52
1/25/2023
Sealed1
Deck Size: 84
Modern
Est deck cost: $98.42
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52
1/25/2023
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Artifact

Qty: 15 Price: $5.53
+2 Mace

Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
+2 Mace (afr) 1
Bag of Holding

Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.

Artifact
Bag of Holding (j22) 756
Boots of Speed

Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Boots of Speed (afr) 133
Delver's Torch

Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Delver's Torch (afr) 10
Dueling Rapier

Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Dueling Rapier (afr) 140
Goblin Morningstar

Equipped creature gets +1/+0 and has trample. Equip {1}{R} When this Equipment enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.

Artifact
Goblin Morningstar (afr) 145
Greataxe

Equipped creature gets +4/+0. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Greataxe (afr) 245
Leather Armor

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Artifact
Leather Armor (afr) 248
Paladin's Shield

Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Paladin's Shield (afr) 30
Ranger's Longbow

Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ranger's Longbow (afr) 203
Spare Dagger

Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Spare Dagger (afr) 250
Sphere of Annihilation

This artifact enters with X void counters on it. At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.

Artifact
Sphere of Annihilation (afr) 121

Artifact

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Creature

Qty: 47 Price: $56.49
Aberrant Mind Sorcerer

Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand.

Creature
Aberrant Mind Sorcerer (afr) 44
Air-Cult Elemental

Flying Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.

Creature
Air-Cult Elemental (afr) 45
Arborea Pegasus

Flying When this creature enters, target creature gets +1/+1 and gains flying until end of turn.

Creature
Arborea Pegasus (afr) 2
Arcane Investigator

Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Creature
Arcane Investigator (afr) 46
Armory Veteran

As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Creature
Armory Veteran (afr) 130
Blink Dog

Double strike Teleport — {3}{W}: This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Creature
Blink Dog (afr) 3
Bulette

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.

Creature
Bulette (afr) 173
Clattering Skeletons

When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Clattering Skeletons (afr) 93
Dawnbringer Cleric

When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.

Creature
Dawnbringer Cleric (clb) 15
Displacer Beast

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return this creature to its owner's hand.

Creature
Displacer Beast (afr) 54
Djinni Windseer

Flying When this creature enters, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3.

Creature
Djinni Windseer (afr) 55
Dwarfhold Champion

As long as this creature is equipped, it gets +0/+2.

Creature
Dwarfhold Champion (afr) 14
Elturgard Ranger

Reach When this creature enters, create a 2/2 green Wolf creature token.

Creature
Elturgard Ranger (afr) 182
Farideh, Devil's Chosen

Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Creature
Farideh, Devil's Chosen (afr) 221
Flumph

Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Creature
Flumph (afr) 15
Green Dragon

Flying Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

Creature
Green Dragon (afr) 186
Grim Wanderer

Flash Tragic Backstory — Cast this spell only if a creature died this turn.

Creature
Grim Wanderer (afr) 107
Guardian of Faith

Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Creature
Guardian of Faith (afr) 18
Guild Thief

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: This creature can't be blocked this turn.

Creature
Guild Thief (afr) 61
Half-Elf Monk

Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature.

Creature
Half-Elf Monk (afr) 19
Herald of Hadar

Circle of Death — {5}{B}: Roll a d20. 1—9 | Each opponent loses 2 life. 10—19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Herald of Hadar (afr) 108
Hill Giant Herdgorger

When this creature enters, you gain 3 life.

Creature
Hill Giant Herdgorger (afr) 187
Hired Hexblade

When this creature enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

Creature
Hired Hexblade (afr) 109
Hoard Robber

Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Hoard Robber (afr) 110
Hobgoblin Captain

Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.

Creature
Hobgoblin Captain (afr) 148
Lightfoot Rogue

Sneak Attack — Whenever this creature attacks, roll a d20. 1—9 | This creature gains deathtouch until end of turn. 10—19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

Creature
Lightfoot Rogue (afr) 111
Moon-Blessed Cleric

Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Creature
Moon-Blessed Cleric (afr) 26
Owlbear

Trample Keen Senses — When this creature enters, draw a card.

Creature
Owlbear (afr) 198
Pixie Guide

Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Creature
Pixie Guide (afr) 66
Planar Ally

Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Planar Ally (afr) 31
Plundering Barbarian

When this creature enters, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Plundering Barbarian (afr) 158
Purple Worm

This spell costs {2} less to cast if a creature died this turn. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Creature
Purple Worm (afr) 201
Rimeshield Frost Giant

Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Creature
Rimeshield Frost Giant (afr) 69
Scaled Herbalist

{T}: You may put a land card from your hand onto the battlefield.

Creature
Scaled Herbalist (afr) 204
Scion of Stygia

Flash Cone of Cold — When this creature enters, choose target creature an opponent controls, then roll a d20. 1—9 | Tap that creature. 10—20 | Tap that creature. It doesn't untap during its controller's next untap step.

Creature
Scion of Stygia (afr) 70
Secret Door

Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Creature Artifact
Secret Door (afr) 71
Sepulcher Ghoul

Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.

Creature
Sepulcher Ghoul (afr) 118
Silver Raven

Flying When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature Artifact
Silver Raven (afr) 74
Swarming Goblins

When this creature enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—19 | Create two of those tokens. 20 | Create three of those tokens.

Creature
Swarming Goblins (afr) 162
The Tarrasque

The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.

Creature
The Tarrasque (afr) 207
Tiamat

Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Creature
Tiamat (afr) 235
Vampire Spawn

When this creature enters, each opponent loses 2 life and you gain 2 life.

Creature
Vampire Spawn (afr) 123
Veteran Dungeoneer

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Veteran Dungeoneer (afr) 40
Zombie Ogre

At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Zombie Ogre (afr) 129

Creature

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Enchantment

Qty: 3 Price: $21.97
Barbarian Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Enchantment
Barbarian Class (afr) 131
Teleportation Circle

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Enchantment
Teleportation Circle (afr) 39
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (afr) 81

Enchantment

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Instant

Qty: 13 Price: $7.69
Bull's Strength

Target creature gets +2/+2 and gains trample until end of turn. Untap it.

Instant
Bull's Strength (afr) 174
Contact Other Plane

Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.

Instant
Contact Other Plane (clb) 62
Critical Hit

Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

Instant
Critical Hit (afr) 137
Eyes of the Beholder

Target creature gets -11/-11 until end of turn.

Instant
Eyes of the Beholder (afr) 101
Farideh's Fireball

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent.

Instant
Farideh's Fireball (afr) 142
Hunter's Mark

This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.

Instant
Hunter's Mark (afr) 188
Mordenkainen's Polymorph

Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)

Instant
Mordenkainen's Polymorph (afr) 65
Plummet

Destroy target creature with flying.

Instant
Plummet (mid) 193
Rally Maneuver

Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

Instant
Rally Maneuver (afr) 36
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Unexpected Windfall (afr) 164
You Come to a River

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
You Come to a River (afr) 83
You Come to the Gnoll Camp

Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.

Instant
You Come to the Gnoll Camp (afr) 168

Instant

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Planeswalker

Qty: 1 Price: $4.99
Zariel, Archduke of Avernus

+1: Creatures you control get +1/+0 and gain haste until end of turn. 0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." −6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Planeswalker
Zariel, Archduke of Avernus (afr) 172

Planeswalker

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Sorcery

Qty: 5 Price: $1.75
Compelled Duel

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

Sorcery
Compelled Duel (afr) 178
Devour Intellect

Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.

Sorcery
Devour Intellect (afr) 97
Fates' Reversal

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

Sorcery
Fates' Reversal (afr) 102
Improvised Weaponry

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Improvised Weaponry (j22) 558
Magic Missile

This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Sorcery
Magic Missile (afr) 154

Sorcery

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Deck Info

Deck stats

19 pips - 17 cards
5 mana - 5 cards
19 pips - 17 cards
5 mana - 5 cards
19 pips - 16 cards
5 mana - 5 cards
23 pips - 19 cards
5 mana - 5 cards
21 pips - 15 cards
5 mana - 5 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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