565
2/12/2021
Make Fetch Happen
Deck Size: 100
Commander
Legal
Est deck cost: $608.54
Salt sum: 45.79
No deck tags
565
2/12/2021
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Commander

Qty: 2 Price: $5.78
Haldan, Avid Arcanist

Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.

Creature
Haldan, Avid Arcanist (c20) 2
Pako, Arcane Retriever

Partner with Haldan, Avid Arcanist Haste Whenever Pako attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.

Creature
Pako, Arcane Retriever (c20) 13

Commander

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Food

Qty: 11 Price: $72.25
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c20) 237
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (plst) C18-138
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (usg) 250
Far Wanderings

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Far Wanderings (tor) 125
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (plst) C17-149
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (uma) 171
Mina and Denn, Wildborn

You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Creature
Mina and Denn, Wildborn (ogw) 156
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (zen) 172
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (plst) DDS-48
Recross the Paths

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Sorcery
Recross the Paths (mor) 133
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252

Food

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Retriever

Qty: 6 Price: $27.14
Codex Shredder

{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.

Artifact
Codex Shredder (rtr) 228
Mission Briefing

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Mission Briefing (grn) 44
Mystic Retrieval

Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Mystic Retrieval (uma) 66
Noxious Revival

({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Instant
Noxious Revival (nph) 118
Reap

Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.

Instant
Reap (tmp) 247
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

Enchantment
Underworld Breach (thb) 161

Retriever

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Agility

Qty: 5 Price: $26.65
Bear Umbra

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Bear Umbra (c18) 131
Bonus Round

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

Sorcery
Bonus Round (bbd) 56
Fury Storm

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Fury Storm (c18) 22
Mythos of Illuna

Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control."

Sorcery
Mythos of Illuna (iko) 318
Turnabout

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Instant
Turnabout (usg) 105

Agility

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Gone to a Farm

Qty: 3 Price: $57.27
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (isd) 130
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (7ed) 72

Gone to a Farm

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Roll Over

Qty: 6 Price: $165.26
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Aqueous Form (ths) 39
Field of Dreams

Players play with the top card of their libraries revealed.

Enchantment
Field of Dreams (leg) 55
Ghoulcaller's Bell

{T}: Each player mills a card.

Artifact
Ghoulcaller's Bell (isd) 224
Lantern of Insight

Players play with the top card of their libraries revealed. {T}, Sacrifice this artifact: Target player shuffles.

Artifact
Lantern of Insight (5dn) 135
Pyxis of Pandemonium

{T}: Each player exiles the top card of their library face down. {7}, {T}, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.

Artifact
Pyxis of Pandemonium (ths) 220
Wizened Snitches

Flying Players play with the top card of their libraries revealed.

Creature
Wizened Snitches (rav) 75

Roll Over

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Beg

Qty: 11 Price: $75.05
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mmq) 61
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (jmp) 393
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (c20) 111
Ignite the Future

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Ignite the Future (c19) 27
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
Long-Term Plans

Search your library for a card, then shuffle and put that card third from the top.

Instant
Long-Term Plans (scg) 38
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (m12) 73
Reforge the Soul

Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Reforge the Soul (avr) 151
See the Truth

Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

Sorcery
See the Truth (m21) 352
Tome of Legends

This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.

Artifact
Tome of Legends (eld) 332
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 672

Beg

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Land

Qty: 36 Price: $32.16
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (plst) AVR-225
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (a25) 236
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (c20) 263
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c20) 264
Forest

({T}: Add {G}.)

Land
Forest (eld) 268
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (c16) 297
Halimar Depths

This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (wwk) 137
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dom) 240
Island

({T}: Add {U}.)

Land
Island (m20) 268
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (c20) 284
Mountain

({T}: Add {R}.)

Land
Mountain (rix) 195
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (c16) 317
Skarrg, the Rage Pits

{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.

Land
Skarrg, the Rage Pits (gpt) 163
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (isd) 248
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (thb) 244
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (m20) 253
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (m20) 255

Land

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Spot

Qty: 7 Price: $5.45
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (c19) 157
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (c19) 136
Commit

Instant
Commit // Memory (akh) 211
Expel from Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Instant
Expel from Orazca (rix) 37
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (frf) 46
Unravel the Aether

Choose target artifact or enchantment. Its owner shuffles it into their library.

Instant
Unravel the Aether (bng) 143
Unsubstantiate

Return target spell or creature to its owner's hand.

Instant
Unsubstantiate (emn) 79

Spot

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Bite

Qty: 7 Price: $13.29
Aria of Flame

When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

Enchantment
Aria of Flame (mh1) 118
Chandra's Ignition

Target creature you control deals damage equal to its power to each other creature and each opponent.

Sorcery
Chandra's Ignition (ori) 137
Eye of the Storm

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.

Enchantment
Eye of the Storm (rav) 48
Ral, Storm Conduit

Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Planeswalker
Ral, Storm Conduit (sld) 523
Sphinx-Bone Wand

Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.

Artifact
Sphinx-Bone Wand (roe) 225
Thousand-Year Storm

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Enchantment
Thousand-Year Storm (grn) 207
Treacherous Terrain

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Sorcery
Treacherous Terrain (c16) 47

Bite

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Rescue

Qty: 6 Price: $128.24
Counterspell

Counter target spell.

Instant
Counterspell (mmq) 69
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (c20) 50
Delay

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Instant
Delay (fut) 35
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (cmr) 80
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (ema) 60
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62

Rescue

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Maybeboard

Qty: 20 Price: $66.94
Devastation Tide

Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Devastation Tide (avr) 48
Enter the Unknown

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.

Sorcery
Enter the Unknown (rix) 128
Game Preserve

At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

Enchantment
Game Preserve (mmq) 248
Metallurgic Summonings

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

Enchantment
Metallurgic Summonings (kld) 56
Mystic Speculation

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Mystic Speculation (fut) 41
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (ema) 62
Omen of the Hunt

Flash When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}{G}, Sacrifice this enchantment: Scry 2.

Enchantment
Omen of the Hunt (thb) 192
Omen of the Sea

Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card. {2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Enchantment
Omen of the Sea (thb) 58
Portent

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Portent (c18) 97
Precognition

At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.

Enchantment
Precognition (tmp) 79
Primal Amulet

Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Primal Command

Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Sorcery
Primal Command (lrw) 233
Psychic Surgery

Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

Enchantment
Psychic Surgery (nph) 44
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (aer) 123
Seize the Day

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Seize the Day (uma) 147
Summer Bloom

You may play up to three additional lands this turn.

Sorcery
Summer Bloom (9ed) 273
Temporal Spring

Put target permanent on top of its owner's library.

Sorcery
Temporal Spring (apc) 125
Totally Lost

Put target nonland permanent on top of its owner's library.

Instant
Totally Lost (war) 74
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (rna) 149

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
37 pips - 27 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 2 cards
21 pips - 17 cards
14 mana - 14 cards
19 pips - 18 cards
16 mana - 16 cards
0 pips - 0 cards
7 mana - 6 cards
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Deck extras (0)

Description

{"ops":[{"insert":"Loosely based off the Lantern control deck. The goal is to get card to peek at the top of your opponents libraries and use Pako's attack trigger or a mill effect to negate or steal relevant draws. Creatures are kept to a minimum in order to reliably get cards with fetch counters on them. Eye of the storm and thousand year storm are finishers with Treacherous terrain.\n\n46.24 Spicy\n"}]}
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