1180 views25 hrs ago
Commander
Size: 99Est cost: $309.33Salt sum: 43.73
ARMIsNOTLoaded
1180 views25 hrs ago
Commander
Size: 99Est cost: $309.33Salt sum: 43.73
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{"ops":[{"attributes":{"bold":true},"insert":"Big spell"},{"insert":" deck with "},{"attributes":{"color":"#f06666","bold":true},"insert":"Neera, Wild Mage"},{"insert":" as a slot-machine at the helm. Use cantrips to manipulate the top of your library and spin with Neera for big payoffs.\n\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Tips"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Please read Neera and fully understand how she works and all the limitations of her ability, especially in combination with "},{"attributes":{"color":"#f06666","bold":true},"insert":"God-Eternal Kefnet"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can create chaos even without Neera on the field, but your general goal should be to play and protect her. She is a 6 CMC commander, if her cost starts to be two-digits it is better to work without her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Later in the game, assuming everything didn't go downhill, you will have "},{"attributes":{"italic":true},"insert":"a lot "},{"insert":"of angles but "},{"attributes":{"italic":true},"insert":"limited "},{"insert":"resources: this deck forces you to think and sequence plays correctly to find a wincon. In some (bad) cases, you can just \"spin the wheel\" wiith Neera and "},{"attributes":{"italic":true},"insert":"hope for the best"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck can become a mess of triggers in late stages of the game: if you have troubles tracking things, this is "},{"attributes":{"italic":true},"insert":"not "},{"insert":"the deck for you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generally speaking, drawing cards with this deck is bad. IDK why a lot of lists have drawing engines in them, but drawing cards messes up with your topdeck manipulation and also puts you at risk of drawing uncastable big mana spells you instead want to flip with Neera. You need to flip into haymakers to seize control of the game, you are not a spellslinger/storm deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speaking of spellslinger/storm, "},{"attributes":{"color":"#f06666","bold":true},"insert":"Thousand-Year Storm"},{"insert":" looks out of place here until you realize it will almost always procs off Neera's topdeck casts: it never let me down in any game I casted it (especially if I did for free), so I kept it in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This decks runs some token generators, mainly those who cares about spells' CMC. They are here to provide a safety net by building some board presence and not let the others overrun you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Wincons"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Spin with Neera and "},{"attributes":{"italic":true},"insert":"pray "},{"insert":"your boardstate will become impossible for the opponents to deal with it. This is not a complete chaos deck, but in general flipping a big mana spell should massively swing tempo towards you and make you continue riding until the finishing line. Look out for "},{"attributes":{"color":"#f06666","bold":true},"insert":"Fiery Emancipation"},{"insert":" + "},{"attributes":{"color":"#f06666","bold":true},"insert":"Explosive Singularity"},{"insert":", especially when you have copy spell effects ready. "},{"attributes":{"color":"#f06666","bold":true},"insert":"Insurrection"},{"insert":" can win you games on the spot depending on other players' board presence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If spinning doesn't do the trick, you may end up with "},{"attributes":{"italic":true},"insert":"a lot"},{"insert":" of "},{"attributes":{"italic":true},"insert":"big "},{"insert":"tokens that can threat lethal, especially if you have "},{"attributes":{"color":"#f06666","bold":true},"insert":"Fiery Emancipation"},{"insert":" down. They are usually there to protect you, but if everything else fails just turn them sideways."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Upgrades"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You can easily swap around the big spells selection with things you like: I personally avoid playing with copy effects because they make the game a slog to track all the copy tokens and what they do, but cards like "},{"attributes":{"color":"#f06666","bold":true},"insert":"Elminster's Simulacrum"},{"insert":" and "},{"attributes":{"color":"#f06666","bold":true},"insert":"Clone Legion"},{"insert":" are great. Another strong candidate is "},{"attributes":{"color":"#f06666","bold":true},"insert":"Blatant Thievery"},{"insert":", but I run a dedicated theft deck and didn't want to permanently steal stuff here. Whatever you want to do, "},{"attributes":{"italic":true},"insert":"do not use X spells"},{"insert":", because casting a spell with X in its cost for free means X = 0."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you want to run "},{"attributes":{"color":"#f06666","bold":true},"insert":"Double Vision"},{"insert":", be mindful by the fact that he will never proc out of Neera, so it will be there to basically give you the value of the spell you use to proc her. "},{"attributes":{"color":"#f06666","bold":true},"insert":"Storm of Saruman"},{"insert":" is a better choice here that better support the deck's strategy: "},{"attributes":{"color":"#f06666","bold":true},"insert":"Double Vision"},{"insert":" will outperform it only in combo with the already over-the-top "},{"attributes":{"color":"#f06666","bold":true},"insert":"Mind's Dilation"},{"insert":", and that is such a niche case that I won't bother using a slot for it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you like it more, you can swap all the token generator cards with burn effects like "},{"attributes":{"color":"#f06666","bold":true},"insert":"Guttersnipe"},{"insert":": this will make the deck way more aggressive, but also more prone to be targeted. IMHO tokens are a safer strategy because they will help you hold your ground while developing your lines (I also use burn effects in another deck, so I didn't want to double down here). Said that, I had some degree of success with cards like "},{"attributes":{"color":"#f06666","bold":true},"insert":"Sphynx-Bone Wand"},{"insert":": they aren't bad, but don't go ham on those."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This list deliberately avoids using "},{"attributes":{"color":"#f06666","bold":true},"insert":"Sensei's Divining Top"},{"insert":" and "},{"attributes":{"color":"#f06666","bold":true},"insert":"Scroll Rack"},{"insert":" in order to keep things more challenging and less deterministic, also it doesn't combo with "},{"attributes":{"color":"#f06666","bold":true},"insert":"Displacer Kitten"},{"insert":" and "},{"attributes":{"color":"#f06666","bold":true},"insert":"Nexus of Fate"},{"insert":" or similar, but if you don't mind those you can make room for them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Fiery Emancipation"},{"insert":" is in the deck because I have "},{"attributes":{"color":"#f06666","bold":true},"insert":"City on Fire"},{"insert":" on another deck and I wanted to diversify, but "},{"attributes":{"color":"#f06666","bold":true},"insert":"City on Fire"},{"insert":" is technically superior here: has higher CMC (for things that cares about it), you can Convoke it with your tokens (if you kept the token route), and also costs half the money."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Calibrated Blast"},{"insert":" is "},{"attributes":{"italic":true},"insert":"very"},{"insert":" fun to use, and it is also instant speed and with flashback."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Neera, Wild Mage
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
Legendary Creature - Human Elf Shaman

Commander
(CTRL to add secondary)
Big Spells
Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Big Spells
(CTRL to add secondary)
Copy Spell
God-Eternal Kefnet
Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Mizzix, Replica Rider
Flying
Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Legendary Creature - Wizard Goblin

Copy Spell
(CTRL to add secondary)
Free Cast
Free Cast
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

The Emperor of Palamecia
: Add or . Spend this mana only to cast a noncreature spell.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
Legendary Creature - Human Wizard Noble


Ramp
(CTRL to add secondary)
Removal
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Removal
(CTRL to add secondary)
Tokens
Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment

Tokens
(CTRL to add secondary)
Topdeck Manipulation
Topdeck Manipulation
(CTRL to add secondary)
Maybeboard
Calibrated Blast
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Big spell"},{"insert":" deck with "},{"attributes":{"color":"#f06666","bold":true},"insert":"Neera, Wild Mage"},{"insert":" as a slot-machine at the helm. Use cantrips to manipulate the top of your library and spin with Neera for big payoffs.\n\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Tips"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Please read Neera and fully understand how she works and all the limitations of her ability, especially in combination with "},{"attributes":{"color":"#f06666","bold":true},"insert":"God-Eternal Kefnet"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can create chaos even without Neera on the field, but your general goal should be to play and protect her. She is a 6 CMC commander, if her cost starts to be two-digits it is better to work without her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Later in the game, assuming everything didn't go downhill, you will have "},{"attributes":{"italic":true},"insert":"a lot "},{"insert":"of angles but "},{"attributes":{"italic":true},"insert":"limited "},{"insert":"resources: this deck forces you to think and sequence plays correctly to find a wincon. In some (bad) cases, you can just \"spin the wheel\" wiith Neera and "},{"attributes":{"italic":true},"insert":"hope for the best"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck can become a mess of triggers in late stages of the game: if you have troubles tracking things, this is "},{"attributes":{"italic":true},"insert":"not "},{"insert":"the deck for you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generally speaking, drawing cards with this deck is bad. IDK why a lot of lists have drawing engines in them, but drawing cards messes up with your topdeck manipulation and also puts you at risk of drawing uncastable big mana spells you instead want to flip with Neera. You need to flip into haymakers to seize control of the game, you are not a spellslinger/storm deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speaking of spellslinger/storm, "},{"attributes":{"color":"#f06666","bold":true},"insert":"Thousand-Year Storm"},{"insert":" looks out of place here until you realize it will almost always procs off Neera's topdeck casts: it never let me down in any game I casted it (especially if I did for free), so I kept it in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This decks runs some token generators, mainly those who cares about spells' CMC. They are here to provide a safety net by building some board presence and not let the others overrun you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Wincons"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Spin with Neera and "},{"attributes":{"italic":true},"insert":"pray "},{"insert":"your boardstate will become impossible for the opponents to deal with it. This is not a complete chaos deck, but in general flipping a big mana spell should massively swing tempo towards you and make you continue riding until the finishing line. Look out for "},{"attributes":{"color":"#f06666","bold":true},"insert":"Fiery Emancipation"},{"insert":" + "},{"attributes":{"color":"#f06666","bold":true},"insert":"Explosive Singularity"},{"insert":", especially when you have copy spell effects ready. "},{"attributes":{"color":"#f06666","bold":true},"insert":"Insurrection"},{"insert":" can win you games on the spot depending on other players' board presence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If spinning doesn't do the trick, you may end up with "},{"attributes":{"italic":true},"insert":"a lot"},{"insert":" of "},{"attributes":{"italic":true},"insert":"big "},{"insert":"tokens that can threat lethal, especially if you have "},{"attributes":{"color":"#f06666","bold":true},"insert":"Fiery Emancipation"},{"insert":" down. They are usually there to protect you, but if everything else fails just turn them sideways."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Upgrades"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You can easily swap around the big spells selection with things you like: I personally avoid playing with copy effects because they make the game a slog to track all the copy tokens and what they do, but cards like "},{"attributes":{"color":"#f06666","bold":true},"insert":"Elminster's Simulacrum"},{"insert":" and "},{"attributes":{"color":"#f06666","bold":true},"insert":"Clone Legion"},{"insert":" are great. Another strong candidate is "},{"attributes":{"color":"#f06666","bold":true},"insert":"Blatant Thievery"},{"insert":", but I run a dedicated theft deck and didn't want to permanently steal stuff here. Whatever you want to do, "},{"attributes":{"italic":true},"insert":"do not use X spells"},{"insert":", because casting a spell with X in its cost for free means X = 0."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you want to run "},{"attributes":{"color":"#f06666","bold":true},"insert":"Double Vision"},{"insert":", be mindful by the fact that he will never proc out of Neera, so it will be there to basically give you the value of the spell you use to proc her. "},{"attributes":{"color":"#f06666","bold":true},"insert":"Storm of Saruman"},{"insert":" is a better choice here that better support the deck's strategy: "},{"attributes":{"color":"#f06666","bold":true},"insert":"Double Vision"},{"insert":" will outperform it only in combo with the already over-the-top "},{"attributes":{"color":"#f06666","bold":true},"insert":"Mind's Dilation"},{"insert":", and that is such a niche case that I won't bother using a slot for it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you like it more, you can swap all the token generator cards with burn effects like "},{"attributes":{"color":"#f06666","bold":true},"insert":"Guttersnipe"},{"insert":": this will make the deck way more aggressive, but also more prone to be targeted. IMHO tokens are a safer strategy because they will help you hold your ground while developing your lines (I also use burn effects in another deck, so I didn't want to double down here). Said that, I had some degree of success with cards like "},{"attributes":{"color":"#f06666","bold":true},"insert":"Sphynx-Bone Wand"},{"insert":": they aren't bad, but don't go ham on those."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This list deliberately avoids using "},{"attributes":{"color":"#f06666","bold":true},"insert":"Sensei's Divining Top"},{"insert":" and "},{"attributes":{"color":"#f06666","bold":true},"insert":"Scroll Rack"},{"insert":" in order to keep things more challenging and less deterministic, also it doesn't combo with "},{"attributes":{"color":"#f06666","bold":true},"insert":"Displacer Kitten"},{"insert":" and "},{"attributes":{"color":"#f06666","bold":true},"insert":"Nexus of Fate"},{"insert":" or similar, but if you don't mind those you can make room for them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Fiery Emancipation"},{"insert":" is in the deck because I have "},{"attributes":{"color":"#f06666","bold":true},"insert":"City on Fire"},{"insert":" on another deck and I wanted to diversify, but "},{"attributes":{"color":"#f06666","bold":true},"insert":"City on Fire"},{"insert":" is technically superior here: has higher CMC (for things that cares about it), you can Convoke it with your tokens (if you kept the token route), and also costs half the money."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Calibrated Blast"},{"insert":" is "},{"attributes":{"italic":true},"insert":"very"},{"insert":" fun to use, and it is also instant speed and with flashback."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
























































































