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Commander
+2: During target player's next turn, each creature that player controls attacks if able. −2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. −8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.

+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. −2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. −8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.

Commander
Instant
Instant
Artifact
Artifact
Land
Land
Creature
Flying, haste Whenever this creature deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return this card from your graveyard to the battlefield.

Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature
Planeswalker
0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. −2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.

This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." −3: Chandra deals 3 damage to each non-Elemental creature. −X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

At the beginning of your end step, Chandra deals X damage to each opponent, where X is the number of planeswalkers you control. +1: Add {R} for each planeswalker you control. 0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.

Colorless spells you cast cost {2} less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors.

+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

Planeswalker
Enchantment
Enchant planeswalker Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.

Enchantment
Sorcery
Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Sorcery
Maybeboard
Maybeboard
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