793
1/4/2025
Oops All Dice
Deck Size: 100
Commander
Legal
Est deck cost: $475.04
Salt sum: 31.81
793
1/4/2025
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Commander

Qty: 2 Price: $1.08
Sword Coast Sailor

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

Enchantment
Sword Coast Sailor (clb) 489
Wyll, Blade of Frontiers

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)

Creature
Wyll, Blade of Frontiers (clb) 512

Commander

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Attractions Matter

Qty: 6 Price: $4.80
Command Performance

Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.

Sorcery
Command Performance (unf) 328
Draconian Gate-Bot

When this creature enters, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)

Creature Artifact
Draconian Gate-Bot (unf) 188
Monitor Monitor

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled.

Creature
Monitor Monitor (unf) 52
Myra the Magnificent

Whenever you cast an instant or sorcery spell from your hand, open an Attraction. {X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

Creature
Myra the Magnificent (unf) 518
Rad Rascal

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Rad Rascal (unf) 121
Seasoned Buttoneer

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Seasoned Buttoneer (unf) 58

Attractions Matter

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Board Wipe

Qty: 2 Price: $15.48
Reckless Endeavor

Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

Sorcery
Reckless Endeavor (afc) 302
Thunderwave

Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.

Sorcery
Thunderwave (clb) 201

Board Wipe

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Card Advantage

Qty: 11 Price: $84.39
Ancient Silver Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Creature
Ancient Silver Dragon (clb) 56
Arcane Endeavor

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

Sorcery
Arcane Endeavor (afc) 14
Contact Other Plane

Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.

Instant
Contact Other Plane (afr) 52
Diviner's Portent

Roll a d20 and add the number of cards in your hand. 1—14 | Draw X cards. 15+ | Scry X, then draw X cards.

Instant
Diviner's Portent (afc) 284
Farideh, Devil's Chosen

Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Creature
Farideh, Devil's Chosen (afr) 339
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (dmr) 321
Mathise, Surge Channeler

Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9 | Each player draws a card. 10-19 | You draw a card. 20 | Copy that spell. You may choose new targets for the copy.

Creature
Mathise, Surge Channeler (sld) 1238
Netherese Puzzle-Ward

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Enchantment
Netherese Puzzle-Ward (afc) 286
Priority Boarding

Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

Enchantment
Priority Boarding (unf) 119
Strength-Testing Hammer

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Artifact
Strength-Testing Hammer (unf) 193
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (afr) 392

Card Advantage

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Dice Matter

Qty: 6 Price: $4.24
Bamboozling Beeble

Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Creature
Bamboozling Beeble (unf) 37
Barbarian Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Enchantment
Barbarian Class (afr) 131
Brazen Dwarf

Whenever you roll one or more dice, this creature deals 1 damage to each opponent.

Creature
Brazen Dwarf (afr) 134
Critical Hit

Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

Instant
Critical Hit (afr) 137
Feywild Trickster

Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.

Creature
Feywild Trickster (afr) 58
Pixie Guide

Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Creature
Pixie Guide (afr) 309

Dice Matter

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Interaction

Qty: 11 Price: $12.06
Chaos Mutation

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

Instant
Chaos Mutation (40k) 111★
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (clb) 785
Cone of Cold

Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.

Sorcery
Cone of Cold (clb) 61
Gale's Redirection

Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

Instant
Gale's Redirection (clb) 563
Guff Rewrites History

For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.

Instant
Guff Rewrites History (cmm) 767
Power of Persuasion

Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on their choice of the top or bottom of their library. 20 | Gain control of it until the end of your next turn.

Sorcery
Power of Persuasion (afr) 67
Scion of Stygia

Flash Cone of Cold — When this creature enters, choose target creature an opponent controls, then roll a d20. 1—9 | Tap that creature. 10—20 | Tap that creature. It doesn't untap during its controller's next untap step.

Creature
Scion of Stygia (afr) 70
Slight Malfunction

Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

Sorcery
Slight Malfunction (unf) 123
Wild Magic Surge

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Instant
Wild Magic Surge (clb) 206
Wyll's Reversal

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Instant
Wyll's Reversal (clb) 586
Zoyowa's Justice

The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

Instant
Zoyowa's Justice (lci) 173

Interaction

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Land

Qty: 36 Price: $105.16
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (piko) 245s
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c21) 284
Den of the Bugbear

If you control two or more other lands, this land enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Land
Den of the Bugbear (afr) 351
Desolate Lighthouse

{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.

Land
Desolate Lighthouse (uma) 242
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (afr) 256
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c21) 288
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (pw21) 4
Fiery Islet

{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Fiery Islet (who) 278
Frostboil Snarl

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.

Land
Frostboil Snarl (stx) 265
Island

({T}: Add {U}.)

Land
Island (unf) 236
Izzet Boilerworks

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (c13) 296
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 238
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (plst) C21-311
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (dmu) 380
Stormcarved Coast

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.

Land
Stormcarved Coast (vow) 265
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (plst) DOM-247
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (m21) 252
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (c21) 326
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmr) 358
Underdark Rift

{T}: Add {C}. {5}, {T}, Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.

Land
Underdark Rift (afc) 62

Land

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Ramp

Qty: 12 Price: $137.18
Ancient Copper Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Creature
Ancient Copper Dragon (clb) 161
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 297
Bucknard's Everfull Purse

{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.

Artifact
Bucknard's Everfull Purse (afc) 57
Component Pouch

{T}, Remove a component counter from this artifact: Add two mana of different colors. {T}: Roll a d20. 1—9 | Put a component counter on this artifact. 10—20 | Put two component counters on this artifact.

Artifact
Component Pouch (afc) 59
Ebony Fly

This artifact enters tapped. {T}: Add {C}. {4}: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result. Whenever this artifact attacks, another target attacking creature gains flying until end of turn.

Artifact
Ebony Fly (afc) 60
Fractured Powerstone

{T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.

Artifact
Fractured Powerstone (pc2) 111
Hoarding Ogre

Whenever this creature attacks, roll a d20. 1—9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 10—19 | Create two Treasure tokens. 20 | Create three Treasure tokens.

Creature
Hoarding Ogre (afr) 146
Ichor Elixir

If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. {T}: Add {C}{C}.

Artifact
Ichor Elixir (moc) 46
Luck Bobblehead

{T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Artifact
Luck Bobblehead (pip) 135
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c21) 263
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (who) 248
Vexing Puzzlebox

Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Artifact
Vexing Puzzlebox (clb) 374

Ramp

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Roll Dice

Qty: 14 Price: $49.76
Berserker's Frenzy

Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block.

Instant
Berserker's Frenzy (afc) 298
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

Creature Artifact
Celebr-8000 (unf) 471
Chaos Dragon

Flying, haste This creature attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.

Creature
Chaos Dragon (afc) 30
Circuits Act

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Circuits Act (unf) 389
Clown Car

When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2

Artifact
Clown Car (unf) 472
Delina, Wild Mage

Whenever Delina attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." 15—20 | Create one of those tokens. You may roll again.

Creature
Delina, Wild Mage (afr) 138
Goblin Morningstar

Equipped creature gets +1/+0 and has trample. Equip {1}{R} When this Equipment enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.

Artifact
Goblin Morningstar (afr) 145
Iron Mastiff

Whenever this creature attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | This creature deals damage equal to its power to you. 10—19 | This creature deals damage equal to its power to defending player. 20 | This creature deals damage equal to its power to each opponent.

Creature Artifact
Iron Mastiff (clb) 317
Maddening Hex

Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.

Enchantment
Maddening Hex (afc) 301
Sword of Hours

Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Sword of Hours (afc) 61
Treasure Chest

{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Artifact
Treasure Chest (afr) 252
Vedalken Squirrel-Whacker

As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.

Creature
Vedalken Squirrel-Whacker (unf) 349
Wand of Wonder

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.

Artifact
Wand of Wonder (clb) 584
Wizard's Spellbook

{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.

Artifact
Wizard's Spellbook (afr) 370

Roll Dice

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Attraction

Qty: 21 Price: $60.89
Balloon Stand

Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Artifact
Balloon Stand (unf) 200d
Bounce Chamber

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Artifact
Bounce Chamber (unf) 201d
Bumper Cars

Visit — Target creature must be blocked this turn if able.

Artifact
Bumper Cars (unf) 202f
Clown Extruder

Visit — Create a 1/1 white Clown Robot artifact creature token.

Artifact
Clown Extruder (unf) 204d
Concession Stand

Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Artifact
Concession Stand (unf) 205d
Drop Tower

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

Artifact
Drop Tower (unf) 209f
Ferris Wheel

Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.

Artifact
Ferris Wheel (unf) 210
Foam Weapons Kiosk

Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

Artifact
Foam Weapons Kiosk (unf) 211d
Fortune Teller

Visit — Scry 1.

Artifact
Fortune Teller (unf) 212f
Hall of Mirrors

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

Artifact
Hall of Mirrors (unf) 216b
Haunted House

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Artifact
Haunted House (unf) 217b
Information Booth

Visit — Draw a card.

Artifact
Information Booth (unf) 218d
Kiddie Coaster

Visit — Creatures you control get +1/+0 until end of turn.

Artifact
Kiddie Coaster (unf) 219f
Merry-Go-Round

Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)

Artifact
Merry-Go-Round (unf) 222b
Pick-a-Beeble

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Artifact
Pick-a-Beeble (unf) 223f
Roller Coaster

Visit — Creatures you control get +2/+0 until end of turn.

Artifact
Roller Coaster (unf) 225d
Spinny Ride

Visit — Tap target creature an opponent controls.

Artifact
Spinny Ride (unf) 227f
Storybook Ride

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.

Artifact
Storybook Ride (unf) 229a
Swinging Ship

Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.

Artifact
Swinging Ship (unf) 231b
Trash Bin

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

Artifact
Trash Bin (unf) 232d
Tunnel of Love

Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.

Artifact
Tunnel of Love (unf) 234b

Attraction

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Maybeboard

Qty: 15 Price: $14.25
Aberrant Mind Sorcerer

Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand.

Creature
Aberrant Mind Sorcerer (afr) 44
Arcane Investigator

Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Creature
Arcane Investigator (afr) 46
Boing!

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Instant
Boing! (unf) 40
Chaos Channeler

Wild Magic Surge — Whenever this creature attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.

Creature
Chaos Channeler (afr) 136
Clay Golem

{6}, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) Berserk — When this creature becomes monstrous, destroy target permanent.

Creature Artifact
Clay Golem (afc) 58
Djinni Windseer

Flying When this creature enters, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3.

Creature
Djinni Windseer (afr) 306
Earth-Cult Elemental

Siege Monster — When this creature enters, roll a d20. 1—9 | Each player sacrifices a permanent of their choice. 10—19 | Each opponent sacrifices a permanent of their choice. 20 | Each opponent sacrifices two permanents of their choice.

Creature
Earth-Cult Elemental (afr) 141
Eelectrocute

Eelectrocute deals 2 damage to any target. You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.

Instant
Eelectrocute (unf) 106
Farideh's Fireball

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent.

Instant
Farideh's Fireball (afr) 142
Motion Sickness

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach this Aura to target tapped creature.

Enchantment
Motion Sickness (unf) 53
Non-Human Cannonball

When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.

Creature Artifact
Non-Human Cannonball (unf) 115
Spiked Pit Trap

Flash {5}, {T}, Sacrifice this artifact: Choose target creature, then roll a d20. 1—9 | This artifact deals 5 damage to that creature. 10—20 | This artifact deals 5 damage to that creature. Create a Treasure token.

Artifact
Spiked Pit Trap (afr) 251
Swarming Goblins

When this creature enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—19 | Create two of those tokens. 20 | Create three of those tokens.

Creature
Swarming Goblins (afr) 162
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (ulst) 61
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (cmm) 658

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
29 pips - 22 cards
26 mana - 25 cards
0 pips - 0 cards
0 mana - 7 cards
33 pips - 27 cards
27 mana - 26 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
14 mana - 11 cards
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