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04: Draw
At the beginning of your first main phase, choose one or more β β’ Sell Contraband β Create a Treasure token. You lose 1 life. β’ Buy Information β Draw a card. You lose 2 life. β’ Hire a Mercenary β Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. β’ Target player creates a 2/1 white and black Inkling creature token with flying. β’ Target player draws a card and loses 1 life. β’ Target player puts a +1/+1 counter on each creature they control.

04: Draw
08: Survive : Protection (Revives)
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

08: Survive : Protection (Revives)
12: Lands π°
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

12: Lands π°
01: Ramp βοΈ
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

01: Ramp βοΈ
05: Evasion / Go get the Monarch π₯·
05: Evasion / Go get the Monarch π₯·
09: Bodyguards πͺ
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. β3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. β11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.

09: Bodyguards πͺ
02: Drain / Lifegain π
02: Drain / Lifegain π
10: Finishers π§¨
10: Finishers π§¨
03: Lifegain Payoffs
03: Lifegain Payoffs
07: Survive : Take Control (Goad)
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

07: Survive : Take Control (Goad)
11: Removal
11: Removal
Sideboard
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

Sideboard
Maybeboard
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.

Maybeboard
Queen Marchesaβs Castle π°
Queen Marchesaβs Castle π°
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