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Commander
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Commander
Draw
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Draw
Illusion
Flash When Phantom Steed enters, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Illusion
Artifact
Artifact
Draw payoff
Draw payoff
Land
Land
Tutor
Flash (You may cast this spell any time you could cast an instant.) When Vedalken Aethermage enters, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Tutor
Counterspell
Counterspell
Enchantment
Enchantment
No max hand size
No max hand size
Wincon
Wincon
Evasion
Evasion
Removal
Removal
Maybeboard
Maybeboard
Deck Info
Deck stats
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