204
12/30/2022
evelyn, vamp are mine
Deck Size: 35
Commander
Est deck cost: $64.11
Salt sum: 9.46
No deck tags
204
12/30/2022
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $2.49
Evelyn, the Covetous

Flash Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.

Creature
Evelyn, the Covetous (snc) 371

Commander

(CTRL to add secondary)

Creature

Qty: 34 Price: $61.62
Blood Artist

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Blood Artist (avr) 86
Bloodghast

This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

Creature
Bloodghast (ima) 82
Bloodhusk Ritualist

Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When this creature enters, target opponent discards a card for each time it was kicked.

Creature
Bloodhusk Ritualist (c17) 101
Bloodline Keeper

Creature
Bloodline Keeper // Lord of Lineage (v17) 4Bloodline Keeper // Lord of Lineage (v17) 4
Bloodtithe Harvester

When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

Creature
Bloodtithe Harvester (vow) 232
Bloodtracker

Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.

Creature
Bloodtracker (voc) 122
Captivating Vampire

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Creature
Captivating Vampire (c17) 104
Champion of Dusk

When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

Creature
Champion of Dusk (voc) 124
Cordial Vampire

Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.

Creature
Cordial Vampire (voc) 125
Corpse Appraiser

When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.

Creature
Corpse Appraiser (snc) 178
Crossway Troublemakers

Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

Creature
Crossway Troublemakers (voc) 17
Falkenrath Exterminator

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.

Creature
Falkenrath Exterminator (avr) 134
Falkenrath Gorger

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Falkenrath Gorger (voc) 146
Falkenrath Noble

Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Falkenrath Noble (voc) 128
Gatekeeper of Malakir

Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

Creature
Gatekeeper of Malakir (ddk) 8
Glamorous Outlaw

When this creature enters, it deals 2 damage to each opponent and you scry 2. {2}, Exile this card from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until this card is cast from exile. You may cast this card for as long as it remains exiled.

Creature
Glamorous Outlaw (snc) 309
Indulgent Aristocrat

Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Creature
Indulgent Aristocrat (voc) 130
Kamber, the Plunderer

Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Creature
Kamber, the Plunderer (voc) 19
Kheru Mind-Eater

Menace Whenever this creature deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with this creature, and you may play lands and cast spells from among those cards.

Creature
Kheru Mind-Eater (c17) 17
Laurine, the Diversion

Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Laurine, the Diversion (voc) 25
Midnight Arsonist

When this creature enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.

Creature
Midnight Arsonist (voc) 27
Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Creature
Rakish Heir (voc) 149
Sanctum Seeker

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

Creature
Sanctum Seeker (voc) 136
Sangromancer

Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

Creature
Sangromancer (c21) 152
Scion of Opulence

Whenever this creature or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

Creature
Scion of Opulence (voc) 28
Shadow Alley Denizen

Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Shadow Alley Denizen (ddm) 44
Strefan, Maurer Progenitor

Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

Creature
Strefan, Maurer Progenitor (voc) 2
Stromkirk Captain

First strike Other Vampire creatures you control get +1/+1 and have first strike.

Creature
Stromkirk Captain (voc) 157
Stromkirk Condemned

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

Creature
Stromkirk Condemned (voc) 137
Timothar, Baron of Bats

Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."

Creature
Timothar, Baron of Bats (voc) 4
Vampire Lacerator

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

Creature
Vampire Lacerator (a25) 114
Vampire Nighthawk

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire Nighthawk (voc) 140
Vampire Nocturnus

Play with the top card of your library revealed. As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.

Creature
Vampire Nocturnus (m13) 113
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Viscera Seer (cmr) 158

Creature

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
3 pips - 3 cards
2 mana - 2 cards
44 pips - 29 cards
2 mana - 2 cards
12 pips - 12 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard