375
11/2/2024
I'm lovin' it
Deck Size: 100
Commander
Legal
Est deck cost: $538.12
Salt sum: 31.1
375
11/2/2024
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Commander

Qty: 1 Price: $1.49
The Rani

Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate.

Creature
The Rani (who) 1024

Commander

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Artifact

Qty: 13 Price: $103.23
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (who) 239
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (who) 240
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (brc) 138
Laser Screwdriver

{T}: Add one mana of any color. {1}, {T}: Tap target artifact. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {3}, {T}: Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)

Artifact
Laser Screwdriver (who) 178
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (who) 243
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (who) 244
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (brc) 156
Relic of Sauron

{T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.

Artifact
Relic of Sauron (ltc) 79
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (who) 245
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (who) 250
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Indulgence (who) 252
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (who) 255

Artifact

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Creature

Qty: 32 Price: $126.84
Academy Manufactor

If you would create a Clue, Food, or Treasure token, instead create one of each.

Creature Artifact
Academy Manufactor (mh2) 219
Agitator Ant

At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Creature
Agitator Ant (ncc) 263
Alela, Cunning Conqueror

Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.

Creature
Alela, Cunning Conqueror (woc) 3
Baeloth Barrityl, Entertainer

Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.)

Creature
Baeloth Barrityl, Entertainer (clb) 655
Balemurk Leech

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.

Creature
Balemurk Leech (dsk) 84
Bothersome Quasit

Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Bothersome Quasit (clb) 628
Entity Tracker

Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Creature
Entity Tracker (dsk) 53
Firkraag, Cunning Instigator

Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.

Creature
Firkraag, Cunning Instigator (clb) 642
Geode Rager

First strike Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Creature
Geode Rager (scd) 144
Grenzo, Havoc Raiser

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature
Grenzo, Havoc Raiser (cn2) 54
Ingenious Artillerist

Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.

Creature
Ingenious Artillerist (clb) 182
Karazikar, the Eye Tyrant

Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.

Creature
Karazikar, the Eye Tyrant (afc) 49
Kardur, Doomscourge

When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

Creature
Kardur, Doomscourge (scd) 5
Komainu Battle Armor

Menace Equipped creature gets +2/+2 and has menace. Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Komainu Battle Armor (nec) 60
Life of the Party

First strike, trample, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)

Creature
Life of the Party (ncc) 48
Marionette Apprentice

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.

Creature
Marionette Apprentice (mh3) 100
Martha Jones

Woman Who Walked the Earth — When Martha Jones enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

Creature
Martha Jones (who) 48
Mayhem Devil

Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.

Creature
Mayhem Devil (war) 204
Mirkwood Bats

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature
Mirkwood Bats (ltr) 95
Mocking Doppelganger

Flash You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)

Creature
Mocking Doppelganger (clb) 617
Nadier's Nightblade

Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

Creature
Nadier's Nightblade (cmm) 175
Norin, Swift Survivalist

Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.

Creature
Norin, Swift Survivalist (dsk) 145
Nyssa of Traken

You have no maximum hand size. Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice any number of artifacts. When you sacrifice one or more artifacts this way, tap up to that many target creatures and draw that many cards. Doctor's companion (You can have two commanders if the other is the Doctor.)

Creature
Nyssa of Traken (who) 51
Persuasive Interrogators

When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)

Creature
Persuasive Interrogators (mkm) 98
Reckless Fireweaver

Whenever an artifact you control enters, this creature deals 1 damage to each opponent.

Creature
Reckless Fireweaver (sld) 1526
Renegade Silent

At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on this creature. This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Creature
Renegade Silent (who) 53
Slicer, Hired Muscle

Creature Artifact
Slicer, Hired Muscle // Slicer, High-Speed Antagonist (bot) 6Slicer, Hired Muscle // Slicer, High-Speed Antagonist (bot) 6
Sly Instigator

{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Sly Instigator (c21) 359
Sontaran General

Trample, haste Battalion — Whenever this creature and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Creature
Sontaran General (who) 96
Sygg, River Cutthroat

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Creature
Sygg, River Cutthroat (znc) 103
Taunting Kobold

Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Taunting Kobold (clb) 199
Vengeful Ancestor

Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.

Creature
Vengeful Ancestor (clb) 812

Creature

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Enchantment

Qty: 7 Price: $13.99
Agent of the Iron Throne

Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."

Enchantment
Agent of the Iron Throne (clb) 107
Incriminating Impetus

Enchant creature When this Aura enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Enchantment
Incriminating Impetus (clu) 35
Kaya's Ghostform

Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

Enchantment
Kaya's Ghostform (war) 94
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (cn2) 144
Shiny Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Shiny Impetus (ltc) 227
The Sound of Drums

Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. {2}{R}: Return this card from your graveyard to your hand.

Enchantment
The Sound of Drums (who) 97
Wound Reflection

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Enchantment
Wound Reflection (who) 223

Enchantment

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Instant

Qty: 6 Price: $19.90
Displace

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Instant
Displace (emn) 55
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (cmm) 98
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Supernatural Stamina

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Instant
Supernatural Stamina (cmm) 188
Undying Malice

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Instant
Undying Malice (vow) 134
Untimely Malfunction

Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.

Instant
Untimely Malfunction (dsk) 161

Instant

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Land

Qty: 37 (38 w/ MDFC)Price: $266.71
Blackcleave Cliffs

This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.

Land
Blackcleave Cliffs (one) 248
Blazemire Verge

{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.

Land
Blazemire Verge (dsk) 256
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (plst) DIS-171
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Boggart Trawler

Creature
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Canyon Slough

({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Canyon Slough (who) 259
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (who) 266
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (who) 268
Dragonskull Summit

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (who) 272
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (who) 274
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (who) 276
Fiery Islet

{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Fiery Islet (who) 278
Foreboding Ruins

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (who) 279
Frostboil Snarl

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.

Land
Frostboil Snarl (who) 282
Gloomlake Verge

{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

Land
Gloomlake Verge (dsk) 260
Haunted Ridge

This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.

Land
Haunted Ridge (who) 286
Hydroelectric Specimen

Creature
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Island

({T}: Add {U}.)

Land
Island (who) 199
Luxury Suite

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (clb) 355
Mountain

({T}: Add {R}.)

Land
Mountain (m14) 244
Mountain

({T}: Add {R}.)

Land
Mountain (c15) 337
Mountain

({T}: Add {R}.)

Land
Mountain (who) 202
Mountain

({T}: Add {R}.)

Land
Mountain (who) 203
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Rakdos Carnarium

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (dmc) 226
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (who) 296
Seething Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {U}{B}{R} ({U}{B}{R}, Discard this card: Draw a card.)

Land
Seething Landscape (mh3) 225
Shipwreck Marsh

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (who) 305
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Smoldering Marsh

({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.

Land
Smoldering Marsh (cmm) 1036
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rvr) 412
Stormcarved Coast

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.

Land
Stormcarved Coast (who) 308
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (dom) 247
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (who) 312
Swamp

({T}: Add {B}.)

Land
Swamp (who) 200
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (who) 322
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (clu) 283

Land

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Sorcery

Qty: 4 Price: $5.96
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (who) 224
Disrupt Decorum

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Sorcery
Disrupt Decorum (cmm) 1067
Fell Beast's Shriek

Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery {2}{U}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Sorcery
Fell Beast's Shriek (ltc) 508
Spectacular Showdown

Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Spectacular Showdown (clb) 634

Sorcery

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Maybeboard

Qty: 5 Price: $12.47
Fountainport

{T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.

Land
Fountainport (blb) 253
Massacre Wurm

When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

Creature
Massacre Wurm (dsc) 147
Popular Egotist

{1}{B}, Sacrifice another creature or enchantment: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.

Creature
Popular Egotist (dsk) 114
Unwilling Vessel

Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature. When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.

Creature
Unwilling Vessel (dsk) 81
Withering Torment

Destroy target creature or enchantment. You lose 2 life.

Instant
Withering Torment (dsk) 124

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
17 pips - 15 cards
23 mana - 23 cards
23 pips - 20 cards
30 mana - 30 cards
31 pips - 27 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
8 mana - 7 cards
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Description

{"ops":[{"attributes":{"background":"transparent","color":"#888888"},"insert":"🐐What is this deck?🐐"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"The Rani"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" is a deck built around goad and forced combat.  It looks to control the midgame by forcing opponents to damage each other while accruing resources to close out the game with only one opponent remaining. There are also blink and token subthemes scattered in the deck to generate extra value from your cards as well as tack on extra damage through incidental play."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"This is a highly interactive deck that creates good cross table strategizing naturally as opponents try to figure out how to best attack and block while trying to deal with you. If you like stirring the pot to cause trouble and don't mind when the table thinks you're a problem, this deck is for you."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"🐐Like herding goat(d)s🐐"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"On the surface, the strategy of the deck is simple enough: make your opponents hurt each other and then swoop in to finish them off. Your opponents’ big stompy creatures or evasive threats are great targets since goading them will both save you the loss of life and leave them defenseless. While there are many single goad effects in the deck, the Mark of the Rani token enchantment will permanently goad a creature, even if The Rani leaves the field. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"However, as the game plays out, you’ll need to think critically on which creatures to goad by considering the board state and the direction of attackers. Ideally, the goal is to spread out the goad effects as much as possible, because as your opponents attack, they will become more vulnerable to other attacks. Spreading the goad around can also help make sure that life totals lower at relatively even rates. You’ll want to avoid one opponent with a board that overwhelms the others because it can make it too hard for the others to get in good attacks. Failing to do so might put you in a 1-v-1 scenario with an opponent who has had multiple turns of accumulated value."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"Although it may seem counterintuitive or unexciting, goading creatures with tap abilities represents another interesting decision point. You effectively force an opponent to use that ability in the precombat main phase or risk losing access to that ability, changing the timing and flow of a player’s turn. Goaded mana dorks need to be used before attacks, which can draw out certain spells or plays earlier too. Goaded creatures with tapping activated abilities can’t be held up for a future opponent’s turn."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"🐐Goad GOATs🐐"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"The Rani offers a repeatable way to goad a creature a turn, which can seem underwhelming considering that you usually have 3 other opponents. But when you combine this with other repeatable goad effects, opponents can quickly find themselves without non-goaded creatures. A number of creatures goad on attack or damage, such as "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Karazikar, the Eye Tyrant"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":", "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Firkraag, Cunning Instigator"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":", or "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Grenzo, Havoc Raiser"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":", meaning that your attacks will provoke other ones that aren’t directed at you. Although the effect is optional, and so highly variable, "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Agitator Ant"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" is one of my all time favorite goaders who can get one more goad out of a player. More likely, he encourages your opponents to beef up their already goaded cards and hit each other for more damage; I love hearing “sure, he’s already goaded” when offering the ant deal. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"Of course, cards that goad multiple targets all at once are even stronger. "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Sontaran General"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" requires the extra hoop of having buddies to attack with, but goading three creatures as once quickly complicates the calculus of the following turns. "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Life of the Party"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" is unique in that it doesn’t goad opponents’ creatures, but it does create a goaded creature for them, and it’s one that is obnoxiously evasive. Cards that goad "},{"attributes":{"background":"transparent","color":"#888888","italic":true},"insert":"all"},{"attributes":{"background":"transparent","color":"#888888"},"insert":" creatures, either one opponent or all opponents, are very powerful with "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Disrupt Decorum"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" being an obvious choice, but "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Geode Rager"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" can be very potent, especially if you have a way to hit the landfall twice. Although it may seem risky, it’s at least very fun to overload "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Spectacular Showdown"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":"."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"Also important are those goad sources that can also prevent a creature from blocking to make it easier to goad without thinking of the turn order. Some of the mentioned cards help with this, like Sontaran General and Karazikar, by tapping down the creatures that they goad. "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Sly Instigator"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" is another fun way to make sure a goaded creature gets through, especially because it can be used at instant speed. One of the most important cards of the deck is "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Bothersome Quasit"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":", making all goaded creatures unable to block, as well as being a source of fairly easy repeatable block."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"🐐Start fights, get paid🐐"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"Once your opponents’ creatures are goaded, you want to do more than just have them crash into each other for no profit. The Rani herself is obviously key in this part of the plan, but some other key cards are those like Firkraag or "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Baeloth Barrityl, Entertainer"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" that create resources either through saboteur effects related to goad, or when the goaded creatures interact in some way (like dying). While forcing a big creature to attack can be a reward enough in itself, the goal is to make sure that its controller is taking at least a damage off of the attack via "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Vengeful Ancestor"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":"."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"The Rani’s ability to create clue tokens off of these attacks is what makes her strong as a goad commander, and there are enough artifact and token synergies available to make this block of text on her deadly as well. "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Mirkwood Bats"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":", "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Reckless Fireweaver"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":", and "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Mayhem Devil"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" make the clues pull double duty of damaging your opponents and drawing you extra cards. There’s even a "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Persuasive Interrogators"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" to help take out a runaway opponent with enough clues. Don’t forget that the enchantments The Rani makes are tokens too, meaning that with "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Nadier's Nightblade"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" down, your opponents dying goaded creatures can chip in a bit more damage as well. Dealing damage in this way is important to lower life totals in an even way."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"🐐Weaknesses and how to respond🐐"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"This strategy is very reactive, and so it depends a lot on what your opponents are playing and what their board states are like. Low creature count strategies can result in asymmetrical boards where your two other opponents are able to take out the third too easily, meaning you have less overall resources to slow them down. Solitaire decks frequently have the protection required to prevent their creatures from being goaded or can negate the goad effects. You may have to take a more aggressive stance against the decks with more creatures to keep life totals more equal. If you play against a number of linear combo decks that don’t allow for much interaction, increase the amount of removal and force those decks to either dodge the goad or dodge the removal since they are unlikely to be able to avoid it all."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"Inversely, creature tokens and go wide decks pose a problem to this strategy as well. Your density of goading creatures can deal with more typical boards of 2-5 creatures, but it gets much harder to goad beyond that. There are a few evasive creatures to hopefully get through like Vengeful Ancestor or Life of the Party, and Baeloth specifically goads large numbers of low power creatures. "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Mocking Doppelganger"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" can also be an unexpected way to force tokens en masse into combat. It would also be a good idea to prioritize goading your opponents’ creatures with evasive abilities as well so they can push as much damage as possible or remove as many as the small blockers as possible."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"A somewhat overlooked component of goad is that players can’t attack planeswalkers, so superfriend decks can actually be very protected against your strategy. Those decks often run "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Propaganda"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" or "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Ghostly Prison"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" effects as well, making them even more difficult to respond to. All barriers to attacking need to be removed or else you risk ending up being attacked. You will need to consider which creatures to goad even more, as well as try to talk with other players if they’re concerned about the planeswalkers. If you play in particularly pillow forty groups, you’ll need to up the removal."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"🐐Potential changes🐐"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"It’s hard for me to step back and see what parts of the deck could be changed since this is largely a collection of cards that I just really like. More goad cards that hit multiple targets or are easily repeatable are always welcome, as are cards that are flexible and also offer an instance of goad. "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Taunting Kobold"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" is a pet inclusion and could easily be replaced by something more effective at forcing combat."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"The Rani is in good colors for artifact or investigate themes as well. It’s not too difficult to end up making two clues a turn, which might not be a ton, but in those type of decks the tokens can double as mana either through an Urza-like effect or improvise. Murders of Karlov Manor introduced more clue synergies as well with cards like "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Forensic Gadgeteer"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" or "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Tangletrove Kelp"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" . If you’re playing into the investigation element, the drawing a second/third card strategy can open up as well."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#888888"},"insert":"The blink in this deck acts as pseudo-protection against targeted removal that has the added bonus of triggering The Rani or other creatures’ ETBs. However, there might just be enough goad related effects that could benefit from more blink effects. At a minimum, something like "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Conjurer's Closet"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":" could help you goad 2 creatures a turn with only The Rani alone. As soon as you blink Life of the Party or "},{"attributes":{"background":"transparent","color":"#888888"},"insert":{"card-link":"Kardur, Doomscourge"}},{"attributes":{"background":"transparent","color":"#888888"},"insert":", you might not want to stop!"},{"insert":"\n\n\n"}]}
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