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Commander
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. −3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. −11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.

Commander
Anthem
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Anthem
Artifact
Artifact
Copy
Enchant planeswalker Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.

Copy
Draw
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Draw
Land
Land
Protection
As this enchantment enters, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

Flash If a player would begin an extra turn, that player skips that turn instead. {4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.

Protection
Pump
Pump
Ramp
Ramp
Recursion
Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)

Recursion
Removal
Removal
Stax
Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.

Stax
Tokens
The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent you control enters, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.

Tokens
Maybeboard
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.

Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Maybeboard
Tokens & Extras
Tokens & Extras
Deck Info
Deck stats
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