204
11/20/2021
Marath Enraged
Deck Size: 100
Commander
Legal
Est deck cost: $1313.00
Salt sum: 33.11
No deck tags
204
11/20/2021
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $0.99
Marath, Will of the Wild

Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.

Creature
Marath, Will of the Wild (c13) 198

Commander

(CTRL to add secondary)

Ramp

Qty: 12 Price: $96.38
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m11) 168
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (ons) 263
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rav) 163
Gyre Sage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

Creature
Gyre Sage (gtc) 123
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (chk) 225
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (iko) 164
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (jud) 139
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (p02) 135
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (mir) 235
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (nem) 117
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmd) 261
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (ptk) 153

Ramp

(CTRL to add secondary)

Enablers

Qty: 20 Price: $48.72
Aether Flash

Whenever a creature enters, this enchantment deals 2 damage to it.

Enchantment
Aether Flash (6ed) 163
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (c18) 120
Bogardan Hellkite

Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.

Creature
Bogardan Hellkite (tsp) 147
Chain Reaction

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Sorcery
Chain Reaction (cmd) 113
Comet Storm

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Instant
Comet Storm (wwk) 76
Fiery Justice

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Sorcery
Fiery Justice (tsb) 92
Flame Jab

Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Flame Jab (ema) 131
Forerunner of the Empire

When this creature enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top. Whenever a Dinosaur you control enters, you may have this creature deal 1 damage to each creature.

Creature
Forerunner of the Empire (rix) 102
Inferno Titan

{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Creature
Inferno Titan (m12) 147
Lightmine Field

Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.

Enchantment
Lightmine Field (roe) 32
Pandemonium

Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.

Enchantment
Pandemonium (tsb) 68
Powerstone Minefield

Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.

Enchantment
Powerstone Minefield (apc) 115
Pyrohemia

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.

Enchantment
Pyrohemia (plc) 119
Raging Regisaur

Whenever this creature attacks, it deals 1 damage to any target.

Creature
Raging Regisaur (rix) 168
Rite of Passage

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Enchantment
Rite of Passage (5dn) 91
Solar Blaze

Each creature deals damage to itself equal to its power.

Sorcery
Solar Blaze (war) 216
Starstorm

Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)

Instant
Starstorm (ons) 238
Temple Altisaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

Creature
Temple Altisaur (rix) 28
Warstorm Surge

Whenever a creature you control enters, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (m12) 160
Wave of Reckoning

Each creature deals damage to itself equal to its power.

Sorcery
Wave of Reckoning (mmq) 56

Enablers

(CTRL to add secondary)

Removal

Qty: 7 Price: $8.59
Acidic Slime

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.

Creature
Acidic Slime (m11) 161
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (lrw) 3
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (c17) 131
Crush Contraband

Choose one or both — • Exile target artifact. • Exile target enchantment.

Instant
Crush Contraband (grn) 7
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (pls) 111
Steel Hellkite

Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

Creature Artifact
Steel Hellkite (som) 205
Woodfall Primus

Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Woodfall Primus (shm) 135

Removal

(CTRL to add secondary)

Enraged

Qty: 15 Price: $61.83
Bellowing Aegisaur

Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.

Creature
Bellowing Aegisaur (xln) 4
Boros Reckoner

Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.

Creature
Boros Reckoner (gtc) 215
Brash Taunter

Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.

Creature
Brash Taunter (m21) 133
Fungusaur

Whenever this creature is dealt damage, put a +1/+1 counter on it.

Creature
Fungusaur (5ed) 296
Phytohydra

If damage would be dealt to this creature, put that many +1/+1 counters on it instead.

Creature
Phytohydra (rav) 218
Polyraptor

Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.

Creature
Polyraptor (rix) 144
Protean Hydra

This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.

Creature
Protean Hydra (m10) 200
Ripjaw Raptor

Enrage — Whenever this creature is dealt damage, draw a card.

Creature
Ripjaw Raptor (xln) 203
Siegehorn Ceratops

Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

Creature
Siegehorn Ceratops (rix) 171
Silverclad Ferocidons

Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.

Creature
Silverclad Ferocidons (rix) 115
Snapping Sailback

Flash Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Creature
Snapping Sailback (xln) 208
Spitemare

Whenever this creature is dealt damage, it deals that much damage to any target.

Creature
Spitemare (eve) 147
Stuffy Doll

Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.

Creature Artifact
Stuffy Doll (tsp) 264
Trapjaw Tyrant

Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.

Creature
Trapjaw Tyrant (rix) 29
Truefire Captain

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.

Creature
Truefire Captain (grn) 209

Enraged

(CTRL to add secondary)

Land

Qty: 38 Price: $1029.36
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (v12) 1
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (zen) 211
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmd) 269
Desert of the Fervent

This land enters tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

Land
Desert of the Fervent (hou) 170
Desert of the Indomitable

This land enters tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

Land
Desert of the Indomitable (hou) 172
Desert of the True

This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Land
Desert of the True (hou) 174
Forest

({T}: Add {G}.)

Land
Forest (zen) 248
Gavony Township

{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land
Gavony Township (isd) 239
Hashep Oasis

{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

Land
Hashep Oasis (hou) 177
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (mm3) 238
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (isd) 243
Krosan Verge

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (jud) 141
Mountain

({T}: Add {R}.)

Land
Mountain (zen) 244a
Plains

({T}: Add {W}.)

Land
Plains (zen) 230
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
Ramunap Ruins

{T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: This land deals 2 damage to each opponent.

Land
Ramunap Ruins (hou) 181
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (rtr) 245
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (rav) 280
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
Scattered Groves

({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (akh) 247
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (hou) 182
Shefet Dunes

{T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.

Land
Shefet Dunes (hou) 183
Sheltered Thicket

({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (akh) 248
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (gtc) 247
Sunbaked Canyon

{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Sunbaked Canyon (mh1) 247
Sunhome, Fortress of the Legion

{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Land
Sunhome, Fortress of the Legion (rav) 282
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rav) 284
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (xln) 258
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ons) 328

Land

(CTRL to add secondary)

Leftovers

Qty: 7 Price: $67.13
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Artifact
Akroma's Memorial (fut) 159
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (grn) 123
Beastmaster Ascension

Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Enchantment
Beastmaster Ascension (zen) 159
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (5dn) 86
Harmonize

Draw three cards.

Sorcery
Harmonize (plc) 149
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (aer) 123
Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Creature
Runic Armasaur (pm19) 200p

Leftovers

(CTRL to add secondary)

Deck Info

Deck stats

25 pips - 17 cards
15 mana - 15 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
36 pips - 24 cards
15 mana - 15 cards
41 pips - 31 cards
17 mana - 17 cards
0 pips - 0 cards
14 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This is my casual enrage trigger deck. While there are many dinosaurs in the deck, I went with "},{"insert":{"card-link":"Marath, Will of the Wild"}},{"insert":" as my commander since it can be used to trigger my my abilities. This deck was built to played with more casual players so the land base is not optimized. However, I do need to work on bringing down the mana curve and adding some more ramp. Let me know if there are some other efficient ways to damage my own creatures or creatures worth damaging.\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard