5.6k
3/31/2025
[DFT] Four blokes who do f-all
Deck Size: 100
Commander
Legal
Est deck cost: $488.27
Salt sum: 36.23
5.6k
3/31/2025
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Commander

Qty: 1 Price: $0.00
The Council of Four

Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

Creature
The Council of Four (clb) 530

Commander

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Instant

Qty: 17 Price: $54.07
Aetherspouts

For each attacking creature, its owner puts it on their choice of the top or bottom of their library.

Instant
Aetherspouts (m15) 44
Clever Concealment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Instant
Clever Concealment (onc) 5
Commit

Instant
Commit // Memory (lcc) 147
Dawn's Truce

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Instant
Dawn's Truce (blb) 9
Dream Fracture

Counter target spell. Its controller draws a card. Draw a card.

Instant
Dream Fracture (clb) 66
Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (otc) 81
Leadership Vacuum

Target player returns each commander they control from the battlefield to the command zone. Draw a card.

Instant
Leadership Vacuum (c19) 9
Long River's Pull

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.

Instant
Long River's Pull (blb) 58
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (2x2) 23
Perch Protection

Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.

Instant
Perch Protection (blc) 11
Settle the Wreckage

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Instant
Settle the Wreckage (xln) 34
Split Decision

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Instant
Split Decision (gn3) 39
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (afc) 75
Thraben Charm

Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.

Instant
Thraben Charm (mh3) 45
Time Stop

End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)

Instant
Time Stop (fdn) 166
Union of the Third Path

Draw a card, then you gain life equal to the number of cards in your hand.

Instant
Union of the Third Path (bro) 31
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52

Instant

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Artifact

Qty: 16 Price: $110.50
Anvil of Bogardan

Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.

Artifact
Anvil of Bogardan (vis) 141
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
Argent Dais

This artifact enters with two oil counters on it. Whenever two or more creatures attack, put an oil counter on this artifact. {2}, {T}, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.

Artifact
Argent Dais (mh3) 20
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (afc) 203
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
Ghirapur Orrery

Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Artifact
Ghirapur Orrery (blc) 270
Horn of Greed

Whenever a player plays a land, that player draws a card.

Artifact
Horn of Greed (cn2) 211
Howling Mine

At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Artifact
Howling Mine (c16) 257
Ivory Tower

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Artifact
Ivory Tower (brr) 86
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (clb) 325
Misleading Signpost

Flash When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.

Artifact
Misleading Signpost (woc) 11
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (clb) 871
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (clb) 879
Wand of the Worldsoul

This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.

Artifact
Wand of the Worldsoul (moc) 20

Artifact

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Land

Qty: 36 Price: $125.22
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (dmu) 243
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (afc) 224
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (clb) 351
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (inr) 276
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (clb) 893
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (thb) 242
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (afc) 241
Guildless Commons

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {C}{C}.

Land
Guildless Commons (cmm) 1003
Horizon of Progress

{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.

Land
Horizon of Progress (m3c) 130
Island

({T}: Add {U}.)

Land
Island (afr) 266
Island

({T}: Add {U}.)

Land
Island (afr) 267
Island

({T}: Add {U}.)

Land
Island (afr) 268
Island

({T}: Add {U}.)

Land
Island (afr) 269
Island

({T}: Add {U}.)

Land
Island (clb) 455
Island

({T}: Add {U}.)

Land
Island (clb) 456
Island

({T}: Add {U}.)

Land
Island (clb) 457
Island

({T}: Add {U}.)

Land
Island (clb) 458
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (mkc) 273
Meticulous Archive

({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 264
Mikokoro, Center of the Sea

{T}: Add {C}. {2}, {T}: Each player draws a card.

Land
Mikokoro, Center of the Sea (dmc) 217
Plains

({T}: Add {W}.)

Land
Plains (afr) 262
Plains

({T}: Add {W}.)

Land
Plains (afr) 263
Plains

({T}: Add {W}.)

Land
Plains (afr) 264
Plains

({T}: Add {W}.)

Land
Plains (afr) 265
Plains

({T}: Add {W}.)

Land
Plains (clb) 451
Plains

({T}: Add {W}.)

Land
Plains (clb) 452
Plains

({T}: Add {W}.)

Land
Plains (clb) 453
Plains

({T}: Add {W}.)

Land
Plains (clb) 454
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (clb) 911
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
Secluded Steppe

This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (cmr) 491
Sunken Citadel

This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

Land
Sunken Citadel (lci) 285
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (scd) 325
Terrain Generator

{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Land
Terrain Generator (clb) 926
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 260

Land

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Creature

Qty: 20 Price: $168.32
Aven Wind Guide

Flying, vigilance Creature tokens you control have flying and vigilance. Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Creature
Aven Wind Guide (akh) 195
Baldin, Century Herdmaster

As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

Creature
Baldin, Century Herdmaster (slx) 10
Champions of Minas Tirith

When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.

Creature
Champions of Minas Tirith (ltc) 10
Delney, Streetwise Lookout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Creature
Delney, Streetwise Lookout (mkm) 12
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
Flumph

Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Creature
Flumph (afr) 15
Guardian of Faith

Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Creature
Guardian of Faith (afr) 18
Heliod, the Radiant Dawn

Creature Enchantment
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17
Herald of Hoofbeats

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.

Creature
Herald of Hoofbeats (moc) 22
Kami of the Crescent Moon

At the beginning of each player's draw step, that player draws an additional card.

Creature
Kami of the Crescent Moon (voc) 107
Knight Exemplar

First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Knight Exemplar (moc) 192
Knight of the White Orchid

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (moc) 193
Loran of the Third Path

Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Creature
Loran of the Third Path (bro) 12
Moonshaker Cavalry

Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Moonshaker Cavalry (woe) 21
Pippin, Guard of the Citadel

Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

Creature
Pippin, Guard of the Citadel (ltr) 218
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 258
Scholarship Sponsor

When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.

Creature
Scholarship Sponsor (c21) 22
Sky Hussar

Flying When this creature enters, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)

Creature
Sky Hussar (rvr) 224
Vodalian Wave-Knight

Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.

Creature
Vodalian Wave-Knight (moc) 43
Walking Archive

Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature. {2}{W}{U}: Put a +1/+1 counter on this creature.

Creature Artifact
Walking Archive (dis) 169

Creature

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Planeswalker

Qty: 1 Price: $8.49
Teferi, Temporal Pilgrim

Whenever you draw a card, put a loyalty counter on Teferi. 0: Draw a card. −2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token." −12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

Planeswalker
Teferi, Temporal Pilgrim (bro) 66

Planeswalker

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Enchantment

Qty: 6 Price: $20.10
Chivalric Alliance

Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

Enchantment
Chivalric Alliance (moc) 11
Dictate of Kruphix

Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.

Enchantment
Dictate of Kruphix (fdn) 587
Fealty to the Realm

Enchant creature When this Aura enters, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you.

Enchantment
Fealty to the Realm (ltc) 21
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (onc) 77
Knowledge Is Power

Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.

Enchantment
Knowledge Is Power (mkc) 42
Mirror Room

Enchantment
Mirror Room // Fractured Realm (dsk) 67

Enchantment

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Sorcery

Qty: 3 Price: $1.57
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (otc) 79
Dusk

Sorcery
Dusk // Dawn (c19) 63
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (clb) 707

Sorcery

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Maybeboard

Qty: 1 Price: $39.99
Elspeth, Storm Slayer

If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.

Planeswalker
Elspeth, Storm Slayer (tdm) 11

Maybeboard

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Deck Info

Deck stats

49 pips - 34 cards
29 mana - 26 cards
32 pips - 21 cards
29 mana - 26 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"• "},{"insert":{"card-link":"The Council of Four"}},{"insert":" might look like a typical group hug deck, but they are here to draw card make tokens nonstop, and to leverage this army into victory.\n• The core is the Council plus one of the many "},{"insert":{"card-link":"Howling Mine"}},{"insert":"-esque effect. Drawing one additional card for each opponent per turn rotation, but in total drawing five cards for itself. With this set up, the deck can relax and play reactively– protecting its board and life total– while the Council's second trigger creates tokens as fast as a Koma.\n• This is not a deck you can play while distracted. Tracking when the Council should be triggering involves watching and counting the cards and spells from each player each turn, whilst also clearly communicating the many triggered abilities and continuous effects occuring on your side of the board.\n• When taking a mulligan, bear in mind the sheer number of cards which are drawn by the midgame. Any hand with enough lands to play, plus ramp or symmetrical draw is playable.\n\n• Key cards:\n\t— "},{"attributes":{"bold":true},"insert":"Symmetrical draw"},{"insert":"\n"},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":", "},{"insert":{"card-link":"Dictate of Kruphix"}},{"insert":", "},{"insert":{"card-link":"Horn of Greed"}},{"insert":", "},{"insert":{"card-link":"Howling Mine"}},{"insert":", "},{"insert":{"card-link":"Kami of the Crescent Moon"}},{"insert":", "},{"insert":{"card-link":"Walking Archive"}},{"insert":".\n\t— "},{"attributes":{"bold":true},"insert":"Additional triggers"},{"insert":"\n"},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":", "},{"insert":{"card-link":"Mirror Room // Fractured Realm"}},{"insert":", "},{"insert":{"card-link":"Roaming Throne"}},{"insert":".\n— "},{"attributes":{"bold":true},"insert":"Anthems and evasion"},{"insert":"\n"},{"insert":{"card-link":"Aven Wind Guide"}},{"insert":", "},{"insert":{"card-link":"Baldin, Century Herdmaster"}},{"insert":", "},{"insert":{"card-link":"Herald of Hoofbeats"}},{"insert":", "},{"insert":{"card-link":"Knowledge Is Power"}},{"insert":", "},{"insert":{"card-link":"Vodalian Wave-Knight"}},{"insert":".\n\t— "},{"attributes":{"bold":true},"insert":"Board protection"},{"insert":"\n"},{"insert":{"card-link":"Clever Concealment"}},{"insert":", "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":", "},{"insert":{"card-link":"Guardian of Faith"}},{"insert":", "},{"insert":{"card-link":"Knight Exemplar"}},{"insert":", "},{"insert":{"card-link":"Perch Protection"}},{"insert":", "},{"insert":{"card-link":"Your Temple Is Under Attack"}},{"insert":".\n\n• Popular exclusions:\n\t— "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" are outside of the deck's current budget.\n\t— One-card win conditions like "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" and "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" are surprisingly easy to pull off, but this particular deck is built around winning via tokens instead.\n\t— Cards which trigger off of card draw like "},{"insert":{"card-link":"Prince Imrahil the Fair"}},{"insert":" and "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" do trigger very often, but the benefits they give are negligible compared to simply drawing better cards.\n\t— Similarly, cards which draw for creating tokens like "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" and "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" are also redundant; once the deck is reliably creating tokens it's already draws more than enough cards.\n\t— Cards which draw simultaneously for everyone like "},{"insert":{"card-link":"Cut a Deal"}},{"insert":" and "},{"insert":{"card-link":"Kwain, Itinerant Meddler"}},{"insert":" are much weaker than symmetrical effects, and end up giving more value away than they earn back.\n\t— Tax cards like "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" and "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" both instantly lose any goodwill the deck has gained via political favours, and also slow the game down which prevents token generation.\n\t— Defensive cards like "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" and "},{"insert":{"card-link":"Propaganda"}},{"insert":" tend to not be necessary with the quantity of tokens generated. The biggest threats to the deck come from direct life loss or combo.\n"}]}
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