318
10/16/2023
xanathar top manipulation
Deck Size: 53
Commander
Est deck cost: $238.52
Salt sum: 23.38
No deck tags
318
10/16/2023
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Commander

Qty: 1 Price: $3.49
Xanathar, Guild Kingpin

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

Creature
Xanathar, Guild Kingpin (afr) 239

Commander

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Artifact

Qty: 4 Price: $40.42
Jester's Mask

This artifact enters tapped. {1}, {T}, Sacrifice this artifact: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.

Artifact
Jester's Mask (ice) 325
Lens of Clarity

You may look at the top card of your library and at face-down creatures you don't control any time.

Artifact
Lens of Clarity (ktk) 223
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
Timesifter

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.

Artifact
Timesifter (mrd) 262

Artifact

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Creature

Qty: 7 Price: $2.74
Architects of Will

When this creature enters, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.)

Creature Artifact
Architects of Will (plst) ARB-17
Aven Windreader

Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of their library.

Creature
Aven Windreader (10e) 69★
Balshan Beguiler

Whenever this creature deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.

Creature
Balshan Beguiler (ody) 66
Cemetery Illuminator

Flying Whenever this creature enters or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.

Creature
Cemetery Illuminator (vow) 50
Coral Fighters

Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

Creature
Coral Fighters (ddi) 4
Lurking Informant

({U/B} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.

Creature
Lurking Informant (rav) 249
Rootwater Mystic

{1}{U}: Look at the top card of target player's library.

Creature
Rootwater Mystic (exo) 44

Creature

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Enchantment

Qty: 5 Price: $9.25
Precognition Field

You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.

Enchantment
Precognition Field (dom) 61
Protection Racket

At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.

Enchantment
Protection Racket (ncc) 39
Psychic Battle

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

Enchantment
Psychic Battle (inv) 68
Psychic Surgery

Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

Enchantment
Psychic Surgery (nph) 44
Soothsaying

{3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order.

Enchantment
Soothsaying (plst) MMQ-104

Enchantment

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Instant

Qty: 4 Price: $1.54
Dimir Charm

Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

Instant
Dimir Charm (gtc) 154
Second Sight

Choose one — • Look at the top five cards of target opponent's library, then put them back in any order. • Look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.)

Instant
Second Sight (dst) 33
Siphon Insight

Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B}

Instant
Siphon Insight (mid) 241
Whirlpool Whelm

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Instant
Whirlpool Whelm (cmd) 69

Instant

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Land

Qty: 1 Price: $0.49
Moonring Island

({T}: Add {U}.) This land enters tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.

Land
Moonring Island (shm) 276

Land

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Sorcery

Qty: 12 Price: $8.08
Bamboozle

Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.

Sorcery
Bamboozle (ody) 68
Cruel Fate

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.

Sorcery
Cruel Fate (por) 50
Dimir Machinations

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Sorcery
Dimir Machinations (rav) 84
Drafna's Restoration

Put any number of target artifact cards from target player's graveyard on top of their library in any order.

Sorcery
Drafna's Restoration (atq) 8
Eye Spy

Look at the top card of target player's library. You may put that card into their graveyard.

Sorcery
Eye Spy (s99) 38
Painful Memories

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

Sorcery
Painful Memories (6ed) 147
Portent

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Portent (plst) C18-97
Power of Persuasion

Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on their choice of the top or bottom of their library. 20 | Gain control of it until the end of your next turn.

Sorcery
Power of Persuasion (afr) 67
Ransack

Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.

Sorcery
Ransack (s99) 47
Sealed Fate

Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.

Sorcery
Sealed Fate (mir) 282
Tunnel Vision

Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.

Sorcery
Tunnel Vision (rav) 72
Xander's Pact

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.

Sorcery
Xander's Pact (ncc) 43

Sorcery

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good enough

Qty: 19 Price: $172.51
Agonizing Memories

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Sorcery
Agonizing Memories (10e) 126
Booby Trap

As this artifact enters, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.

Artifact
Booby Trap (tmp) 277
Case the Joint

Draw two cards, then look at the top card of each player's library.

Instant
Case the Joint (snc) 37
Field of Dreams

Players play with the top card of their libraries revealed.

Enchantment
Field of Dreams (leg) 55
Gate to the Aether

At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Artifact
Gate to the Aether (mrd) 174
Head Games

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Sorcery
Head Games (10e) 148
Hinder

Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.

Instant
Hinder (2xm) 54
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (plst) EMA-60
Metamorphose

Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

Instant
Metamorphose (scg) 40
Misinformation

Put up to three target cards from an opponent's graveyard on top of their library in any order.

Instant
Misinformation (all) 56
Omen Machine

Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Artifact
Omen Machine (nph) 148
Paradox Haze

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Enchantment
Paradox Haze (plst) TSP-71
Precognition

At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.

Enchantment
Precognition (tmp) 79
Pyxis of Pandemonium

{T}: Each player exiles the top card of their library face down. {7}, {T}, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.

Artifact
Pyxis of Pandemonium (ths) 220
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Sorcery
Scheming Symmetry (m20) 113
Sphinx of the Second Sun

Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

Creature
Sphinx of the Second Sun (plst) CMR-99
Submerge

If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.

Instant
Submerge (nem) 48
Thoughtpicker Witch

{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.

Creature
Thoughtpicker Witch (rav) 109
Wand of Denial

{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Artifact
Wand of Denial (6ed) 317

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Deck Info

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