150
10/5/2023
cube wantslist
Deck Size: 65
Custom
Legal
Est deck cost: $40.90
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150
10/5/2023
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Conspiracy

Qty: 24 Price: $10.48
Adriana's Valor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Conspiracy
Adriana's Valor (cn2) 1
Advantageous Proclamation

(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.

Conspiracy
Advantageous Proclamation (cns) 1
Assemble the Rank and Vile

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Conspiracy
Assemble the Rank and Vile (cn2) 2
Backup Plan

(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

Conspiracy
Backup Plan (cns) 2
Brago's Favor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Spells with the chosen name you cast cost {1} less to cast.

Conspiracy
Brago's Favor (cns) 3
Double Stroke

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Conspiracy
Double Stroke (cns) 4
Echoing Boon

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Conspiracy
Echoing Boon (cn2) 3
Emissary's Ploy

(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Conspiracy
Emissary's Ploy (cn2) 4
Hired Heist

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Conspiracy
Hired Heist (cn2) 5
Hold the Perimeter

(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."

Conspiracy
Hold the Perimeter (cn2) 6
Hymn of the Wilds

(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.

Conspiracy
Hymn of the Wilds (cn2) 7
Immediate Action

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.

Conspiracy
Immediate Action (cns) 5
Incendiary Dissent

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Conspiracy
Incendiary Dissent (cn2) 8
Iterative Analysis

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Conspiracy
Iterative Analysis (cns) 6
Muzzio's Preparations

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters with an additional +1/+1 counter on it.

Conspiracy
Muzzio's Preparations (cns) 7
Natural Unity

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

Conspiracy
Natural Unity (cn2) 9
Power Play

(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Conspiracy
Power Play (cns) 8
Secrets of Paradise

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{T}: Add one mana of any color."

Conspiracy
Secrets of Paradise (cns) 10
Sentinel Dispatch

(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Conspiracy
Sentinel Dispatch (cns) 11
Sovereign's Realm

(Start the game with this conspiracy face up in the command zone.) Your starting deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic lands from outside the game. Basic lands you control have "{T}: Add one mana of any color."

Conspiracy
Sovereign's Realm (cn2) 10
Summoner's Bond

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.) Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.

Conspiracy
Summoner's Bond (cn2) 11
Unexpected Potential

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.

Conspiracy
Unexpected Potential (cns) 12
Weight Advantage

(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power.

Conspiracy
Weight Advantage (cn2) 12
Worldknit

(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."

Conspiracy
Worldknit (cns) 13

Conspiracy

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normal cards

Qty: 2 Price: $2.98
Ivy, Gleeful Spellthief

Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)

Creature
Ivy, Gleeful Spellthief (dmu) 201
The Peregrine Dynamo

Haste {1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Creature Artifact
The Peregrine Dynamo (dmc) 19

normal cards

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companions

Qty: 10 Price: $9.60
Gyruda, Doom of Depths

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

Creature
Gyruda, Doom of Depths (mul) 42
Jegantha, the Wellspring

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

Creature
Jegantha, the Wellspring (mul) 44
Kaheera, the Orphanguard

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

Creature
Kaheera, the Orphanguard (mul) 47
Keruga, the Macrosage

Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.

Creature
Keruga, the Macrosage (mul) 48
Lurrus of the Dream-Den

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

Creature
Lurrus of the Dream-Den (mul) 51
Lutri, the Spellchaser

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Creature
Lutri, the Spellchaser (mul) 52
Obosh, the Preypiercer

Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Creature
Obosh, the Preypiercer (mul) 54
Umori, the Collector

Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost {1} less to cast.

Creature
Umori, the Collector (mul) 62
Yorion, Sky Nomad

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Creature
Yorion, Sky Nomad (mul) 64
Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.

Creature
Zirda, the Dawnwaker (mul) 65

companions

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wishes

Qty: 14 Price: $10.47
Arcane Savant

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

Creature
Arcane Savant (cn2) 27
Burning Wish

You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

Sorcery
Burning Wish (cn2) 152
Caller of the Untamed

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.

Creature
Caller of the Untamed (cn2) 62
Command the Chaff

Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. Exile Command the Chaff.

Instant
Command the Chaff (cmb2) 18
Death Wish

You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.

Sorcery
Death Wish (jud) 64
Fae of Wishes

Creature
Fae of Wishes // Granted (eld) 44
Glittering Wish

You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.

Sorcery
Glittering Wish (tsr) 253
Golden Wish

You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.

Sorcery
Golden Wish (jud) 12
Invasion of Arcavios

Battle
Invasion of Arcavios // Invocation of the Founders (mom) 61Invasion of Arcavios // Invocation of the Founders (mom) 61
Living Wish

You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.

Sorcery
Living Wish (a25) 179
Research

Instant
Research // Development (dis) 155
The Raven's Warning

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.

Enchantment
The Raven's Warning (khm) 227
Volatile Chimera

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.

Creature
Volatile Chimera (cn2) 59
Wish

You may play a card you own from outside the game this turn.

Sorcery
Wish (afr) 166

wishes

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draft-matters

Qty: 5 Price: $2.03
Noble Banneret

Draft this card face up. As you draft a creature card, you may reveal it, note its name, then turn this card face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.

Creature
Noble Banneret (cn2) 17
Paliano Vanguard

Draft this card face up. As you draft a creature card, you may reveal it, note its creature types, then turn this card face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.

Creature
Paliano Vanguard (cn2) 20
Paliano, the High City

Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.

Land
Paliano, the High City (cns) 65
Regicide

Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

Instant
Regicide (cn2) 45
Smuggler Captain

Draft this card face up. As you draft a card, you may reveal it, note its name, then turn this card face down. When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.

Creature
Smuggler Captain (cn2) 47

draft-matters

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funnies

Qty: 10 Price: $5.34
Alpha Guard

When this creature enters, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter.

Creature
Alpha Guard (unf) 129
Autograph Book

This artifact enters with a page counter on it for each person who has signed it. {3}, {T}, Remove a page counter from this artifact: Draw a card.

Artifact
Autograph Book (unf) 183
Better Than One

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Sorcery
Better Than One (ust) 128
Blue Ribbon

When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3}

Artifact
Blue Ribbon (unf) 184
Border Guardian

Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature. Whenever you cast a black-bordered spell, this creature can't be blocked this turn. Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.

Creature Artifact
Border Guardian (ust) 140
Bronze Calendar

Spells you cast cost {1} less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice this artifact.

Artifact
Bronze Calendar (und) 76
Frankie Peanuts

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Creature
Frankie Peanuts (ulst) 4
Grusilda, Monster Masher

Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Creature
Grusilda, Monster Masher (ulst) 48
It Came from Planet Glurg

You may have It Came from Planet Glurg enter as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)

Creature
It Came from Planet Glurg (unf) 169
The Grand Calcutron

When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards). Players can play only the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. The Grand Calcutron can be your commander.

Artifact
The Grand Calcutron (ulst) 47

funnies

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Maybeboard

Qty: 13 Price: $7.83
Animate Graveyard

Enchant your graveyard Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. If enchanted graveyard would leave the battlefield, instead exile this Aura.

Enchantment
Animate Graveyard (unf) 65
Animate Library

Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile this Aura instead.

Enchantment
Animate Library (ust) 26
Animate Object

You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Sorcery
Animate Object (unf) 33
Avatar of Me

This spell costs {1} more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.

Creature
Avatar of Me (und) 17
B.O.B. (Bevy of Beebles)

As B.O.B. enters, create four 1/1 blue Beeble creature tokens. The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. −1: Draw a card.

Planeswalker
B.O.B. (Bevy of Beebles) (und) 18
Blast from the Past

Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

Instant
Blast from the Past (und) 48
By Gnome Means

{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

Enchantment
By Gnome Means (ust) 4
Censorship

As this enchantment enters, choose a word. Whenever a player says the chosen word, this enchantment deals 2 damage to that player.

Enchantment
Censorship (ugl) 15
Charm School

As this enchantment enters, choose a color and balance this enchantment on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When this enchantment falls off your head, sacrifice this enchantment.

Enchantment
Charm School (ugl) 1
Cheatyface

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying

Creature
Cheatyface (und) 20
Claire D'Loon, Joy Sculptor

When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.

Creature
Claire D'Loon, Joy Sculptor (unf) 165
Clocknapper

When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Creature
Clocknapper (ust) 29
Plate Spinning

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice this enchantment.

Enchantment
Plate Spinning (unf) 56

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Deck Info

Deck stats

19 pips - 12 cards
5 mana - 5 cards
22 pips - 13 cards
5 mana - 5 cards
13 pips - 8 cards
5 mana - 5 cards
12 pips - 9 cards
5 mana - 5 cards
15 pips - 12 cards
5 mana - 5 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

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