268
3/1/2025
Spirit Bomb
Deck Size: 100
Commander
Legal
Est deck cost: $769.75
Salt sum: 45.16
268
3/1/2025
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Commander

Qty: 1 Price: $4.99
Marwyn, the Nurturer

Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.

Creature
Marwyn, the Nurturer (khc) 68

Commander

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Haste

Qty: 1 Price: $21.99
Concordant Crossroads

All creatures have haste.

Enchantment
Concordant Crossroads (2x2) 141

Haste

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Removal

Qty: 4 Price: $17.56
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (plst) NPH-103
Force of Vigor

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Instant
Force of Vigor (plst) MH1-164
Kenrith's Transformation

Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (woc) 128
Lignify

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Enchantment Kindred
Lignify (plst) DDD-16

Removal

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+1+1 Counters

Qty: 2 Price: $48.48
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (2x2) 151
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237

+1+1 Counters

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Land

Qty: 30 Price: $107.68
Bridgeworks Battle

Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Forest

({T}: Add {G}.)

Land
Forest (woe) 276
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (plst) THS-223
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (cmm) 422
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 425
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (cmm) 426
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 260
Turntimber Symbiosis

Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215
Wirewood Lodge

{T}: Add {C}. {G}, {T}: Untap target Elf.

Land
Wirewood Lodge (plst) DD1-26

Land

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Tutor

Qty: 4 Price: $31.06
Chord of Calling

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Chord of Calling (2xm) 158
Tooth and Nail

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)

Sorcery
Tooth and Nail (cmm) 327
Uncage the Menagerie

Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.

Sorcery
Uncage the Menagerie (hou) 137
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (dmr) 185

Tutor

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Bounce

Qty: 2 Price: $2.98
Temur Sabertooth

{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.

Creature
Temur Sabertooth (ncc) 315
Wirewood Symbiote

Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Wirewood Symbiote (ema) 192

Bounce

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Mana Ramp

Qty: 4 Price: $84.56
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (plst) USG-240
Leyline of Abundance

If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.

Enchantment
Leyline of Abundance (m20) 179
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (woc) 149

Mana Ramp

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Untap

Qty: 5 Price: $13.36
Instill Energy

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Enchantment
Instill Energy (5ed) 304
Nature's Chosen

Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Enchantment
Nature's Chosen (all) 97
Staff of Domination

{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.

Artifact
Staff of Domination (cmr) 343
Sword of the Paruns

As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}

Artifact
Sword of the Paruns (cma) 234
Umbral Mantle

Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}

Artifact
Umbral Mantle (plst) SHM-267

Untap

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Card Draw

Qty: 6 Price: $58.64
Descendants' Path

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Enchantment
Descendants' Path (avr) 173
Glimpse of Nature

Whenever you cast a creature spell this turn, draw a card.

Sorcery
Glimpse of Nature (chk) 210
Harmonize

Draw three cards.

Sorcery
Harmonize (plst) C20-173
Regal Force

When this creature enters, draw a card for each green creature you control.

Creature
Regal Force (ddu) 22
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (woc) 130
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 179

Card Draw

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Power Boost

Qty: 5 Price: $29.11
Berserk

Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Instant
Berserk (cn2) 175
Invigorate

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

Instant
Invigorate (2xm) 172
Might of Old Krosa

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Instant
Might of Old Krosa (2x2) 153
Scale Up

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Scale Up (mh1) 179
Vines of Vastwood

Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

Instant
Vines of Vastwood (mm2) 168

Power Boost

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Win Con

Qty: 8 Price: $102.43
Craterhoof Behemoth

Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (cmm) 280
Ezuri, Renegade Leader

{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

Creature
Ezuri, Renegade Leader (plst) C14-195
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (cmm) 289
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (ima) 164
Helix Pinnacle

Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

Enchantment
Helix Pinnacle (plst) EVE-68
Kamahl, Fist of Krosa

{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.

Creature
Kamahl, Fist of Krosa (dmr) 166
Overwhelming Stampede

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Sorcery
Overwhelming Stampede (c19) 175
Walking Ballista

This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Walking Ballista (j22) 806

Win Con

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Elves give me your Energy

Qty: 21 Price: $107.68
Allosaurus Shepherd

This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Creature
Allosaurus Shepherd (2x2) 132
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (plst) A25-160
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (plst) GRN-123
Boreal Druid

{T}: Add {C}.

Creature
Boreal Druid (plst) CSP-105
Elvish Archdruid

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Creature
Elvish Archdruid (khc) 57
Elvish Champion

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Creature
Elvish Champion (plst) INV-186
Elvish Harbinger

When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color.

Creature
Elvish Harbinger (evg) 4
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 284
Elvish Visionary

When this creature enters, draw a card.

Creature
Elvish Visionary (cmr) 223
Fierce Empath

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Creature
Fierce Empath (cmm) 288
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
Galadhrim Brigade

Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters, create that many tokens that are copies of it.) Other Elves you control get +1/+1.

Creature
Galadhrim Brigade (ltc) 502
Imperious Perfect

Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

Creature
Imperious Perfect (j22) 677
Leaf-Crowned Visionary

Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.

Creature
Leaf-Crowned Visionary (j25) 683
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (plst) M19-314
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (plst) C14-210
Quirion Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Quirion Ranger (mh2) 285
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (j22) 717
Rishkar, Peema Renegade

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (cmm) 317
Seeker of Skybreak

{T}: Untap target creature.

Creature
Seeker of Skybreak (7ed) 268
Timberwatch Elf

{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Creature
Timberwatch Elf (khc) 76

Elves give me your Energy

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Protection

Qty: 7 Price: $139.23
Blossoming Defense

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Instant
Blossoming Defense (scd) 173
Eladamri, Lord of Leaves

Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)

Creature
Eladamri, Lord of Leaves (tmp) 224
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Legolas's Quick Reflexes

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

Instant
Legolas's Quick Reflexes (ltc) 493
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (plst) C19-217
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (plst) M12-219
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (plst) M20-198

Protection

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
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0 mana - 3 cards
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0 mana - 3 cards
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0 mana - 3 cards
89 pips - 63 cards
35 mana - 35 cards
0 pips - 0 cards
12 mana - 9 cards
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Description

{"ops":[{"insert":"Making a powerful elf deck has been a goal of mine ever since I got into EDH after buying my first \"Freyalise, Llanowar's Fury\" deck & until I decided to make \"Marwyn, the Nurturer\" command the deck instead the deck wasn't really coming together. I initially built the deck with a +1+1 counter theme throughout, along with getting my commander enough power to go infinite, but now I've opted instead to go full ham with infinite win cons up the wazzoo and placing all my bets on \"Marwyn, the Nurturer\" producing infinite mana with untap effects. I've also included the 2 deck lists I consulted to help build this deck at the bottom should you be looking into building a deck with this commander yourselves, they were a great resource.\n\nAs mentioned earlier the goal of this deck is to produce infinite mana as soon as possible so mana ramping is a big part of this deck. To start I believe I'm running every 1 cost elf that produces mana in MTG, cards like \"Llanowar Elves\", \"Elvish Mystic\", & \"Arbor Elf\". I'm running these cards because they allow me to cast \"Marwyn, the Nurturer\" turn 2 & with this being a low land deck they're nice to have around should something happen to my commander. I also run other powerful mana ramp spells such as \"Leyline of Abundance\" which greatly accelerates my commanders ability to go infinite should it be in my opening hand, \"Elvish Harbinger\" which allows me to tutor for any other elves I may need, & \"Priest of Titania\" who can also easily produce infinite mana with enough elves on field.\n\nNow with this being a very aggressive deck many players in my group naturally attempt to remove \"Marwyn, the Nurturer\" before she can produce a quick win so it is vital this deck run a healthy amount of protection for my commander. Perhaps the best of these cards being \"Vines of Vastwood\" which not only provides protection but also buffs my commander, \"Heroic Intervention\" which is one of the few cards that can save my whole board from a board wipe, & \"Lightning Greaves\" which provides continuous protection as long as it's attached.\n\nLike most commander decks I also run a healthy amount of removal should I need to interact with my opponents board, after all you never know what the deck your playing against is capable of. Some notable inclusions are \"Kenrith's Transformation\" which can neutralize a commander & replace itself with another card, \"Beast Within\" which is capable of removing any permanent, & \"Force of Vigor\" which can be cast for zero should the need arise as my opponents accelerate their board states.\n\nThis deck also runs a good amount of tutors & card draw to grab hold of a card to win the game or ensure my deck doesn't run out of gas. Some of my favorites are \"Glimpse of Nature\" which can draw most of the deck with infinite mana, \"Sylvan Library\" which is just good card draw, \"Rishkar's Expertise\" which draws a bunch of cards than plays a big boy, & \"Chord of Calling\" which can tutor straight to the battlefield.\n\nNow while \"Marwyn, the Nurturer\" is capable of quickly reaching the desired power to produce infinite mana with an untap engine sometimes she can reach her desired power even faster with a few exceptional buffing cards. These include \"Invigorate\" which can be cast for zero mana by giving one of our opponents 3 measly life, \"Berserk\" which can double Marwyn's power or act as removal under the right circumstances, & \"Timberwatch Elf\" which with one tap can buff Marwyn exponentially.\n\nOf course to play any of these big green spells we need to be able to untap \"Marwyn, the Nurturer\" at a mana profit to reach infinite mana so we have a variety of means with which to achieve this goal. Some of these include \"Wirewood Symbiote\" & \"Temur Sabertooth\" which easily pair together to grant Marwyn infinite power, \"Umbral Mantle\" which equips to my commander to provide infinite untaps at the right power, & \"Staff of Domination\" Which can not only grant infinite mana but also draw the entire deck if desired to win the game with said infinite mana.\n\nFor the deck to be successful we need a win-con that can use our infinite mana to cast our metaphorical Spirit Bomb though, which the deck has an abundance of. Some of my favorite ways to win include \"Helix Pinnacle\" to win with tower counters of all things, \"Ezuri, Renegade Leader\" & \"Kamahl, Fist of Krosa\" to cast infinite Overrun effects on my board, \"Finale of Devastation\" to play every creature in my deck with haste, & \"Walking Ballista\" to ping all my opponents to death with infinite counters.\n\nAs mentioned before this deck is a work in progress so if you have any suggestions please let me know & I'll take them into account for the build should they fit within my card budget. Thank you for checking out my deck!\n\nSources: http://tappedout.net/mtg-decks/marwyn-elf-engine/\n\nhttps://tappedout.net/mtg-decks/10-05-18-marwyn-the-nurturer/\n"}]}
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