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Commander
Commander
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Land
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Sorcery
Enchantment
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
![Druid Class (afr) 180 Druid Class (afr) 180](https://cards.scryfall.io/normal/front/0/9/09278e95-eaae-4cd4-a0d8-a2d15b0abb58.jpg?1665822447)
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
![Khalni Heart Expedition (j22) 90 Khalni Heart Expedition (j22) 90](https://cards.scryfall.io/normal/front/7/c/7c9079b4-71c9-4afb-ba81-3d3bece084e7.jpg?1675645402)
Enchantment
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
![Veil of Summer (plst) M20-198 Veil of Summer (plst) M20-198](https://cards.scryfall.io/normal/front/8/0/802ec16f-efa4-4618-8bbe-3377d8a0c9c4.jpg?1622846904)
Instant
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