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Commander
Commander
Land
Land
Artifact
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
![Lithoform Engine (brc) 146 Lithoform Engine (brc) 146](https://cards.scryfall.io/normal/front/c/5/c579956f-900a-4574-a68b-3c1d92ea67b6.jpg?1673300754)
Artifact
Planeswalker
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. −7: Return all enchantment cards from your graveyard to the battlefield.
![Calix, Destiny's Hand (cmm) 918 Calix, Destiny's Hand (cmm) 918](https://cards.scryfall.io/normal/front/5/3/53ec142a-81c0-43e3-bf37-bdc18d7b780e.jpg?1690005113)
Planeswalker
Creature
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
![Yenna, Redtooth Regent (woe) 219 Yenna, Redtooth Regent (woe) 219](https://cards.scryfall.io/normal/front/e/6/e635d461-254a-434e-8e5d-dea61dd8ca4f.jpg?1692939524)
Creature
Sorcery
Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
![Resurgent Belief (mh2) 26 Resurgent Belief (mh2) 26](https://cards.scryfall.io/normal/front/0/1/01880c6f-be00-48b5-913f-ec6c80ced184.jpg?1626093949)
Sorcery
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
![Hallowed Haunting (vow) 17 Hallowed Haunting (vow) 17](https://cards.scryfall.io/normal/front/6/7/674c0a50-9c37-4c29-84d8-eb3e34f34d37.jpg?1643586385)
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
![Sanctum of All (m21) 225 Sanctum of All (m21) 225](https://cards.scryfall.io/normal/front/b/a/ba91338c-1f6c-4b83-851f-98c3e9dea17b.jpg?1594737442)
Enchantment
Instant
Instant
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