3.3k
3/15/2025
Obeka: The End of Turn is Nigh
Deck Size: 100
Commander
Legal
Est deck cost: $609.68
Salt sum: 39.94
3.3k
3/15/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $0.49
Obeka, Brute Chronologist

{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Creature
Obeka, Brute Chronologist (cmr) 289

Commander

(CTRL to add secondary)

Instant

Qty: 9 Price: $23.43
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (voc) 102
Cauldron Dance

Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Instant
Cauldron Dance (plst) C17-166
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (2x2) 105
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (dmr) 48
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (dmr) 51
Glorious End

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.

Instant
Glorious End (akh) 133
Goryo's Vengeance

Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Goryo's Vengeance (uma) 99
Withering Torment

Destroy target creature or enchantment. You lose 2 life.

Instant
Withering Torment (dsk) 124

Instant

(CTRL to add secondary)

Artifact

Qty: 13 Price: $56.27
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dmc) 177
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (clb) 857
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (clb) 863
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (clb) 864
Mimic Vat

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.

Artifact
Mimic Vat (ncc) 372
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (ncc) 378
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (clb) 871
Sundial of the Infinite

{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Artifact
Sundial of the Infinite (m12) 218
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (clb) 339
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (cmm) 979
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (mkc) 242
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Indulgence (afc) 219
Whip of Erebos

Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Artifact Enchantment
Whip of Erebos (ths) 110

Artifact

(CTRL to add secondary)

Land

Qty: 34 Price: $331.96
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rvr) 273
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dmc) 204
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (dmc) 205
Dimir Aqueduct

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (clb) 891
Dragonskull Summit

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (dmc) 207
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (xln) 253
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dmc) 209
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (blb) 252
Island

({T}: Add {U}.)

Land
Island (j22) 103
Izzet Boilerworks

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (clb) 897
Luxury Suite

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (clb) 355
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
Mountain

({T}: Add {R}.)

Land
Mountain (j22) 108
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (mkc) 279
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Rakdos Carnarium

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (dmc) 226
Raucous Theater

({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Raucous Theater (mkm) 266
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rvr) 288
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (dom) 247
Swamp

({T}: Add {B}.)

Land
Swamp (j22) 105
Thundering Falls

({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Thundering Falls (mkm) 269
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (plst) CMR-358
Undercity Sewers

({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Undercity Sewers (mkm) 270
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 291
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 260

Land

(CTRL to add secondary)

Creature

Qty: 24 Price: $124.06
Apprentice Necromancer

{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Creature
Apprentice Necromancer (uma) 84
Archon of Cruelty

Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

Creature
Archon of Cruelty (mh2) 75
Corpse Connoisseur

When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Corpse Connoisseur (mm3) 61
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (dmc) 121
Feldon of the Third Path

{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Feldon of the Third Path (c21) 169
Hellkite Courser

Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Creature
Hellkite Courser (cmr) 183
Identity Thief

Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Identity Thief (ncc) 224
Ilharg, the Raze-Boar

Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Creature
Ilharg, the Raze-Boar (war) 133
Jaxis, the Troublemaker

{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature
Jaxis, the Troublemaker (snc) 112
Kiki-Jiki, Mirror Breaker

Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Creature
Kiki-Jiki, Mirror Breaker (j22) 79
Massacre Wurm

When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

Creature
Massacre Wurm (j22) 441
Mulldrifter

Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (2x2) 60
Nezahal, Primal Tide

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Creature
Nezahal, Primal Tide (cmr) 401
Nightscape Familiar

Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate this creature.

Creature
Nightscape Familiar (dmr) 94
Noxious Gearhulk

Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

Creature Artifact
Noxious Gearhulk (ncc) 254
Orthion, Hero of Lavabrink

{1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. {6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.

Creature
Orthion, Hero of Lavabrink (mom) 334
Puppeteer Clique

Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Puppeteer Clique (woc) 115
Purphoros, Bronze-Blooded

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

Creature Enchantment
Purphoros, Bronze-Blooded (thb) 150
Saheeli, the Sun's Brilliance

{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Saheeli, the Sun's Brilliance (lci) 239
Sedris, the Traitor King

Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Sedris, the Traitor King (2x2) 274
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (j22) 797
Terror of the Peaks

Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

Creature
Terror of the Peaks (otj) 149
Trumpeting Carnosaur

Trample When this creature enters, discover 5. {2}{R}, Discard this card: It deals 3 damage to target creature or planeswalker.

Creature
Trumpeting Carnosaur (lci) 171
Zara, Renegade Recruiter

Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

Creature
Zara, Renegade Recruiter (cmr) 294

Creature

(CTRL to add secondary)

Sorcery

Qty: 13 Price: $29.03
Alchemist's Gambit

Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.

Sorcery
Alchemist's Gambit (vow) 140
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (clb) 780
Buried Alive

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Sorcery
Buried Alive (uma) 88
Come Back Wrong

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

Sorcery
Come Back Wrong (dsk) 292
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (dmc) 122
Hate Mirage

Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Hate Mirage (onc) 99
Ideas Unbound

Draw three cards. Discard three cards at the beginning of the next end step.

Sorcery
Ideas Unbound (sok) 40
Last Chance

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Last Chance (dmr) 127
Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living Death (plst) A25-96
Mordor on the March

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Mordor on the March (ltc) 512
Red Sun's Twilight

Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Red Sun's Twilight (one) 145
Warrior's Oath

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Warrior's Oath (2x2) 130
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (khc) 46

Sorcery

(CTRL to add secondary)

Enchantment

Qty: 6 Price: $44.44
Fable of the Mirror-Breaker

Enchantment
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141
Flameshadow Conjuring

Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Enchantment
Flameshadow Conjuring (ori) 147
Mirror March

Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Enchantment
Mirror March (plst) RNA-108
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 420
Psychic Vortex

Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.

Enchantment
Psychic Vortex (wth) 50
Sneak Attack

{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Enchantment
Sneak Attack (dmr) 139

Enchantment

(CTRL to add secondary)

Maybeboard

Qty: 52 Price: $576.82
Agent of Treachery

When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Creature
Agent of Treachery (m20) 43
Ancient Brass Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Creature
Ancient Brass Dragon (clb) 111
Ancient Copper Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Creature
Ancient Copper Dragon (clb) 161
Ancient Silver Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Creature
Ancient Silver Dragon (clb) 56
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (plst) EMA-78
Anzrag's Rampage

Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

Sorcery
Anzrag's Rampage (mkm) 111
Araumi of the Dead Tide

{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Araumi of the Dead Tide (cmr) 267
Avaricious Dragon

Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.

Creature
Avaricious Dragon (ori) 131
Ayara, Widow of the Realm

Creature
Ayara, Widow of the Realm // Ayara, Furnace Queen (mom) 90Ayara, Widow of the Realm // Ayara, Furnace Queen (mom) 90
Bedevil

Destroy target artifact, creature, or planeswalker.

Instant
Bedevil (dmc) 144
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (dmc) 199
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (dsc) 113
Careful Study

Draw two cards, then discard two cards.

Sorcery
Careful Study (ody) 70
Combustible Gearhulk

First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.

Creature Artifact
Combustible Gearhulk (c21) 163
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (onc) 128
Consecrated Sphinx

Flying Whenever an opponent draws a card, you may draw two cards.

Creature
Consecrated Sphinx (2x2) 43
Corpse Dance

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Instant
Corpse Dance (tmp) 116
Dawn of the Dead

At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Enchantment
Dawn of the Dead (tor) 59
Diluvian Primordial

Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Creature
Diluvian Primordial (c21) 120
Echoing Assault

Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.

Enchantment
Echoing Assault (blc) 24
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (dmr) 82
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (znr) 102
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (znr) 102
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (mkc) 228
Footsteps of the Goryo

Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.

Sorcery
Footsteps of the Goryo (sok) 68
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (dmc) 213
Gyruda, Doom of Depths

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

Creature
Gyruda, Doom of Depths (mul) 42
Jin-Gitaxias, Core Augur

Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.

Creature
Jin-Gitaxias, Core Augur (mul) 11
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (mh2) 228
Lord Xander, the Collector

When Lord Xander enters, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.

Creature
Lord Xander, the Collector (snc) 197
Lotus Field

Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (m20) 249
Magus of the Wheel

{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.

Creature
Magus of the Wheel (cmm) 241
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (clb) 325
Negate

Counter target noncreature spell.

Instant
Negate (znr) 71
Persist

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

Sorcery
Persist (mh2) 96
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (jmp) 270
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169
Saheeli Rai

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.

Planeswalker
Saheeli Rai (plst) KLD-186
Sauron, the Dark Lord

Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

Creature
Sauron, the Dark Lord (ltr) 224
Sepulchral Primordial

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Creature
Sepulchral Primordial (scd) 106
Shallow Grave

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Instant
Shallow Grave (mir) 141
Sheoldred, Whispering One

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.

Creature
Sheoldred, Whispering One (mul) 16
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (dmu) 255
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.

Land
Sulfurous Springs (dmu) 256
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (clb) 922
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (clb) 923
Temple of Malice

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.

Land
Temple of Malice (dmc) 236
Terminate

Destroy target creature. It can't be regenerated.

Instant
Terminate (2x2) 284
The Master, Multiplied

Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

Creature
The Master, Multiplied (who) 146
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (dmu) 148
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (bro) 267
Voidwalk

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Voidwalk (gtc) 55

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
20 pips - 15 cards
24 mana - 24 cards
24 pips - 17 cards
23 mana - 23 cards
41 pips - 29 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"Do you ever find yourself getting bored waiting to cast your big creatures until the end of the game? Do you dislike it when cards you play have consequences attached to them? Have you ever wanted to play Time Walk in EDH? If so, Obeka, Brute Chronologist might be the commander for you. The plan of this deck is simple: cheat at magic by bending the rules in your favor. This deck contains many cards balanced around having a negative effect on your end step, but with the power of Obeka's ability, we can ignore these effects entirely. This gives us access to many ways of cheating big creatures into play, both from our hand and from the graveyard, as well as ways to create more copies of these creatures to overwhelm the board. Obeka also allows us to make use of new forms removal, card draw, and even extra turns by removing downsides that would otherwise make the cards unplayable. This is an incredibly fun deck to both build and play, so I would highly recommend it to anyone willing to try out a more obscure commander strategy.\n\nBefore I dive into how the deck is played, I want to clear up how Obeka works since there is a lot of confusion surrounding her ability. If you ever find yourself unsure of whether or not Obeka interacts with a card in a specific way, you should always check her reminder text. First off, it is possible to use Obeka to simply skip over phases of your turn, like if you want to end your turn before combat so one of your goaded creatures doesn't attack, but there is much more utility that can be found by understanding what it means to end the turn. A common misconseption is that Obeka can prevent effects that say \"until end of turn\" from ending. This is not true, and in fact the card itself says that by choosing to end the turn, \"until end of turn effects end\". This means if you play a card that gains control of a creature until end of turn, after Obeka's ability resolves, you must give the creature back to its original controller. This is where Obeka can be confusing, because whether or not a card interacts positively with her ability is actually dependent on specific wording. If a card says \"until end of turn\", that means an ability is state-based, and therefore doesn't go on the stack at any point. Instead, it is a continuous effect that constantly checks whether or not it is currently your turn, and if your turn is over, the effect ends. So what does Obeka actually do? If we read more into the reminder text, there is a very important line stating \"exile all spells and abilities from the stack\". This is the ability that the deck is built around, because it allows us to use Obeka to eliminate any ability triggers we don't like. There are two specific wordings to look for on cards so that we know Obeka can interact with them: \"on your end step\" and \"at end of turn\". These mean basically the same thing: once we move to our end step, this card will put an ability trigger on the stack. Once one or more abilities have been put on the stack, we can respond to them by activating Obeka's ability to end the turn, putting it on the stack above everything else. Then, once Obeka's ability resolves, the turn will end, and any triggers still on the stack will be exiled and will never come back. It can be very important to specify that this is your intent when tapping Obeka, because skipping your end step entirely will yield a different result. The end step triggers won't happen this turn, but they may happen on your next turn, or even on an opponent's turn. If you ever find yourself at a table full of rules lawyers, it is always important to specify that your are responding to triggers on your end step by activating Obeka to end your turn and exile them.\n\nThis deck was built to function as a reanimator deck with many other tricks at its disposal. The best place for your big scary creatures to be is in the graveyard, because reanimator spells are the easiest way to get them on the battlefield. The deck contains many ways to discard cards from your hand, such as Faithless Looting and Windfall, as well as ways to tutor cards into your graveyard, such as Entomb and Corpse Connoisseur. Every reanimate spell in the deck interacts with Obeka's ability, with the exception of Reanimate itself. Cards such as Goryo's Vengeance and Feldon of the Third Path allow for very mana efficient reanimation of huge creatures, and with Obeka, you can keep those creatures around instead of having to sacrifice or exile them on your end step. Obeka works very well with unearth, so Sedris, the Traitor King is a very powerful engine for the deck, allowing us to get any creature out of our graveyard for 3 mana. In addition to the graveyard, Obeka lets us cheat out creatures from our hand with cards such as Sneak Attack, and Purphoros, Bronze Blooded. Because these cards were designed to cheat out creatures for a single turn only, they also grant the creatures haste, allowing us to immediately put pressure on opponents the turn these creatures come down, and with Obeka, they will stay on the battlefield, forcing oppenents to find an answer to them. With all these massive creatures at our disposal, we can use cards such as Jaxis, the Troublemaker and Mirror March to make token copies of them and overwhelm our opponents.\n\nThe big scary creatures you choose to put in the deck are completely up to you, although Etali, Primal Storm is always required. In this decklist, I tried to include creatures that fill a wide variety of uses, such as Consecrated Sphinx for card draw, Noxious Gearhulk to eliminate large creatures and provide some lifegain, Agent of Treachery to deal with difficult to answer permanents, and Massacre Wurm to make aggro decks really sad. Hellkite Courser has an interesting interaction with Obeka that allows you put her onto the battlefield with haste and exile the trigger to put her back in the command zone on your end step, which is a good way to avoid commander tax. Some creatures such as Ancient Bronze Dragon and Sheoldred, Whispering One allow you to reanimate even more creatures for free, but I would advise playing Sheoldred with extreme caution as she can cause you to become the enemy of the table very fast. I included other options for creatures I considered in the maybeboard, but always make sure to have a rule zero discussion with your table because Grixis has access to some very toxic creatures.\n\nWhile Obeka is a difficult commander to understand, playing the deck itself can be very challenging. There are many moving parts that need to work in unison for the deck to pull off explosive turns. The best way to make sure the deck performs well, or even performs at all, is to have a good opening hand. Don't be afraid to mulligan down to 5 cards, because doing so gives you more chances of having all the necessary components of the deck. The two main things you want in your hand are big creatures, and ways to put them on the battlefield early. If you have a reanimator spell, you are also going to need a way to get creatures into the graveyard. It's rare that you will have everything you need in your opening hand, but just having most of the necessary cards will work fine. And as this is EDH, it's important to have ramp in your opening hand to keep up on mana as well. Sometimes, just having an early way to draw cards is enough to make a hand good enough to keep. Bounce lands can help if you're short on lands, but you can also negate their ability with Obeka if you're looking for ramp. If everything goes right, you can get out several early threats and get very ahead on board. Using countermagic is a good way to protect your board, but the best way to push for a win is to make use of extra turn spells, such as Alchemist's Gambit and Warrior's Oath. These spells would cause us to lose the game on our end step, but Obeka lets us ignore that downside, letting us basically run multiple copies of Time Walk.\n\nThis deck is capable of making very powerful plays, but it does have some major weaknesses. As mentioned before, this is a very difficult deck to mulligan, and sometimes a bad opening hand can cost you the game. The deck is also very slow, making it very weak to aggro decks and some very optimized combo decks. The deck typically won't get up and running until turn 5 or later, and there's not much it can do before that other than ramp. But easily the largest weakness is the dependence of the commander. If Obeka isn't on the battlefield or you can't activate her ability, you are forced to endure the negative effects of your own cards. It is very important to protect Obeka using cards like Swiftfoot Boots and Lightning Greaves, which both protect her against targeted removal and let her tap the turn she hits the battlefield. The deck also includes Sundial of the Infinite which functions as a backup Obeka with the same ability. You can use Mimic Vat as a way to protect Obeka by imprinting her in it if you don't think your opponents have artifact removal, but this can be risky. It's important to have a way to protect Obeka, because if your opponents understand that she's required for your deck to function, they will likely remove her, putting you very far behind. Be very careful when casting your extra turn spells, because a well timed removal spell could cost you the game.\n\nThis deck isn't build to be competitive or optimized, and it's gameplan is definitely janky, but it's a lot of fun to play and is capable of some very powerful turns. Obeka is a very interesting commander to build, and there's plenty of other mechanics such as encore and myriad that work very well in the deck. Many Obeka decks seem to run a graveyard theft package that I decided to cut because it felt too unreliable, but I'm sure there are ways to build the deck that can better support it. I like the current list I have because it has a lot of power and a lot of very interesting card interactions, but it is definitely still subject to changes both as new cards are released and as I continue to play the deck. The maybeboard contains cards that didn't quite make the cut for my final list, but I think work really well in the deck. If you're planning to use this deck as a start for your own Obeka deck, I'd definitely check it out.\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard