992
9/7/2024
Vampires In The Sun
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $482.71
Salt sum: 26.59
Playgroup dot gg logoPower level:N/A
992
9/7/2024
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Commander

Quantity: 1Price: $0.49
Odric, Blood-Cursed

When Odric, Blood-Cursed enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)

Creature
Odric, Blood-Cursed (vow) 243

Commander

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Land

Quantity: 36Price: $79.07
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 420
Mountain

({T}: Add {R}.)

Land
Mountain (woe) 273
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (cmm) 421
Phyrexia's Core

{T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life.

Land
Phyrexia's Core (nph) 165
Plains

({T}: Add {W}.)

Land
Plains (woe) 268
Voldaren Estate

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Land
Voldaren Estate (vow) 267

Land

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Artifact

Quantity: 8Price: $26.29
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmm) 367
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (rav) 255
Fire Diamond

Fire Diamond enters tapped. {T}: Add {R}.

Artifact
Fire Diamond (clb) 445
Inspiring Statuary

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Artifact
Inspiring Statuary (cmm) 394
Marble Diamond

Marble Diamond enters tapped. {T}: Add {W}.

Artifact
Marble Diamond (ddc) 24
Sanguine Statuette

When Sanguine Statuette enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.

Artifact
Sanguine Statuette (vow) 177
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 410
Trading Post

{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.

Artifact
Trading Post (m14) 225

Artifact

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Sorcery

Quantity: 8Price: $3.98
Alchemist's Greeting

Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Sorcery
Alchemist's Greeting (emn) 116
Angelfire Ignition

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Angelfire Ignition (mid) 209
Bloody Betrayal

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Sorcery
Bloody Betrayal (vow) 147
Lacerate Flesh

Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Sorcery
Lacerate Flesh (vow) 166
Markov Retribution

Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.

Sorcery
Markov Retribution (vow) 171
Mizzium Mortars

Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzium Mortars (rtr) 101
Queen's Commission

Create two 1/1 white Vampire creature tokens with lifelink.

Sorcery
Queen's Commission (xln) 29
Stensia Banquet

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.

Sorcery
Stensia Banquet (emn) 144

Sorcery

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Creature

Quantity: 33Price: $317.63
Belligerent Guest

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Belligerent Guest (vow) 144
Bishop of Binding

When Bishop of Binding enters, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

Creature
Bishop of Binding (rix) 2
Bishop of Rebirth

Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

Creature
Bishop of Rebirth (xln) 5
Bishop's Soldier

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Bishop's Soldier (xln) 6
Bloodsworn Steward

Flying Commander creatures you control get +2/+2 and have haste.

Creature
Bloodsworn Steward (voc) 144
Cemetery Gatekeeper

First strike When Cemetery Gatekeeper enters, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

Creature
Cemetery Gatekeeper (vow) 148
Crimson Honor Guard

Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

Creature
Crimson Honor Guard (c17) 23
Duskborne Skymarcher

Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.

Creature
Duskborne Skymarcher (xln) 9
Elenda's Hierophant

Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.

Creature
Elenda's Hierophant (lcc) 71
Erdwal Ripper

Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

Creature
Erdwal Ripper (dka) 86
Exultant Skymarcher

Flying

Creature
Exultant Skymarcher (rix) 7
Falkenrath Celebrants

Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Falkenrath Celebrants (vow) 156
Falkenrath Gorger

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Falkenrath Gorger (voc) 146
Falkenrath Marauders

Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

Creature
Falkenrath Marauders (isd) 141
Forerunner of the Legion

When Forerunner of the Legion enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.

Creature
Forerunner of the Legion (rix) 9
Furyblade Vampire

Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

Creature
Furyblade Vampire (emn) 128
Incorrigible Youths

Haste (This creature can attack and {T} as soon as it comes under your control.) Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Incorrigible Youths (soi) 166
Insolent Neonate

Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.

Creature
Insolent Neonate (soi) 168
Markov Blademaster

Double strike (This creature deals both first-strike and regular combat damage.) Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

Creature
Markov Blademaster (dka) 96
Markov Enforcer

Whenever Markov Enforcer or another Vampire you control enters, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Markov Enforcer (voc) 26
Markov Waltzer

Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

Creature
Markov Waltzer (vow) 242
Markov Warlord

Haste (This creature can attack and {T} as soon as it comes under your control.) When Markov Warlord enters, up to two target creatures can't block this turn.

Creature
Markov Warlord (dka) 97
Mavren Fein, Dusk Apostle

Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

Creature
Mavren Fein, Dusk Apostle (xln) 24
Mounted Dreadknight

Trample Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn.

Creature
Mounted Dreadknight (mid) 150
Olivia's Attendants

Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}{R}: Olivia's Attendants deals 1 damage to any target.

Creature
Olivia's Attendants (vow) 172
Redemption Choir

Lifelink Coven — Whenever Redemption Choir enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Redemption Choir (lcc) 74
Sanguine Evangelist

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters or dies, create a 1/1 black Bat creature token with flying.

Creature
Sanguine Evangelist (lci) 34
Skyblade of the Legion

Flying

Creature
Skyblade of the Legion (xln) 37
Stromkirk Occultist

Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Stromkirk Occultist (voc) 151
Unholy Officiant

Vigilance {4}{W}: Put a +1/+1 counter on Unholy Officiant.

Creature
Unholy Officiant (vow) 41
Vanguard of the Rose

{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.

Creature
Vanguard of the Rose (lci) 42
Voldaren Duelist

Haste (This creature can attack and {T} as soon as it comes under your control.) When Voldaren Duelist enters, target creature can't block this turn.

Creature
Voldaren Duelist (soi) 191
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (vow) 46

Creature

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Enchantment

Quantity: 6Price: $2.03
Arterial Alchemy

When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.

Enchantment
Arterial Alchemy (voc) 23
Axis of Mortality

At the beginning of your upkeep, you may have two target players exchange life totals.

Enchantment
Axis of Mortality (xln) 3
Ghirapur Aether Grid

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.

Enchantment
Ghirapur Aether Grid (ori) 148
Legion's Landing

Enchantment
Legion's Landing // Adanto, the First Fort (xln) 22Legion's Landing // Adanto, the First Fort (xln) 22
Sigarda's Imprisonment

Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Enchantment
Sigarda's Imprisonment (vow) 35
Stensia Masquerade

Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
Stensia Masquerade (soi) 184

Enchantment

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Instant

Quantity: 8Price: $53.22
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (gtc) 148
Dispatch

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Instant
Dispatch (nph) 7
Dispense Justice

Target player sacrifices an attacking creature of their choice. Metalcraft — That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.

Instant
Dispense Justice (som) 5
Make a Stand

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Make a Stand (cmr) 32
Neonate's Rush

This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.

Instant
Neonate's Rush (mid) 151
Vampire's Zeal

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

Instant
Vampire's Zeal (xln) 43
Vampires' Vengeance

Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Instant
Vampires' Vengeance (vow) 180
Vampiric Fury

Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Instant
Vampiric Fury (isd) 167

Instant

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Deck Info

Deck stats

30 pips - 26 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
43 pips - 35 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
5 mana - 4 cards
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