328
7/14/2023
Galazeth 2023
Deck Size: 100
Commander / EDH
Est deck cost: $1317.82
Salt sum: 79.49
Playgroup dot gg logoPower level:N/A
No deck tags
328
7/14/2023
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Commander

Quantity: 1Price: $8.99
Galazeth Prismari

Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."

Creature
Galazeth Prismari (stx) 281

Commander

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Instant

Quantity: 25Price: $391.87
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (vow) 139
Archmage's Charm

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Instant
Archmage's Charm (mh1) 40
Blue Sun's Zenith

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Instant
Blue Sun's Zenith (sta) 12
Brain Freeze

Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Brain Freeze (plst) SCG-29
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (sta) 76
Capsize

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Instant
Capsize (tmp) 55
Counterflux

This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Counterflux (c15) 214
Counterspell

Counter target spell.

Instant
Counterspell (sta) 78
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (c20) 35
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (2x2) 50
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (dmr) 50
Increasing Vengeance

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Increasing Vengeance (sta) 103
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Instant
Mental Misstep (nph) 38
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 289
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62
Negate

Counter target noncreature spell.

Instant
Negate (sta) 81
Nexus of Fate

Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Instant
Nexus of Fate (m19) 306
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (sta) 82
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (tsr) 77
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (ice) 213
Resculpt

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Instant
Resculpt (stx) 51
Teach by Example

({U/R} can be paid with either {U} or {R}.) When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Instant
Teach by Example (stx) 241
Whirlwind Denial

For each spell and ability your opponents control, counter it unless its controller pays {4}.

Instant
Whirlwind Denial (sta) 86

Instant

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Artifact

Quantity: 15Price: $536.85
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Artifact
Aetherflux Reservoir (plst) KLD-192
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (voc) 159
Chrome Mox

Imprint — When Chrome Mox enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (2xm) 240
Howling Mine

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Artifact
Howling Mine (plst) M10-212
Isochron Scepter

Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (plst) MRD-188
Jeweled Lotus

{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Artifact
Jeweled Lotus (cmr) 319
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (2xm) 270
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (2xm) 275
Primal Amulet

Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (plst) TMP-306
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pf19) 7
Static Orb

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Artifact
Static Orb (7ed) 319
Tormod's Crypt

{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Artifact
Tormod's Crypt (chr) 109
Unwinding Clock

Untap all artifacts you control during each other player's untap step.

Artifact
Unwinding Clock (plst) NPH-164

Artifact

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Land

Quantity: 30Price: $102.16
Cascade Bluffs

{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Land
Cascade Bluffs (ncc) 390
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (ncc) 395
Fiery Islet

{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice Fiery Islet: Draw a card.

Land
Fiery Islet (mh1) 238
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (plst) KLD-247
Island

({T}: Add {U}.)

Land
Island (dmr) 405
Mountain

({T}: Add {R}.)

Land
Mountain (dmr) 408
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Steam Vents

({T}: Add {U} or {R}.) As Steam Vents enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (grn) 257
Training Center

Training Center enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (plst) CMR-358

Land

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Creature

Quantity: 10Price: $90.30
Academy Manufactor

If you would create a Clue, Food, or Treasure token, instead create one of each.

Creature Artifact
Academy Manufactor (mh2) 219
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (stx) 37
Dockside Extortionist

When Dockside Extortionist enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (2x2) 107
Goblin Electromancer

Instant and sorcery spells you cast cost {1} less to cast.

Creature
Goblin Electromancer (ncc) 341
Goblin Welder

{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Creature
Goblin Welder (cm2) 101
Snapcaster Mage

Flash When Snapcaster Mage enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Creature
Snapcaster Mage (plst) ISD-78
Storm-Kiln Artist

Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Creature
Storm-Kiln Artist (stx) 115
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
Wandering Archaic

Creature
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6
Xorn

If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

Creature
Xorn (afr) 167

Creature

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Planeswalker

Quantity: 1Price: $2.29
Ral, Storm Conduit

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Planeswalker
Ral, Storm Conduit (war) 211

Planeswalker

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Enchantment

Quantity: 5Price: $81.61
Blood Moon

Nonbasic lands are Mountains.

Enchantment
Blood Moon (plst) A25-122
Metallurgic Summonings

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

Enchantment
Metallurgic Summonings (c21) 122
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
Storm the Vault

Enchantment
Storm the Vault // Vault of Catlacan (rix) 173Storm the Vault // Vault of Catlacan (rix) 173
Trail of Evidence

Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Enchantment
Trail of Evidence (plst) SOI-93

Enchantment

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Sorcery

Quantity: 13Price: $102.17
Banefire

Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Sorcery
Banefire (j22) 495
Brass's Bounty

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Brass's Bounty (c21) 160
Crackle with Power

Crackle with Power deals five times X damage to each of up to X targets.

Sorcery
Crackle with Power (stx) 95
Expropriate

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Sorcery
Expropriate (plst) CN2-30
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (plst) M10-52
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (nph) 35
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (sta) 102
Haze of Rage

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Haze of Rage (tsr) 169
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (8ed) 91
Seize the Spoils

As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Seize the Spoils (khm) 149
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (stx) 54
Time Warp

Target player takes an extra turn after this one.

Sorcery
Time Warp (sta) 85
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (scd) 167

Sorcery

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Tokens & Extras

Quantity: 4Price: $1.58
Clue

{2}, Sacrifice this artifact: Draw a card.

Artifact Token
Clue (tmoc) 33
Construct

Creature Artifact Token
Construct (tc21) 22
Food

{2}, {T}, Sacrifice this token: You gain 3 life.

Artifact Token
Food (tmoc) 35
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tmom) 20

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
54 pips - 37 cards
32 mana - 26 cards
0 pips - 0 cards
0 mana - 11 cards
24 pips - 21 cards
31 mana - 26 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
8 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true},"insert":"This is my primary cEDH deck, now updated for 2023."},{"insert":"\n\nGalazeth started as my second deck I ever built when I learned how to play Magic, after I pulled him from a Strixhaven box. He began as an $80 jank artifact deck that took extra turns. Over time, he evolved as I evolved in learning the game, and he became my strongest deck by far. In mid-2022, I decided to give Galazeth a break and take him apart, selling the expensive cards to pay for my new "},{"attributes":{"link":"https://archidekt.com/decks/3129808#Tuvasa's_Enchanted_Evening"},"insert":"Tuvasa "},{"insert":"deck (which now has also earned a permanent spot in my bag). After attempting to build other Izzet commanders, other artifact/spellslinger decks, etc. I realized that nothing really hits the artifact/spellslinger balance like Galazeth does for me. Thus, he is rebuilt, and better than before.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why Galazeth?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Galazeth is my BOY! He's 4 mana, which is a standard commander cost. It may be seen as high cost for cEDH speed, but with cards like "},{"insert":{"card-link":"Jeweled Lotus"}},{"insert":" , "},{"insert":{"card-link":"Mana Crypt"}},{"insert":" , and "},{"insert":{"card-link":"Mox Opal"}},{"insert":" / "},{"insert":{"card-link":"Chrome Mox"}},{"insert":" , a good starting hand can have him out as early as turn one. His ability to tap artifacts for instant/sorcery mana means Treasure tokens become free mana rocks, and artifacts that trigger based on being tapped or not can be manipulated easily. Galazeth allows easy access to mana ramp to cast those big but beefy spells like "},{"insert":{"card-link":"Expropriate"}},{"insert":" to really mess with the game. He's also a flying 3/4, which helps with early game aggro bodies.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wincons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is focused mostly around"},{"attributes":{"bold":true},"insert":" storm combos. "},{"insert":"The following are the main lines I look for while playing:\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" | combined with a "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , you generate infinite storm. Any additional mana rocks on the field at the time of activation also allow for infinite mana floating. This is the easiest combo in the deck and usually the most used."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" + "},{"insert":{"card-link":"Haze of Rage"}},{"insert":" | cast Haze of Rage with buyback while Storm-Kiln Artist is on the field. If your storm count is 3+ or you can get it there, you'll have infinite Treasure tokens, infinite storm count, and your creatures will have infinite power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" | this two card setup allows you to take infinite extra turns. Cast a "},{"insert":{"card-link":"Time Warp"}},{"insert":" , "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":" , or "},{"insert":{"card-link":"Expropriate"}},{"insert":" and activate the Scepter in response to bounce the extra turn spell to your hand and copy it. Just make sure you always have the mana to repeat this on every extra turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"If you have infinite storm count,"},{"insert":" the following cards are your outlet:\n"},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" to gain you infinite life and deal infinite damage to your opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grapeshot"}},{"insert":" to deal infinite damage to your opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Brain Freeze"}},{"insert":" to mill your opponents' decks in full instantly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"If you have infinite mana floating,"},{"insert":" the following cards are your outlet:\n"},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" to either draw your library and have access to everything, or to mill any opponent's library + 1 card, resulting in their loss"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Banefire"}},{"insert":" to deal infinite damage to any target. This will kill a single opponent and can easily be copied with various copy spells and abilities in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Crackle with Power"}},{"insert":" to deal infinite damage to your opponents. This is the easiest infinite mana outlet in the deck and often will win very early if you have it in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other combos include:\n"},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" + "},{"insert":{"card-link":"The Reality Chip"}},{"insert":" to draw cards until you run out of mana (with infinite mana gives you your entire library one card at a time)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":" + "},{"insert":{"card-link":"Capsize"}},{"insert":" to make infinite Treasure tokens as long as you're generating 9+ Treasures each time. Also infinite storm and infinite ETB/LTB."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many of these combos have other cards that give them more value or flavor, but I wanted to focus on the main core combos of the deck.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"So....30 Lands? Mana screwed every game?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not quite! This deck has gone through a ton of fine tuning and change since its first iteration. I've found that due to the deck being so mana-rock heavy (due to how much it can generate Treasures), the need for lands becomes less and less past the first few turns. With an average CMC of around 2.5, you can cast most of the deck with just a couple lands and a mana rock. The deck, of course, makes much more than that available with the fast mana rocks available. Plus, with Galazeth out, even "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":" becomes a makeshift Mox. Trust me, I end up mana flooded more often than not, but I refuse to go below 30 lands. At one point, Galazeth only ran 28. Did it work?.......... almost always. The games when it didn't work....those hurt.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Let's Talk Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I made sure this deck wasn't just a glass cannon janky storm deck with fancy spells and rocks. This deck features a good amount of countermagic, some light targeted removal, some mass removal, and some stax pieces. This counterspell package has 11 cards, utilizing some of the best counters like "},{"insert":{"card-link":"Force of Negation"}},{"insert":" , "},{"insert":{"card-link":"Force of Will"}},{"insert":" , "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" , and "},{"insert":{"card-link":"Mana Drain"}},{"insert":" . You have a little more than a 1:10 chance of having a counter in hand at any point in the game, and it helps immensely to control your opponents and protect your boardstate. For stax, I've included "},{"insert":{"card-link":"Blood Moon"}},{"insert":" and "},{"insert":{"card-link":"Static Orb"}},{"insert":" . Blood Moon tends to hit many decks hard, especially those not running many basic lands. It will affect Galazeth a little bit, but the deck runs mostly basic lands, so it'll be minimal. "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":" may shed some tears, however. Static Orb is a great card in this deck because with Galazeth on the field, you now choose when it's tapped or not. Simply tap it on your opponent's end step before you turn, and you can untap like normal while everyone else can only untap two permanents.\n\n"},{"attributes":{"bold":true},"insert":"What is the \"God Hand\" in this deck?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm glad you asked! Yes, this deck is capable of winning turn one. Your starting hand will need:\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mana Crypt"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chrome Mox"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mox Opal"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These 5 cards alone generate infinite mana without even playing a land. This is best case scenario, of course. Mana Crypt can be substituted for Sol Ring + a land, Jeweled Lotus can be played for the extra mana to cast Isochron Scepter/Sol Ring, etc. In this case though, you now have 2 other slots in your hand PLUS the card you'll be drawing to start your turn, and you only need one of the following to win:\n"},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" for damage/lifegain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":" to draw your library and grab combo wins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" to draw your library and grab combo wins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Brain Freeze"}},{"insert":" to mill your opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ral, Storm Conduit"}},{"insert":" for infinite damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Crackle with Power"}},{"insert":" for infinite damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Merchant Scroll"}},{"insert":" to tutor for any of the above or a missing piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Solve the Equation"}},{"insert":" to tutor for any of the above or a missing piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards are just the ones that win on their own. You can also have any of the two card combos in hand and play those out. The overall pool of cards that help you win turn one with those 5 in the \"God Hand\" is a good size. The chances of getting that hand starting are slim, but hey, at least there's a lot of options. Also, because you only need 6 cards to win turn one, if you can get most of it on your first turn, it's easy to follow up and close out the game turn 2/3.\n"}]}
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