3.3k
3/15/2025
π™΅πš’πš—πšŠπš•_π™±πš˜πšœπšœβ€€
Deck Size: 100
Commander
Legal
Est deck cost: $13743.71
Salt sum: 75.63
3.3k
3/15/2025
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Commander

Qty: 1 Price: $3.99
Greasefang, Okiba Boss

At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.

Creature
Greasefang, Okiba Boss (neo) 397

Commander

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Instant

Qty: 10 Price: $1465.90
Cabal Ritual

Add {B}{B}{B}. Threshold β€” Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.

Instant
Cabal Ritual (tor) 51
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (ice) 120
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (ody) 132
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 459
Mana Tithe

Counter target spell unless its controller pays {1}.

Instant
Mana Tithe (plc) 25
Rebuff the Wicked

Counter target spell that targets a permanent you control.

Instant
Rebuff the Wicked (plc) 12
Reverent Mantra

You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.

Instant
Reverent Mantra (mmq) 44
Snuff Out

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

Instant
Snuff Out (mmq) 162
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (f01) 6
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (g00) 2

Instant

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land_destruction

Qty: 7 Price: $522.43
Armageddon

Destroy all lands.

Sorcery
Armageddon (v14) 1
Cataclysm

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Sorcery
Cataclysm (exo) 3
Pox

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.

Sorcery
Pox (ice) 158
Ravages of War

Destroy all lands.

Sorcery
Ravages of War (j15) 4
Smallpox

Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.

Sorcery
Smallpox (tsp) 131
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (atq) 82a
Wasteland

{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.

Land
Wasteland (mpr) 1

land_destruction

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Artifact

Qty: 7 Price: $1555.94
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (p30m) 1Fβ˜…
Chrome Mox

Imprint β€” When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (mrd) 152
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (j13) 4
Lotus Petal

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact
Lotus Petal (tmp) 294
Mox Diamond

If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
Mox Opal

Metalcraft β€” {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (som) 179
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (40k) 250β˜…

Artifact

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Land

Qty: 29 Price: $4680.21
Ancient Den

{T}: Add {W}.

Artifact Land
Ancient Den (mrd) 278
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (v12) 1
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 436
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ons) 313
Castle Locthwain

This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (eld) 241
City of Traitors

When you play another land, sacrifice this land. {T}: Add {C}{C}.

Land
City of Traitors (exo) 143
Command Beacon

{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 704
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (clb) 351
Fetid Heath

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Land
Fetid Heath (2xm) 316
Flagstones of Trokair

{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Land
Flagstones of Trokair (tsp) 272
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ons) 316
Gemstone Caverns

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (tsp) 274
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rna) 248
Goldmire Bridge

This land enters tapped. Indestructible {T}: Add {W} or {B}.

Artifact Land
Goldmire Bridge (mh2) 247
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 437
Orzhov Basilica

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (gpt) 161
Plains

({T}: Add {W}.)

Land
Plains (one) 365
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ons) 321
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (3ed) 286
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
Swamp

({T}: Add {B}.)

Land
Swamp (one) 367
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (plc) 165
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β€” This Saga gains "{T}: Add {C}." II β€” This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III β€” Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
Vault of Whispers

{T}: Add {B}.

Artifact Land
Vault of Whispers (mrd) 286
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 440
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ons) 328
Witch Enchanter

Creature
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Land

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stax

Qty: 5 Price: $649.95
Nether Void

Whenever a player casts a spell, counter it unless that player pays {3}.

Enchantment
Nether Void (leg) 113
Smokestack

At the beginning of your upkeep, you may put a soot counter on this artifact. At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.

Artifact
Smokestack (usg) 309
Spirit of the Labyrinth

Each player can't draw more than one card each turn.

Creature Enchantment
Spirit of the Labyrinth (bng) 27
Trinisphere

As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)

Artifact
Trinisphere (dst) 154
Vexing Bauble

Whenever a player casts a spell, if no mana was spent to cast it, counter that spell. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Vexing Bauble (mh3) 212

stax

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Creature

Qty: 9 Price: $180.71
Archon of Emeria

Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.

Creature
Archon of Emeria (znr) 4
Benevolent Bodyguard

Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Benevolent Bodyguard (jud) 5
Dauthi Voidwalker

Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

Creature
Dauthi Voidwalker (mh2) 397
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Loran of the Third Path

Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Creature
Loran of the Third Path (bro) 304
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (f04) 11
Opposition Agent

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Creature
Opposition Agent (cmr) 141
Skrelv, Defector Mite

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)

Creature Artifact
Skrelv, Defector Mite (one) 427
Solitude

Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evokeβ€”Exile a white card from your hand.

Creature
Solitude (mh2) 32

Creature

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Sorcery

Qty: 4 Price: $132.96
Beseech the Mirror

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Sorcery
Beseech the Mirror (woe) 336
Damn

Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Damn (mh2) 396
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (3ed) 105
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (tmp) 151

Sorcery

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vehicle

Qty: 10 Price: $45.13
Cybership

Flying Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4

Artifact
Cybership (who) 1049
Demonic Junker

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2

Artifact
Demonic Junker (dft) 448
Foreboding Steamboat

When this Vehicle enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until this Vehicle leaves the battlefield. Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2

Artifact
Foreboding Steamboat (mkc) 28
Nautiloid Ship

Flying When this Vehicle enters, exile target player's graveyard. Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control. Crew 3

Artifact
Nautiloid Ship (pclb) 328s
Parhelion II

Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Parhelion II (pwar) 24s
Reaver Titan

Void Shields β€” Protection from mana value 3 or less Gatling Blaster β€” Whenever this Vehicle attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Reaver Titan (40k) 163β˜…
Rolling Hamsphere

This Vehicle gets +1/+1 for each Hamster you control. Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3

Artifact
Rolling Hamsphere (blc) 39
Skysovereign, Consul Flagship

Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Skysovereign, Consul Flagship (pkld) 234s
Thunderhawk Gunship

Flying When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn. Crew 2

Artifact
Thunderhawk Gunship (40k) 167β˜…
Weatherlight

Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3

Artifact
Weatherlight (pdom) 237s

vehicle

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Enchantment

Qty: 6 Price: $96.44
Black Market Connections

At the beginning of your first main phase, choose one or more β€” β€’ Sell Contraband β€” Create a Treasure token. You lose 1 life. β€’ Buy Information β€” Draw a card. You lose 2 life. β€’ Hire a Mercenary β€” Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (acr) 198
Chthonian Nightmare

When this enchantment enters, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Enchantment
Chthonian Nightmare (mh3) 83
Ripples of Undeath

At the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.

Enchantment
Ripples of Undeath (mh3) 455
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (2x2) 342
Swift Reconfiguration

Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

Enchantment
Swift Reconfiguration (nec) 45
Touch the Spirit Realm

When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel β€” {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Enchantment
Touch the Spirit Realm (neo) 40

Enchantment

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discard

Qty: 12 Price: $4386.39
Anvil of Bogardan

Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.

Artifact
Anvil of Bogardan (vis) 141
Bazaar of Baghdad

{T}: Draw two cards, then discard three cards.

Land
Bazaar of Baghdad (arn) 70
Bottomless Pit

At the beginning of each player's upkeep, that player discards a card at random.

Enchantment
Bottomless Pit (sth) 51
Chains of Mephistopheles

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Enchantment
Chains of Mephistopheles (leg) 91
Dark Deal

Each player discards all the cards in their hand, then draws that many cards minus one.

Sorcery
Dark Deal (frf) 66
Fomori Vault

{T}: Add {C}. {3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Land
Fomori Vault (big) 29
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (pemn) 203s
Liliana of the Veil

+1: Each player discards a card. βˆ’2: Target player sacrifices a creature. βˆ’6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Planeswalker
Liliana of the Veil (inr) 475
Matzalantli, the Great Door

Artifact
Matzalantli, the Great Door // The Core (lci) 387Matzalantli, the Great Door // The Core (lci) 387
Necrogen Mists

At the beginning of each player's upkeep, that player discards a card.

Enchantment
Necrogen Mists (mrd) 69
Oppression

Whenever a player casts a spell, that player discards a card.

Enchantment
Oppression (7ed) 152β˜…
Spymaster's Vault

This land enters tapped unless you control a Swamp. {T}: Add {B}. {B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Land
Spymaster's Vault (mh3) 358

discard

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Maybeboard

Qty: 5 Price: $68.45
Contamination

At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount.

Enchantment
Contamination (usg) 123
Plains

({T}: Add {W}.)

Land
Plains (one) 365
Smuggler's Copter

Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Smuggler's Copter (pkld) 235s
Soul Partition

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.

Instant
Soul Partition (bro) 307
Tainted Pact

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Instant
Tainted Pact (ody) 164

Maybeboard

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Tokens & Extras

Qty: 27 Price: $23.66
Angel

Flying, vigilance

Creature Token
Angel (twar) 2
Astartes Warrior

Vigilance

Creature Token
Astartes Warrior (t40k) 1
Clue

{2}, Sacrifice this artifact: Draw a card.

Artifact Token
Clue (tsoi) 16
Construct

This creature gets +1/+1 for each artifact you control.

Creature Artifact Token
Construct (tdom) 14
Gremlin

Creature Token
Gremlin // Energy Reserve back (l17) 1Gremlin // Energy Reserve back (l17) 1
Hamster

Creature Token
Hamster (tblc) 22
Mise

Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.

Instant
Mise (unh) 38
Shapeshifter

Changeling (This token is every creature type.)

Creature Token
Shapeshifter (tlcc) 1
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tm20) 10

Tokens & Extras

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Deck Info

Deck stats

25 pips - 22 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 9 cards
38 pips - 27 cards
34 mana - 23 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
14 mana - 11 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Get ready to cut throats and fly boats in a vehicle deck where Grease and Salt combine.\n\nThe Okiba Boss demands tribute, paid in the form of sacrificing all your permanents.\nFeaturing an all-star cast of MTG's saltiest stax pieces: Pox, Smokestack, Chains of Mephistopheles, and more.\nStax out the whole table leaving your opponents with nothing, and sail off into the sunset.\n\n\n"},{"attributes":{"underline":true},"insert":"Foreword:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWelcome to the most hateful Greasefang deck on Archidekt.\n\nIn previous iterations of this deck, I had opted for a sacrifice theme as a way to get vehicles back into the grave.\nWhile that variant was fun and enabled some big plays, I often found myself losing longer games as other decks completely outscaled Greasefang going into the end game.\nOne by one, I removed sacrifice outlets such as "},{"insert":{"card-link":"Priest of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" .\nThey were simply too slow, and difficult to consistently keep on the battlefield.\nI removed the big-mana payoffs. They kept getting stuck in my hand.\n\nAs I continued to cut, it finally dawned on me.\nI had been trying to build Greasefang to "},{"attributes":{"italic":true},"insert":"go "},{"attributes":{"italic":true,"bold":true},"insert":"over"},{"insert":", but what I needed to be doing was "},{"attributes":{"italic":true},"insert":"go "},{"attributes":{"italic":true,"bold":true},"insert":"under"},{"insert":".\n\nGreasefang excels in low-resource environments.\nA "},{"insert":{"card-link":"Parhelion II"}},{"insert":" in play on turn 2 will absolutely dominate the board, while a Parhelion on turn 10 will often struggle to remain relevant.\nBut what if instead of racing our opponents to the end game, we simply bring "},{"attributes":{"italic":true},"insert":"everyone's"},{"insert":" progress to a halt?\nA Parhelion is still a threat to be reckoned with on turn 10 if nobody has cast a spell costing more than ~4 mana by that point.\n\nEverything began to fall into place as I considered other ways to deny our opponents' resources.\nGreasefang does not simply "},{"attributes":{"italic":true},"insert":"support"},{"insert":" a discard theme. Greasefang "},{"attributes":{"italic":true},"insert":"THRIVES"},{"insert":" in a symmetrical discard theme.\nWhile our opponents continuously lose resources each turn, our entire game plan will be "},{"attributes":{"italic":true},"insert":"ENABLED"},{"insert":" by discarding!\nIt's simply too good of a strategy to not utilize.\n\nAnd so, Greasefang began to hate.\n\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Strategy:"},{"attributes":{"header":3},"insert":"\n"},{"insert":" \nWe are looking to stax the whole table into oblivion.\n\nPunish greedy landbases with multiple forms of mass land destruction.\nOur own lands will be destroyed as well, but our deck will bounce back quickly.\nWith an average cmc of 1.6 (we do not actually want to cast our vehicles), and 34 (including mdfc) lands, we should be able to continue operations without much interruption.\nWith some planning, "},{"insert":{"card-link":"Armageddon"}},{"insert":" into a land drop essentially resets the turn order in our favor.\nWe don't mind not going first as much as most decks, going later in the turn order actually gives us greater chances to nuke more of our opponents lands. \n\nBe cautious of our commander tax creeping up. We have intentionally included some "},{"insert":{"card-link":"Reanimate"}},{"insert":" effects to bring Greasefang back from the graveyard, should that option present itself.\nIf "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" can stick around, getting multiple uses out of "},{"insert":{"card-link":"Command Beacon"}},{"insert":" will let us shrug off removal on our commander with ease.\n\nGreasefang needs a discard engine online to operate properly here.\nIdeal opening hands will contain repeatable discard, one of our high cmc vehicles, and enough lands to get us off the ground.\nDon't be afraid to mulligan more than once, the deck is designed to operate on tight margins. \n\nOnce we have a repeatable discard outlet set up, protect Greasefang at all costs!\n\nBecause our wincon is raw combat damage, it will take some time to kill the entire table.\nThe longer the game goes on, the higher the odds are of everyone else at the table conspiring against you.\nIt is paramount that we reduce the number of players at the table as quickly as possible.\nIdentify the player who will be the biggest threat to our deck in the end-game, and kill them first!\n\n\n"},{"attributes":{"underline":true},"insert":"Noteworthy Cards / Interactions:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" + "},{"insert":{"card-link":"Weatherlight"}},{"insert":" / "},{"insert":{"card-link":"Greasefang, Okiba Boss"}},{"insert":" / "},{"insert":{"card-link":"Fomori Vault"}},{"insert":" / etc.\nChains prevents players hand sizes from growing via draw. This usually means that players hand sizes will only go down, especially when paired with our discard effects.\nNote that many cards in our deck don't draw cards, but put them straight into our hand.\nThis allows us to hold on to our removal and other goodies, while our opponents are forced to watch their options quickly dwindle away.\n\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" + "},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":" \nIf a player has more than zero cards in hand, Chains replaces any draw other than the first draw of that player's turn with a discard + draw.\nThus, any effect which states players must 'draw and discard', will actually cause a player to discard one, draw one, then discard again.\nMost of our discard effects happen in the upkeep, but Anvil is unique in that it triggers during the draw step.\nA player with an empty hand will draw for the turn, then immediately be forced to 'discard one, draw one, discard one'. \nThis essentially locks players without hands out of casting anything but instants, and their commanders.\n\n"},{"insert":{"card-link":"Spirit of the Labyrinth"}},{"insert":" + "},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":" \nSimilar to the above combo.\nEach player will draw their card for the turn, then immediately discard a card (they can still use their one draw per turn in response to the anvil trigger, if it is an instant).\n\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" + "},{"insert":{"card-link":"Dark Deal"}},{"insert":" \nEach player's hands are discarded, then the new hands are drawn one card at a time.\nChains checks the first draw, and because the player has no cards in hand, it replaces the draw with a mill.\nThe next draw is checked, and the player still does not have cards in hand, so the draw is replaced with a mill.\nThe end result of any wheel effect like this is that players will have discarded their hands, then additionally milled that many cards.\n\n"},{"insert":{"card-link":"Smokestack"}},{"insert":" \nThis card starts off slow, but ramps up quickly.\nIdeally we can get one of our token generators online (the majority of our vehicles will also bring some fodder with them each turn), and continue incrementing soot counters until our opponents are left with nothing.\nRemember that if we stack our upkeep triggers properly, we will not be forced to sacrifice anything until two turns after Smokestack hits the table.\n\n"},{"insert":{"card-link":"Gibbering Descent"}},{"insert":" + "},{"insert":{"card-link":"Smokestack"}},{"insert":" / "},{"insert":{"card-link":"Tangle Wire"}},{"insert":" : \nIf your hand is empty, you will no longer add / remove counters, and you also will not be affected by their drawbacks.\nRemoved Gibbering for now, but may add it back.\nSweet little combo I only discovered while building this!\n\n---\nThanks for looking! If you liked this list, you'll probably enjoy this other high-powered jank stax commander, "},{"insert":{"card-link":"Taniwha"}},{"insert":".\n"},{"attributes":{"link":"https://archidekt.com/decks/4276001"},"insert":"See the list here!"},{"insert":"\n"}]}
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