285
7/6/2023
Jodah, Archmage Eternal
Deck Size: 100
Commander
Legal
Est deck cost: $263.74
Salt sum: 64.19
No deck tags
285
7/6/2023
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Commander

Qty: 1 Price: $0.59
Jodah, Archmage Eternal

Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.

Creature
Jodah, Archmage Eternal (2x2) 233

Commander

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Artifact

Qty: 11 Price: $55.00
Boompile

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

Artifact
Boompile (plst) C16-52
Bucknard's Everfull Purse

{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.

Artifact
Bucknard's Everfull Purse (afc) 57
Gate to the Aether

At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Artifact
Gate to the Aether (mrd) 174
Knowledge Pool

Imprint — When this artifact enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.

Artifact
Knowledge Pool (plst) MBS-111
Krark's Thumb

If you would flip a coin, instead flip two coins and ignore one.

Artifact
Krark's Thumb (plst) MRD-190
Omen Machine

Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Artifact
Omen Machine (nph) 148
Teferi's Puzzle Box

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Artifact
Teferi's Puzzle Box (j22) 801
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (afr) 241
Wand of Wonder

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.

Artifact
Wand of Wonder (clb) 204
Wedding Ring

When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

Artifact
Wedding Ring (voc) 32
Wizard's Spellbook

{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.

Artifact
Wizard's Spellbook (afr) 82

Artifact

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Creature

Qty: 19 Price: $126.83
Apex Devastator

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

Creature
Apex Devastator (cmr) 217
Atraxa, Praetors' Voice

Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Atraxa, Praetors' Voice (2xm) 190
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (thb) 169
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (dmc) 121
Fatespinner

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

Creature
Fatespinner (plst) MRD-36
Humble Defector

{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

Creature
Humble Defector (c21) 174
Joiner Adept

Lands you control have "{T}: Add one mana of any color."

Creature
Joiner Adept (10e) 271
Karplusan Minotaur

Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, this creature deals 1 damage to any target. Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.

Creature
Karplusan Minotaur (csp) 86
Krark, the Thumbless

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)

Creature
Krark, the Thumbless (plst) CMR-189
Maelstrom Archangel

Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Creature
Maelstrom Archangel (dmc) 158
Maelstrom Wanderer

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Creature
Maelstrom Wanderer (pca) 101
Mogg Assassin

{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

Creature
Mogg Assassin (plst) EXO-88
Nyxbloom Ancient

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Creature Enchantment
Nyxbloom Ancient (thb) 190
Okaun, Eye of Chaos

Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.

Creature
Okaun, Eye of Chaos (bbd) 6
Perplexing Chimera

Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

Creature Enchantment
Perplexing Chimera (bng) 48
Tavern Scoundrel

Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") {1}, {T}, Sacrifice another permanent: Flip a coin.

Creature
Tavern Scoundrel (mh2) 144
Wildfire Devils

When this creature enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.

Creature
Wildfire Devils (scd) 170
Yusri, Fortune's Flame

Flying Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

Creature
Yusri, Fortune's Flame (plst) MH2-218
Zndrsplt, Eye of Wisdom

Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.

Creature
Zndrsplt, Eye of Wisdom (bbd) 5

Creature

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Enchantment

Qty: 12 Price: $36.08
Axis of Mortality

At the beginning of your upkeep, you may have two target players exchange life totals.

Enchantment
Axis of Mortality (xln) 3
Chance Encounter

Whenever you win a coin flip, put a luck counter on this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.

Enchantment
Chance Encounter (plst) ODY-182
Confusion in the Ranks

Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Enchantment
Confusion in the Ranks (mrd) 87
Conjured Currency

At the beginning of your upkeep, you may exchange control of this enchantment and target permanent you neither own nor control.

Enchantment
Conjured Currency (rtr) 33
Eye of the Storm

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.

Enchantment
Eye of the Storm (plst) RAV-48
Grip of Chaos

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

Enchantment
Grip of Chaos (scg) 98
Hive Mind

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Enchantment
Hive Mind (m10) 54
Maelstrom Nexus

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Enchantment
Maelstrom Nexus (dmc) 159
Possibility Storm

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.

Enchantment
Possibility Storm (dgm) 34
Risky Move

At the beginning of each player's upkeep, that player gains control of this enchantment. When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Enchantment
Risky Move (plst) ONS-223
Wild Evocation

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Enchantment
Wild Evocation (m11) 160
Zur's Weirding

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Enchantment
Zur's Weirding (9ed) 114

Enchantment

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Instant

Qty: 4 Price: $5.76
Brand

Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Brand (plst) USG-176
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (moc) 273
Chef's Kiss

Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.

Instant
Chef's Kiss (mh2) 120
Gather Specimens

If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.

Instant
Gather Specimens (ala) 45

Instant

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Land

Qty: 40 Price: $14.00
Forest

({T}: Add {G}.)

Land
Forest (who) 205
Island

({T}: Add {U}.)

Land
Island (who) 199
Mountain

({T}: Add {R}.)

Land
Mountain (who) 203
Plains

({T}: Add {W}.)

Land
Plains (who) 197
Swamp

({T}: Add {B}.)

Land
Swamp (who) 201

Land

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Sorcery

Qty: 13 Price: $25.48
Game of Chaos

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Sorcery
Game of Chaos (5ed) 232†
Glimpse of Tomorrow

Suspend 3—{R}{R} Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Sorcery
Glimpse of Tomorrow (mh2) 129
Illicit Auction

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

Sorcery
Illicit Auction (6ed) 190
Mana Clash

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Sorcery
Mana Clash (9ed) 203
Order of Succession

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.

Sorcery
Order of Succession (c13) 52
Over the Top

Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.

Sorcery
Over the Top (bro) 146
Role Reversal

Exchange control of two target permanents that share a permanent type.

Sorcery
Role Reversal (war) 214
Scrambleverse

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Sorcery
Scrambleverse (m12) 153
Stitch in Time

Flip a coin. If you win the flip, take an extra turn after this one.

Sorcery
Stitch in Time (gpt) 132
The Great Aurora

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Sorcery
The Great Aurora (plst) ORI-179
Thieves' Auction

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Sorcery
Thieves' Auction (plst) MMQ-218
Warp World

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Sorcery
Warp World (plst) RAV-150
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 211

Sorcery

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Deck Info

Deck stats

8 pips - 6 cards
10 mana - 10 cards
24 pips - 18 cards
10 mana - 10 cards
3 pips - 3 cards
10 mana - 10 cards
51 pips - 33 cards
10 mana - 10 cards
14 pips - 9 cards
10 mana - 10 cards
0 pips - 0 cards
0 mana - 0 cards
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