276
12/5/2023
Argivian Vanguard
Deck Size: 100
Commander
Legal
Est deck cost: $668.82
Salt sum: 35.2
276
12/5/2023
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Commander

Qty: 1 Price: $0.49
Harbin, Vanguard Aviator

Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

Creature
Harbin, Vanguard Aviator (bro) 212

Commander

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05. Monarchy

Qty: 5 Price: $18.67
Champions of Minas Tirith

When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.

Creature
Champions of Minas Tirith (ltc) 10
Court of Ardenvale

When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.

Enchantment
Court of Ardenvale (woc) 21
Court of Vantress

When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.

Enchantment
Court of Vantress (woc) 22
Palace Jailer

When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

Creature
Palace Jailer (cmm) 47
Palace Sentinels

When this creature enters, you become the monarch.

Creature
Palace Sentinels (cmm) 48

05. Monarchy

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10. Big Hitters

Qty: 5 Price: $8.33
Crusader of Odric

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Creature
Crusader of Odric (2xm) 13
Fencing Ace

Double strike (This creature deals both first-strike and regular combat damage.)

Creature
Fencing Ace (cmm) 23
Gideon's Avenger

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on this creature.

Creature
Gideon's Avenger (m12) 17
Siege Striker

Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.

Creature
Siege Striker (m21) 37
Stoneforge Masterwork

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}

Artifact
Stoneforge Masterwork (ogw) 166

10. Big Hitters

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Land

Qty: 36 Price: $166.62
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (dmu) 243
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 260
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (lcc) 328
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Fortified Beachhead

As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.

Land
Fortified Beachhead (bro) 262
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 280
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (plst) KHM-260Hengegate Pathway // Mistgate Pathway (plst) KHM-260
Island

({T}: Add {U}.)

Land
Island (lci) 396
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (chk) 279
Minas Tirith

Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 256
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (cmm) 1013
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (afc) 252
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (lcc) 346
Plains

({T}: Add {W}.)

Land
Plains (lci) 394
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (cmm) 1019
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (cmm) 1020
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
Seachrome Coast

This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.

Land
Seachrome Coast (one) 258
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (cmm) 1035
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (lcc) 360

Land

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01. Human Tribal

Qty: 9 Price: $75.17
Beregond of the Guard

Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Beregond of the Guard (ltc) 9
Champion of the Parish

Whenever another Human you control enters, put a +1/+1 counter on this creature.

Creature
Champion of the Parish (ddq) 4
Coppercoat Vanguard

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Coppercoat Vanguard (mat) 1
Devout Chaplain

{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.

Creature
Devout Chaplain (c20) 87
Greymond, Avacyn's Stalwart

As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.

Creature
Greymond, Avacyn's Stalwart (slx) 18
Horn of Gondor

When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

Artifact
Horn of Gondor (ltr) 240
Lossarnach Captain

First strike Whenever this creature or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.

Creature
Lossarnach Captain (ltc) 16
Minas Tirith Garrison

Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

Creature
Minas Tirith Garrison (ltr) 825
Thalia's Lieutenant

When this creature enters, put a +1/+1 counter on each other Human you control. Whenever another Human you control enters, put a +1/+1 counter on this creature.

Creature
Thalia's Lieutenant (c20) 103

01. Human Tribal

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06. Untap/Vigilance

Qty: 2 Price: $16.48
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (cm2) 19
Drumbellower

Flying Untap all creatures you control during each other player's untap step.

Creature
Drumbellower (nec) 6

06. Untap/Vigilance

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11. Protection

Qty: 3 Price: $18.13
Bastion Protector

Commander creatures you control get +2/+2 and have indestructible.

Creature
Bastion Protector (mic) 80
Elgaud Shieldmate

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature
Elgaud Shieldmate (avr) 50
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 24

11. Protection

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02. Soldier Tribal

Qty: 7 Price: $15.41
Catapult Master

Tap five untapped Soldiers you control: Exile target creature.

Creature
Catapult Master (ddf) 18
Daru Warchief

Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.

Creature
Daru Warchief (scg) 6
Field Marshal

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Creature
Field Marshal (10e) 15
Veteran Armorsmith

Other Soldier creatures you control get +0/+1.

Creature
Veteran Armorsmith (ddo) 27
Veteran Swordsmith

Other Soldier creatures you control get +1/+0.

Creature
Veteran Swordsmith (ddo) 28
Veteran's Armaments

Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip {2}

Artifact Kindred
Veteran's Armaments (mor) 146
Yotian Tactician

Other Soldiers you control get +1/+1.

Creature
Yotian Tactician (bro) 228

02. Soldier Tribal

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07. Tap /Convoke

Qty: 3 Price: $5.07
Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Artifact
Cryptic Gateway (dmr) 218
Intrepid Hero

{T}: Destroy target creature with power 4 or greater.

Creature
Intrepid Hero (m13) 20
Wand of the Worldsoul

This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.

Artifact
Wand of the Worldsoul (moc) 20

07. Tap /Convoke

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13. Boardwipe

Qty: 2 Price: $10.98
Harsh Mercy

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

Sorcery
Harsh Mercy (cmm) 825
Raise the Palisade

Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

Sorcery
Raise the Palisade (ltc) 23

13. Boardwipe

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03. Tokens

Qty: 7 Price: $87.01
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (plst) AKH-2
Call the Coppercoats

Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Instant
Call the Coppercoats (onc) 60
Commanding Presence

Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

Enchantment
Commanding Presence (thb) 7
Faramir, Steward of Gondor

Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.

Creature
Faramir, Steward of Gondor (ltc) 54
Prince Imrahil the Fair

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

Creature
Prince Imrahil the Fair (ltr) 219
Reverent Hoplite

When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Reverent Hoplite (thb) 33
Trynn, Champion of Freedom

Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.

Creature
Trynn, Champion of Freedom (c20) 1

03. Tokens

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08. Combat Tricks

Qty: 4 Price: $9.96
Archetype of Courage

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Creature Enchantment
Archetype of Courage (bng) 4
Odric, Lunarch Marshal

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Creature
Odric, Lunarch Marshal (dmc) 103
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (cmm) 46
Sun Quan, Lord of Wu

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

Creature
Sun Quan, Lord of Wu (cmm) 123

08. Combat Tricks

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14. Draw/Advantage

Qty: 6 Price: $148.94
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Herald's Horn

As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (lcc) 304
Military Intelligence

Whenever you attack with two or more creatures, draw a card.

Enchantment
Military Intelligence (znc) 31
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (voc) 111
Recruiter of the Guard

When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (cn2) 22
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169

14. Draw/Advantage

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04. Anthems

Qty: 4 Price: $24.96
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Enchantment
Flowering of the White Tree (ltr) 15
Konda's Banner

Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2}

Artifact
Konda's Banner (chk) 259
Obelisk of Urd

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.

Artifact
Obelisk of Urd (znc) 115
Radiant Destiny

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Enchantment
Radiant Destiny (lcc) 135

04. Anthems

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09. Attack Tax

Qty: 3 Price: $11.83
Baird, Steward of Argive

Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Baird, Steward of Argive (cmm) 15
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (voc) 87
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (clb) 730

09. Attack Tax

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15. Ramp/Cost/Copy

Qty: 3 Price: $50.77
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (cmm) 37
Reflections of Littjara

As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (lcc) 168
Urza's Incubator

As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (cm2) 228

15. Ramp/Cost/Copy

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Deck Info

Deck stats

58 pips - 46 cards
29 mana - 27 cards
17 pips - 14 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
3 mana - 3 cards
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Description

{"ops":[{"attributes":{"color":"#242424","bold":true},"insert":"Human Soldier tribal with monarchy, anthems, tokens and vigilance-tap tricks. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Switch to the multiple categories view to fully appreciate the synergies!)"},{"insert":"\n\n"},{"attributes":{"color":"#242424"},"insert":"Harbin is usually brewed for pure soldier tribal, but a lot of great soldier cards in magic are human soldiers, so this deck is built to care about both! 33 of the 36 creatures here are specifically \"human soldiers\" and the tokens created are also exclusively the same. This gets us maximum value out of powerful human tribal cards too like "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Greymond, Avacyn's Stalwart"}},{"attributes":{"color":"#242424"},"insert":" or the "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Horn of Gondor"}},{"attributes":{"color":"#242424"},"insert":" without detracting from Harbin’s ability or soldier tribal cards.."},{"insert":"\n\n"},{"attributes":{"color":"#242424"},"insert":"As well as some triggered card draw ("},{"attributes":{"color":"#242424"},"insert":{"card-link":"Esper Sentinel"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Rhystic Study"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Military Intelligence"}},{"attributes":{"color":"#242424"},"insert":" & "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Reconnaissance Mission"}},{"attributes":{"color":"#242424"},"insert":"), this deck also heavily features the Monarch mechanic. Three human soldiers actually crown the monarch ("},{"attributes":{"color":"#242424"},"insert":{"card-link":"Palace Sentinels"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Palace Jailer"}},{"attributes":{"color":"#242424"},"insert":" & "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Champions of Minas Tirith"}},{"attributes":{"color":"#242424"},"insert":") plus "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Faramir, Steward of Gondor"}},{"attributes":{"color":"#242424"},"insert":" and "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Prince Imrahil the Fair"}},{"attributes":{"color":"#242424"},"insert":" both produce the tokens we want when we're the monarch, so also added in a couple of the Wilds of Eldraine courts ("},{"insert":{"card-link":"Court of Ardenvale"}},{"insert":" & "},{"insert":{"card-link":"Court of Vantress"}},{"insert":") to increase our chances of taking the throne.\n\n"},{"attributes":{"color":"#242424"},"insert":"Now that we’re in the crown protection business, that brings us to two other excellent mechanics in this deck; attack tax and vigilance. "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Ghostly Prison"}},{"attributes":{"color":"#242424"},"insert":" and "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Propaganda"}},{"attributes":{"color":"#242424"},"insert":" are the Azorius classics but we also have attack tax available on two human soldiers ("},{"attributes":{"color":"#242424"},"insert":{"card-link":"Baird, Steward of Argive"}},{"attributes":{"color":"#242424"},"insert":" and "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Champions of Minas Tirith"}},{"attributes":{"color":"#242424"},"insert":" again which has the monarch built in to it). Having some vigilance for the monarchy is perfect too (granted to all of our creatures simultaneously by "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Brave the Sands"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Radiant Destiny"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Beregond of the Guard"}},{"attributes":{"color":"#242424"},"insert":" and of course "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Greymond, Avacyn's Stalwart"}},{"attributes":{"color":"#242424"},"insert":") but in redundancy, vigilance also gives us options for convoke, tap, and \"tap untapped\" abilities; the advantage being that you can declare attackers and still have creatures upright for tapping - often at instant speed. Some timely removal can then come from creatures that tap themselves or others ("},{"attributes":{"color":"#242424"},"insert":{"card-link":"Intrepid Hero"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Devout Chaplain"}},{"attributes":{"color":"#242424"},"insert":" & "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Catapult Master"}},{"attributes":{"color":"#242424"},"insert":") plus we also have cards like "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Siege Striker"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Cryptic Gateway"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Minas Tirith Garrison"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Obelisk of Urd"}},{"attributes":{"color":"#242424"},"insert":" and "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Wand of the Worldsoul"}},{"attributes":{"color":"#242424"},"insert":" for further tapping synergy. "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Drumbellower"}},{"attributes":{"color":"#242424"},"insert":" is the only non-human, non-soldier creature in this deck but more than earns its place considering all of the above."},{"insert":"\n\n"},{"attributes":{"color":"#242424"},"insert":"For all this board state we've got some protection pieces like "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Coppercoat Vanguard"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Elgaud Shieldmate"}},{"attributes":{"color":"#242424"},"insert":" and "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Bastion Protector"}},{"attributes":{"color":"#242424"},"insert":" (all human soliders again!) but also have included the "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Flowering of the White Tree"}},{"attributes":{"color":"#242424"},"insert":" and "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Flawless Maneuver"}},{"attributes":{"color":"#242424"},"insert":" in backup. Some big hitters include cards like "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Crusader of Odric"}},{"attributes":{"color":"#242424"},"insert":" and "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Champion of the Parish"}},{"attributes":{"color":"#242424"},"insert":"/"},{"attributes":{"color":"#242424"},"insert":{"card-link":"Thalia's Lieutenant"}},{"attributes":{"color":"#242424"},"insert":", or simply buff anything via equipment like "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Veteran's Armaments"}},{"attributes":{"color":"#242424"},"insert":" and "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Stoneforge Masterwork"}},{"attributes":{"color":"#242424"},"insert":". There are some nice combat tricks/evasion too for getting in damage ("},{"attributes":{"color":"#242424"},"insert":{"card-link":"Archetype of Courage"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Odric, Lunarch Marshal"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Odric, Master Tactician"}},{"attributes":{"color":"#242424"},"insert":" and "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Sun Quan, Lord of Wu"}},{"attributes":{"color":"#242424"},"insert":"), as well as a couple of sweet one-sided tribal board wipes ("},{"attributes":{"color":"#242424"},"insert":{"card-link":"Harsh Mercy"}},{"attributes":{"color":"#242424"},"insert":" & "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Raise the Palisade"}},{"attributes":{"color":"#242424"},"insert":"). "},{"insert":"\n\n"},{"attributes":{"color":"#242424"},"insert":"Classic mana ramp is less featured (just "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Land Tax"}},{"attributes":{"color":"#242424"},"insert":" really) but we have some cost reduction from "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Herald's Horn"}},{"attributes":{"color":"#242424"},"insert":", "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Urza's Incubator"}},{"attributes":{"color":"#242424"},"insert":" and "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Daru Warchief"}},{"attributes":{"color":"#242424"},"insert":" (who is a Human Soldier on the Oracle!) as well as "},{"attributes":{"color":"#242424"},"insert":{"card-link":"Cryptic Gateway"}},{"attributes":{"color":"#242424"},"insert":"/"},{"attributes":{"color":"#242424"},"insert":{"card-link":"Wand of the Worldsoul"}},{"attributes":{"color":"#242424"},"insert":" mentioned earlier. There are also some copy effects ("},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":"/"},{"insert":{"card-link":"Court of Vantress"}},{"insert":") and tutor/recursion for most of our deck from "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" and "},{"insert":{"card-link":"Court of Ardenvale"}},{"insert":", so I don't think the lack of a Sol Ring/Arcane Signet etc matters too much especially with all the card draw.\n\nThanks for reading and if you decide to build this deck I hope you enjoy it!\n"}]}
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