your victory.\n\nIn order to achieve that, the deck is chock full of counters, ramp, board wipes and symmetrical dampening effects to make sure\nthat you control the game and come out ahead, slowly but surely, even if your opponents are piloting aggro, midrange, control or combo decks.\n\nPivotal cards:\n\n"},{"insert":{"card-link":"Natural Affinity"}},{"insert":" makes it possible to wipe everyone's lands cheaper through creature board wipe cards.\nIt can even serve as a really cheap land destruction wipe if you swing at an enemy with all your lands and they have to block.\n\n"},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" makes most of the deck's land wipe effects affect only your opponents.\nIt is one of the deck's win conditions.\n\n"},{"insert":{"card-link":"Smoke"}},{"insert":" is a very powerful card that effectively disables any opponent decks that attacks with more than one creature.\nThis deck usually will sport a single attacker on the board at any time.\n\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" upgrades all the board wipes into effects that only wipe your opponents, making this card part of\nyour win conditions, rather than a purely defensive card.\n\nCards like "},{"insert":{"card-link":"Mana Breach"}},{"insert":" take advantage of the fact that your deck will be playing fewer cards per turn, with the exception\nof setting up your mana base with cheap artifacts. Slowing down your opponents is the equivalent to speeding up your deck!\n\nCards like "},{"insert":{"card-link":"Jin-Gitaxias, Core Augur"}},{"insert":" or "},{"insert":{"card-link":"Arjun, the Shifting Flame"}},{"insert":" or "},{"insert":{"card-link":"Door to Nothingness"}},{"insert":" are there purely for\ninane, non-specific threats to eventually arrive at, if you do not manage to find your combo pieces or your opponents shut them down.\nIn general, the deck really enjoys having the game last as long as possible. The more time you are afforded, the higher chance\nyou have to collect combo pieces, set up powerful mana bases and play threats.\n\nDue to the deck's mana costs, you can drum up a similar presence on the board to your opponents' with fewer cards (excluding your\nmana base). This means that your deck is at less risk of running out of gas to play the more the board is wiped.\nThe only thing that prevents you from wiping thoughtlessly is that your mana base, while diverse, is also fairly standard.\nThis means that you should squeak out land wipes after you manage to cash out of that mana base with a threat or an engine,\nor conversely, you should wipe the board of creatures or artifacts in order to buy more time for you to set up.\n\nAnother very important part of your play pattern is politics. The deck is very deceptive, since the threat decks can build up over the course of \ntwo or three turns, you build in one. While controlling the battlefield, you should also take maximum advantage of the fact that often\nyour board will appear empty and you will appear as the least threatening player on the table, which will draw attacks and interaction\naway from you, letting you set up in peace.\n\n"}]}






























































































