194
3/13/2023
Chaos Carnival
Deck Size: 101
Commander
Est deck cost: $630.45
Salt sum: 59.13
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194
3/13/2023
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Commander

Quantity: 1Price: $5.99
Yidris, Maelstrom Wielder

Trample Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature
Yidris, Maelstrom Wielder (sld) 455

Commander

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Get Through

Quantity: 3Price: $12.47
Kusari-Gama

Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Kusari-Gama (chk) 260
Trailblazer's Boots

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Artifact
Trailblazer's Boots (onc) 144
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (plst) M11-221

Get Through

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Artifact

Quantity: 1Price: $10.99
Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

Artifact
Sword of Forge and Frontier (one) 244

Artifact

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Go F&%# Yourself

Quantity: 5Price: $28.45
Cruel Entertainment

Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.

Sorcery
Cruel Entertainment (c16) 11
Grip of Chaos

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

Enchantment
Grip of Chaos (scg) 98
Mind's Dilation

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Enchantment
Mind's Dilation (emn) 70
Omniscience

You may cast spells from your hand without paying their mana costs.

Enchantment
Omniscience (m19) 65
Stranglehold

Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.

Enchantment
Stranglehold (cma) 87

Go F&%# Yourself

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Chaos

Quantity: 8Price: $23.32
Confusion in the Ranks

Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Enchantment
Confusion in the Ranks (mrd) 87
Eye of the Storm

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.

Enchantment
Eye of the Storm (plst) RAV-48
Hive Mind

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Enchantment
Hive Mind (m10) 54
Over the Top

Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.

Sorcery
Over the Top (bro) 146
Possibility Storm

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.

Enchantment
Possibility Storm (dgm) 34
Sunbird's Invocation

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

Enchantment
Sunbird's Invocation (scd) 159
Warp World

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Sorcery
Warp World (plst) RAV-150
Wild Evocation

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Enchantment
Wild Evocation (m11) 160

Chaos

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Interaction

Quantity: 10Price: $89.50
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (onc) 104
Chaos Mutation

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

Instant
Chaos Mutation (40k) 111
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (scd) 127
Fevered Suspicion

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Fevered Suspicion (afc) 47
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
Last One Standing

Choose a creature at random, then destroy the rest.

Sorcery
Last One Standing (bbd) 76
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
Planar Chaos

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

Enchantment
Planar Chaos (plst) JUD-97
Reins of Power

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Instant
Reins of Power (clb) 734
Wild Magic Surge

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Instant
Wild Magic Surge (clb) 206

Interaction

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Creature

Quantity: 19Price: $84.37
Abaddon the Despoiler

Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Creature
Abaddon the Despoiler (40k) 171
Apex Devastator

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

Creature
Apex Devastator (cmr) 217
Averna, the Chaos Bloom

As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)

Creature
Averna, the Chaos Bloom (cmr) 269
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (dmc) 121
Etherium-Horn Sorcerer

{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature Artifact
Etherium-Horn Sorcerer (plst) PC2-91
Faldorn, Dread Wolf Herald

Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.

Creature
Faldorn, Dread Wolf Herald (clb) 647
Flamekin Herald

Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature
Flamekin Herald (cmr) 179
Harmonic Prodigy

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Creature
Harmonic Prodigy (mh2) 132
Imoti, Celebrant of Bounty

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.

Creature
Imoti, Celebrant of Bounty (cmr) 280
Karlach, Fury of Avernus

Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)

Creature
Karlach, Fury of Avernus (clb) 186
Keeper of Secrets

First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.

Creature
Keeper of Secrets (40k) 78
Kodama of the East Tree

Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

Creature
Kodama of the East Tree (cmr) 239
Maelstrom Wanderer

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Creature
Maelstrom Wanderer (pca) 101
Nalfeshnee

Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)

Creature
Nalfeshnee (clb) 678
Prosper, Tome-Bound

Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.

Creature
Prosper, Tome-Bound (afc) 2
Rashmi, Eternities Crafter

Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.

Creature
Rashmi, Eternities Crafter (c20) 229
Sakashima's Protege

Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have this creature enter as a copy of any permanent that entered this turn.

Creature
Sakashima's Protege (cmr) 90
Vaevictis Asmadi, the Dire

Flying Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

Creature
Vaevictis Asmadi, the Dire (plst) M19-225
Wild-Magic Sorcerer

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature
Wild-Magic Sorcerer (clb) 816

Creature

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Land

Quantity: 35Price: $217.79
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (plst) DIS-171
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rna) 246
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (j22) 813
Forest

({T}: Add {G}.)

Land
Forest (scd) 349
Island

({T}: Add {U}.)

Land
Island (scd) 338
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
Mountain

({T}: Add {R}.)

Land
Mountain (scd) 345
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (grn) 253
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rna) 259
Swamp

({T}: Add {B}.)

Land
Swamp (scd) 342
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (one) 261
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (grn) 259
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 260
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
Ziatora's Proving Ground

({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ziatora's Proving Ground (snc) 261

Land

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Draw

Quantity: 3Price: $96.97
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (clb) 799
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 211

Draw

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Ramp

Quantity: 16Price: $60.60
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (2x2) 138
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (onc) 127
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (onc) 107
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (scd) 263
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (thb) 169
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (40k) 239
Golgari Signet

{1}, {T}: Add {B}{G}.

Artifact
Golgari Signet (onc) 131
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dmc) 153
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (dmc) 134
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (scd) 272
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (c21) 262
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (onc) 140
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (plst) C16-170
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (brc) 168
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (clb) 837

Ramp

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
24 pips - 17 cards
22 mana - 19 cards
7 pips - 7 cards
22 mana - 19 cards
39 pips - 31 cards
24 mana - 21 cards
20 pips - 18 cards
22 mana - 19 cards
0 pips - 0 cards
6 mana - 3 cards
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