179
7/3/2024
Obscure (?) Cards
Deck Size: 121
Custom
Legal
Est deck cost: $422.20
No deck tags
179
7/3/2024
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Artifact

Qty: 12 Price: $64.28
Belbe's Portal

As this artifact enters, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.

Artifact
Belbe's Portal (nem) 127
Bubble Matrix

Prevent all damage that would be dealt to creatures.

Artifact
Bubble Matrix (wth) 146
Credit Voucher

{2}, {T}, Sacrifice this artifact: Shuffle any number of cards from your hand into your library, then draw that many cards.

Artifact
Credit Voucher (mmq) 289
Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Artifact
Cryptic Gateway (dmr) 218
Hot Soup

Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hot Soup (m15) 219
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Artifact
Infiltration Lens (som) 167
Lifeline

Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.

Artifact
Lifeline (usg) 299
Magewright's Stone

{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.

Artifact
Magewright's Stone (plst) DIS-162
Oracle's Vault

{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.

Artifact
Oracle's Vault (ncc) 374
Scourglass

{T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.

Artifact
Scourglass (ala) 25
Veilstone Amulet

Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Artifact
Veilstone Amulet (fut) 166
Well of Knowledge

{2}: Draw a card. Any player may activate this ability but only during their draw step.

Artifact
Well of Knowledge (wth) 162

Artifact

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Creature

Qty: 25 Price: $47.25
Devoted Caretaker

{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

Creature
Devoted Caretaker (ody) 18
Essence of the Wild

Creatures you control enter as a copy of this creature.

Creature
Essence of the Wild (isd) 178
Ferropede

This creature can't be blocked. Whenever this creature deals combat damage to a player, you may remove a counter from target permanent.

Creature Artifact
Ferropede (5dn) 122
Filigree Angel

Flying When this creature enters, you gain 3 life for each artifact you control.

Creature Artifact
Filigree Angel (c16) 199
Glory

Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.

Creature
Glory (dmr) 7
Godhead of Awe

Flying Other creatures have base power and toughness 1/1.

Creature
Godhead of Awe (shm) 142
Godsire

Vigilance {T}: Create an 8/8 Beast creature token that's red, green, and white.

Creature
Godsire (ala) 170
Herald of Leshrac

Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature gets +1/+1 for each land you control but don't own. When this creature leaves the battlefield, each player gains control of each land they own that you control.

Creature
Herald of Leshrac (csp) 62
Keeper of Progenitus

Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.

Creature
Keeper of Progenitus (ala) 135
Krosan Beast

Threshold — This creature gets +7/+7 as long as seven or more cards are in your graveyard.

Creature
Krosan Beast (ody) 248
Leonin Elder

Whenever an artifact enters, you may gain 1 life.

Creature
Leonin Elder (mrd) 10
Liege of the Hollows

When this creature dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.

Creature
Liege of the Hollows (wth) 131
Lorescale Coatl

Whenever you draw a card, put a +1/+1 counter on this creature.

Creature
Lorescale Coatl (m21) 221
Mirror-Sigil Sergeant

Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.

Creature
Mirror-Sigil Sergeant (con) 12
Mossbridge Troll

If this creature would be destroyed, regenerate it. Tap any number of untapped creatures you control other than this creature with total power 10 or greater: This creature gets +20/+20 until end of turn.

Creature
Mossbridge Troll (shm) 123
Nacatl War-Pride

This creature must be blocked by exactly one creature if able. Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

Creature
Nacatl War-Pride (fut) 147
Nightveil Predator

Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Nightveil Predator (grn) 191
Rakshasa Vizier

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on this creature.

Creature
Rakshasa Vizier (ktk) 193
Realm Razer

When this creature enters, exile all lands. When this creature leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.

Creature
Realm Razer (ala) 187
Retaliator Griffin

Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.

Creature
Retaliator Griffin (arb) 123
Reveille Squad

Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.

Creature
Reveille Squad (pcy) 18
Scalding Salamander

Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.

Creature
Scalding Salamander (exo) 100
Shape Stealer

Whenever this creature blocks or becomes blocked by a creature, change this creature's base power and toughness to that creature's power and toughness until end of turn.

Creature
Shape Stealer (sok) 55
Sphinx of the Steel Wind

Flying, first strike, vigilance, lifelink, protection from red and from green

Creature Artifact
Sphinx of the Steel Wind (ema) 207
Tamanoa

Whenever a noncreature source you control deals damage, you gain that much life.

Creature
Tamanoa (csp) 132

Creature

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Enchantment

Qty: 46 Price: $222.27
Ashling's Prerogative

As this enchantment enters, choose odd or even. (Zero is even.) Each creature with mana value of the chosen quality has haste. Each creature without mana value of the chosen quality enters tapped.

Enchantment
Ashling's Prerogative (lrw) 150
Awakening

At the beginning of each upkeep, untap all creatures and lands.

Enchantment
Awakening (sth) 101
Blood Funnel

Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

Enchantment
Blood Funnel (rav) 77
Braid of Fire

Cumulative upkeep—Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchantment
Braid of Fire (plst) CSP-78
Call of the Wild

{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Enchantment
Call of the Wild (8ed) 235★
Coalition Flag

Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Enchantment
Coalition Flag (apc) 2
Compost

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Enchantment
Compost (sld) 1047
Corrupted Roots

Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.

Enchantment
Corrupted Roots (con) 41
Crystallization

Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.

Enchantment
Crystallization (arb) 144
Dauthi Embrace

{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Enchantment
Dauthi Embrace (tmp) 120
Dream Halls

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Enchantment
Dream Halls (sth) 28
Druids' Repository

Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.

Enchantment
Druids' Repository (avr) 176
Earnest Fellowship

Each creature has protection from its colors.

Enchantment
Earnest Fellowship (ody) 21
Enchanted Evening

All permanents are enchantments in addition to their other types.

Enchantment
Enchanted Evening (sld) 122
Endless Horizons

When this enchantment enters, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with this enchantment into your hand.

Enchantment
Endless Horizons (eve) 4
Eye of Singularity

When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.

Enchantment
Eye of Singularity (vis) 4
False Demise

Enchant creature When enchanted creature dies, return that card to the battlefield under your control.

Enchantment
False Demise (mmq) 80
Familiar Ground

Each creature you control can't be blocked by more than one creature.

Enchantment
Familiar Ground (7ed) 243
Fecundity

Whenever a creature dies, that creature's controller may draw a card.

Enchantment
Fecundity (uma) 165
Feed the Pack

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

Enchantment
Feed the Pack (dka) 114
Genju of the Realm

Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Enchantment
Genju of the Realm (bok) 151
Hidden Guerrillas

When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.

Enchantment
Hidden Guerrillas (usg) 261
Hunting Grounds

Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

Enchantment
Hunting Grounds (jud) 138
Instill Energy

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Enchantment
Instill Energy (5ed) 304
Into the Wilds

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Enchantment
Into the Wilds (m14) 180
March of the Machines

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

Enchantment
March of the Machines (arc) 6
Mayael's Aria

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Enchantment
Mayael's Aria (arb) 121
Oath of Druids

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Enchantment
Oath of Druids (c16) 159
One with Nature

Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Enchantment
One with Nature (scg) 125
Oubliette

When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

Enchantment
Oubliette (2xm) 100
Paradox Haze

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Enchantment
Paradox Haze (tsp) 71
Parallax Tide

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Exile target land. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.

Enchantment
Parallax Tide (nem) 37
Pattern of Rebirth

Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

Enchantment
Pattern of Rebirth (uma) 176
Pure Reflection

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.

Enchantment
Pure Reflection (inv) 27
Quiet Disrepair

Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.

Enchantment
Quiet Disrepair (plst) PCA-75
Reconnaissance

{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

Enchantment
Reconnaissance (exo) 17
Saving Grace

Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.

Enchantment
Saving Grace (hou) 21
Second Wind

Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature.

Enchantment
Second Wind (fut) 57
Spellweaver Volute

Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach this Aura to another instant card in a graveyard.

Enchantment
Spellweaver Volute (plst) FUT-59
Sphere of Law

If a red source would deal damage to you, prevent 2 of that damage.

Enchantment
Sphere of Law (ody) 50
Steely Resolve

As this enchantment enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Enchantment
Steely Resolve (ons) 286
Titania's Song

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.

Enchantment
Titania's Song (5ed) 332
Vanishing

Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Enchantment
Vanishing (vis) 48
Vernal Bloom

Whenever a Forest is tapped for mana, its controller adds an additional {G}.

Enchantment
Vernal Bloom (8ed) 286
Viridian Revel

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Enchantment
Viridian Revel (som) 132
Wheel of Sun and Moon

Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Enchantment
Wheel of Sun and Moon (plst) SHM-243

Enchantment

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Instant

Qty: 26 Price: $44.30
Avoid Fate

Counter target instant or Aura spell that targets a permanent you control.

Instant
Avoid Fate (leg) 175
Awakening of Vitu-Ghazi

Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.

Instant
Awakening of Vitu-Ghazi (war) 152
Backlash

Tap target untapped creature. That creature deals damage equal to its power to its controller.

Instant
Backlash (inv) 234
Burnout

Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.

Instant
Burnout (all) 68
Carrion

As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.

Instant
Carrion (mir) 111
Cauldron Haze

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Instant
Cauldron Haze (eve) 84
Double Negative

Counter up to two target spells.

Instant
Double Negative (arb) 87
Echoing Decay

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

Instant
Echoing Decay (plst) DST-41
Gather Specimens

If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.

Instant
Gather Specimens (ala) 45
Graceful Reprieve

When target creature dies this turn, return that card to the battlefield under its owner's control.

Instant
Graceful Reprieve (mm3) 8
Hurkyl's Recall

Return all artifacts target player owns to their hand.

Instant
Hurkyl's Recall (mm2) 48
Lapse of Certainty

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Lapse of Certainty (con) 9
Last-Ditch Effort

Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.

Instant
Last-Ditch Effort (ulg) 83
Lat-Nam's Legacy

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Instant
Lat-Nam's Legacy (all) 30b
Mizzium Skin

Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Mizzium Skin (rtr) 45
Necrologia

Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.

Instant
Necrologia (7ed) 149
Nix

Counter target spell if no mana was spent to cast it.

Instant
Nix (fut) 55
Outmaneuver

X target blocked creatures assign their combat damage this turn as though they weren't blocked.

Instant
Outmaneuver (usg) 205
Pull from Eternity

Put target face-up exiled card into its owner's graveyard.

Instant
Pull from Eternity (plst) TSP-35
Reality Ripple

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Instant
Reality Ripple (mir) 87
Reincarnation

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

Instant
Reincarnation (c13) 166
Spoils of Blood

Create an X/X black Horror creature token, where X is the number of creatures that died this turn.

Instant
Spoils of Blood (c14) 30
Spoils of Evil

For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.

Instant
Spoils of Evil (ice) 163
Stampede

Attacking creatures get +1/+0 and gain trample until end of turn.

Instant
Stampede (ice) 265
Warping Wail

({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."

Instant
Warping Wail (ogw) 12
Zealous Persecution

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

Instant
Zealous Persecution (e02) 41

Instant

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Sorcery

Qty: 12 Price: $44.10
Ashen Powder

Put target creature card from an opponent's graveyard onto the battlefield under your control.

Sorcery
Ashen Powder (6ed) 112
Brilliant Ultimatum

Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.

Sorcery
Brilliant Ultimatum (ala) 159
Bubbling Muck

Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.

Sorcery
Bubbling Muck (uds) 54
Burn at the Stake

As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.

Sorcery
Burn at the Stake (avr) 130
Caravan Vigil

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Sorcery
Caravan Vigil (isd) 173
Energy Tap

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Sorcery
Energy Tap (4ed) 69
Guided Passage

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

Sorcery
Guided Passage (plst) APC-105
Invincible Hymn

Count the number of cards in your library. Your life total becomes that number.

Sorcery
Invincible Hymn (ala) 14
Meltdown

Destroy each artifact with mana value X or less.

Sorcery
Meltdown (usg) 203
Reign of the Pit

Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

Sorcery
Reign of the Pit (ncc) 258
Telemin Performance

Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.

Sorcery
Telemin Performance (con) 35
Winds of Change

Each player shuffles the cards from their hand into their library, then draws that many cards.

Sorcery
Winds of Change (por) 156

Sorcery

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Deck Info

Deck stats

46 pips - 34 cards
1 mana - 1 card
45 pips - 29 cards
1 mana - 1 card
28 pips - 21 cards
1 mana - 1 card
20 pips - 18 cards
2 mana - 2 cards
56 pips - 41 cards
1 mana - 1 card
1 pip - 1 card0
3 mana - 3 cards
Card NameQtyOdds
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Description

{"ops":[{"insert":"Used a lot from EDH Deckbuilding's YouTube series too\n"}]}
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