249
4/1/2024
recruiting the ranks
Deck Size: 98
Commander
Est deck cost: $94.44
Salt sum: 20.43
249
4/1/2024
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Commander

Qty: 1 Price: $0.49
Tajic, Blade of the Legion

Indestructible Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

Creature
Tajic, Blade of the Legion (dmc) 171

Commander

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Land

Qty: 32 Price: $22.30
Alpine Meadow

({T}: Add {R} or {W}.) This land enters tapped.

Land
Alpine Meadow (khm) 248
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Battlefield Forge (bro) 297
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (onc) 146
Castle Ardenvale

This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (onc) 149
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (khc) 108
Mountain

({T}: Add {R}.)

Land
Mountain (snc) 278
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (ncc) 419
Plains

({T}: Add {W}.)

Land
Plains (afr) 264
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (ncc) 423
Sacred Peaks

({T}: Add {R} or {W}.) This land enters tapped.

Land
Sacred Peaks (dmu) 254
Shimmerdrift Vale

This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.

Land
Shimmerdrift Vale (khm) 267
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (khm) 283
Stone Quarry

This land enters tapped. {T}: Add {R} or {W}.

Land
Stone Quarry (cmr) 495
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (moc) 438
Thriving Bluff

This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (j22) 822
Thriving Heath

This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (moc) 440

Land

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Artifact

Qty: 6 Price: $8.96
Ancestral Blade

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ancestral Blade (cmr) 5
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (moc) 348
Cloak of the Bat

Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cloak of the Bat (clb) 307
Cosmos Elixir

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Artifact
Cosmos Elixir (khm) 237
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dmc) 182
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (scd) 279

Artifact

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Sorcery

Qty: 14 Price: $8.46
Angelic Edict

Exile target creature or enchantment.

Sorcery
Angelic Edict (j22) 145
Basri's Solidarity

Put a +1/+1 counter on each creature you control.

Sorcery
Basri's Solidarity (m21) 10
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (cmr) 15
Cosmotronic Wave

Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

Sorcery
Cosmotronic Wave (plst) GRN-95
Doomskar

Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Doomskar (khm) 9
Eiganjo Uprising

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Sorcery
Eiganjo Uprising (neo) 396
Inspiring Roar

Put a +1/+1 counter on each creature you control.

Sorcery
Inspiring Roar (cmr) 23
Recommission

Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.

Sorcery
Recommission (bro) 22
Reconstruct History

Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.

Sorcery
Reconstruct History (stx) 222
Resurrection

Return target creature card from your graveyard to the battlefield.

Sorcery
Resurrection (plst) UMA-30
Rumbling Rockslide

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

Sorcery
Rumbling Rockslide (lci) 163
Star of Extinction

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

Sorcery
Star of Extinction (plst) XLN-161
Sworn Companions

Create two 1/1 white Soldier creature tokens with lifelink.

Sorcery
Sworn Companions (grn) 27
Thundering Rebuke

Thundering Rebuke deals 4 damage to target creature or planeswalker.

Sorcery
Thundering Rebuke (znr) 170

Sorcery

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Creature

Qty: 26 Price: $41.70
Akroan Crusader

Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)

Creature
Akroan Crusader (uma) 121
Ambush Paratrooper

Flash Flying {5}: Creatures you control get +1/+1 until end of turn.

Creature
Ambush Paratrooper (bro) 3
Argivian Phalanx

Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Argivian Phalanx (dmu) 5
Aurelia, Exemplar of Justice

Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

Creature
Aurelia, Exemplar of Justice (grn) 153
Baird, Argivian Recruiter

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

Creature
Baird, Argivian Recruiter (dmu) 195
Blade Instructor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Blade Instructor (plst) GRN-1
Brazen Freebooter

When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Brazen Freebooter (j22) 506
Dragonkin Berserker

First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Dragonkin Berserker (scd) 134
Fearless Halberdier

Creature
Fearless Halberdier (grn) 100
Gryff Rider

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Creature
Gryff Rider (vow) 15
Haazda Marshal

Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Creature
Haazda Marshal (grn) 13
Halvar, God of Battle

Creature
Halvar, God of Battle // Sword of the Realms (khm) 15Halvar, God of Battle // Sword of the Realms (khm) 15
Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Creature
Hopeful Initiate (vow) 20
Hunted Witness

When this creature dies, create a 1/1 white Soldier creature token with lifelink.

Creature
Hunted Witness (grn) 15
Ilharg, the Raze-Boar

Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Creature
Ilharg, the Raze-Boar (sld) 318
Lightning Shrieker

Flying, trample, haste At the beginning of the end step, this creature's owner shuffles it into their library.

Creature
Lightning Shrieker (jmp) 345
Oswald Fiddlebender

Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Creature
Oswald Fiddlebender (afr) 28
Parish-Blade Trainee

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature dies, put its counters on target creature you control.

Creature
Parish-Blade Trainee (vow) 29
Purifying Dragon

Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, this creature deals 2 damage to it instead.

Creature
Purifying Dragon (mid) 155
Rem Karolus, Stalwart Slayer

Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Creature
Rem Karolus, Stalwart Slayer (mid) 235
Squad Captain

Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.

Creature
Squad Captain (cmr) 51
Sunhome Stalwart

First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Sunhome Stalwart (grn) 26
Swiftblade Vindicator

Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Swiftblade Vindicator (2xm) 221
Tempered Veteran

{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.

Creature
Tempered Veteran (j22) 254
Universal Automaton

Changeling (This card is every creature type.)

Creature Artifact
Universal Automaton (j22) 803
Valiant Veteran

Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.

Creature
Valiant Veteran (dmu) 38

Creature

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Enchantment

Qty: 7 Price: $6.11
Angelic Gift

Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (afc) 64
Assemble the Legion

At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.

Enchantment
Assemble the Legion (rvr) 163
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
Glorious Anthem

Creatures you control get +1/+1.

Enchantment
Glorious Anthem (m21) 21
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (onc) 77
Promise of Tomorrow

Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.

Enchantment
Promise of Tomorrow (cmr) 39
Rune of Sustenance

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Enchantment
Rune of Sustenance (khm) 25

Enchantment

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Instant

Qty: 12 Price: $6.42
Deadly Riposte

Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.

Instant
Deadly Riposte (bro) 5
Destroy Evil

Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Instant
Destroy Evil (dmu) 17
Inescapable Blaze

This spell can't be countered. Inescapable Blaze deals 6 damage to any target.

Instant
Inescapable Blaze (grn) 107
Lightning Axe

As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.

Instant
Lightning Axe (j22) 569
Open the Omenpaths

Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.

Instant
Open the Omenpaths (khm) 143
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (cmr) 41
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (moc) 202
Righteousness

Target blocking creature gets +7/+7 until end of turn.

Instant
Righteousness (j22) 235
Shock

Shock deals 2 damage to any target.

Instant
Shock (m21) 159
Starstorm

Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)

Instant
Starstorm (j22) 607
Swift Response

Destroy target tapped creature.

Instant
Swift Response (m21) 40
Temper

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Instant
Temper (sth) 20

Instant

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Deck Info

Deck stats

50 pips - 44 cards
28 mana - 25 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
29 pips - 24 cards
28 mana - 25 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
2 mana - 2 cards
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