140
3/28/2023
Ayesha Artifact Cheater
Deck Size: 100
Commander
Legal
Est deck cost: $751.42
Salt sum: 42.63
No deck tags
140
3/28/2023
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Commander

Qty: 1 Price: $0.49
Ayesha Tanaka, Armorer

Whenever Ayesha Tanaka attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha Tanaka's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Ayesha Tanaka can't be blocked as long as defending player controls three or more artifacts.

Creature
Ayesha Tanaka, Armorer (dmc) 29

Commander

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Artifact

Qty: 32 Price: $385.88
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Artifact
Akroma's Memorial (tsr) 262
Amulet of Vigor

Whenever a permanent you control enters tapped, untap it.

Artifact
Amulet of Vigor (wwk) 121
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
Caged Sun

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (40k) 231
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (onc) 128
Dolmen Gate

Prevent all combat damage that would be dealt to attacking creatures you control.

Artifact
Dolmen Gate (plst) LRW-256
Encroaching Mycosynth

Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.

Artifact
Encroaching Mycosynth (one) 47
Glass of the Guildpact

Multicolored creatures you control get +1/+1.

Artifact
Glass of the Guildpact (rna) 233
Hall of Triumph

As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.

Artifact
Hall of Triumph (jou) 162
Heraldic Banner

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (scd) 267
Heroes' Podium

Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Heroes' Podium (dmc) 185
Instruments of War

Flash As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Artifact
Instruments of War (j22) 50
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (scd) 269
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Artifact
Midnight Clock (clb) 727
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (2xm) 275
Mox Tantalite

Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add one mana of any color.

Artifact
Mox Tantalite (mh1) 226
Power Matrix

{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

Artifact
Power Matrix (mmq) 309
Robe of Stars

Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}

Artifact
Robe of Stars (afc) 11
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (brc) 160
Sol Talisman

Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}.

Artifact
Sol Talisman (mh2) 236
Spear of Heliod

Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Artifact Enchantment
Spear of Heliod (ths) 33
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (scd) 279
Sword of the Chosen

{T}: Target legendary creature gets +2/+2 until end of turn.

Artifact
Sword of the Chosen (dmc) 192
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (scd) 283
Tawnos's Weaponry

You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as this artifact remains tapped.

Artifact
Tawnos's Weaponry (5ed) 401
The Immortal Sun

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.

Artifact
The Immortal Sun (rix) 180
Thousand-Year Elixir

You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.

Artifact
Thousand-Year Elixir (c21) 271
Tome of Legends

This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.

Artifact
Tome of Legends (eld) 332
Tooth of Chiss-Goria

Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {T}: Target creature gets +1/+0 until end of turn.

Artifact
Tooth of Chiss-Goria (mrd) 264
Vanquisher's Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (xln) 251
Veil of Assimilation

Whenever this artifact or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.

Artifact
Veil of Assimilation (one) 37
War Horn

Attacking creatures you control get +1/+0.

Artifact
War Horn (ori) 243

Artifact

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Creature

Qty: 16 Price: $106.46
Armguard Familiar

Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Armguard Familiar (neo) 46
Bastion Protector

Commander creatures you control get +2/+2 and have indestructible.

Creature
Bastion Protector (40k) 182
Benalish Marshal

Other creatures you control get +1/+1.

Creature
Benalish Marshal (dom) 6
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Eidolon of Inspiration

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

Creature Enchantment
Eidolon of Inspiration (thb) 271
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Graaz, Unstoppable Juggernaut

Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.

Creature Artifact
Graaz, Unstoppable Juggernaut (one) 229
Heliod, Sun-Crowned

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Creature Enchantment
Heliod, Sun-Crowned (thb) 18
Ironsoul Enforcer

Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.

Creature Artifact
Ironsoul Enforcer (nec) 7
Lion Sash

{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lion Sash (neo) 26
Luminarch Aspirant

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Creature
Luminarch Aspirant (ncc) 205
Silent Arbiter

No more than one creature can attack each combat. No more than one creature can block each combat.

Creature Artifact
Silent Arbiter (c20) 250
Skrelv, Defector Mite

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)

Creature Artifact
Skrelv, Defector Mite (one) 33
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
Trynn, Champion of Freedom

Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.

Creature
Trynn, Champion of Freedom (c20) 1
Wurmcoil Engine

Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

Creature Artifact
Wurmcoil Engine (2xm) 308

Creature

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Enchantment

Qty: 12 Price: $21.68
Always Watching

Nontoken creatures you control get +1/+1 and have vigilance.

Enchantment
Always Watching (plst) SOI-1
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Aqueous Form (cmr) 56
Citadel Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Enchantment
Citadel Siege (mic) 81
Crescendo of War

At the beginning of each upkeep, put a strife counter on this enchantment. Attacking creatures get +1/+0 for each strife counter on this enchantment. Blocking creatures you control get +1/+0 for each strife counter on this enchantment.

Enchantment
Crescendo of War (plst) CMD-12
Dictate of Heliod

Flash Creatures you control get +2/+2.

Enchantment
Dictate of Heliod (scd) 19
Felidar Retreat

Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Enchantment
Felidar Retreat (onc) 66
Glorious Anthem

Creatures you control get +1/+1.

Enchantment
Glorious Anthem (m21) 21
Honor of the Pure

White creatures you control get +1/+1.

Enchantment
Honor of the Pure (m12) 23
Radiant Destiny

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Enchantment
Radiant Destiny (rix) 18
Rally the Ranks

As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 20
Reconnaissance

{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

Enchantment
Reconnaissance (exo) 17
Shared Triumph

As this enchantment enters, choose a creature type. Creatures of the chosen type get +1/+1.

Enchantment
Shared Triumph (ons) 53

Enchantment

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Instant

Qty: 7 Price: $109.29
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
Dispatch

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Instant
Dispatch (nec) 83
Lazotep Plating

Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

Instant
Lazotep Plating (scd) 57
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (onc) 84
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32

Instant

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Land

Qty: 32 Price: $127.62
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (plst) 2XM-309
Ancient Den

{T}: Add {W}.

Artifact Land
Ancient Den (brc) 172
Cathedral of War

This land enters tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}.

Land
Cathedral of War (plst) M13-221
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
Darksteel Citadel

Indestructible {T}: Add {C}.

Artifact Land
Darksteel Citadel (brc) 180
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
Hall of the Bandit Lord

Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Land
Hall of the Bandit Lord (plst) CHK-277
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (plst) KLD-247
Island

({T}: Add {U}.)

Land
Island (j22) 101
Plains

({T}: Add {W}.)

Land
Plains (scd) 335
Power Depot

This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1

Artifact Land
Power Depot (mh2) 251
Razortide Bridge

This land enters tapped. Indestructible {T}: Add {W} or {U}.

Artifact Land
Razortide Bridge (brc) 195
Seat of the Synod

{T}: Add {U}.

Artifact Land
Seat of the Synod (j22) 820
Treasure Vault

{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

Artifact Land
Treasure Vault (afr) 261
Tyrite Sanctum

{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.

Land
Tyrite Sanctum (dmc) 240

Land

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Deck Info

Deck stats

37 pips - 29 cards
22 mana - 22 cards
10 pips - 9 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
14 mana - 12 cards
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