363
12/7/2023
Chun-Li EDH
Deck Size: 100
Commander
Legal
Est deck cost: $1007.56
Salt sum: 42.96
363
12/7/2023
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Commander

Qty: 1 Price: $19.99
Zethi, Arcane Blademaster

Multikicker {W/U} When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

Creature
Zethi, Arcane Blademaster (sld) 432

Commander

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Instant

Qty: 32 Price: $138.08
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
Astral Steel

Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Astral Steel (scg) 2
Blacksmith's Skill

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Instant
Blacksmith's Skill (mh2) 6
Boon of Safety

Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Instant
Boon of Safety (snc) 4
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (sld) 582
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (mid) 44
Counterspell

Counter target spell.

Instant
Counterspell (sld) 331
Curate

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Instant
Curate (stx) 40
Defiant Strike

Target creature gets +1/+0 until end of turn. Draw a card.

Instant
Defiant Strike (sta) 3
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (ice) 20
Fading Hope

Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Fading Hope (mid) 51
Fated Retribution

Destroy all creatures and planeswalkers. If it's your turn, scry 2.

Instant
Fated Retribution (bng) 11
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (c20) 111
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (ncc) 201
Leap

Target creature gains flying until end of turn. Draw a card.

Instant
Leap (sth) 35
Long-Term Plans

Search your library for a card, then shuffle and put that card third from the top.

Instant
Long-Term Plans (plst) SCG-38
March of Otherworldly Light

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.

Instant
March of Otherworldly Light (neo) 28
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (sld) 334
Negate

Counter target noncreature spell.

Instant
Negate (sta) 18
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (sta) 19
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (sld) 477
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (c21) 126
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (eld) 62
Shadow Rift

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

Instant
Shadow Rift (tmp) 86
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (ody) 46
Show of Confidence

When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Instant
Show of Confidence (stx) 28
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (sld) 412
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sld) 1021
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (vow) 42
Wash Away

Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].

Instant
Wash Away (vow) 87
You Come to a River

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
You Come to a River (afr) 83
You Find the Villains' Lair

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Instant
You Find the Villains' Lair (afr) 399

Instant

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Artifact

Qty: 13 Price: $333.47
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (sld) 589
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (sld) 286
Chrome Mox

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (slc) 2003
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (plst) CMR-305
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (sld) 315
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (sld) 708
Marble Diamond

This artifact enters tapped. {T}: Add {W}.

Artifact
Marble Diamond (khc) 100
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Artifact
Midnight Clock (eld) 54
Sky Diamond

This artifact enters tapped. {T}: Add {U}.

Artifact
Sky Diamond (khc) 103
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 249
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (sld) 606
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (sld) 1052

Artifact

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Land

Qty: 35 (36 w/ MDFC)Price: $246.41
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (afc) 224
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (ncc) 395
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 281
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 268
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (afc) 236
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (sld) 123
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Island

({T}: Add {U}.)

Land
Island (clb) 456
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (c21) 298
Lotus Field

Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (m20) 249
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (ncc) 416
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (tsr) 408
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (afc) 252
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 414
Plains

({T}: Add {W}.)

Land
Plains (clb) 452
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (ncc) 421
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (ncc) 422
Secluded Steppe

This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (mh1) 245
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (ncc) 427
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (nec) 180

Land

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Creature

Qty: 8 Price: $43.42
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (stx) 377
Ledger Shredder

Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Ledger Shredder (snc) 46
Leonin Lightscribe

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

Creature
Leonin Lightscribe (stx) 20
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (sld) 299
Silent Arbiter

No more than one creature can attack each combat. No more than one creature can block each combat.

Creature Artifact
Silent Arbiter (c20) 250
Taigam, Ojutai Master

Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Creature
Taigam, Ojutai Master (c17) 46
Talrand, Sky Summoner

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Creature
Talrand, Sky Summoner (m13) 72
Vega, the Watcher

Flying Whenever you cast a spell from anywhere other than your hand, draw a card.

Creature
Vega, the Watcher (khm) 332

Creature

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Sorcery

Qty: 4 Price: $84.46
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (sld) 332
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (sld) 1020
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (sld) 1022

Sorcery

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Enchantment

Qty: 7 Price: $141.73
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (khc) 26
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (sld) 406
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (afc) 91
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (sld) 478
Shark Typhoon

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.

Enchantment
Shark Typhoon (iko) 67
Smuggler's Share

At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.

Enchantment
Smuggler's Share (ncc) 21
Solitary Confinement

At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

Enchantment
Solitary Confinement (mh2) 265

Enchantment

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Maybeboard

Qty: 11 Price: $49.52
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (akh) 4
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (sld) 333
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (vma) 73
Light of Hope

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

Instant
Light of Hope (iko) 20
Loran's Escape

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

Instant
Loran's Escape (bro) 14
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (plst) RAV-60
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (sld) 186
Silundi Vision

Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (clb) 879
Whir of Invention

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Whir of Invention (sld) 311
You See a Guard Approach

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
You See a Guard Approach (afr) 85

Maybeboard

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Recent Cuts

Qty: 9 Price: $44.37
Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Basilisk Collar (clb) 300
Brain Freeze

Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Brain Freeze (sld) 410
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 13
Malevolent Hermit

Creature
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Maul of the Skyclaves

When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip {2}{W}{W}

Artifact
Maul of the Skyclaves (znr) 27
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (afc) 211
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c21) 311
Tolarian Winds

Discard all the cards in your hand, then draw that many cards.

Instant
Tolarian Winds (usg) 104
You're Ambushed on the Road

Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.

Instant
You're Ambushed on the Road (afr) 43

Recent Cuts

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Shopping List

Qty: 16 Price: $83.78
Conqueror's Flail

Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}

Artifact
Conqueror's Flail (2x2) 302
Curfew

Each player returns a creature they control to its owner's hand.

Instant
Curfew (usg) 68
Darksteel Plate

Indestructible Equipped creature has indestructible. Equip {2}

Artifact
Darksteel Plate (2x2) 304
Everybody Lives!

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Instant
Everybody Lives! (who) 18
Faithful Mending

You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Faithful Mending (mid) 221
Galadriel's Dismissal

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

Instant
Galadriel's Dismissal (ltc) 500
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (plst) UMA-18
Guided Strike

Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.

Instant
Guided Strike (plst) IMA-23
Mission Briefing

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Mission Briefing (grn) 44
Monastery Mentor

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

Creature
Monastery Mentor (plst) FRF-20
Niblis of Frost

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Niblis of Frost (c20) 120
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Surge of Brilliance

Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Surge of Brilliance (who) 57
Teferi, Master of Time

You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.

Planeswalker
Teferi, Master of Time (m21) 75
Thought Scour

Target player mills two cards. Draw a card.

Instant
Thought Scour (2x2) 65
Veil of Secrecy

Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Veil of Secrecy (bok) 59

Shopping List

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To Be Added

Qty: 2 Price: $29.48
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (sld) 1285
Plaza of Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Land
Plaza of Heroes (dmu) 252

To Be Added

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Deck Info

Deck stats

25 pips - 23 cards
30 mana - 28 cards
39 pips - 33 cards
36 mana - 34 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Use early turns to fill your graveyard with useful, cheap instants as you ramp up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Try to cast "},{"insert":{"card-link":"Chun-Li, Countless Kicks"}},{"insert":" kicking her at least 2 or 3 times on the first go"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"First time you get her out, try to exile instants that give you recurring card advantage, protection, and removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use her attacks to chip away at opponents' board states while you accumulate more value and get more instants in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If opponents are not quick to remove Chun-Li, or if they DO try to remove her and you have one available, try using a bounce spell like "},{"insert":{"card-link":"Run Away Together"}},{"insert":" or "},{"insert":{"card-link":"Fading Hope"}},{"insert":" to put her back in your hand quickly so you can recast her to exile more cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bouncing & recasting her might be even more important than chipping away at opponents. If we can protect ourselves while"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"By this point you should hopefully have drawn or "},{"insert":{"card-link":"Fabricate"}},{"insert":"d some evasive / protective equipment as well that will help keep her around so you can seal the deal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin Condition: Commander Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Have at least 1 evasion-granting spell exiled with a Kick counter: "},{"insert":{"card-link":"Shadow Rift"}},{"insert":" , "},{"insert":{"card-link":"You Come to a River"}},{"insert":", "},{"insert":{"card-link":"Leap"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have at least 1 power-boosting spell exiled with a Kick counter: "},{"insert":{"card-link":"Show of Confidence"}},{"insert":" , "},{"insert":{"card-link":"Astral Steel"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep "},{"insert":{"card-link":"Chun-Li, Countless Kicks"}},{"insert":" protected while we spend our turns swinging at opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect her ideally with equipment like "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Darksteel Plate"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have some payoff that protects you so you can attack every turn: "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" protects your life total, "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" and "},{"insert":{"card-link":"Shark Typhoon"}},{"insert":" build up an army of tokens to protect you and help close things out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Combos / Cards of Note"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A level 3 "},{"insert":{"card-link":"Wizard Class"}},{"insert":" will accrue a LOT of value for Chun-Li by giving her plenty of +1/+1 counters with all of our cantrips, and the level 1 ability to remove hand size limit is very helpful in the early game when we would hopefully get this down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Getting "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" into the yard and exiled with Chun-Li as quickly as possible is the fastest way to victory as we can tutor up exactly the cards we need every turn and draw them "},{"attributes":{"italic":true},"insert":"immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Astral Steel"}},{"insert":" has storm and "},{"insert":{"card-link":"Show of Confidence"}},{"insert":" has pseudo-storm, which is why they are top priority \"over the top\" instants to get exiled with Kick counters. On an average attack, you could be triggering them 3 or 4 times."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Boon of Safety"}},{"insert":" is very unassuming, but is one of the only cards in the deck that can protect Chun-Li from (most) board wipes on "},{"attributes":{"italic":true},"insert":"other "},{"insert":"turns, not just after casting it when she attacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKick Counter Priorities"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Spells that are especially beneficial to exile with Chun-Li's ability\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":": literally just get any instant/sorcery you want every time you attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Free Spells: "},{"insert":{"card-link":"Snap"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection: "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":", "},{"insert":{"card-link":"Boon of Safety"}},{"insert":", "},{"insert":{"card-link":"Shelter"}},{"insert":", "},{"insert":{"card-link":"Valorous Stance"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bounce"},{"insert":": "},{"insert":{"card-link":"Snap"}},{"insert":", "},{"insert":{"card-link":"Fading Hope"}},{"insert":", "},{"insert":{"card-link":"You Come to a River"}},{"insert":", "},{"insert":{"card-link":"Run Away Together"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Removal: "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", "},{"insert":{"card-link":"Generous Gift"}},{"insert":", "},{"insert":{"card-link":"March of Otherworldly Light"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasion: "},{"insert":{"card-link":"Shadow Rift"}},{"insert":", "},{"insert":{"card-link":"You Come to a River"}},{"insert":", "},{"insert":{"card-link":"Leap"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Over-the-Top Buffs:"},{"insert":" "},{"insert":{"card-link":"Show of Confidence"}},{"insert":", "},{"insert":{"card-link":"Astral Steel"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Advantage:"},{"insert":" "},{"insert":{"card-link":"Brainstorm"}},{"insert":", "},{"insert":{"card-link":"Consider"}},{"insert":", "},{"insert":{"card-link":"Opt"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Fillers"},{"insert":": "},{"insert":{"card-link":"Frantic Search"}},{"insert":", "},{"insert":{"card-link":"Curate"}},{"insert":", "},{"insert":{"card-link":"Tolarian Winds"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tutor Priorities"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" / "},{"insert":{"card-link":"Solve the Equation"}},{"insert":" \nSame as kick counter priorities above, basically, just pick the best of whatever i need at the moment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fabricate"}},{"insert":" \nProtective equipment: "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Evasive equipment: "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":", "},{"insert":{"card-link":"Maul of the Skyclaves"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If behind on lands: "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" \nTo close out the game in style: "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To close out the game with board presence: "},{"insert":{"card-link":"Shark Typhoon"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If I need card advantage: "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If I need card / mana advantage: "},{"insert":{"card-link":"Smuggler's Share"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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