7.3k
3/25/2025
[1/32] Isshin Makes Alotta Tokens
Deck Size: 100
Commander
Est deck cost: $3127.11
Salt sum: 76.11
7.3k
3/25/2025
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Commander

Qty: 1 Price: $3.99
Isshin, Two Heavens as One

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Isshin, Two Heavens as One (neo) 488

Commander

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Interaction

Qty: 12 Price: $398.88
Agadeem's Awakening

Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 615
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (sld) 138
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (sta) 99
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (cmm) 695
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 698
Galadriel's Dismissal

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

Instant
Galadriel's Dismissal (ltc) 544
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (sta) 105
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sta) 73
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 343
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 360
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

Enchantment
Underworld Breach (spg) 9

Interaction

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Stax

Qty: 5 Price: $100.95
Drannith Magistrate

Your opponents can't cast spells from anywhere other than their hands.

Creature
Drannith Magistrate (iko) 314
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (cmm) 625
Opposition Agent

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Creature
Opposition Agent (cmr) 651
Stranglehold

Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.

Enchantment
Stranglehold (sld) 1804
Voice of Victory

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.

Creature
Voice of Victory (tdm) 331

Stax

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Attack Triggers

Qty: 3 Price: $55.98
Aurelia, the Warleader

Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Creature
Aurelia, the Warleader (mul) 165z
Karlach, Fury of Avernus

Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)

Creature
Karlach, Fury of Avernus (sld) 1802
Mishra, Claimed by Gix

Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.

Creature
Mishra, Claimed by Gix (pbro) 216s

Attack Triggers

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Land

Qty: 32 (34 w/ MDFC)Price: $829.78
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (ltc) 357
Arena of Glory

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 351
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 475
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (unf) 279
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 352
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (ltc) 358
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 403
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 659
Dalkovan Encampment

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

Land
Dalkovan Encampment (tdm) 394
Elegant Parlor

({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Elegant Parlor (mkm) 325
Gemstone Caverns

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (ltc) 364
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (unf) 282
Hall of the Bandit Lord

Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Land
Hall of the Bandit Lord (sld) 427
Hanweir Battlements

{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Land
Hanweir Battlements (emn) 204
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 476
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 456
Minas Tirith

Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 341
Mountain

({T}: Add {R}.)

Land
Mountain (neo) 299
Plains

({T}: Add {W}.)

Land
Plains (neo) 293
Raucous Theater

({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Raucous Theater (mkm) 329
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (unf) 285
Savai Triome

({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 312
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 330
Shattered Sanctum

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (vow) 283
Spectator Seating

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmr) 711
Sundown Pass

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (vow) 285
Swamp

({T}: Add {B}.)

Land
Swamp (neo) 297
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 416
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
Vault of Champions

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmr) 715

Land

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Token

Qty: 13 Price: $406.37
Adeline, Resplendent Cathar

Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Creature
Adeline, Resplendent Cathar (pmid) 1s
Ainok Strike Leader

Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.

Creature
Ainok Strike Leader (tdc) 11
Anim Pakal, Thousandth Moon

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

Creature
Anim Pakal, Thousandth Moon (lci) 300
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (plst) AKH-2
Elspeth, Storm Slayer

If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.

Planeswalker
Elspeth, Storm Slayer (tdm) 401
Hero of Bladehold

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

Creature
Hero of Bladehold (pmbs) 8★
Krenko, Tin Street Kingpin

Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

Creature
Krenko, Tin Street Kingpin (sld) 1027
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Creature
Mondrak, Glory Dominus (one) 346
Myrel, Shield of Argive

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Creature
Myrel, Shield of Argive (bro) 305
Ojer Taq, Deepest Foundation

Creature
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314
Otharri, Suns' Glory

Flying, lifelink, haste Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. {2}{R}{W}, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.

Creature
Otharri, Suns' Glory (onc) 39
Winota, Joiner of Forces

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

Creature
Winota, Joiner of Forces (iko) 349
Zurgo, Thunder's Decree

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed."

Creature
Zurgo, Thunder's Decree (tdm) 376

Token

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Boardwipe

Qty: 2 Price: $27.98
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 436
Final Showdown

Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

Instant
Final Showdown (otj) 312

Boardwipe

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Pump

Qty: 7 Price: $155.93
Aggravated Assault

{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Enchantment
Aggravated Assault (sld) 1026
City on Fire

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

Enchantment
City on Fire (sld) 1803
Dolmen Gate

Prevent all combat damage that would be dealt to attacking creatures you control.

Artifact
Dolmen Gate (sld) 1806
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (wot) 44
Purphoros, God of the Forge

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

Creature Enchantment
Purphoros, God of the Forge (sld) 77
Reconnaissance

{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

Enchantment
Reconnaissance (sld) 1575
Warleader's Call

Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 315

Pump

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YOLOOOO

Qty: 3 Price: $257.97
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (sta) 90
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 412
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 430

YOLOOOO

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Card Draw

Qty: 12 Price: $428.38
Ad Nauseam

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Instant
Ad Nauseam (2xm) 76
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 328
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (sta) 101
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 668
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (slc) 1995
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (sld) 1112
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 451
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (sld) 1805
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 326
Tymna the Weaver

Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)

Creature
Tymna the Weaver (cmr) 539
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (znr) 355Valakut Awakening // Valakut Stoneforge (znr) 355
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (sld) 1300

Card Draw

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Ramp

Qty: 10 Price: $460.90
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmm) 653
Chrome Mox

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (slc) 2003
Lotus Petal

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact
Lotus Petal (mb2) 226
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 394
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (brr) 98
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (2x2) 342
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 703
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Conviction (sld) 1060
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (sld) 1057
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Indulgence (sld) 1054

Ramp

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Cards to Consider

Qty: 5 Price: $84.96
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (sld) 291
Neriv, Heart of the Storm

Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

Creature
Neriv, Heart of the Storm (tdm) 366
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (sld) 294
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (sld) 289
Windcrag Siege

As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

Enchantment
Windcrag Siege (tdm) 235

Cards to Consider

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Cuts :(

Qty: 51 Price: $214.78
Always Watching

Nontoken creatures you control get +1/+1 and have vigilance.

Enchantment
Always Watching (plst) SOI-1
Angel's Trumpet

All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.

Artifact
Angel's Trumpet (ulg) 121
Archon of Cruelty

Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

Creature
Archon of Cruelty (mh2) 75
Audacious Thief

Whenever this creature attacks, you draw a card and you lose 1 life.

Creature
Audacious Thief (m20) 84
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (clb) 687
Axgard Armory

This land enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

Land
Axgard Armory (khm) 250
Balor

Flying Whenever this creature attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact of their choice. • This creature deals damage to target opponent equal to the number of cards in their hand.

Creature
Balor (clb) 578
Battle Angels of Tyr

Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Creature
Battle Angels of Tyr (clb) 370
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (ncc) 332
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (cm2) 19
Combustible Gearhulk

First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.

Creature Artifact
Combustible Gearhulk (c21) 163
Dark Prophecy

Whenever a creature you control dies, you draw a card and you lose 1 life.

Enchantment
Dark Prophecy (m14) 93
Drana, the Last Bloodchief

Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

Creature
Drana, the Last Bloodchief (znr) 98
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (sld) 209
Emberwilde Captain

When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.

Creature
Emberwilde Captain (cmr) 175
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (clb) 793
Fervent Charge

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Enchantment
Fervent Charge (pip) 477
Fey Steed

Whenever this creature attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Creature
Fey Steed (afc) 5
Firemane Avenger

Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.

Creature
Firemane Avenger (prm) 47991
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (40k) 239
Godo, Bandit Warlord

When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Creature
Godo, Bandit Warlord (2xm) 128
Greed

{B}, Pay 2 life: Draw a card.

Enchantment
Greed (mh2) 274
Hammers of Moradin

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.

Creature
Hammers of Moradin (clb) 25
Hellrider

Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.

Creature
Hellrider (jmp) 334
Hive of the Eye Tyrant

If you control two or more other lands, this land enters tapped. {T}: Add {B}. {3}{B}: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

Land
Hive of the Eye Tyrant (afr) 258
Imperial Recruiter

When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
In Garruk's Wake

Destroy all creatures you don't control and all planeswalkers you don't control.

Sorcery
In Garruk's Wake (clb) 759
Kazuul, Tyrant of the Cliffs

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.

Creature
Kazuul, Tyrant of the Cliffs (clb) 800
Knight of the White Orchid

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (voc) 92
Krenko, Mob Boss

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Creature
Krenko, Mob Boss (j22) 564
Launch the Fleet

Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Sorcery
Launch the Fleet (40k) 188
Legion Loyalty

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Enchantment
Legion Loyalty (clb) 31
Mangara, the Diplomat

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Creature
Mangara, the Diplomat (m21) 343
Mob Rule

Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Sorcery
Mob Rule (voc) 147
Needle Spires

This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Land
Needle Spires (znc) 137
Olivia, Crimson Bride

Flying, haste Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

Creature
Olivia, Crimson Bride (vow) 315
Reforge the Soul

Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Reforge the Soul (c16) 132
Response

Instant
Response // Resurgence (cmr) 449
Ruinous Ultimatum

Destroy all nonland permanents your opponents control.

Sorcery
Ruinous Ultimatum (iko) 343
Savior of Ollenbock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

Creature
Savior of Ollenbock (vow) 34
Settle the Wreckage

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Instant
Settle the Wreckage (xln) 34
Skyclave Relic

Kicker {3} Indestructible When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact. {T}: Add one mana of any color.

Artifact
Skyclave Relic (znr) 377
Starlight Spectacular

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

Enchantment
Starlight Spectacular (unf) 28
Strixhaven Stadium

{T}: Add {C}. Put a point counter on this artifact. Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.

Artifact
Strixhaven Stadium (stx) 259
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (pm11) 35★
Tajic, Legion's Edge

Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.

Creature
Tajic, Legion's Edge (pgrn) 204p
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Indulgence (sld) 1054
Tori D'Avenant, Fury Rider

Vigilance, trample Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

Creature
Tori D'Avenant, Fury Rider (dmu) 223
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (dmc) 106
Underworld Connections

Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."

Enchantment
Underworld Connections (voc) 138
Unearth

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Unearth (2x2) 96

Cuts :(

(CTRL to add secondary)

Deck Info

Deck stats

40 pips - 31 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 8 cards
17 pips - 12 cards
21 mana - 21 cards
28 pips - 25 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
14 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Isshin deck made to play at high power casual EDH tables. Past versions had no tutors, but this version has tutors. I've also dedicated myself to making it as close as 100 Borderless/Full Art cards as possible. If they are unavailable, etched cards are used.\n\nThe goal of the deck is to make as many tokens as possible, making a giant meatshield of 1/1s. These 1/1s will grow into very big threats by either pumping them up with buffs or by creating a whole mass of them. Without Isshin, it will make a lot of tokens. With Isshin, you can get very scary very quickly. \n\nMost of the sideboard is made for fun cards or cards that are too slow. Many tap lands have been cut out in exchange for speed/consistency (fetch + shock lands or pain lands). Depends on your power level. \n\nFeel free to take it for yourself and season it to flavour. Will try to remember to log changes below. \n\nUPDATE: 18/10/2024\nI've finally done it and gone to the dark side. I've added some stax pieces to slow down the combo players. This deck now rarely gets played beause of the higher power level. I've also tried to use all the Karlach Secret Lair cards, so removing them for more efficient cards would technically be better (but not as pretty).\n\n[ADDED]\nHigh Noon: Rule of Law effects are nice and stop the combo players. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stranglehold: I should be the only one to search my library, thank you. Stopping the infinite turns is just a bonus. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rest in Peace: This stops those graveyard reliant decks. Our pod is playing more graveyard shenanigans now, so this will be a good way to stop them "},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"\nUPDATE: 14/07/2024\nAfter playing a few games against well established cEDH decks, I reckon this deck is about fringe cEDH in its current form. The fast mana rocks have made a disgustingly fast start with the right draws which can catch some non-aggro decks with their pants down. There have been alot of changes so I'll now only be keeping track of what has been added. \n\n[ADDED]\nDockside Extortionist: No brainer, especially with the amount of artifact and enchantments I've no been playing against. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Train Heist: Instant speed, modal spell that can give us an extra combat, or ramp us a ton. The first strike is nice, but not as crucial as the other two modes. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Throne of the God-Pharoah: With the amount of tapped an attacking creatures we make, this thing can be very scary. Speeds up the time to kill the entire table since it affects each opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver: Protection spell that's free. Is gud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel's Dismissal: 3CMC phase out an entire board. It can help us punch through and it can defend our board. Fantastic card all round that's very flexible. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 12/3/2024\nBig money updates here. \n\n[REMOVED]\nWinota, Joiner of Forces: I had this in hand and it's a dead card in early game. Taken out and will probably make a yucky stax cEDH deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urborg, Tomb of Yawgmoth: Black pips are not the problem in this deck. Changed to a mana rock to accelerate even more. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Squee: Too small of an impact in late game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[ADDED]\nOjer Taq: Token Tripler, I'm hopeful for this one. Depends on the 6CMC though. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Battle Angles of Tyr: Myriad triggers are nice! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightend Tutor: Replaced Faithless Looting so we can tutor up what we're after."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 6/02/2024\nIt's been a VERY long time between updates. A lot of major changes in the deck to make it go faster. So far, the deck has killed the whole table a turn 5. I wonder if it can do turn 4 with a perfect hand? Will be doing more play testing (play group permitting). Here are some of the changes. I've forgotten what I've taken out but I know what's been put in. A lot of new cards!\nThe One Ring: Yeah this thing is dumb. Literally an auto-include if you have one. If not, put another draw spell here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Impact Tremors and Warleader's Call: Good burn for the amount of tokens we make. It's not uncommon to make 10+ tokens when we snowball out of control. This will quickly kill the table before they can establish board presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aurelia, the Law Above: This one will be interesting. It's a bit more focused on the attacking theme compared to Yawgmoth, so I went with this one instead. Potentially better as it cares about OTHER people attacking too. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winota, Joiner of Forces: We make a shit ton of non-human creatures. No brainer here. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karlach, Fury of Avernus: More combats = deader opponents = happy days"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elturel Survivors, Anim Pakal: Tokens go BRRRR"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 22/6/2023\nMany changes have been made. Here are the cards that have been added and their role\nTymna the Weaver: Amazing card draw for the rate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will: It's Jeska's Will lmao"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel: It's Esper Sentinel lmao"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yawgmoth, Thran Physician: This one I have not tested yet. It seems interesting as it gives card draw and another line of removal for pesky creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Djeru and Hazoret: This one is interesting. You can flip onto a huge bomb like Aurelia or Mourag, or you can whiff really hard. This one is here for fun and can be replaced with more ramp/card draw. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thalisse, Reverent Medium: Making more tokens passively is nice. If you make tokens on other people's turns, it's more value with is great. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commissar Severine Raine: Card draw + a drain effect earns a spot on the deck. This one can be switched to Mishra since Mishra does not need to swing to get the drain trigger. The card draw on Commissar does give it more flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dolmen Gate: Protection for the creatures was more important that out right pumps. This helps you keep key attacking pieces and your tokens that enter tappped and attacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault: Because who doesn't love more combat steps?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talismans: Talismans replaced the signets for consistency "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elspeth, Sun's Champion: This replaced Kaya, Geist Hunter. I found Kaya to be too vunverable after doubling tokens and a bit slow. Elspeth seems to be a better fit with token generation and a board wipe that saves the tokens we produce. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 24/2/23\n\nAlot more changes that bumps the power up. Changes are below:\nVamp tutor: Because it's vamp tutor and I got lucky pulling one from DMR"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor: Same as above"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mondrak, Glory Dominus: ONE gave a lot of juicy cards for this deck. Mondrak is another Anointed Procession that protects itself for cheap. 100% an include here. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ortharri, Sun's Glory: An exponential token generator that can run away very quickly with token generation. It also has built in recursion (if you have Rebel tokens) to come back if it dies. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Neyali, Suns' Vanguard: Card draw that also pumps tokens too. Super synergistic "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue: Card draw that also benefits opponents. Use this to politic your way through any situation. It will also be a pretty big beatstick very quick. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necropotence: I don't actually have this but I expect it to be broken/very strong"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ad Nauseam: Let's you find a win con by digging through your deck. Played it once and it did not dissappoint. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Amber: I find Skyclave Relic is too much mana for a low cost focused deck. Will be changing to Mox Amber to see how it goes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate 20/12/22\nLots of new changes. Will bee easier to say what was put in. \n\nMishra, Claimed by Gix: This is just a better Brutal Hordechief. You can add Phyrexian Dragon Engine for more dumb shenanigans too"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Starlight Spectacular: Pretty much a bootleg Cathar's Crusade. I'm hoping to see what board state you end up with with both of them on the field. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reconnonaissance: No brainer. Saves your creatures from dying when swinging for value. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strixhaven Stadium: With the amount of tokens we create, this alone could kill people. An alternative wincon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urborg, Tomb of Yawgmoth: Why not mana fix everyone?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEdit 1: Removed Ruinous Ultimatum, added Elesh Norn. (15/11/22). \n\t\t\t\tRemoved Tori D'avenant, added Smothering Tithe\nRuinous Ultimatum was a bit hard to cast in Mardu without ramp. Elesh Norn gives pump to creatures and negs other player's creatures. Will try this and see how it performs. Added Smothering Tithe for more ramp. Removed Tori D'avenant due to not providing a big enough buff (still very good! Trample on tokens is solid!)\n"}]}
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