334
2/27/2025
Fun :)
Deck Size: 100
Commander
Est deck cost: $263.46
Salt sum: 49.43
334
2/27/2025
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Commander

Qty: 1 Price: $0.49
Nymris, Oona's Trickster

Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

Creature
Nymris, Oona's Trickster (cmr) 288

Commander

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Card Draw

Qty: 12 Price: $15.88
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (mid) 44
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (ema) 48
Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Impulse (vis) 34
Into the Story

This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.

Instant
Into the Story (eld) 50
Mission Briefing

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Mission Briefing (grn) 44
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (inv) 64
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (akh) 65
Search for Azcanta

Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74
Stroke of Genius

Target player draws X cards.

Instant
Stroke of Genius (c15) 108
Tainted Indulgence

Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.

Instant
Tainted Indulgence (snc) 227
Wavebreak Hippocamp

Whenever you cast your first spell during each opponent's turn, draw a card.

Creature Enchantment
Wavebreak Hippocamp (thb) 80

Card Draw

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Counters

Qty: 18 Price: $36.84
Counterspell

Counter target spell.

Instant
Counterspell (ema) 43
Delay

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Instant
Delay (fut) 35
Disallow

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Instant
Disallow (aer) 31
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (grn) 37
Dispel

Counter target instant spell.

Instant
Dispel (bfz) 76
Drown in the Loch

Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Instant
Drown in the Loch (pw23) 4
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (sta) 16
Misdirection

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

Instant
Misdirection (cns) 102
Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Instant
Mystic Confluence (cmm) 108
Negate

Counter target noncreature spell.

Instant
Negate (rix) 44
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (m13) 65
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (2x2) 63
Spell Swindle

Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Spell Swindle (moc) 237
Strix Serenade

Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Strix Serenade (mh3) 71
Supreme Will

Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Supreme Will (hou) 49
Tale's End

Counter target activated ability, triggered ability, or legendary spell.

Instant
Tale's End (m20) 77
Thassa's Intervention

Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice {X}.

Instant
Thassa's Intervention (thb) 72
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72

Counters

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Flex Answers

Qty: 5 Price: $6.85
Amphibian Downpour

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Enchantment
Amphibian Downpour (mh3) 51
Domineering Will

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Instant
Domineering Will (c14) 13
Dress Down

Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.

Enchantment
Dress Down (mh2) 39
Memory Plunder

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Instant
Memory Plunder (c17) 178
Silumgar's Command

Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.

Instant
Silumgar's Command (znc) 99

Flex Answers

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Hate

Qty: 3 Price: $3.13
Narset, Parter of Veils

Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Planeswalker
Narset, Parter of Veils (war) 61
Notion Thief

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Creature
Notion Thief (dgm) 88
Weathered Runestone

Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Artifact
Weathered Runestone (khm) 247

Hate

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Land

Qty: 35 Price: $43.81
Bad River

This land enters tapped. {T}, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Bad River (mir) 324
Castle Vantress

This land enters tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (clb) 885
Choked Estuary

As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (moc) 394
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Land
Darkwater Catacombs (c16) 289
Dreadship Reef

{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {U} and/or {B}.

Land
Dreadship Reef (tsr) 276
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
Flood Plain

This land enters tapped. {T}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flood Plain (mir) 326
Island

({T}: Add {U}.)

Land
Island (isd) 254
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Swamp

({T}: Add {B}.)

Land
Swamp (isd) 257
Tainted Isle

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Land
Tainted Isle (clb) 920
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (moc) 431
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (grn) 259

Land

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Mass Removal

Qty: 3 Price: $60.07
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (c14) 104
Decree of Pain

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

Sorcery
Decree of Pain (cmm) 148
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mh3) 277

Mass Removal

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Ramp

Qty: 9 Price: $19.51
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (moc) 348
Baral, Chief of Compliance

Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Creature
Baral, Chief of Compliance (aer) 28
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (rav) 260
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (otc) 257
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (pw21) 5
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (mh3) 296
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (moc) 381
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (clb) 877
Victory Chimes

Untap this artifact during each other player's untap step. {T}: A player of your choice adds {C}.

Artifact
Victory Chimes (c21) 274

Ramp

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Spot Removal

Qty: 7 Price: $10.79
Baleful Mastery

You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.

Instant
Baleful Mastery (stx) 64
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (plc) 44
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (frf) 46
Resculpt

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Instant
Resculpt (stx) 51
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (eld) 62
Sheoldred's Edict

Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.

Instant
Sheoldred's Edict (one) 108
Wretched Confluence

Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.

Instant
Wretched Confluence (cmm) 200

Spot Removal

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Tutor

Qty: 4 Price: $20.32
Dark Petition

Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

Sorcery
Dark Petition (ori) 90
Insidious Dreams

As an additional cost to cast this spell, discard X cards. Search your library for X cards, then shuffle and put those cards on top in any order.

Instant
Insidious Dreams (tor) 66
Lim-Dûl's Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Instant
Lim-Dûl's Vault (all) 107
Mystical Teachings

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Mystical Teachings (tsp) 69

Tutor

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Win Conditions

Qty: 3 Price: $45.77
Demonic Consultation

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Instant
Demonic Consultation (ice) 121
Docent of Perfection

Creature
Docent of Perfection // Final Iteration (emn) 56Docent of Perfection // Final Iteration (emn) 56
Thassa's Oracle

When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (thb) 73

Win Conditions

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Maybe...

Qty: 19 Price: $38.79
Ashiok, Dream Render

Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard.

Planeswalker
Ashiok, Dream Render (war) 228
Blight Grenade

Destroy target creature. All creatures get -3/-3 until end of turn.

Sorcery
Blight Grenade (40k) 31
Cursed Totem

Activated abilities of creatures can't be activated.

Artifact
Cursed Totem (mh2) 295
Damping Sphere

If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.

Artifact
Damping Sphere (dom) 213
Daze

You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.

Instant
Daze (ema) 44
Grafdigger's Cage

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Artifact
Grafdigger's Cage (dka) 149
Malevolent Hermit

Creature
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Massacre

If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.

Sorcery
Massacre (nem) 58
Mindsplice Apparatus

Flash At the beginning of your upkeep, put an oil counter on this artifact. Instant and sorcery spells you cast cost {1} less to cast for each oil counter on this artifact.

Artifact
Mindsplice Apparatus (one) 63
Piranha Marsh

This land enters tapped. When this land enters, target player loses 1 life. {T}: Add {B}.

Land
Piranha Marsh (zen) 222
Ringsight

The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.

Sorcery
Ringsight (ltr) 220
Shadow of Doubt

({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.

Instant
Shadow of Doubt (rav) 253
Soured Springs

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {B}.

Land
Soured Springs (otj) 264
Steal Enchantment

Enchant enchantment You control enchanted enchantment.

Enchantment
Steal Enchantment (tmp) 90
Sudden Spoiling

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Instant
Sudden Spoiling (tsr) 144
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (mkc) 245
Torpor Orb

Creatures entering don't cause abilities to trigger.

Artifact
Torpor Orb (nph) 162
Waterlogged Teachings

Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Yahenni's Expertise

All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

Sorcery
Yahenni's Expertise (aer) 75

Maybe...

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Maybeboard

Qty: 19 Price: $35.61
Anticipate

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Anticipate (bfz) 69
Condescend

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Condescend (ima) 46
Crafty Cutpurse

Flash When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.

Creature
Crafty Cutpurse (c21) 117
Cryptic Command

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Instant
Cryptic Command (ima) 48
Deprive

As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.

Instant
Deprive (roe) 59
Disrupting Shoal

You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost. Counter target spell if its mana value is X.

Instant
Disrupting Shoal (uma) 51
Drown in Sorrow

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
Drown in Sorrow (cmm) 154
Eaten by Piranhas

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

Enchantment
Eaten by Piranhas (lci) 54
Far

Instant
Far // Away (dgm) 127
Foil

You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.

Instant
Foil (uma) 55
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (khc) 39
Mana Leak

Counter target spell unless its controller pays {3}.

Instant
Mana Leak (2x2) 58
Miscalculation

Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Miscalculation (ulg) 36
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (rav) 60
Naiad of Hidden Coves

During turns other than yours, spells you cast cost {1} less to cast.

Creature Enchantment
Naiad of Hidden Coves (thb) 56
Naru Meha, Master Wizard

Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.

Creature
Naru Meha, Master Wizard (c21) 124
Nightmare Unmaking

Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.

Sorcery
Nightmare Unmaking (ncc) 253
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (stx) 54
Spin into Myth

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

Instant
Spin into Myth (fut) 60

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
64 pips - 48 cards
30 mana - 30 cards
21 pips - 15 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Here's my take on Nymris control for a slightly above average power level playgroup (I have no idea how true this is in the modern day but it feels true to me). After doing analysis of my current control list (a "},{"insert":{"card-link":"Baral, Chief of Compliance"}},{"insert":" build that won with extra turns) as well as other EDH, cEDH, and Canadian highlander control lists, I have boiled control down to 9 card categories + lands. \nCounters - What you expect. Counter spells. 100 card control lists tend to have 15-23 of these."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spot Removal - Again what you expect. Lists tend to have ~6-7, with Canadian Highlander lists haviong more due to the format focusing more on low to the ground creature decks. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mass Removal - Your standard boardwipes. Control lists tend to have 3 or so. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card Draw - This category is crucial, with Nymris lists running 12-14 and other control lists running 16-22 of them. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hate - I consider Hate cards to be permanents that \"hate out\" a playstyle. For example: "},{"insert":{"card-link":"Weathered Runestone"}},{"insert":", "},{"insert":{"card-link":"Cursed Totem"}},{"insert":", "},{"insert":{"card-link":"Null Rod"}},{"insert":". cEDH lists run the most at 8 or so, with other list running at most 3. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutors - Again competitive lists run the most, mainly due to their reliance on A+B (Generally "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" + "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":"), running more than 5. Less competitive lists run 3 or so, generally to find specific answers since they run more gradual win conditions i.e. "},{"insert":{"card-link":"Docent of Perfection // Final Iteration"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp - What you expect. Commander lists run almost 10, while Canlander lists run 0 due to EDH being a slower, bigger format. My old Baral list ran 2, but Baral is one of those and his availability in the commander zone makes up for the lack of volume. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flex Control - My \"catch all\" category. This includes both return effects ("},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":"), modal spells and specific answers ("},{"insert":{"card-link":"Shadow of Doubt"}},{"insert":"). This category generally has 1-6 members depending on how flexible or focused a list is built to be. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win - How the deck wants to win. More casual lists run a bit more than 10, more competitive run less than 5. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAfter doing the math on this deck, I settled on the quantities you see in the deck. \n\nThe theory behind the card selection is to play at instant speed as much as possible. This initial build has 50 cards that are either instants or have flash, making the deck 50% instant speed including lands, and around 75% instant speed not counting lands. This maximizes the potential of "},{"insert":{"card-link":"Nymris, Oona's Trickster"}},{"insert":", but also makes the deck as reactive as possible, which increases its overall threat as a control deck. \n\nThe land count is 35, which is compensated for by mana rocks and cantrips designed to smooth out the early game and get to Nymris as consistently as possible. \n\nThe win condition is boring, I know, the standard "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" + "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" (make sure to name お前はもう死んでいる for maximum damage). If you're looking to build this deck, unfortunately I think that this combo is pretty necessary, as I learned the hard way. I had an alternate combo ("},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" + "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" + "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":") but this line had so many problems that made the deck pretty much impossible to win with, most notably that it folds to any creature removal, which is a problem when three opponents throw removal at you (you can only counter so many spells when the combo costs literally 7 mana to initiate). Oracle Consultation is literally the best combo in commander right now, which means it hurts me on a personal level to add it out of a desire to do something unique, but it really is the only concise win package that is resilient enough actually win the game. "},{"insert":{"card-link":"Docent of Perfection // Final Iteration"}},{"insert":" is also included as a backup win condition so it doesn't just lose the game if one of its combo pieces is permanently removed. One alternate path for a win condition could be swapping Oracle and Consultation for "},{"insert":{"card-link":"Lord of the Nazgûl"}},{"insert":" and either another thing that makes tokens or "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":", giving a combat damage + extra turns win con, which could work, but its vulnerabilities make it questionable for me. \n\nThe counter suite is a little bit varied, with a combination of big powerful counterspells and low-curve tempo picks, with generally a focus on being around 2 mana unless the upside is really high (i.e. "},{"insert":{"card-link":"Spell Swindle"}},{"insert":"). \n\nThe biggest change I am likely to make is increasing the land count to somewhere in the 36-38 range. As I learned from my Baral deck, hitting your land drop each turn is a very powerful effect, as it increases your control potential as the game goes on, making your allowance for playing big card draw spells and powerful ramp pieces later on to setup a win in the late game. The low landcount I'm starting with should be compensated for by card draw spells and a few mana rocks, but it still has some problems wit land drops, but if Nymris gets to stick you have no problems finding lands ever, so it's up in the air. \n"}]}
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