98
2/3/2023
Premium Double Feature Army Deck
Deck Size: 100
Commander
Legal
Est deck cost: $94.60
Salt sum: 27.56
No deck tags
98
2/3/2023
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Commander

Qty: 1 Price: $0.49
Torens, Fist of the Angels

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

Creature
Torens, Fist of the Angels (dbl) 516

Commander

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Instant

Qty: 6 Price: $2.10
Adamant Will

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Adamant Will (dbl) 268
Clear Shot

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Instant
Clear Shot (dbl) 176
Fierce Retribution

Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.

Instant
Fierce Retribution (dbl) 280
Piercing Light

Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Piercing Light (dbl) 297
Sungold Barrage

Destroy target creature with toughness 4 or greater.

Instant
Sungold Barrage (dbl) 36
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (dbl) 309

Instant

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Artifact

Qty: 6 Price: $2.14
Boarded Window

Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.

Artifact
Boarded Window (dbl) 520
Honored Heirloom

{T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard.

Artifact
Honored Heirloom (dbl) 524
Jack-o'-Lantern

{1}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card. {1}, Exile this card from your graveyard: Add one mana of any color.

Artifact
Jack-o'-Lantern (dbl) 254
Silver Bolt

{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.

Artifact
Silver Bolt (dbl) 258
Spiked Ripsaw

Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Spiked Ripsaw (dbl) 487
Stuffed Bear

{2}: This artifact becomes a 4/4 green Bear artifact creature until end of turn.

Artifact
Stuffed Bear (dbl) 259

Artifact

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Land

Qty: 38 Price: $28.42
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (dbl) 261
Forest

({T}: Add {G}.)

Land
Forest (mid) 276
Forest

({T}: Add {G}.)

Land
Forest (mid) 277
Forest

({T}: Add {G}.)

Land
Forest (vow) 276
Forest

({T}: Add {G}.)

Land
Forest (vow) 277
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (dbl) 265
Plains

({T}: Add {W}.)

Land
Plains (mid) 268
Plains

({T}: Add {W}.)

Land
Plains (mid) 269
Plains

({T}: Add {W}.)

Land
Plains (vow) 268
Plains

({T}: Add {W}.)

Land
Plains (vow) 269

Land

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Creature

Qty: 39 Price: $31.57
Adeline, Resplendent Cathar

Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Creature
Adeline, Resplendent Cathar (dbl) 1
Angelic Quartermaster

Flying When this creature enters, put a +1/+1 counter on each of up to two other target creatures.

Creature
Angelic Quartermaster (dbl) 269
Apprentice Sharpshooter

Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Creature
Apprentice Sharpshooter (dbl) 452
Briarbridge Tracker

Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") As long as you control a token, this creature gets +2/+0.

Creature
Briarbridge Tracker (dbl) 172
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (dbl) 10
Celestus Sanctifier

If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

Creature
Celestus Sanctifier (dbl) 12
Cemetery Protector

Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Creature
Cemetery Protector (dbl) 273
Clarion Cathars

When this creature enters, create a 1/1 white Human creature token.

Creature
Clarion Cathars (dbl) 14
Cloaked Cadet

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

Creature
Cloaked Cadet (dbl) 459
Duelcraft Trainer

First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Creature
Duelcraft Trainer (dbl) 16
Enduring Angel

Creature
Enduring Angel // Angelic Enforcer (dbl) 17Enduring Angel // Angelic Enforcer (dbl) 17
Estwald Shieldbasher

Whenever this creature attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Estwald Shieldbasher (dbl) 278
Foreboding Statue

Creature Artifact
Foreboding Statue // Forsaken Thresher (dbl) 523Foreboding Statue // Forsaken Thresher (dbl) 523
Gavony Dawnguard

Ward {1} If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Gavony Dawnguard (dbl) 20
Gavony Silversmith

When this creature enters, put a +1/+1 counter on each of up to two target creatures.

Creature
Gavony Silversmith (dbl) 21
Gavony Trapper

{2}, {T}: Tap target creature.

Creature
Gavony Trapper (dbl) 22
Gryff Rider

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Creature
Gryff Rider (dbl) 282
Gryffwing Cavalry

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.

Creature
Gryffwing Cavalry (dbl) 283
Hamlet Vanguard

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature enters with two +1/+1 counters on it for each other nontoken Human you control.

Creature
Hamlet Vanguard (dbl) 468
Intrepid Adversary

Lifelink When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature. Creatures you control get +1/+1 for each valor counter on this creature.

Creature
Intrepid Adversary (dbl) 25
Loyal Gryff

Flash Flying When this creature enters, you may return another creature you control to its owner's hand.

Creature
Loyal Gryff (dbl) 26
Militia Rallier

This creature can't attack alone. Whenever this creature attacks, untap target creature.

Creature
Militia Rallier (dbl) 291
Odric's Outrider

Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.

Creature
Odric's Outrider (dbl) 29
Ollenbock Escort

Vigilance Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

Creature
Ollenbock Escort (dbl) 294
Parish-Blade Trainee

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature dies, put its counters on target creature you control.

Creature
Parish-Blade Trainee (dbl) 296
Resistance Squad

When this creature enters, if you control another Human, draw a card.

Creature
Resistance Squad (dbl) 299
Rural Recruit

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature enters, create a 3/1 green Boar creature token.

Creature
Rural Recruit (dbl) 483
Savior of Ollenbock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

Creature
Savior of Ollenbock (dbl) 301
Sawblade Slinger

When this creature enters, choose up to one — • Destroy target artifact an opponent controls. • This creature fights target Zombie an opponent controls.

Creature
Sawblade Slinger (dbl) 484
Search Party Captain

This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.

Creature
Search Party Captain (dbl) 32
Sigarda, Champion of Light

Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Sigarda, Champion of Light (dbl) 240
Sigardian Paladin

As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

Creature
Sigardian Paladin (dbl) 514
Sigardian Savior

Flying When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.

Creature
Sigardian Savior (dbl) 34
Sungold Sentinel

Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

Creature
Sungold Sentinel (dbl) 37
Thalia, Guardian of Thraben

First strike Noncreature spells cost {1} more to cast.

Creature
Thalia, Guardian of Thraben (dbl) 305
Timberland Guide

When this creature enters, put a +1/+1 counter on target creature.

Creature
Timberland Guide (dbl) 202
Traveling Minister

{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Creature
Traveling Minister (dbl) 306
Unruly Mob

Whenever another creature you control dies, put a +1/+1 counter on this creature.

Creature
Unruly Mob (dbl) 40
Vampire Slayer

Whenever this creature deals damage to a Vampire, destroy that creature.

Creature
Vampire Slayer (dbl) 310

Creature

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Sorcery

Qty: 5 Price: $4.19
Arm the Cathars

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Sorcery
Arm the Cathars (dbl) 270
Cartographer's Survey

Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Sorcery
Cartographer's Survey (dbl) 457
Homestead Courage

Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Homestead Courage (dbl) 24
Sanctify

Destroy target artifact or enchantment. You gain 3 life.

Sorcery
Sanctify (dbl) 300
Vanquish the Horde

This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Sorcery
Vanquish the Horde (dbl) 41

Sorcery

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Enchantment

Qty: 5 Price: $2.83
Cathar's Call

Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Enchantment
Cathar's Call (dbl) 11
Laid to Rest

Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

Enchantment
Laid to Rest (dbl) 474
Sigarda's Imprisonment

Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Enchantment
Sigarda's Imprisonment (dbl) 302
Sigarda's Splendor

As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.

Enchantment
Sigarda's Splendor (dbl) 33
Sigarda's Summons

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

Enchantment
Sigarda's Summons (dbl) 303

Enchantment

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Sideboard

Qty: 30 Price: $22.86
Ambitious Farmhand

Creature
Ambitious Farmhand // Seasoned Cathar (dbl) 2Ambitious Farmhand // Seasoned Cathar (dbl) 2
Augur of Autumn

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature
Augur of Autumn (dbl) 168
Bramble Armor

When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bramble Armor (dbl) 455
Candlegrove Witch

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.

Creature
Candlegrove Witch (dbl) 8
Candlelit Cavalry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains trample until end of turn.

Creature
Candlelit Cavalry (dbl) 175
Circle of Confinement

When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.

Enchantment
Circle of Confinement (dbl) 274
Contortionist Troupe

This creature enters with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

Creature
Contortionist Troupe (dbl) 178
Curse of Silence

Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.

Enchantment
Curse of Silence (dbl) 15
Dawnhart Disciple

Whenever another Human you control enters, this creature gets +1/+1 until end of turn.

Creature
Dawnhart Disciple (dbl) 463
Dawnhart Mentor

When this creature enters, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Creature
Dawnhart Mentor (dbl) 179
Dawnhart Rejuvenator

When this creature enters, you gain 3 life. {T}: Add one mana of any color.

Creature
Dawnhart Rejuvenator (dbl) 180
Dawnhart Wardens

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Creature
Dawnhart Wardens (dbl) 216
Eccentric Farmer

When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Creature
Eccentric Farmer (dbl) 185
Flare of Faith

Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.

Instant
Flare of Faith (dbl) 19
Harvesttide Sentry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn.

Creature
Harvesttide Sentry (dbl) 186
Hedgewitch's Mask

Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hedgewitch's Mask (dbl) 23
Hiveheart Shaman

Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

Creature
Hiveheart Shaman (dbl) 469
Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Creature
Hopeful Initiate (dbl) 287
Join the Dance

Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Join the Dance (dbl) 229
Katilda, Dawnhart Prime

Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Creature
Katilda, Dawnhart Prime (dbl) 230
Might of the Old Ways

Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.

Instant
Might of the Old Ways (dbl) 189
Radiant Grace

Enchantment
Radiant Grace // Radiant Restraints (dbl) 298Radiant Grace // Radiant Restraints (dbl) 298
Reclusive Taxidermist

This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. {T}: Add one mana of any color.

Creature
Reclusive Taxidermist (dbl) 481
Rite of Harmony

Whenever a creature or enchantment you control enters this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Rite of Harmony (dbl) 236
Ritual Guardian

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn.

Creature
Ritual Guardian (dbl) 30
Ritual of Hope

Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Instant
Ritual of Hope (dbl) 31
Saryth, the Viper's Fang

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.

Creature
Saryth, the Viper's Fang (dbl) 197
Sunset Revelry

If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

Sorcery
Sunset Revelry (dbl) 38
Thraben Exorcism

Exile target Spirit, creature with disturb, or enchantment.

Instant
Thraben Exorcism (dbl) 39
Witch's Web

Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Instant
Witch's Web (dbl) 494

Sideboard

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Deck Info

Deck stats

58 pips - 45 cards
25 mana - 24 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
14 pips - 14 cards
21 mana - 20 cards
0 pips - 0 cards
0 mana - 0 cards
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