4.6k
3/29/2025
The Ur-Gate Dragon
Deck Size: 100
Commander
Legal
Est deck cost: $1693.90
Salt sum: 55.68
Playgroup dot gg logoPower level:
4.6k
3/29/2025
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Commander

Qty: 1 Price: $89.99
The Ur-Dragon

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Creature
The Ur-Dragon (sld) 11

Commander

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Instant

Qty: 11 Price: $188.89
Angel's Grace

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Instant
Angel's Grace (mma) 4
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (ltc) 184
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (grn) 152
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (sta) 26
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (cmm) 632
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
Klauth's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Breathe Flame — Klauth's Will deals X damage to each creature without flying. • Smash Relics — Destroy up to X target artifacts and/or enchantments.

Instant
Klauth's Will (afc) 321
Sheoldred's Edict

Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.

Instant
Sheoldred's Edict (one) 108
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 1691
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 314

Instant

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Artifact

Qty: 9 Price: $239.41
Amulet of Vigor

Whenever a permanent you control enters tapped, untap it.

Artifact
Amulet of Vigor (lcc) 103
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmm) 653
Chromatic Orrery

You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

Artifact
Chromatic Orrery (lcc) 107
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (lcc) 112
Monster Manual

Artifact
Monster Manual // Zoological Study (clb) 242
Navigation Orb

{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Artifact
Navigation Orb (clb) 329
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 703
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 451
Urza's Incubator

As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (dmr) 392

Artifact

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Land

Qty: 34 Price: $135.26
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (rvr) 396
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 600
Basilisk Gate

{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Land
Basilisk Gate (clb) 346
Black Dragon Gate

This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (rvr) 398
Citadel Gate

This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Cliffgate

This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Deserted Temple

{T}: Add {C}. {1}, {T}: Untap target land.

Land
Deserted Temple (mh3) 301
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (rvr) 400
Echoing Deeps

You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.

Land
Echoing Deeps (lci) 346
Forest

({T}: Add {G}.)

Land
Forest (ust) 216
Gateway Plaza

This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (grn) 247
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (rvr) 402
Gond Gate

Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (rvr) 403
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Land
Heap Gate (clb) 354
Island

({T}: Add {U}.)

Land
Island (ust) 213
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (rvr) 405
Manor Gate

This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Maze's End

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (pdgm) 152★
Mountain

({T}: Add {R}.)

Land
Mountain (ust) 215
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (rvr) 406
Plains

({T}: Add {W}.)

Land
Plains (ust) 212
Planar Nexus

This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Planar Nexus (m3c) 80
Rakdos Guildgate

This land enters tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (rvr) 408
Sea Gate

This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (rvr) 410
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (rvr) 411
Swamp

({T}: Add {B}.)

Land
Swamp (ust) 214
Talon Gates of Madara

When this land enters, up to one target creature phases out. {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}: Put this card from your hand onto the battlefield.

Land
Talon Gates of Madara (m3c) 82
The Black Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Land
The Black Gate (ltc) 160
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
Thran Portal

This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.

Land
Thran Portal (dmu) 422
Urza's Cave

{T}: Add {C}. {3}, {T}, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Land
Urza's Cave (mh3) 234

Land

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Creature

Qty: 27 Price: $667.93
Ancient Brass Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Creature
Ancient Brass Dragon (clb) 367
Ancient Bronze Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Creature
Ancient Bronze Dragon (clb) 369
Ancient Copper Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Creature
Ancient Copper Dragon (clb) 368
Ancient Gold Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

Creature
Ancient Gold Dragon (clb) 365
Ancient Silver Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Creature
Ancient Silver Dragon (clb) 366
Astral Dragon

Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

Creature
Astral Dragon (clb) 664
Balefire Dragon

Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

Creature
Balefire Dragon (cmm) 697
Beledros Witherbloom

Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.

Creature
Beledros Witherbloom (stx) 282
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (2x2) 366
Dragonlord Dromoka

This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.

Creature
Dragonlord Dromoka (dtk) 217
Earthquake Dragon

This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return this card from your graveyard to your hand.

Creature
Earthquake Dragon (pclb) 228s
Kaalia of the Vast

Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

Creature
Kaalia of the Vast (2x2) 235
Karrthus, Tyrant of Jund

Flying, haste When Karrthus enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.

Creature
Karrthus, Tyrant of Jund (arb) 117
Klauth, Unrivaled Ancient

Flying, haste Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.

Creature
Klauth, Unrivaled Ancient (afc) 50
Miirym, Sentinel Wyrm

Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.

Creature
Miirym, Sentinel Wyrm (clb) 542
Morophon, the Boundless

Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

Creature
Morophon, the Boundless (pmh1) 1p
Old Gnawbone

Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Creature
Old Gnawbone (afr) 296
Ramos, Dragon Engine

Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.

Creature Artifact
Ramos, Dragon Engine (c17) 55
Rivaz of the Claw

Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

Creature
Rivaz of the Claw (dmu) 314
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 344
Sage of the Maze

{T}: Add two mana in any combination of colors. {T}: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery. Tap an untapped Gate you control: Untap this creature.

Creature
Sage of the Maze (m3c) 67
Sarkhan, Soul Aflame

Dragon spells you cast cost {1} less to cast. Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

Creature
Sarkhan, Soul Aflame (mat) 96
Scaled Nurturer

{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life.

Creature
Scaled Nurturer (clb) 252
Scalelord Reckoner

Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

Creature
Scalelord Reckoner (c17) 6
Scion of the Ur-Dragon

Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.

Creature
Scion of the Ur-Dragon (c17) 192
Two-Headed Hellkite

Flying, menace, haste Whenever this creature attacks, draw two cards.

Creature
Two-Headed Hellkite (dmc) 14
Wrathful Red Dragon

Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.

Creature
Wrathful Red Dragon (clb) 207

Creature

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Sorcery

Qty: 9 Price: $73.31
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (znc) 62
Crux of Fate

Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Sorcery
Crux of Fate (sta) 25
Explore the Underdark

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Sorcery
Explore the Underdark (clb) 232
Majestic Genesis

Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Sorcery
Majestic Genesis (clb) 590
Open the Gates

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Gates (rvr) 151
Open the Way

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Sorcery
Open the Way (mat) 23
Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Scapeshift (spg) 34
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (mh3) 267
Titania's Command

Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.

Sorcery
Titania's Command (bro) 194

Sorcery

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Enchantment

Qty: 9 Price: $299.11
Bower Passage

Creatures with flying can't block creatures you control.

Enchantment
Bower Passage (avr) 170
Defense of the Heart

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Enchantment
Defense of the Heart (wot) 51
Dragon Tempest

Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

Enchantment
Dragon Tempest (scd) 133
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
Guild Summit

When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate you control enters, draw a card.

Enchantment
Guild Summit (grn) 41
One with the Multiverse

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Enchantment
One with the Multiverse (bro) 316
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (wot) 71
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 693
Spelunking

When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Enchantment
Spelunking (lci) 213

Enchantment

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Maybeboard

Qty: 3 Price: $32.47
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (ltc) 235
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (tdc) 107
Delighted Halfling

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Creature
Delighted Halfling (ltr) 158

Maybeboard

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Deck Info

Deck stats

13 pips - 11 cards
24 mana - 20 cards
15 pips - 12 cards
24 mana - 20 cards
15 pips - 13 cards
28 mana - 22 cards
18 pips - 14 cards
24 mana - 20 cards
37 pips - 30 cards
26 mana - 21 cards
0 pips - 0 cards
17 mana - 12 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"This deck was built around the gate land base, it is slow to start but is good for having all the colors you need to cast big scary dragons. A good opening hand is three lands with either a ramp spell or something that will draw some cards in a turn or two.\n\nBelow will be listed some key lands to tutor for when given the opportunity:\n"},{"attributes":{"bold":true},"insert":"Gates:"},{"insert":"\n"},{"insert":{"card-link":"Gond Gate"}},{"insert":" (most import land in deck, allows for gates to enter untapped, not only source to to this but is best early game)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Baldur's Gate"}},{"insert":" (best used when you have at least 4 gates out, very strong land at getting extra mana every turn, also combos with "},{"insert":{"card-link":"Frantic Search"}},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Black Gate"}},{"insert":"/"},{"insert":{"card-link":"Basilisk Gate"}},{"insert":" (both good utility lands)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Second Tier Lands:"},{"insert":"\n"},{"insert":{"card-link":"Maze's End"}},{"insert":" (gate win-con)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The World Tree"}},{"insert":" ("},{"insert":{"card-link":"Chromatic Lantern"}},{"insert":" on a land, no gods in deck)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Echoing Deeps"}},{"insert":" (If "},{"insert":{"card-link":"Maze's End"}},{"insert":" ends up in the graveyard, another way to get mazes end out of the graveyard is "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" )"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land Combos:\n"},{"insert":{"card-link":"Baldur's Gate"}},{"insert":" is the best land in the deck and there are a few ways to use it multiple times in the deck: "},{"insert":{"card-link":"Frantic Search"}},{"insert":" and "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" make for more mana each turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can use "},{"insert":{"card-link":"Maze's End"}},{"insert":" multiple times in a turn if it enters untapped with "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sage of the Maze"}},{"insert":" doubles the mana for every gate you have on the battlefield. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Getting the win-con online:\nFetching "},{"insert":{"card-link":"Maze's End"}},{"insert":" is very important so using cards like "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" , "},{"insert":{"card-link":"Expedition Map"}},{"insert":", "},{"insert":{"card-link":"Crop Rotation"}},{"insert":", "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" or "},{"insert":{"card-link":"Scapeshift"}},{"insert":" to tutor it is useful. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When tutoring for creatures, there are a few that a good to get. Below are listed some that are useful in various situations:\n"},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" (best dragon, period)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scalelord Reckoner"}},{"insert":" /"},{"insert":{"card-link":"Wrathful Red Dragon"}},{"insert":" (good protection)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scion of the Ur-Dragon"}},{"insert":" (if there are other cards that allow you top cast from graveyards such as Rivas of the Claw, then this is a very good choice, very versatile)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Balefire Dragon"}},{"insert":" (boardwipe)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ancient Gold Dragon"}},{"insert":" (if "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" is on the battlefield, an attack and some luck can with the game)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn order to make this deck faster the lands must enter untapped. There are a few card that make it happen and a few cards that can fetch/tutor for them. These are very important cards to have early game, this deck will struggle early on if the lands enter tapped. Below are the cards that make it so:\n"},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spelunking"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gond Gate"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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