149
2/27/2023
Vampiric Bloodline
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $114.26
Salt sum: 31.71
Playgroup dot gg logoPower level:
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149
2/27/2023
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Commander

Quantity: 1Price: $1.49
Strefan, Maurer Progenitor

Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

Creature
Strefan, Maurer Progenitor (voc) 2

Commander

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Artifact

Quantity: 6Price: $8.74
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (onc) 128
Glass-Cast Heart

Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

Artifact
Glass-Cast Heart (voc) 18
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (scd) 272
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (onc) 140
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (scd) 279

Artifact

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Creature

Quantity: 38Price: $58.10
Anje, Maid of Dishonor

Whenever Anje, Maid of Dishonor and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Creature
Anje, Maid of Dishonor (vow) 231
Anowon, the Ruin Sage

At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.

Creature
Anowon, the Ruin Sage (voc) 118
Blood Artist

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Blood Artist (j22) 117
Bloodline Necromancer

Lifelink When Bloodline Necromancer enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

Creature
Bloodline Necromancer (voc) 120
Bloodlord of Vaasgoth

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Creature
Bloodlord of Vaasgoth (voc) 121
Bloodsworn Steward

Flying Commander creatures you control get +2/+2 and have haste.

Creature
Bloodsworn Steward (plst) C17-22
Bloodtithe Harvester

When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

Creature
Bloodtithe Harvester (vow) 232
Bloodtracker

Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

Creature
Bloodtracker (j22) 382
Butcher of Malakir

Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature of their choice.

Creature
Butcher of Malakir (clb) 741
Champion of Dusk

When Champion of Dusk enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

Creature
Champion of Dusk (voc) 124
Cordial Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

Creature
Cordial Vampire (voc) 125
Crimson Honor Guard

Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

Creature
Crimson Honor Guard (voc) 145
Crossway Troublemakers

Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

Creature
Crossway Troublemakers (voc) 17
Falkenrath Noble

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Falkenrath Noble (j22) 414
Florian, Voldaren Scion

First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Creature
Florian, Voldaren Scion (mid) 223
Immersturm Predator

Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.

Creature
Immersturm Predator (khm) 214
Indulgent Aristocrat

Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Creature
Indulgent Aristocrat (voc) 130
Kamber, the Plunderer

Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Kamber, the Plunderer (voc) 19
Malakir Bloodwitch

Flying, protection from white When Malakir Bloodwitch enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Creature
Malakir Bloodwitch (voc) 131
Markov Enforcer

Whenever Markov Enforcer or another Vampire you control enters, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Markov Enforcer (voc) 26
Midnight Arsonist

When Midnight Arsonist enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.

Creature
Midnight Arsonist (voc) 27
Necropolis Regent

Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Necropolis Regent (voc) 132
Nirkana Revenant

Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn.

Creature
Nirkana Revenant (voc) 134
Olivia Voldaren

Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

Creature
Olivia Voldaren (mm3) 177
Olivia's Attendants

Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}{R}: Olivia's Attendants deals 1 damage to any target.

Creature
Olivia's Attendants (vow) 172
Patron of the Vein

Flying When Patron of the Vein enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

Creature
Patron of the Vein (voc) 135
Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Creature
Rakish Heir (voc) 149
Sanctum Seeker

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

Creature
Sanctum Seeker (voc) 136
Scion of Opulence

Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

Creature
Scion of Opulence (voc) 28
Sengir, the Dark Baron

Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)

Creature
Sengir, the Dark Baron (cmr) 149
Shadowgrange Archfiend

When Shadowgrange Archfiend enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Shadowgrange Archfiend (voc) 22
Stromkirk Captain

First strike Other Vampire creatures you control get +1/+1 and have first strike.

Creature
Stromkirk Captain (voc) 157
Stromkirk Occultist

Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Stromkirk Occultist (voc) 151
Vampire Neonate

{2}, {T}: Each opponent loses 1 life and you gain 1 life.

Creature
Vampire Neonate (jmp) 285
Vampire Nighthawk

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire Nighthawk (scd) 115
Vito, Thorn of the Dusk Rose

Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature
Vito, Thorn of the Dusk Rose (j22) 487
Voldaren Bloodcaster

Creature
Voldaren Bloodcaster // Bloodbat Summoner (vow) 137Voldaren Bloodcaster // Bloodbat Summoner (vow) 137
Zagras, Thief of Heartbeats

This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

Creature
Zagras, Thief of Heartbeats (znr) 241

Creature

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Enchantment

Quantity: 5Price: $11.51
Arterial Alchemy

When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.

Enchantment
Arterial Alchemy (voc) 23
Molten Echoes

As Molten Echoes enters, choose a creature type. Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Enchantment
Molten Echoes (voc) 148
Stensia Masquerade

Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
Stensia Masquerade (voc) 150
Underhanded Designs

Whenever an artifact you control enters, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.

Enchantment
Underhanded Designs (kld) 104
Underworld Connections

Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."

Enchantment
Underworld Connections (voc) 138

Enchantment

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Instant

Quantity: 4Price: $4.42
Bedevil

Destroy target artifact, creature, or planeswalker.

Instant
Bedevil (brc) 121
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Deadly Dispute (clb) 124
Rakdos Charm

Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

Instant
Rakdos Charm (scd) 239
Urge to Feed

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Instant
Urge to Feed (voc) 139

Instant

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Land

Quantity: 36Price: $16.74
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
Foreboding Ruins

As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (scd) 300
Leechridden Swamp

({T}: Add {B}.) Leechridden Swamp enters tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.

Land
Leechridden Swamp (j22) 137
Mountain

({T}: Add {R}.)

Land
Mountain (scd) 345
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (onc) 159
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (onc) 161
Rakdos Carnarium

Rakdos Carnarium enters tapped. When Rakdos Carnarium enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (brc) 194
Shadowblood Ridge

{1}, {T}: Add {B}{R}.

Land
Shadowblood Ridge (brc) 199
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters tapped unless you control two or more basic lands.

Land
Smoldering Marsh (scd) 319
Swamp

({T}: Add {B}.)

Land
Swamp (scd) 343
Tainted Peak

{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.

Land
Tainted Peak (voc) 184
Temple of Malice

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.

Land
Temple of Malice (scd) 326
Voldaren Estate

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Land
Voldaren Estate (vow) 267

Land

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Sorcery

Quantity: 10Price: $13.26
Ancient Craving

You draw three cards and you lose 3 life.

Sorcery
Ancient Craving (j22) 376
Damnable Pact

Target player draws X cards and loses X life.

Sorcery
Damnable Pact (ncc) 245
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (scd) 77
Mob Rule

Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Sorcery
Mob Rule (voc) 147
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (onc) 94
Olivia's Wrath

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

Sorcery
Olivia's Wrath (voc) 20
Pointed Discussion

You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Sorcery
Pointed Discussion (vow) 126
Predators' Hour

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

Sorcery
Predators' Hour (voc) 21
Sinister Waltz

Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.

Sorcery
Sinister Waltz (voc) 30
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (scd) 167

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
63 pips - 46 cards
30 mana - 30 cards
30 pips - 24 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
5 mana - 4 cards
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