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Commander
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.
![Jolrael, Voice of Zhalfir (mat) 33 Jolrael, Voice of Zhalfir (mat) 33](https://cards.scryfall.io/normal/front/f/c/fcb93216-885c-4ec5-8b88-6cd51f593c8b.jpg?1684340733)
Commander
Land
{T}: Add {C}. {1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
![Frostwalk Bastion (mh1) 240 Frostwalk Bastion (mh1) 240](https://cards.scryfall.io/normal/front/b/f/bfb5d83f-2b7c-4c22-ac37-938e7cd1654a.jpg?1562202563)
If you control two or more other lands, Hall of Storm Giants enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
![Hall of Storm Giants (afr) 257 Hall of Storm Giants (afr) 257](https://cards.scryfall.io/normal/front/b/f/bf8f052d-8840-4905-a807-9a305f4fd8f7.jpg?1627710259)
Land
Artifact
Artifact
Planeswalker
Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
![Nissa, Who Shakes the World (war) 169 Nissa, Who Shakes the World (war) 169](https://cards.scryfall.io/normal/front/f/8/f857bbe4-5619-4733-a0c7-69700f2ef4f3.jpg?1618426283)
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
![Nissa, Worldwaker (e01) 68 Nissa, Worldwaker (e01) 68](https://cards.scryfall.io/normal/front/4/a/4a37fbca-32db-40cc-9fd3-4764c7fd81e2.jpg?1592765827)
Lands you control have "{T}: Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
![Wrenn and Realmbreaker (mom) 217 Wrenn and Realmbreaker (mom) 217](https://cards.scryfall.io/normal/front/6/f/6f807d91-b157-44e8-a431-49782184f876.jpg?1682205174)
Planeswalker
Creature
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
![Kamahl, Heart of Krosa (cmr) 237 Kamahl, Heart of Krosa (cmr) 237](https://cards.scryfall.io/normal/front/4/c/4c3560ae-b1f6-4269-a9eb-1a45247b6232.jpg?1608910749)
Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
![Liege of the Tangle (2xm) 174 Liege of the Tangle (2xm) 174](https://cards.scryfall.io/normal/front/f/0/f0dea9d0-9f93-460d-bf69-ae1c1172a95e.jpg?1599707346)
Trample When Primal Adversary enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
![Primal Adversary (mid) 194 Primal Adversary (mid) 194](https://cards.scryfall.io/normal/front/b/f/bf3ce5c5-ea31-4f6d-84dd-430f52c49c4e.jpg?1636224640)
Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
![Titania, Voice of Gaea (bro) 193 Titania, Voice of Gaea (bro) 193](https://cards.scryfall.io/normal/front/d/e/deeb6a21-23b0-44f1-b70e-5899bb9d4a84.jpg?1736927327)
Creature
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
![Emergent Sequence (stx) 129 Emergent Sequence (stx) 129](https://cards.scryfall.io/normal/front/0/4/04a81975-5f0e-4593-a2da-b9689f9a985f.jpg?1624592681)
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
![Hunting Wilds (c18) 152 Hunting Wilds (c18) 152](https://cards.scryfall.io/normal/front/0/0/0097101d-e63d-4785-8c68-5d2fca3ded78.jpg?1592710936)
Sorcery
Enchantment
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
![Druid Class (afr) 180 Druid Class (afr) 180](https://cards.scryfall.io/normal/front/0/9/09278e95-eaae-4cd4-a0d8-a2d15b0abb58.jpg?1665822447)
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
![Roaring Earth (neo) 204 Roaring Earth (neo) 204](https://cards.scryfall.io/normal/front/8/c/8cbdd88e-c532-4fc0-a1fe-8aa0c26d1092.jpg?1665822582)
Enchantment
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
![Entish Restoration (ltr) 163 Entish Restoration (ltr) 163](https://cards.scryfall.io/normal/front/c/d/cd4dbf80-187b-40e3-9e0b-526f78d9a34e.jpg?1686969333)
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
![Kamahl's Will (cmr) 238 Kamahl's Will (cmr) 238](https://cards.scryfall.io/normal/front/5/1/51fe007f-fddf-4b3a-b336-0a88df95cb14.jpg?1608910759)
Instant
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