891
4/28/2023
Tallowisp Spirit Auras BABY ZUR
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $37.10
Salt sum: 23.71
891
4/28/2023
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Commander

Quantity: 1Price: $0.35
Tallowisp

Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.

Creature
Tallowisp (bok) 25

Commander

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Flash

Quantity: 3Price: $1.05
Guardian's Magemark

Flash Enchant creature Creatures you control that are enchanted get +1/+1.

Enchantment
Guardian's Magemark (gpt) 8
Supernatural Rescue

This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.

Enchantment
Supernatural Rescue (vow) 37
Triclopean Sight

Flash Enchant creature When this Aura enters, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.

Enchantment
Triclopean Sight (lrw) 45

Flash

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Toughness

Quantity: 4Price: $1.40
Armor of Faith

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Armor of Faith (5ed) 8
Eland Umbra

Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eland Umbra (roe) 19
Holy Armor

Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Holy Armor (4ed) 29
Solid Footing

Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

Enchantment
Solid Footing (iko) 31

Toughness

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Creature

Quantity: 22Price: $8.84
Angelic Curator

Flying, protection from artifacts

Creature
Angelic Curator (ulg) 1
Angelic Page

Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.

Creature
Angelic Page (j22) 146
Custodi Squire

Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Creature
Custodi Squire (voc) 83
Drogskol Infantry

Creature
Drogskol Infantry // Drogskol Armaments (vow) 10Drogskol Infantry // Drogskol Armaments (vow) 10
Flickering Spirit

Flying {3}{W}: Exile this creature, then return it to the battlefield under its owner's control.

Creature
Flickering Spirit (tsp) 17
Ghostly Sentinel

Flying, vigilance

Creature
Ghostly Sentinel (bfz) 28
Harsh Deceiver

{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.

Creature
Harsh Deceiver (chk) 11
Heron-Blessed Geist

Flying {3}{W}, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

Creature
Heron-Blessed Geist (vow) 19
Hopeful Eidolon

Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.

Creature Enchantment
Hopeful Eidolon (ths) 19
Kami of False Hope

Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

Creature
Kami of False Hope (bok) 10
Kami of the Painted Road

Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.

Creature
Kami of the Painted Road (chk) 23
Kindly Ancestor

Creature
Kindly Ancestor // Ancestor's Embrace (vow) 22Kindly Ancestor // Ancestor's Embrace (vow) 22
Lantern Kami

Flying

Creature
Lantern Kami (chk) 32
Lunarch Veteran

Creature
Lunarch Veteran // Luminous Phantom (mid) 27Lunarch Veteran // Luminous Phantom (mid) 27
Mourning Patrol

Creature
Mourning Patrol // Morning Apparition (mid) 28Mourning Patrol // Morning Apparition (mid) 28
Pilgrim of the Ages

When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return this card from your graveyard to your hand.

Creature
Pilgrim of the Ages (j22) 225
Revered Dead

{W}: Regenerate this creature.

Creature
Revered Dead (plc) 29
Shinen of Stars' Light

First strike Channel — {1}{W}, Discard this card: Target creature gains first strike until end of turn.

Creature
Shinen of Stars' Light (sok) 28
Spectral Gateguards

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have vigilance.

Creature
Spectral Gateguards (plst) DDQ-19
Torii Watchward

Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Creature
Torii Watchward (sok) 30
Voiceless Spirit

Flying, first strike

Creature
Voiceless Spirit (isd) 42
Waxmane Baku

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, Remove X ki counters from this creature: Tap X target creatures.

Creature
Waxmane Baku (mm2) 38

Creature

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Instant

Quantity: 6Price: $2.34
Ethereal Haze

Prevent all damage that would be dealt by creatures this turn.

Instant
Ethereal Haze (chk) 9
Hundred-Talon Strike

Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Hundred-Talon Strike (bok) 8
Otherworldly Journey

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Instant
Otherworldly Journey (mm2) 30
Plow Through Reito

Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.

Instant
Plow Through Reito (sok) 22
Quiet Purity

Destroy target enchantment.

Instant
Quiet Purity (chk) 39
Spiritual Visit

Create a 1/1 colorless Spirit creature token. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Spiritual Visit (sok) 29

Instant

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Protection

Quantity: 7Price: $2.45
Benevolent Blessing

Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
Blessed Breath

Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Blessed Breath (chk) 1
Cho-Manno's Blessing

Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Enchantment
Cho-Manno's Blessing (mmq) 12
Kithkin Armor

Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

Enchantment
Kithkin Armor (wth) 19
Mammoth Umbra

Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Mammoth Umbra (roe) 37
Samite Blessing

Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

Enchantment
Samite Blessing (sth) 13
Sun Clasp

Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.

Enchantment
Sun Clasp (dmr) 30

Protection

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Vigilance

Quantity: 2Price: $0.70
Asha's Favor

Enchant creature Enchanted creature has flying, first strike, and vigilance.

Enchantment
Asha's Favor (con) 2
Sentinel's Eyes

Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Enchantment
Sentinel's Eyes (thb) 36

Vigilance

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Draw

Quantity: 5Price: $1.75
Angelic Gift

Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (afc) 64
Chosen by Heliod

Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.

Enchantment
Chosen by Heliod (ths) 5
Hobble

Enchant creature When this Aura enters, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.

Enchantment
Hobble (pls) 7
Pentarch Ward

Enchant creature As this Aura enters, choose a color. When this Aura enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Enchantment
Pentarch Ward (plst) IMA-27
Ritual of Steel

Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.

Enchantment
Ritual of Steel (mir) 36

Draw

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Interaction

Quantity: 4Price: $1.40
Detainment Spell

Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach this Aura to target creature.

Enchantment
Detainment Spell (tsp) 12
Guard Duty

Enchant creature Enchanted creature has defender.

Enchantment
Guard Duty (ima) 22
Pacifism

Enchant creature Enchanted creature can't attack or block.

Enchantment
Pacifism (dmr) 19
Reprobation

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Enchantment
Reprobation (mh1) 23

Interaction

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Sorcery

Quantity: 2Price: $0.70
Terashi's Cry

Tap up to three target creatures.

Sorcery
Terashi's Cry (chk) 47
Terashi's Grasp

Destroy target artifact or enchantment. You gain life equal to its mana value.

Sorcery
Terashi's Grasp (plst) MM2-37

Sorcery

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First Strike

Quantity: 3Price: $1.73
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (rtr) 9
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (2x2) 13
Lashknife

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.

Enchantment
Lashknife (nem) 9

First Strike

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Land

Quantity: 35Price: $12.25
Plains

({T}: Add {W}.)

Land
Plains (clb) 452

Land

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Token Creator

Quantity: 5Price: $1.79
Cartouche of Solidarity

Enchant creature you control When this Aura enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

Enchantment
Cartouche of Solidarity (plst) AKH-7
Nurturing Presence

Enchant creature Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn." When this Aura enters, create a 1/1 white Spirit creature token with flying.

Enchantment
Nurturing Presence (vow) 26
Soul-Strike Technique

Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchantment
Soul-Strike Technique (plst) MH1-30
Squire's Devotion

Enchant creature Enchanted creature gets +1/+1 and has lifelink. When this Aura enters, create a 1/1 white Vampire creature token with lifelink.

Enchantment
Squire's Devotion (rix) 25
Valor of the Worthy

Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Enchantment
Valor of the Worthy (khm) 37

Token Creator

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Maybeboard

Quantity: 24Price: $8.40
Armament of Nyx

Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Enchantment
Armament of Nyx (jou) 4
Bonds of Faith

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Enchantment
Bonds of Faith (plst) DDQ-2
Cage of Hands

Enchant creature Enchanted creature can't attack or block. {1}{W}: Return this Aura to its owner's hand.

Enchantment
Cage of Hands (j22) 162
Conclave's Blessing

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.

Enchantment
Conclave's Blessing (rav) 11
Conviction

Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.

Enchantment
Conviction (plst) AER-12
Crown of Awe

Enchant creature Enchanted creature has protection from black and from red. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Enchantment
Crown of Awe (ons) 16
Empyrial Armor

Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

Enchantment
Empyrial Armor (plst) WTH-13
Geist of the Moors

Flying

Creature
Geist of the Moors (plst) A25-15
Gift of Granite

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.

Enchantment
Gift of Granite (fut) 7
Grasp of the Hieromancer

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

Enchantment
Grasp of the Hieromancer (plst) E01-13
Guildscorn Ward

Enchant creature Enchanted creature has protection from multicolored.

Enchantment
Guildscorn Ward (gtc) 15
Holy Strength

Enchant creature Enchanted creature gets +1/+2.

Enchantment
Holy Strength (m11) 16
Hundred-Talon Kami

Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Creature
Hundred-Talon Kami (chk) 16
Indomitable Will

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.

Enchantment
Indomitable Will (jmp) 109
Lifelink

Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Lifelink (m12) 24
Military Discipline

Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.

Enchantment
Military Discipline (bro) 17
Mortal Obstinacy

Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.

Enchantment
Mortal Obstinacy (jou) 17
Phantom Flock

Flying This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

Creature
Phantom Flock (dmr) 20
Pious Interdiction

Enchant creature When this Aura enters, you gain 2 life. Enchanted creature can't attack or block.

Enchantment
Pious Interdiction (xln) 26
Prismatic Ward

Enchant creature As this Aura enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Enchantment
Prismatic Ward (5ed) 53
Prison Sentence

Enchant creature When this Aura enters, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Prison Sentence (bro) 21
Sanctum Spirit

Lifelink Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Creature
Sanctum Spirit (2xm) 30
Trapped in the Tower

Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Trapped in the Tower (eld) 33
Ward of Lights

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Enchantment
Ward of Lights (mir) 47

Maybeboard

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Deck Info

Deck stats

66 pips - 65 cards
35 mana - 35 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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Description

{"ops":[{"insert":"WARNING: THIS DECK REQUIRES CONSTANT SEARCHING AND DECK SHUFFLING. IT WILL BE DIFFICULT AND PROBLEMATIC TO PILOT IN MORE CASUAL OR SOCIAL SETTINGS.\n\nThis monowhite spirit/ arcane tribal relies heavily on its Commander, so cast Tallowisp on turn 2, or as soon as you can protect it. Use Tallowisp's ability to search up (tutor) Enchant Creature spells every time you play a Spirit or Arcane spell. Use Disturb creatures from the graveyard for more value. Cast Arcane spells during your opponent's turn at instant speed to trigger Tallowisp when it is not your turn so you can tutor up Enchant Creature spells that have flash or can be played at instant speed to interact like a combat trick on your opponent's turn, unbalancing them or blowing them out if possible.\n"}]}
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