1.1k
1/23/2024
Temur Worldspine Wurm Polymorph Spellslinger with Riku of Two Reflections
Deck Size: 100
Commander
Legal
Est deck cost: $540.32
Salt sum: 29.79
1.1k
1/23/2024
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Commander

Qty: 1 Price: $6.99
Riku of Two Reflections

Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay {G}{U}. If you do, create a token that's a copy of that creature.

Creature
Riku of Two Reflections (2xm) 214

Commander

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'Morphers

Qty: 7 Price: $8.63
Chaos Mutation

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

Instant
Chaos Mutation (40k) 111
Divergent Transformations

Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Instant
Divergent Transformations (cmm) 216
Lukka, Coppercoat Outcast

+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.

Planeswalker
Lukka, Coppercoat Outcast (plst) IKO-125
Polymorph

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Sorcery
Polymorph (plst) M10-67
Reality Scramble

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Reality Scramble (plst) C18-25
Transmogrify

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

Sorcery
Transmogrify (m21) 167
Verdant Succession

Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

Enchantment
Verdant Succession (ody) 280

'Morphers

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Card Draw

Qty: 9 Price: $38.01
Expressive Iteration

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Sorcery
Expressive Iteration (brc) 125
Garruk, Primal Hunter

+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.

Planeswalker
Garruk, Primal Hunter (c21) 190
Lórien Revealed

Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Sorcery
Lórien Revealed (ltr) 511
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (j22) 63
Reckoner Bankbuster

This Vehicle enters with three charge counters on it. {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 3

Artifact
Reckoner Bankbuster (neo) 255
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (j22) 345
Urza's Command

Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." • Scry 1, then draw a card.

Instant
Urza's Command (bro) 70
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174

Card Draw

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Flash Enablers

Qty: 3 Price: $16.47
Borne Upon a Wind

You may cast spells this turn as though they had flash. Draw a card.

Instant
Borne Upon a Wind (ltr) 44
Leyline of Anticipation

If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (clb) 726
Vedalken Orrery

You may cast spells as though they had flash.

Artifact
Vedalken Orrery (2x2) 317

Flash Enablers

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Land

Qty: 36 (38 w/ MDFC)Price: $330.24
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (plst) AVR-225
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 275
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (lcc) 329
Fire-Lit Thicket

{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Land
Fire-Lit Thicket (2xm) 317
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (ncc) 402
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Forest

({T}: Add {G}.)

Land
Forest (woe) 276
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (cmm) 997
Island

({T}: Add {U}.)

Land
Island (woe) 270
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

Land
Karplusan Forest (dmu) 250
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (plst) IKO-250
Khalni Garden

This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.

Land
Khalni Garden (c18) 262
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Molten Tributary

({T}: Add {U} or {R}.) This land enters tapped.

Land
Molten Tributary (dmu) 251
Mountain

({T}: Add {R}.)

Land
Mountain (woe) 273
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Rimewood Falls

({T}: Add {G} or {U}.) This land enters tapped.

Land
Rimewood Falls (plst) KHM-266
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (dmu) 255
Spire Garden

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Land
Spire Garden (clb) 361
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rvr) 288
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rvr) 289
Tangled Islet

({T}: Add {G} or {U}.) This land enters tapped.

Land
Tangled Islet (dmu) 258
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (moc) 430
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (cmm) 1042
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (lcc) 357
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmm) 434
Volatile Fjord

({T}: Add {U} or {R}.) This land enters tapped.

Land
Volatile Fjord (khm) 273
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (dmu) 261

Land

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Protection

Qty: 5 Price: $37.25
Arachnogenesis

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Instant
Arachnogenesis (cmm) 272
Galadhrim Ambush

Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.

Instant
Galadhrim Ambush (ltc) 440
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (plst) C19-217
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (plst) M12-219

Protection

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Ramp

Qty: 11 Price: $21.85
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (cmm) 894
Growth Spasm

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."

Sorcery
Growth Spasm (mic) 139
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (moc) 358
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (cmm) 957
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (cmm) 904
Return from the Wilds

Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
Return from the Wilds (woe) 181
Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Search for Tomorrow (dmc) 137
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (moc) 378
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (woc) 149
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmm) 913

Ramp

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Removal

Qty: 13 Price: $22.87
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (lcc) 233
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (lcc) 216
Burn Down the House

Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.

Sorcery
Burn Down the House (mid) 131
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (moc) 273
Ezuri's Predation

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Sorcery
Ezuri's Predation (cmm) 287
Into the Fire

Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Sorcery
Into the Fire (mom) 144
Magma Opus

Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.

Instant
Magma Opus (stx) 203
Perplexing Test

Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.

Instant
Perplexing Test (woc) 102
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (plst) PLC-44
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (c21) 126
See Double

This spell can't be copied. Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead. • Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) • Create a token that's a copy of target creature.

Instant
See Double (mom) 77
Sublime Epiphany

Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Instant
Sublime Epiphany (m21) 74
Volcanic Vision

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

Sorcery
Volcanic Vision (c21) 182

Removal

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Spell Tutors & Recursion

Qty: 8 Price: $43.48
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Dryad's Revival

Return target card from your graveyard to your hand. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Dryad's Revival (mid) 183
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (dmr) 121
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 60
Recollect

Return target card from your graveyard to your hand.

Sorcery
Recollect (m19) 197
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (plst) A25-187
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (stx) 54

Spell Tutors & Recursion

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The Morphee

Qty: 1 Price: $2.99
Worldspine Wurm

Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Worldspine Wurm (rtr) 140

The Morphee

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Win Cons

Qty: 6 Price: $11.54
Arcane Bombardment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.

Enchantment
Arcane Bombardment (snc) 101
Elminster's Simulacrum

For each opponent, you create a token that's a copy of up to one target creature that player controls.

Instant
Elminster's Simulacrum (clb) 68
Metallurgic Summonings

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

Enchantment
Metallurgic Summonings (c21) 122
Mizzix's Mastery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzix's Mastery (plst) C15-29
Rite of Replication

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Sorcery
Rite of Replication (c21) 128
Shark Typhoon

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.

Enchantment
Shark Typhoon (iko) 67

Win Cons

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Maybeboard

Qty: 36 Price: $43.22
Access Denied

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Instant
Access Denied (nec) 11
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (scd) 42
Artifact Mutation

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.

Instant
Artifact Mutation (ncc) 326
Cackling Counterpart

Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Cackling Counterpart (mm3) 32
Creative Outburst

Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. {U/R}{U/R}, Discard this card: Create a Treasure token.

Instant
Creative Outburst (stx) 171
Curious Herd

Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.

Instant
Curious Herd (c20) 59
Elven Cache

Return target card from your graveyard to your hand.

Sorcery
Elven Cache (6ed) 224
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (cmm) 89
Fire Prophecy

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Instant
Fire Prophecy (iko) 116
Fungal Rebirth

Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.

Instant
Fungal Rebirth (m21) 182
Gandalf's Sanction

Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.

Sorcery
Gandalf's Sanction (ltr) 208
Geometric Nexus

Whenever a player casts an instant or sorcery spell, put a number of charge counters on this artifact equal to that spell's mana value. {6}, {T}, Remove all charge counters from this artifact: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.

Artifact
Geometric Nexus (c21) 77
Gilt-Leaf Ambush

Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Instant Kindred
Gilt-Leaf Ambush (lrw) 214
Goblin Wizardry

Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)

Instant
Goblin Wizardry (m21) 148
Idol of Oblivion

{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

Artifact
Idol of Oblivion (cmm) 392
Invert

Instant
Invert // Invent (grn) 228
Mimic Vat

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.

Artifact
Mimic Vat (ncc) 372
Mirror Shield

Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mirror Shield (thb) 234
Mystic Genesis

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.

Instant
Mystic Genesis (mm3) 174
Occult Epiphany

Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.

Instant
Occult Epiphany (voc) 14
Paradox Zone

This enchantment enters with a growth counter on it. At the beginning of your end step, double the number of growth counters on this enchantment. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on this enchantment.

Enchantment
Paradox Zone (c21) 64
Practical Research

Draw four cards. Then discard two cards unless you discard an instant or sorcery card.

Instant
Practical Research (stx) 212
Prismari Command

Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

Instant
Prismari Command (stx) 214
Proteus Staff

{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.

Artifact
Proteus Staff (mrd) 230
Quicken

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

Instant
Quicken (dds) 6
Sandwurm Convergence

Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.

Enchantment
Sandwurm Convergence (cmm) 911
Selvala's Stampede

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Sorcery
Selvala's Stampede (cn2) 71
Sheltering Word

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Instant
Sheltering Word (avr) 192
Smuggler's Copter

Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Smuggler's Copter (nec) 160
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (cmm) 323
Star of Extinction

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

Sorcery
Star of Extinction (cmm) 259
Stone Idol Trap

This spell costs {1} less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.

Instant
Stone Idol Trap (wwk) 93
Supplant Form

Return target creature to its owner's hand. You create a token that's a copy of that creature.

Instant
Supplant Form (frf) 54
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211
Volcanic Spite

Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Instant
Volcanic Spite (mom) 170
You See a Pair of Goblins

Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.

Instant
You See a Pair of Goblins (afr) 170

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0 mana - 5 cards
32 pips - 23 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 5 cards
22 pips - 17 cards
24 mana - 22 cards
25 pips - 19 cards
28 mana - 24 cards
0 pips - 0 cards
10 mana - 9 cards
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Description

{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"Part of what draws me to Commander is that games develop fascinating storylines in ways that 1v1 formats traditionally don’t. How many times have you destroyed an opponent’s commander when they started getting a little cheeky, only to watch them stop your win attempt at the last possible moment in revenge? Have you ever left an opponent alive so their deck has a chance to ‘do the thing’ only to watch them become a massive threat just a couple of turns later? These types of storylines are what make memorable games of commander, ones filled with plot twists and surprise endings. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"While a good portion of the ‘story’ in a game of Commander comes from our opponents’ decisions, the table politics, and the luck of the draw, we can create interesting stories through our deck building decisions as well. That’s what ultimately inspired me to start writing this series and bring you today’s decklist helmed by an old friend: "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/commanders/riku-of-two-reflections"},"insert":"Riku of Two Reflections"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"First printed as the face commander of the Mirror Mastery precon in Commander 2011, Riku is one of the leading commanders of the "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/themes/clones"},"insert":"clones theme"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" on EDHREC. Riku helms more clone decks than any other commander except for "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/commanders/obeka-brute-chronologist/clones"},"insert":"Obeka, Brute Chronologist"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". With cards like "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/rite-of-replication"},"insert":"Rite of Replication"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/progenitor-mimic"},"insert":"Progenitor Mimic"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/double-major"},"insert":"Double Major"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/see-double"},"insert":"See Double"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/mythos-of-illuna"},"insert":"Mythos of Illuna"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" showing up in Riku’s High Synergy section, it seems many Riku Players are leaning into making token copies with win conditions like "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/biovisionary"},"insert":"Biovisionary"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/twinning-staff"},"insert":"Twinning Staff"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/adrix-and-nev-twincasters"},"insert":"Adrix and Nev, Twincasters"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to overwhelm their opponents. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"When we sit down across from our opponents, if they’re familiar with Riku, they’ll be looking for us to leverage Riku’s two abilities for card advantage before we start making clones. With cards like "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/rite-of-replication"},"insert":"Rite of Replication"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/see-double"},"insert":"See Double"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/perplexing-test"},"insert":"Perplexing Test"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" in today’s decklist, that’s exactly what we want them to think. We’ll ramp early with "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/farseek"},"insert":"Farseek"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/return-from-the-wilds"},"insert":"Return from the Wilds"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/growth-spasm"},"insert":"Growth Spasm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" while getting card advantage from "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/expressive-iteration"},"insert":"Expressive Iteration"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/ponder"},"insert":"Ponder"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/preordain"},"insert":"Preordain"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/serum-visions"},"insert":"Serum Visions"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to help sculpt our hand for the late game."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You keen-eyed readers might have already figured out what’s really going on here, and some of you might just be wondering: “Jeff, this is a Riku deck, where are the creatures you’re going to clone?” Ta-da! This is the moment when we hit our opponents with the plot twist: because this is secretly a "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/themes/polymorph"},"insert":"polymorph deck"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" built with only one creature in the 99: "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Here’s the "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://archidekt.com/decks/5514932/riku_polymorphs_you_temur_worldspine_wurm_polymorph_spellslinger_with_riku_of_two_reflections"},"insert":"full decklist"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" for you to peruse."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Why "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" you ask? Because it’s a 15/15, trampling threat that shuffles itself back into your library when it dies and leaves behind three 5/5 tokens along the way. What more could you want from a win condition?! While there are other creatures that shuffle themselves back into your library, they tend to be either Eldrazi titans (like "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/commanders/kozilek-butcher-of-truth"},"insert":"Kozilek, Butcher of Truth"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/commanders/ulamog-the-infinite-gyre"},"insert":"Ulamog, the Infinite Gyre"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") which I personally find frustrating to play against or the comparatively small elemental incarnations ("},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/guile"},"insert":"Guile"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/hostility"},"insert":"Hostility"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/vigor"},"insert":"Vigor"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") from Lorwyn that would require more build-around elements to shine in this style of deck."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/serra-avatar"},"insert":"Serra Avatar"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is another option that I considered, but it would add a fourth color to the deck, doesn’t have any natural evasion and would struggle to close out games should my life total get too low. All of this to say that I think "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is powerful enough to close out the game without making a boardstate that’s miserable for our opponents to play against. Sure, a timely "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/swords-to-plowshares"},"insert":"Swords to Plowshares"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" could completely demolish our primary gameplan, but what an amazing story that game will become!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This deck is chock-full of ways to create creature tokens that we can use our many polymorph effects to turn into "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". From ramp spells like "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/return-from-the-wilds"},"insert":"Return from the Wilds"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/growth-spasm"},"insert":"Growth Spasm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to flexible sweepers like "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/burn-down-the-house"},"insert":"Burn Down the House"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/ezuris-predation"},"insert":"Ezuri’s Predation"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to protection spells like "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/arachnogenesis"},"insert":"Arachnogenesis"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/galadhrim-ambush"},"insert":"Galahrim Ambush"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Even two of the deck’s backup win cons, "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/shark-typhoon"},"insert":"Shark Typhoon"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/metallurgic-summonings"},"insert":"Metallurgic Summonings"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", can help create creature tokens for us to polymorph. In total, there are more than 20 cards in the deck that can create a creature token."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Once we’ve got a creature token in play, it’s ‘morphin time! The deck runs traditional polymorph effects like "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/polymorph"},"insert":"Polymorph"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"; "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/transmogrify"},"insert":"Transmogrify"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"; "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/reality-scramble"},"insert":"Reality Scramble"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/lukka-coppercoat-outcast"},"insert":"Lukka, Coppercoat Outcast"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" that can turn any creature, including Riku, into "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/chaos-mutation"},"insert":"Chaos Mutation"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/divergent-transformations"},"insert":"Divergent Transformations"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" double as removal spells while also polymorphing something for us. In general, I don’t recommend polymorphing Riku if you can help it, because his ability triggers when a creature "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"enters the battlefield"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", so you can get a second "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" for the low, low cost of two mana any time you polymorph a token into it."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/verdant-succession"},"insert":"Verdant Succession"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" might be my favorite polymorph effect of all though, because anytime "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" dies, both it and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/verdant-succession"},"insert":"Verdant Succession"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" trigger at the same time, allowing us to first shuffle the wurm back into our deck and then immediately put it back into play. Pretty trippy! Finding a home in Commander for cards like "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/verdant-succession"},"insert":"Verdant Succession"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" that don’t seem like they’d work in Commander always brings me such joy."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I eschewed a few common polymorph cards (namely "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/commanders/jalira-master-polymorphist"},"insert":"Jalira, Master Polymorphist"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/synthetic-destiny"},"insert":"Synthetic Destiny"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/mass-polymorph"},"insert":"Mass Polymorph"},{"attributes":{"background":"transparent","color":"#000000"},"insert":") because they create opportunities for the deck to fail when it goes to polymorph a token into "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". The deck is jumping through enough hoops already, so I thought it was better to not have the chance of polymorphing into the ‘wrong’ creature or losing Riku unnecessarily to the mass polymorph effects. Instead, I added three tutors that could specifically find our polymorph effects and a handful of recursion spells to get the polymorph spells back from our graveyard if they get countered or otherwise stopped. If you want to power the deck down or are building on a budget, trimming the tutors and recursion pieces is a great place to start."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Once "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" hits play, if you happen to have a blue and a green mana in play, you can quickly get a token copy of it using Riku’s ability. The token copies will hit the graveyard when they die, so they’ll still create three 5/5 tokens, but since the token copies aren’t cards, they won’t get shuffled into your deck. Turning two additional mana and Riku’s ability into 30 additional power worth of wurms feels like a worthwhile investment to me."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The deck includes a few flash-enablers in "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/vedalken-orrery"},"insert":"Vedalken Orrery"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/leyline-of-anticipation"},"insert":"Leyline of Anticipation"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/borne-upon-a-wind"},"insert":"Borne Upon a Win"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to help pull off a polymorph on an opponent’s end step. Only two of the deck’s polymorph spells, "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/chaos-mutation"},"insert":"Chaos Mutation"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/divergent-transformations"},"insert":"Divergent Transformations"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", are instants, so I wanted a few additional ways to get "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" into play, untap and immediately be able to attack with it. There are also situations where you might be able to do an instant-speed wrath to save yourself as well."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Even the targeted removal spells in your deck (led by "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/beast-within"},"insert":"Beast Within"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/chaos-warp"},"insert":"Chaos Warp"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/pongify"},"insert":"Pongify"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/rapid-hybridization"},"insert":"Rapid Hybridization"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"), can double as protection for your plan if someone tries to exile your "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Each of them will destroy it (leaving behind three more 5/5 tokens) or shuffle it back into your library, protecting the wurm and the deck's overall gameplan. The deck is built to survive "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" dying multiple times, but having it exiled can leave you with few options to close out a game outside of "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/shark-typhoon"},"insert":"Shark Typhoon"},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/metallurgic-summonings"},"insert":"Metallurgic Summonings"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and getting free spells from "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/arcane-bombardment"},"insert":"Arcane Bombardment"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I hope you enjoyed my twisty story about Riku and "},{"attributes":{"background":"transparent","color":"#1155cc","link":"https://edhrec.com/cards/worldspine-wurm"},"insert":"Worldspine Wurm"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" today. Next time you sit down for a game of Commander, see what sort of plot twists you can add to the game to take the narrative in a new direction."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"I’d love to hear your thoughts on the deck and what cards could find a home in it in the comments below or on "},{"attributes":{"color":"#1155cc","background":"transparent","link":"https://archidekt.com/decks/5514932/riku_polymorphs_you_temur_worldspine_wurm_polymorph_spellslinger_with_riku_of_two_reflections"},"insert":"Archidekt"},{"attributes":{"color":"#000000","background":"transparent"},"insert":". You can find me on Instagram at "},{"attributes":{"color":"#1155cc","background":"transparent","link":"https://www.instagram.com/girtenjeff/?hl=en"},"insert":"@girtenjeff "},{"attributes":{"color":"#000000","background":"transparent"},"insert":"and you can see my other brews and what decks I’m currently playing "},{"attributes":{"color":"#1155cc","background":"transparent","link":"https://archidekt.com/search/decks?owner=jgirten&ownerexact=true&orderBy=-viewCount"},"insert":"here"},{"attributes":{"color":"#000000","background":"transparent"},"insert":". "},{"insert":"\n"}]}
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