65 views4 hrs ago
Commander
Size: 100Salt sum: 83.96
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Lazaras

65 views4 hrs ago
Commander
Size: 100Salt sum: 83.96

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{"ops":[{"insert":"Another one of my beautiful creations.\n\nThe play pattern is simple: \nEarly game you will disrupt the game and cause misery at an "},{"attributes":{"bold":true},"insert":"acceptable rate "},{"insert":"to make you the least threatening player on the table.\nOnce you establish a presence on the board, you will:\nwipe everyone's lands except your indestructible ones"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"stack enough slowing down effects to make your deck ramp up faster than the enemies"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"wipe everything hard enough to leave you as the only one on the table with a singular threat "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"leading to your victory.\n\nIn order to achieve that, the deck is chock full of counters, ramp, board wipes and symmetrical dampening effects to make sure\nthat you control the game and come out ahead, slowly but surely, even if your opponents are piloting aggro, midrange, control or combo decks.\n\nPivotal cards:\n\n"},{"insert":{"card-link":"Natural Affinity"}},{"insert":" makes it possible to wipe everyone's lands cheaper through creature board wipe cards.\nIt can even serve as a really cheap land destruction wipe if you swing at an enemy with all your lands and they have to block.\n\n"},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" makes most of the deck's land wipe effects affect only your opponents.\nIt is one of the deck's win conditions.\n\n"},{"insert":{"card-link":"Smoke"}},{"insert":" is a very powerful card that effectively disables any opponent decks that attacks with more than one creature.\nThis deck usually will sport a single attacker on the board at any time.\n\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" upgrades all the board wipes into effects that only wipe your opponents, making this card part of\nyour win conditions, rather than a purely defensive card.\n\nCards like "},{"insert":{"card-link":"Mana Breach"}},{"insert":" take advantage of the fact that your deck will be playing fewer cards per turn, with the exception\nof setting up your mana base with cheap artifacts. Slowing down your opponents is the equivalent to speeding up your deck!\n\nCards like "},{"insert":{"card-link":"Jin-Gitaxias, Core Augur"}},{"insert":" or "},{"insert":{"card-link":"Arjun, the Shifting Flame"}},{"insert":" or "},{"insert":{"card-link":"Door to Nothingness"}},{"insert":" are there purely for\ninane, non-specific threats to eventually arrive at, if you do not manage to find your combo pieces or your opponents shut them down.\nIn general, the deck really enjoys having the game last as long as possible. The more time you are afforded, the higher chance\nyou have to collect combo pieces, set up powerful mana bases and play threats.\n\nDue to the deck's mana costs, you can drum up a similar presence on the board to your opponents' with fewer cards (excluding your\nmana base). This means that your deck is at less risk of running out of gas to play the more the board is wiped.\nThe only thing that prevents you from wiping thoughtlessly is that your mana base, while diverse, is also fairly standard.\nThis means that you should squeak out land wipes after you manage to cash out of that mana base with a threat or an engine,\nor conversely, you should wipe the board of creatures or artifacts in order to buy more time for you to set up.\n\nAnother very important part of your play pattern is politics. The deck is very deceptive, since the threat decks can build up over the course of \ntwo or three turns, you build in one. While controlling the battlefield, you should also take maximum advantage of the fact that often\nyour board will appear empty and you will appear as the least threatening player on the table, which will draw attacks and interaction\naway from you, letting you set up in peace.\n\n"}]}

Commander

Qty: 1 Price: $2.29
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble
Kenrith, the Returned King (plst) ELD-303

Commander

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Artifact

Qty: 7 Price: $134.13
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Door to Nothingness
This artifact enters tapped.
,
, Sacrifice this artifact: Target player loses the game.
Artifact
Door to Nothingness (plst) HOP-112
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (plst) M10-212
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Obelisk of Alara
,
: You gain 5 life.
,
: Draw a card, then discard a card.
,
: Target creature gets -2/-2 until end of turn.
,
: This artifact deals 3 damage to target player or planeswalker.
,
: Target creature gets +4/+4 until end of turn.
Artifact
Obelisk of Alara (con) 140
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211

Artifact

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Creature

Qty: 16 Price: $184.74
Arjun, the Shifting Flame
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Legendary Creature - Wizard Sphinx
Arjun, the Shifting Flame (2x2) 172
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (inr) 477
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Fatespinner
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature - Human Wizard
Fatespinner (plst) MRD-36
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (ecc) 52
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
Legendary Creature - Praetor Phyrexian
Jin-Gitaxias, Core Augur (plst) NPH-37
Magister Sphinx
Flying
When this creature enters, target player's life total becomes 10.
Creature Artifact - Sphinx
Magister Sphinx (2x2) 247
Meddling Mage
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Creature - Human Wizard
Meddling Mage (plst) ARB-8
Medomai the Ageless
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
Legendary Creature - Sphinx
Medomai the Ageless (ths) 196
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (plst) MM2-151
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Oloro, Ageless Ascetic
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay
. If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Legendary Creature - Soldier Giant
Oloro, Ageless Ascetic (plst) C13-203
Primeval Spawn
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Creature - Avatar
Primeval Spawn (dmc) 13
Sen Triplets
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
Legendary Creature Artifact - Human Wizard
Sen Triplets (plst) ARB-109
Two-Headed Hellkite
Flying, menace, haste
Whenever this creature attacks, draw two cards.
Creature - Dragon
Two-Headed Hellkite (dmc) 14

Creature

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Enchantment

Qty: 14 Price: $971.66
Genju of the Realm
Enchant land
: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Legendary Enchantment - Aura
Genju of the Realm (bok) 151
High Noon
Each player can't cast more than one spell each turn.
, Sacrifice this enchantment: It deals 5 damage to any target.
Enchantment
High Noon (otj) 15
Mana Breach
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Enchantment
Mana Breach (plst) EXO-38
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (cmm) 928
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ima) 98
Nether Void
Whenever a player casts a spell, counter it unless that player pays
.
World Enchantment
Nether Void (leg) 113
Oppression
Whenever a player casts a spell, that player discards a card.
Enchantment
Oppression (plst) USG-143
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Phyrexian Reclamation
, Pay 2 life: Return target creature card from your graveyard to your hand.
Enchantment
Phyrexian Reclamation (tdc) 194
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Smoke
Players can't untap more than one creature during their untap steps.
Enchantment
Smoke (5ed) 268
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Standstill
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Enchantment
Standstill (ody) 102

Enchantment

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Instant

Qty: 12 Price: $278.38
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (plst) IMA-48
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (woc) 90
Forbid
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Instant
Forbid (plst) EXO-35
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 284
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Natural Affinity
All lands become 2/2 creatures until end of turn. They're still lands.
Instant
Natural Affinity (9ed) 256
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Instant

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Land

Qty: 31 Price: $4193.89
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (brc) 180
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (ecc) 150
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (msc) 253
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (eoc) 171
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rustvale Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Rustvale Bridge (eoc) 175
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (ecc) 164
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Silverbluff Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Silverbluff Bridge (eoc) 180
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
The Tabernacle at Pendrell Vale
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay
."
Legendary Land
The Tabernacle at Pendrell Vale (leg) 307
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Sorcery

Qty: 19 Price: $1326.47
Armageddon
Destroy all lands.
Sorcery
Armageddon (a25) 5
Cataclysm
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Sorcery
Cataclysm (plst) V14-3
Conflux
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Sorcery
Conflux (a25) 202
Decree of Annihilation
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all lands.
Sorcery
Decree of Annihilation (plst) SCG-85
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (plst) CN2-30
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Obliterate
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sorcery
Obliterate (plst) INV-156
Ravages of War
Destroy all lands.
Sorcery
Ravages of War (ptk) 17
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (clu) 211
Thoughtseize
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Sorcery
Thoughtseize (2xm) 109
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (soc) 205
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 70

Sorcery

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Deck Info

Deck stats

29 pips - 24 cards
18 mana - 18 cards
36 pips - 27 cards
18 mana - 18 cards
21 pips - 17 cards
16 mana - 16 cards
14 pips - 11 cards
18 mana - 18 cards
14 pips - 12 cards
18 mana - 17 cards
0 pips - 0 cards
10 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Another one of my beautiful creations.\n\nThe play pattern is simple: \nEarly game you will disrupt the game and cause misery at an "},{"attributes":{"bold":true},"insert":"acceptable rate "},{"insert":"to make you the least threatening player on the table.\nOnce you establish a presence on the board, you will:\nwipe everyone's lands except your indestructible ones"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"stack enough slowing down effects to make your deck ramp up faster than the enemies"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"wipe everything hard enough to leave you as the only one on the table with a singular threat "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"leading to your victory.\n\nIn order to achieve that, the deck is chock full of counters, ramp, board wipes and symmetrical dampening effects to make sure\nthat you control the game and come out ahead, slowly but surely, even if your opponents are piloting aggro, midrange, control or combo decks.\n\nPivotal cards:\n\n"},{"insert":{"card-link":"Natural Affinity"}},{"insert":" makes it possible to wipe everyone's lands cheaper through creature board wipe cards.\nIt can even serve as a really cheap land destruction wipe if you swing at an enemy with all your lands and they have to block.\n\n"},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" makes most of the deck's land wipe effects affect only your opponents.\nIt is one of the deck's win conditions.\n\n"},{"insert":{"card-link":"Smoke"}},{"insert":" is a very powerful card that effectively disables any opponent decks that attacks with more than one creature.\nThis deck usually will sport a single attacker on the board at any time.\n\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" upgrades all the board wipes into effects that only wipe your opponents, making this card part of\nyour win conditions, rather than a purely defensive card.\n\nCards like "},{"insert":{"card-link":"Mana Breach"}},{"insert":" take advantage of the fact that your deck will be playing fewer cards per turn, with the exception\nof setting up your mana base with cheap artifacts. Slowing down your opponents is the equivalent to speeding up your deck!\n\nCards like "},{"insert":{"card-link":"Jin-Gitaxias, Core Augur"}},{"insert":" or "},{"insert":{"card-link":"Arjun, the Shifting Flame"}},{"insert":" or "},{"insert":{"card-link":"Door to Nothingness"}},{"insert":" are there purely for\ninane, non-specific threats to eventually arrive at, if you do not manage to find your combo pieces or your opponents shut them down.\nIn general, the deck really enjoys having the game last as long as possible. The more time you are afforded, the higher chance\nyou have to collect combo pieces, set up powerful mana bases and play threats.\n\nDue to the deck's mana costs, you can drum up a similar presence on the board to your opponents' with fewer cards (excluding your\nmana base). This means that your deck is at less risk of running out of gas to play the more the board is wiped.\nThe only thing that prevents you from wiping thoughtlessly is that your mana base, while diverse, is also fairly standard.\nThis means that you should squeak out land wipes after you manage to cash out of that mana base with a threat or an engine,\nor conversely, you should wipe the board of creatures or artifacts in order to buy more time for you to set up.\n\nAnother very important part of your play pattern is politics. The deck is very deceptive, since the threat decks can build up over the course of \ntwo or three turns, you build in one. While controlling the battlefield, you should also take maximum advantage of the fact that often\nyour board will appear empty and you will appear as the least threatening player on the table, which will draw attacks and interaction\naway from you, letting you set up in peace.\n\n"}]}
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