730
9/21/2023
Myfanwy, Dream Shaper ***CUSTOM COMMANDER DECK***
Deck Size: 109
Commander
Est deck cost: $237.57
Salt sum: 32.41
730
9/21/2023
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Artifact

Qty: 5 Price: $16.55
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
Conjurer's Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Artifact
Conjurer's Closet (2xm) 243
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (j22) 788
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 410
Talisman of Unity

{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Unity (scd) 284

Artifact

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Land

Qty: 36 Price: $52.90
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (plst) AVR-225
Bant Panorama

{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Land
Bant Panorama (ncc) 387
Botanical Sanctum

This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Land
Botanical Sanctum (kld) 244
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (moc) 393
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 420
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 260
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 262
Fertile Thicket

This land enters tapped. When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. {T}: Add {G}.

Land
Fertile Thicket (ddr) 27
Forest

({T}: Add {G}.)

Land
Forest (plst) HOU-198
Hall of Oracles

{T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Land
Hall of Oracles (stx) 267
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dmr) 248
Idyllic Beachfront

({T}: Add {W} or {U}.) This land enters tapped.

Land
Idyllic Beachfront (dmu) 249
Island

({T}: Add {U}.)

Land
Island (ltr) 264
Krosan Verge

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (moc) 412
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 265
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 423
Plains

({T}: Add {W}.)

Land
Plains (plst) AKH-256
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (moc) 420
Radiant Grove

({T}: Add {G} or {W}.) This land enters tapped.

Land
Radiant Grove (dmu) 253
Scattered Groves

({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (plst) AKH-247
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (plst) ALA-229
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Tangled Islet

({T}: Add {G} or {U}.) This land enters tapped.

Land
Tangled Islet (dmu) 258
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (moc) 432
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (moc) 435
Thriving Heath

This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (cmm) 431

Land

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Creature

Qty: 41 Price: $114.63
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (plst) C17-81
Avatar of the Resolute

Reach, trample This creature enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

Creature
Avatar of the Resolute (dtk) 175
Avenger of Zendikar

When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (j22) 629
Bloom Hulk

When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Bloom Hulk (war) 154
Brago, King Eternal

Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Creature
Brago, King Eternal (khc) 82
Bramblewood Paragon

Each other Warrior creature you control enters with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.

Creature
Bramblewood Paragon (plst) MOR-115
Champion of Lambholt

Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.

Creature
Champion of Lambholt (moc) 293
Chronicler of Heroes

When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.

Creature
Chronicler of Heroes (2x2) 193
Circle of Dreams Druid

{T}: Add {G} for each creature you control.

Creature
Circle of Dreams Druid (afr) 176
Cloudblazer

Flying When this creature enters, you gain 2 life and draw two cards.

Creature
Cloudblazer (scd) 221
Coiling Oracle

When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (dmc) 147
Deadeye Navigator

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

Creature
Deadeye Navigator (mm3) 36
Deadwood Treefolk

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

Creature
Deadwood Treefolk (dmr) 155
Displacer Kitten

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Creature
Displacer Kitten (clb) 63
Distinguished Conjurer

Whenever another creature you control enters, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.

Creature
Distinguished Conjurer (j22) 4
Druid of Purification

When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Creature
Druid of Purification (afc) 39
Elegant Entourage

Alliance — Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.

Creature
Elegant Entourage (snc) 143
Faerie Seer

Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Faerie Seer (j22) 295
Farhaven Elf

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Farhaven Elf (scd) 182
Fathom Mage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.

Creature
Fathom Mage (ncc) 339
Felidar Guardian

When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

Creature
Felidar Guardian (plst) AER-19
Goldberry, River-Daughter

{T}: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.

Creature
Goldberry, River-Daughter (ltr) 52
Good-Fortune Unicorn

Whenever another creature you control enters, put a +1/+1 counter on that creature.

Creature
Good-Fortune Unicorn (moc) 326
Gyre Sage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

Creature
Gyre Sage (moc) 300
Halana, Kessig Ranger

Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)

Creature
Halana, Kessig Ranger (cmr) 231
Hidden Herbalists

Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add {G}{G}.

Creature
Hidden Herbalists (aer) 110
Knight of Autumn

When this creature enters, choose one — • Put two +1/+1 counters on this creature. • Destroy target artifact or enchantment. • You gain 4 life.

Creature
Knight of Autumn (afc) 187
Llanowar Visionary

When this creature enters, draw a card. {T}: Add {G}.

Creature
Llanowar Visionary (m21) 193
Maraleaf Pixie

Flying {T}: Add {G} or {U}.

Creature
Maraleaf Pixie (eld) 196
Mulldrifter

Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (2x2) 60
Mystic Snake

Flash When this creature enters, counter target spell.

Creature
Mystic Snake (a25) 208
Peregrine Drake

Flying When this creature enters, untap up to five lands.

Creature
Peregrine Drake (dmr) 65
Pollenbright Druid

When this creature enters, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Pollenbright Druid (war) 173
Preston, the Vanisher

Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.

Creature
Preston, the Vanisher (j22) 8
Restoration Angel

Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Creature
Restoration Angel (moc) 201
Risen Reef

Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Creature
Risen Reef (plst) M20-217
Rishkar, Peema Renegade

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (moc) 310
Slippery Bogbonder

Flash Hexproof When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.

Creature
Slippery Bogbonder (ncc) 312
Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Creature
Soulherder (khc) 93
Timeless Witness

When this creature enters, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

Creature
Timeless Witness (mh2) 179
Wood Elves

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (moc) 316

Creature

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Planeswalker

Qty: 1 Price: $2.29
The Eternal Wanderer

No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

Planeswalker
The Eternal Wanderer (one) 11

Planeswalker

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Enchantment

Qty: 6 Price: $21.30
Aid from the Cowl

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

Enchantment
Aid from the Cowl (moc) 290
Call for Unity

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.

Enchantment
Call for Unity (aer) 9
Extraordinary Journey

When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Enchantment
Extraordinary Journey (woe) 48
Far Traveler

Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

Enchantment
Far Traveler (clb) 17
Season of Growth

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (m20) 191
Teleportation Circle

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Enchantment
Teleportation Circle (afr) 39

Enchantment

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Sorcery

Qty: 6 Price: $7.06
Against All Odds

Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.

Sorcery
Against All Odds (one) 1
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (moc) 172
Hallowed Respite

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Hallowed Respite (mid) 227
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 170
Nissa's Judgment

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Sorcery
Nissa's Judgment (ddu) 21
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (plst) BFZ-192

Sorcery

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Instant

Qty: 12 Price: $21.20
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (plst) NPH-103
Blur

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Blur (clb) 58
Brokers Confluence

Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.

Instant
Brokers Confluence (ncc) 68
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
Dream Fracture

Counter target spell. Its controller draws a card. Draw a card.

Instant
Dream Fracture (clb) 66
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (plst) MH1-7
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (khc) 39
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dmc) 153
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (moc) 304
Lae'zel's Acrobatics

Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Lae'zel's Acrobatics (clb) 30
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (plst) CON-15
You Happen On a Glade

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Instant
You Happen On a Glade (afr) 214

Instant

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Stand-In for Custom Cards

Qty: 2 Price: $1.64
Lagrella, the Magpie

When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.

Creature
Lagrella, the Magpie (snc) 196
Rimewood Falls

({T}: Add {G} or {U}.) This land enters tapped.

Land
Rimewood Falls (plst) KHM-266

Stand-In for Custom Cards

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Maybeboard

Qty: 50 Price: $107.76
Abundant Growth

Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Enchantment
Abundant Growth (dmc) 128
Amareth, the Lustrous

Flying Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.

Creature
Amareth, the Lustrous (cmr) 266
Arwen Undómiel

Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2.

Creature
Arwen Undómiel (ltr) 194
Bant Charm

Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.

Instant
Bant Charm (2x2) 181
Blossom Prancer

Reach When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

Creature
Blossom Prancer (neo) 175
Brokers Charm

Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.

Instant
Brokers Charm (snc) 171
Charmed Sleep

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Charmed Sleep (afr) 50
Charming Prince

When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Creature
Charming Prince (eld) 8
Civic Wayfinder

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Civic Wayfinder (ddr) 5
Cloud of Faeries

Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Cloud of Faeries (moc) 219
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (moc) 295
Devoted Druid

{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.

Creature
Devoted Druid (2x2) 143
Dismiss into Dream

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Enchantment
Dismiss into Dream (m14) 50
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
Drawn from Dreams

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.

Sorcery
Drawn from Dreams (ncc) 220
Dream's Grip

Choose one — • Tap target permanent. • Untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)

Instant
Dream's Grip (mrd) 34
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (khc) 22
Elrond, Master of Healing

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

Creature
Elrond, Master of Healing (ltr) 318
Elvish Rejuvenator

When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Creature
Elvish Rejuvenator (j22) 88
Enlightened Ascetic

When this creature enters, you may destroy target enchantment.

Creature
Enlightened Ascetic (plst) ORI-12
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (scd) 181
Faerie Trickery

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant Kindred
Faerie Trickery (lrw) 62
Filter Out

Return all noncreature, nonland permanents to their owners' hands.

Instant
Filter Out (mat) 7
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Creature
Forgotten Ancient (moc) 297
Foundation Breaker

When this creature enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Foundation Breaker (mh2) 160
Generous Stray

When this creature enters, draw a card.

Creature
Generous Stray (grn) 129
Giant Ladybug

Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Creature
Giant Ladybug (j22) 39
Glorious Protector

Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}

Creature
Glorious Protector (clb) 695
Golden Argosy

Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Golden Argosy (dmu) 230
Goldnight Commander

Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

Creature
Goldnight Commander (onc) 72
Highcliff Felidar

Vigilance When this creature enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.

Creature
Highcliff Felidar (gn2) 1
Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Creature
Incubation Druid (moc) 302
Kamahl's Druidic Vow

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

Sorcery
Kamahl's Druidic Vow (dom) 166
Kami of Whispered Hopes

If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.

Creature
Kami of Whispered Hopes (mom) 196
Lorescale Coatl

Whenever you draw a card, put a +1/+1 counter on this creature.

Creature
Lorescale Coatl (m21) 221
Lost Isle Calling

Whenever you scry, put a verse counter on this enchantment. {4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

Enchantment
Lost Isle Calling (ltr) 61
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (plst) IMA-177
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (scd) 205
Reflector Mage

When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

Creature
Reflector Mage (plst) OGW-157
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (moc) 309
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Artifact
Strionic Resonator (moc) 384
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237
Touch the Spirit Realm

When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel — {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Enchantment
Touch the Spirit Realm (neo) 40
Venser, Shaper Savant

Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.

Creature
Venser, Shaper Savant (2x2) 66
Vitalize

Untap all creatures you control.

Instant
Vitalize (6ed) 265
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (jmp) 442
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (2x2) 33
Willow-Wind

Flying When this creature enters, scry 2.

Creature
Willow-Wind (ltr) 76
Yorion, Sky Nomad

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Creature
Yorion, Sky Nomad (iko) 232

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Deck Info

Deck stats

25 pips - 22 cards
20 mana - 20 cards
30 pips - 24 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
45 pips - 38 cards
32 mana - 31 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Ideas for a deck I'm working on featuring custom cards inspired by a long-running D&D game I play in. All custom cards will be pictured below, though they may be subject to changes after various rounds of playtesting and feedback. New cards will also be introduced as my friends and I develop more from our set. All of the art for these cards has been generated using the AI program Aitubo. AI stealing art is a real problem that hurts artists, but this is a personal creative project that I'm not planning on profiting from. Were that ever to change, I'd reach out to artists to commission new art.\n\n\n"},{"attributes":{"bold":true},"insert":"COMMANDER: Myfanwy, Dream Shaper (represented by Lagrella, the Magpie)"},{"insert":"\n\n"},{"insert":{"image":"https://media.discordapp.net/attachments/1127573518037561405/1129821885312553000/IMG_5113.jpg?width=473&height=662"}},{"insert":"\n\n\tMyfanwy, also called Myfi for short, is a high-level Circle of Dreams druid and my own personal PC. She's highly intuitive, quite moral, and cares a great deal for the people around her. A bit of a wanderer, she was originally born in the Feywild, where her village still resides, due to a mysterious happening some time back that stripped her people of their True Name and banished them all to a shadowy existence among the fey. Myfi is the most recent in a long family line of individuals chosen to journey to the Material plane with the help of their patron fey lady, Lady Una, who has learned to use her abilities to lend a single person their own borrowed True Name. On the Material Plane, Myfanwy has found herself often drawn to large bodies of water, making her think that perhaps the answers to her people's plight can be discovered somewhere far, far from shore.\n\n\tMechanically, the abilities of Myfanwy, Dream Shaper are inspired by Myfi's many abilities and flexible role within the party. The Circle of Dreams Druid subclass gets access to limited free uses of spells such as Dream and Scrying, but the character much more often functions by teleporting herself and others around, healing allies, and controlling the battlefield. The end result we came to is a commander card that focuses on supporting the rest of the deck, being rather unlikely to swing at anything itself. The core deck systems revolve around blinking creatures with enter-the-battlefield effects and manipulating +1/+1 counters all while staying relatively healthy and drawing enough cards to keep the deck's momentum going. This decklist was built to be relatively affordable, with an emphasis on flavorful card choices (druids, water, dreams, faeries, illusions, teleportation, and D&D cards) to match the custom commander.\n\n"},{"attributes":{"bold":true},"insert":"LANDS:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Silver Pine Forest (represented by Rimewood Falls)"},{"insert":"\n\n"},{"insert":{"image":"https://media.discordapp.net/attachments/1127573518037561405/1127710087817990204/109778.png?width=472&height=662"}},{"insert":"\n\n\tThe Silver Pine Forest is a landmark within the world of our D&D game. Located on the edges of elven territory, the forest was inspired by the Californian Redwoods, populated by giant, silvery pine trees along the coast. Functionally, recent lands from the LOTR set served as a starting point for many of our custom lands. As these are locations our party has traveled to, it made sense to me that having one of us, or any legendary creature on the board, would facilitate immediate exploration of the space.\n\n"},{"attributes":{"bold":true},"insert":"ARTIFACTS:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"CREATURES:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"ENCHANTMENTS:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"INSTANTS:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"SORCERIES:"},{"insert":"\n\nI'm still relatively new to MTG, so feel free to reach out and let me know if you see something that could be improved upon. Thanks!\n"}]}
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