151
1/24/2025
Soldier Token Typal
Deck Size: 99
Commander
Est deck cost: $193.87
Salt sum: 26.34
151
1/24/2025
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Commander

Qty: 1 Price: $1.49
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (m13) 23

Commander

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Instant

Qty: 10 Price: $32.06
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (4ed) 22
Fate Forgotten

Exile target artifact or enchantment.

Instant
Fate Forgotten (dtk) 17
Forsake the Worldly

Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Forsake the Worldly (akh) 13
Guiding Bolt

Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Guiding Bolt (clb) 24
Pillar of Light

Exile target creature with toughness 4 or greater.

Instant
Pillar of Light (m15) 24
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (m15) 26
Rootborn Defenses

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Instant
Rootborn Defenses (rtr) 19
Safe Passage

Prevent all damage that would be dealt to you and creatures you control this turn.

Instant
Safe Passage (m13) 30
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sta) 73

Instant

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Artifact

Qty: 10 Price: $48.30
Armillary Sphere

{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Artifact
Armillary Sphere (c17) 203
Door of Destinies

As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

Artifact
Door of Destinies (m14) 208
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Hedron Archive (bfz) 223
Marble Diamond

This artifact enters tapped. {T}: Add {W}.

Artifact
Marble Diamond (dvd) 24
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (c14) 250
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (c14) 268
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmd) 261
Spear of Heliod

Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Artifact Enchantment
Spear of Heliod (ths) 33
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (ori) 240
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (mm2) 234

Artifact

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Land

Qty: 33 Price: $34.25
Crystal Vein

{T}: Add {C}. {T}, Sacrifice this land: Add {C}{C}.

Land
Crystal Vein (6ed) 322
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (clb) 352
Forbidding Watchtower

Forbidding Watchtower enters tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Land
Forbidding Watchtower (ulg) 140
Haunted Fengraf

{T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.

Land
Haunted Fengraf (dka) 157
Mutavault

{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (m14) 228
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c14) 61
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 423
Plains

({T}: Add {W}.)

Land
Plains (ths) 233
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (m13) 227
Remote Farm

This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {W}{W}. If there are no depletion counters on this land, sacrifice it.

Land
Remote Farm (mmq) 323
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (ori) 250
Ruins of Trokair

This land enters tapped. {T}: Add {W}. {T}, Sacrifice this land: Add {W}{W}.

Land
Ruins of Trokair (6ed) 327
Secluded Steppe

This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (ddo) 29
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (c14) 315

Land

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Creature

Qty: 22 Price: $48.86
Aerial Responder

Flying, vigilance, lifelink

Creature
Aerial Responder (kld) 2
Archetype of Courage

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Creature Enchantment
Archetype of Courage (bng) 4
Benalish Marshal

Other creatures you control get +1/+1.

Creature
Benalish Marshal (dom) 6
Bloodline Pretender

Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.

Creature Artifact
Bloodline Pretender (khm) 235
Boromir, Warden of the Tower

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Creature
Boromir, Warden of the Tower (ltr) 4
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (m13) 8
Catapult Master

Tap five untapped Soldiers you control: Exile target creature.

Creature
Catapult Master (ons) 10
Crusader of Odric

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Creature
Crusader of Odric (m13) 10
Evangel of Heliod

When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Evangel of Heliod (ths) 11
Gideon's Avenger

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on this creature.

Creature
Gideon's Avenger (m12) 17
God-Favored General

Inspired — Whenever this creature becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.

Creature
God-Favored General (bng) 14
Intrepid Hero

{T}: Destroy target creature with power 4 or greater.

Creature
Intrepid Hero (m13) 20
Knight of the White Orchid

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (ori) 21
Knight-Captain of Eos

When this creature enters, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Creature
Knight-Captain of Eos (ala) 17
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (c14) 79
Moonshaker Cavalry

Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Moonshaker Cavalry (woe) 21
Noble Templar

Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature
Noble Templar (ddo) 21
Palace Sentinels

When this creature enters, you become the monarch.

Creature
Palace Sentinels (cn2) 19
Preeminent Captain

First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

Creature
Preeminent Captain (m15) 25
Rumor Gatherer

Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Creature
Rumor Gatherer (snc) 29
Scrapwork Cohort

When this creature enters, create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Scrapwork Cohort (bro) 37
Wyrm's Crossing Patrol

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Wyrm's Crossing Patrol (clb) 51

Creature

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Planeswalker

Qty: 1 Price: $2.29
Elspeth, Sun's Champion

+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Planeswalker
Elspeth, Sun's Champion (ddo) 1

Planeswalker

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Enchantment

Qty: 13 Price: $10.23
Ashes of the Abhorrent

Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.

Enchantment
Ashes of the Abhorrent (xln) 2
Conclave Tribunal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Conclave Tribunal (grn) 6
Cooped Up

Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.

Enchantment
Cooped Up (woe) 8
Dictate of Heliod

Flash Creatures you control get +2/+2.

Enchantment
Dictate of Heliod (jou) 8
Grasp of Fate

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

Enchantment
Grasp of Fate (wot) 3
Honor of the Pure

White creatures you control get +1/+1.

Enchantment
Honor of the Pure (m12) 23
Hope Against Hope

Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.

Enchantment
Hope Against Hope (soi) 22
Inspiring Leader

Commander creatures you own have "Creature tokens you control get +2/+2."

Enchantment
Inspiring Leader (clb) 28
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (tsr) 295
Legion Loyalty

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Enchantment
Legion Loyalty (clb) 371
Mobilization

Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.

Enchantment
Mobilization (c14) 81
Pentarch Ward

Enchant creature As this Aura enters, choose a color. When this Aura enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Enchantment
Pentarch Ward (tsp) 33
Prison Sentence

Enchant creature When this Aura enters, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Prison Sentence (bro) 21

Enchantment

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Sorcery

Qty: 9 Price: $10.37
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (m13) 9
Decree of Justice

Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Sorcery
Decree of Justice (ddo) 7
Deploy to the Front

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

Sorcery
Deploy to the Front (c14) 6
Fumigate

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Sorcery
Fumigate (kld) 15
Launch the Fleet

Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Sorcery
Launch the Fleet (jou) 15
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (c14) 78
Mass Calcify

Destroy all nonwhite creatures.

Sorcery
Mass Calcify (m15) 18
Nomads' Assembly

Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Nomads' Assembly (c14) 82
Tragic Arrogance

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Sorcery
Tragic Arrogance (ori) 38

Sorcery

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Maybeboard

Qty: 55 Price: $226.04
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (woc) 62
Baird, Steward of Argive

Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Baird, Steward of Argive (cmm) 15
Ballyrush Banneret

Kithkin spells and Soldier spells you cast cost {1} less to cast.

Creature
Ballyrush Banneret (mor) 1
Basri Ket

+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Planeswalker
Basri Ket (m21) 7
Bastion Protector

Commander creatures you control get +2/+2 and have indestructible.

Creature
Bastion Protector (mic) 80
Benalish Commander

Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.

Creature
Benalish Commander (tsr) 8
Bounty Agent

Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Creature
Bounty Agent (c20) 78
Call the Coppercoats

Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Instant
Call the Coppercoats (onc) 60
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
Cathars' Crusade

Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Enchantment
Cathars' Crusade (jmp) 95
Darien, King of Kjeldor

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

Creature
Darien, King of Kjeldor (plst) CSP-4
Daru Warchief

Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.

Creature
Daru Warchief (scg) 6
Defiler of Faith

Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

Creature
Defiler of Faith (dmu) 16
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (plst) ZEN-213
Entrapment Maneuver

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Instant
Entrapment Maneuver (c16) 2
Field Marshal

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Creature
Field Marshal (csp) 5
Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Sorcery
Finale of Glory (onc) 67
Firemane Commando

Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Creature
Firemane Commando (moc) 73
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 24
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Enchantment
Flowering of the White Tree (ltr) 15
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (woc) 68
Heraldic Banner

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (scd) 267
Hero of Bladehold

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

Creature
Hero of Bladehold (moc) 188
Horn of Gondor

When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

Artifact
Horn of Gondor (ltr) 240
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (moc) 191
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (plst) C19-217
Marshal's Anthem

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.

Enchantment
Marshal's Anthem (khc) 29
Memorial to Glory

This land enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.

Land
Memorial to Glory (dom) 244
Myrel, Shield of Argive

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Creature
Myrel, Shield of Argive (bro) 18
Oketra's Monument

White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Artifact
Oketra's Monument (plst) AKH-233
Paladin Class

(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Enchantment
Paladin Class (afr) 29
Paragon of New Dawns

Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)

Creature
Paragon of New Dawns (m15) 23
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (plst) CON-15
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (cmm) 401
Prava of the Steel Legion

During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)

Creature
Prava of the Steel Legion (onc) 87
Rally the Ranks

As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 20
Rescue Retriever

Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.

Creature
Rescue Retriever (bro) 288
Resolute Reinforcements

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.

Creature
Resolute Reinforcements (dmu) 29
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (cmm) 52
Reverent Hoplite

When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Reverent Hoplite (thb) 33
Secret Rendezvous

You and target opponent each draw three cards.

Sorcery
Secret Rendezvous (stx) 26
Siege Veteran

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

Creature
Siege Veteran (bro) 25
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (plst) M12-219
Thalia, Heretic Cathar

First strike Creatures and nonbasic lands your opponents control enter tapped.

Creature
Thalia, Heretic Cathar (emn) 46
Tocasia's Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Enchantment
Tocasia's Welcome (bro) 30
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (scd) 38
Valiant Veteran

Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.

Creature
Valiant Veteran (dmu) 38
Vanquisher's Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (xln) 251
Veteran's Armaments

Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip {2}

Artifact Kindred
Veteran's Armaments (mor) 146
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmm) 1054
Windbrisk Heights

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Land
Windbrisk Heights (onc) 174
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52

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Tokens & Extras

Qty: 8 Price: $6.02
Elspeth, Sun's Champion Emblem

Creatures you control get +2/+2 and have flying.

Emblem
Elspeth, Sun's Champion Emblem (tths) 11
Human

Creature Token
Human (tavr) 2
Kor Soldier

Creature Token
Kor Soldier (tc14) 4
Soldier

Creature Enchantment Token
Soldier (tbng) 3
Soldier

Creature Token
Soldier (ddo) 66
Soldier

Creature Artifact Token
Soldier (tbro) 9
The Monarch

At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.

Card
The Monarch (tcn2) 1
The Ring

Emblem
The Ring // The Ring Tempts You (tltr) H13The Ring // The Ring Tempts You (tltr) H13

Tokens & Extras

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Deck Info

Deck stats

80 pips - 55 cards
29 mana - 26 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
13 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

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