184
3/5/2023
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Deck Size: 168
Custom
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Est deck cost: $693.59
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184
3/5/2023
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Artifact

Qty: 8 Price: $31.68
Chaos Confetti

{4}, {T}: Tear this artifact into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.

Artifact
Chaos Confetti (ugl) 72
Jack-in-the-Mox

{T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice this artifact and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.

Artifact
Jack-in-the-Mox (und) 78
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (und) 79
Lobe Lobber

Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2}

Artifact
Lobe Lobber (ust) 153
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
Mana Screw

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.

Artifact
Mana Screw (unh) 123
Mox Lotus

{T}: Add {∞}. {100}: Add one mana of any color.

Artifact
Mox Lotus (unh) 124
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (und) 84

Artifact

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Creature

Qty: 51 Price: $35.61
Adorable Kitten

When this creature enters, roll a six-sided die. You gain life equal to the result.

Creature
Adorable Kitten (und) 1
Big Boa Constrictor

When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.

Creature
Big Boa Constrictor (ust) 51
Chicken Egg

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice this creature and create a 4/4 red Giant Bird creature token.

Creature
Chicken Egg (ugl) 41
Chicken à la King

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

Creature
Chicken à la King (und) 21
Clam-I-Am

If you roll a 3 on a six-sided die, you may reroll that die.

Creature
Clam-I-Am (ugl) 19
Decorated Knight

Creature
Decorated Knight // Present Arms (hho) 19
Elvish House Party

Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.

Creature
Elvish House Party (unh) 94
Elvish Impersonators

As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

Creature
Elvish Impersonators (und) 62
Feisty Stegosaurus

When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

Creature
Feisty Stegosaurus (ust) 81
Free-Range Chicken

{1}{G}: Roll two six-sided dice. If both results are the same, this creature gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

Creature
Free-Range Chicken (und) 63
Frenemy of the Guildpact

Protection from enemy-colored multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)

Creature
Frenemy of the Guildpact (cmb2) 74
Garbage Elemental

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Creature
Garbage Elemental (ust) 82c
Garbage Elemental

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target opponent or planeswalker.

Creature
Garbage Elemental (ust) 82d
Goblin Blastronauts

When this creature enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.

Creature
Goblin Blastronauts (unf) 109
Goblin Bookie

{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)

Creature
Goblin Bookie (ugl) 43
Goblin Girder Gang

Reach Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat. This creature gets +1/+0 for each result stored on it.

Creature
Goblin Girder Gang (unf) 111
Ground Pounder

{3}{G}: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result. Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.

Creature
Ground Pounder (ust) 110
Half-Kitten, Half-

Whenever you're dealt damage, Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Kitten, Half- (ust) 9
Half-Orc, Half-

Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Orc, Half- (ust) 84
Half-Shark, Half-

At the beginning of your upkeep, Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Shark, Half- (ust) 35
Hammer Jammer

As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.

Creature
Hammer Jammer (ust) 86
Humming-

Flying Whenever you attack with two or more creatures, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Humming- (und) 7
Hydradoodle

As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample

Creature
Hydradoodle (ust) 112
Icing Manipulator

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

Creature
Icing Manipulator (unf) 142
Inhumaniac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.

Creature
Inhumaniac (und) 41
Jackknight

Whenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.

Creature Artifact
Jackknight (ust) 11
Joyride Rigger

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Joyride Rigger (ust) 114
Jumbo Imp

Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.

Creature
Jumbo Imp (und) 42
Kharis & The Beholder

Flying When Kharis & The Beholder enters and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) • If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. • If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature.

Creature
Kharis & The Beholder (ph18) 1
Khod, Etlan Shiis Envoy

All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

Creature
Khod, Etlan Shiis Envoy (cmb2) 24
Mother Kangaroo

When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

Creature
Mother Kangaroo (und) 66
Multi-Headed

At the beginning of each end step, if you rolled a die this turn, Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Multi-Headed (ust) 117
Myntasha, Honored One

As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order. Spells you cast have booster cascade. (It's like cascade, but use your booster pile rather than your library.)

Creature
Myntasha, Honored One (ph19) 5
Ninja

You may activate this card's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)

Creature
Ninja (ust) 61
Numbing Jellyfish

When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.

Creature
Numbing Jellyfish (ust) 42
Overt Operative

Menace Whenever this creature deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Overt Operative (ust) 64
Painiac

At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.

Creature
Painiac (und) 55
Pippa, Duchess of Dice

{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. {2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)

Creature
Pippa, Duchess of Dice (und) 68
Robo-

At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Robo- (ust) 157
Rules Lawyer

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Creature Artifact
Rules Lawyer (ust) 20
Serpentine

Landfall — Whenever a land you control enters, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Serpentine (ust) 120
Sly Spy

Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Creature
Sly Spy (ust) 67f
Snickering Squirrel

You may tap this creature to increase the result of a die any player rolled by 1.

Creature
Snickering Squirrel (und) 45
Socketed Sprocketer

{T}: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.) You may uninstall a result from this creature to use it for a die you rolled. Uninstall a 6 from this creature: Draw a card.

Creature Artifact
Socketed Sprocketer (ust) 44
Steady-Handed Mook

Deathtouch When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steady-Handed Mook (ust) 71
Steam-Powered

{5}: Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Steam-Powered (ust) 161
Steamflogger Temp

{6}, {T}: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger Temp (ust) 95
Surgeon General Commander

Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}.

Creature
Surgeon General Commander (und) 72
The Big Idea

{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Creature
The Big Idea (ust) 76
Wall of Fortune

Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Creature Artifact
Wall of Fortune (und) 30
Willing Test Subject

Reach Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature. {6}: Roll a six-sided die.

Creature
Willing Test Subject (ust) 126

Creature

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Enchantment

Qty: 8 Price: $5.30
As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ust) 102
Chittering Doom

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Enchantment
Chittering Doom (ust) 104
Curse of the Fire Penguin

Enchantment
Curse of the Fire Penguin // Curse of the Fire Penguin Creature (unh) 73
Free-for-All

When this enchantment enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield. When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Enchantment
Free-for-All (ugl) 25
Generated Horizons

At the beginning of your upkeep, create a Forest land token.

Enchantment
Generated Horizons (cmb2) 75
Mana Abundance

If a player would add mana, instead all players add that mana.

Enchantment
Mana Abundance (cmb2) 58
Maro's Gone Nuts

Double any effect that doubles. (It quadruples.)

Enchantment
Maro's Gone Nuts (cmb2) 81
Squirrel-Powered Scheme

Increase the result of each die you roll by 2.

Enchantment
Squirrel-Powered Scheme (ust) 70

Enchantment

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Instant

Qty: 5 Price: $21.17
Booster Tutor

Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Instant
Booster Tutor (und) 33
Chaos Wrap

The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)

Instant
Chaos Wrap (hho) 22
Goblin Tutor

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

Instant
Goblin Tutor (und) 53
Growth Spurt

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

Instant
Growth Spurt (und) 64
Time Out

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Instant
Time Out (und) 28

Instant

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Land

Qty: 83 Price: $588.10
Aggressive Crag

At the beginning of your combat step, tap Aggressive Crag. {T}: Add {R} or {W}.

Land
Aggressive Crag (cmb2) 112
City of Ass

This land enters tapped. {T}: Add one and one-half mana of any one color.

Land
City of Ass (unh) 134
Domesticated Watercourse

Domesticated Watercourse enters tapped. {T}: Add {U} or {B}. {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. Whenever equipped creature deals combat damage to a player, draw a card.

Land
Domesticated Watercourse (cmb2) 114
Taiga Stadium

Taiga Stadium enters tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}.

Land
Taiga Stadium (cmb2) 120
The Big Top

{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Land
The Big Top (unf) 197
Underdome

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.

Land
Underdome (und) 86
Urza's Fun House

{T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.

Land
Urza's Fun House (unf) 199
Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Land
Urza's Mine (2xm) 329
Urza's Power Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Land
Urza's Power Plant (2xm) 330
Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Land
Urza's Tower (2xm) 331

Land

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Planeswalker

Qty: 2 Price: $4.99
Dungeon Master

+1: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." +1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. −6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)

Planeswalker
Dungeon Master (phtr) 2
Urza, Academy Headmaster

+1: Head to AskUrza.com and click +1. −1: Head to AskUrza.com and click -1. −6: Head to AskUrza.com and click -6.

Planeswalker
Urza, Academy Headmaster (ust) 136

Planeswalker

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Sorcery

Qty: 10 Price: $4.71
Box of Free-Range Goblins

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Sorcery
Box of Free-Range Goblins (ust) 77
Enter the Dungeon

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

Sorcery
Enter the Dungeon (und) 36
Flock of Rabid Sheep

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Sorcery
Flock of Rabid Sheep (ugl) 57
Gerrymandering

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

Sorcery
Gerrymandering (ugl) 59
Hammer Helper

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

Sorcery
Hammer Helper (ust) 85
Incite Insight

Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Sorcery
Incite Insight (ust) 36
Midlife Upgrade

As an additional cost to cast this spell, sacrifice X Contraptions. Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Sorcery
Midlife Upgrade (ust) 14
Opening Ceremony

Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

Sorcery
Opening Ceremony (unf) 118
Strategy, Schmategy

Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.

Sorcery
Strategy, Schmategy (und) 58
Time Sidewalk

Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Sorcery
Time Sidewalk (cmb2) 31

Sorcery

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Universewalker

Qty: 1 Price: $0.00
Byode, Inverse Sun

+2: Mill three cards, then return any number of cards from different Universes milled this way from your graveyard to your hand. -X: Choose a Universe you haven't chosen this way this game. You may cast a spell from that Universe with mana value X or less from your hand without paying its mana cost. Byode, Inverse Sun can be your commander. Your deck can include Universes Beyond cards of any color identity.

Universewalker
Byode, Inverse Sun (ph21) 3

Universewalker

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Attraction

Qty: 5 Price: $2.03
Centrifuge

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Artifact
Centrifuge (unf) 203a
Cover the Spot

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize! Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction.

Artifact
Cover the Spot (unf) 207a
Dart Throw

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize! Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.

Artifact
Dart Throw (unf) 208a
Gallery of Legends

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Artifact
Gallery of Legends (unf) 213a
Guess Your Fate

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.

Artifact
Guess Your Fate (unf) 215a

Attraction

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contraption

Qty: 4 Price: $2.18
Gift Horse

Whenever you crank this Contraption, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Artifact
Gift Horse (ust) 183
Hard Hat Area

Whenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Hard Hat Area (ust) 187
Thud-for-Duds

Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target creature equal to the difference between those results.

Artifact
Thud-for-Duds (ust) 206
Widget Contraption

Whenever you crank this Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Widget Contraption (ust) 211

contraption

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Deck Info

Deck stats

9 pips - 7 cards
65 mana - 65 cards
20 pips - 14 cards
65 mana - 65 cards
13 pips - 12 cards
65 mana - 65 cards
25 pips - 20 cards
66 mana - 66 cards
29 pips - 22 cards
65 mana - 65 cards
0 pips - 0 cards
78 mana - 42 cards
Card NameQtyOdds
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