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0. expensive rocks
0. expensive rocks
4.1 fetchers (decent ones)
4.1 fetchers (decent ones)
9a. rock
9a. rock
X. last resort
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}, Sacrifice this artifact: Add three mana of any one color.

X. last resort
1. expensive lands
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

1. expensive lands
5. check land (may use)
5. check land (may use)
9b. ramp
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

9b. ramp
2. rainbow
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

2. rainbow
6. colorless (good choices)
6. colorless (good choices)
9c. (conditional)
9c. (conditional)
3. dual
3. dual
7. mono black
7. mono black
4.0 best fetches
4.0 best fetches
8. mono white
8. mono white
Land
Land
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