1.1k
2/14/2025
Turn the Frogs Gay
Deck Size: 100
Commander
Legal
Est deck cost: $826.55
Salt sum: 46.82
1.1k
2/14/2025
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Commander

Quantity: 1Price: $0.49
Gor Muldrak, Amphinologist

You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.

Creature
Gor Muldrak, Amphinologist (cmr) 277

Commander

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Land

Quantity: 36Price: $122.70
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (avr) 225
Barkchannel Pathway

Land
Barkchannel Pathway // Tidechannel Pathway (slu) 11Barkchannel Pathway // Tidechannel Pathway (slu) 11
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (iko) 245
Botanical Sanctum

This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Land
Botanical Sanctum (kld) 244
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (unf) 286
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 659
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 282
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (con) 142
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (thb) 242
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (eve) 177
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (chk) 276
Forest

({T}: Add {G}.)

Land
Forest (pss4) 5
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dom) 240
Island

({T}: Add {U}.)

Land
Island (blb) 266
Littjara Mirrorlake

This land enters tapped. {T}: Add {U}. {2}{G}{G}{U}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate only as a sorcery.

Land
Littjara Mirrorlake (ncc) 412
Overflowing Basin

{1}, {T}: Add {G}{U}.

Land
Overflowing Basin (pip) 444
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 662
Restless Vinestalk

This land enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Land
Restless Vinestalk (woe) 261
Rimewood Falls

({T}: Add {G} or {U}.) This land enters tapped.

Land
Rimewood Falls (khm) 266
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (otc) 316
Shifting Woodland

This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 228
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (dis) 180
Tangled Islet

({T}: Add {G} or {U}.) This land enters tapped.

Land
Tangled Islet (dmu) 258
Tanglepool Bridge

This land enters tapped. Indestructible {T}: Add {G} or {U}.

Artifact Land
Tanglepool Bridge (mh2) 257
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (fdn) 702
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (40k) 302★
Vineglimmer Snarl

As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.

Land
Vineglimmer Snarl (stx) 365
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (prm) 103486

Land

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Type Hacking

Quantity: 6Price: $9.90
Amoeboid Changeling

Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn.

Creature
Amoeboid Changeling (h09) 3
Artificial Evolution

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

Instant
Artificial Evolution (ons) 67
Imagecrafter

{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Creature
Imagecrafter (ons) 87
Omo, Queen of Vesuva

Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature. Each land with an everything counter on it is every land type in addition to its other types. Each nonland creature with an everything counter on it is every creature type.

Creature
Omo, Queen of Vesuva (m3c) 14
Standardize

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

Instant
Standardize (ons) 116
Unnatural Selection

{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Enchantment
Unnatural Selection (apc) 32

Type Hacking

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Acceleration

Quantity: 9Price: $62.41
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (who) 232
Kiora, Behemoth Beckoner

Whenever a creature you control with power 4 or greater enters, draw a card. −1: Untap target permanent.

Planeswalker
Kiora, Behemoth Beckoner (sld) 1700
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmm) 649
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 170
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (mh3) 296
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (cc1) 4
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213
Springleaf Drum

{T}, Tap an untapped creature you control: Add one mana of any color.

Artifact
Springleaf Drum (brr) 55
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 686

Acceleration

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Protection

Quantity: 5Price: $81.67
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (who) 1067
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (otp) 11
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (c16) 98
Vanishing

Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Enchantment
Vanishing (vis) 48
Winds of Qal Sisma

Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Instant
Winds of Qal Sisma (frf) 147

Protection

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Win Conditions

Quantity: 8Price: $114.58
Alpha Status

Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

Enchantment
Alpha Status (scg) 110
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (lcc) 108
Combine Chrysalis

Creature tokens you control have flying. {2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.

Artifact
Combine Chrysalis (moc) 319
Eldrazi Monument

Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.

Artifact
Eldrazi Monument (sld) 603
Isochron Scepter

Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (plst) MRD-188
Nanogene Conversion

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

Sorcery
Nanogene Conversion (who) 49
Overwhelming Stampede

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Sorcery
Overwhelming Stampede (c14) 208
Peer Pressure

Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)

Sorcery
Peer Pressure (ons) 101

Win Conditions

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Advantage

Quantity: 9Price: $130.21
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (j22) 87
Edric, Spymaster of Trest

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Creature
Edric, Spymaster of Trest (cm1) 8
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (ori) 174
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (wot) 53
Lier, Disciple of the Drowned

Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.

Creature
Lier, Disciple of the Drowned (mid) 59
Of One Mind

This spell costs {2} less to cast if you control a Human creature and a non-Human creature. Draw two cards.

Sorcery
Of One Mind (iko) 60
Outcaster Trailblazer

When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Outcaster Trailblazer (otj) 343
Pirated Copy

You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."

Creature
Pirated Copy (j22) 16
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (sld) 478

Advantage

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Removal

Quantity: 12Price: $117.04
Amphibian Downpour

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Enchantment
Amphibian Downpour (mh3) 51
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (who) 228
Cultural Exchange

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

Sorcery
Cultural Exchange (ody) 79
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 419
Ezuri's Predation

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Sorcery
Ezuri's Predation (cmm) 287
Mocking Doppelganger

Flash You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)

Creature
Mocking Doppelganger (clb) 617
Mystic Reflection

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Mystic Reflection (khm) 69
Polymorphist's Jest

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Instant
Polymorphist's Jest (c17) 90
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (plc) 44
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (gtc) 44
Subjugate the Hobbits

Gain control of each noncommander creature with mana value 3 or less.

Sorcery
Subjugate the Hobbits (ltc) 107
Turn to Frog

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Instant
Turn to Frog (clu) 103

Removal

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Clones

Quantity: 8Price: $70.23
Augmenter Pugilist

Creature
Augmenter Pugilist // Echoing Equation back (stx) 147Augmenter Pugilist // Echoing Equation back (stx) 147
Clone Legion

For each creature target player controls, create a token that's a copy of that creature.

Sorcery
Clone Legion (c17) 84
Double Major

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

Instant
Double Major (stx) 179
Irenicus's Vile Duplication

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

Sorcery
Irenicus's Vile Duplication (clb) 78
Quantum Misalignment

Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Quantum Misalignment (who) 52
Sakashima of a Thousand Faces

You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

Creature
Sakashima of a Thousand Faces (cmr) 89
Sakashima the Impostor

You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

Creature
Sakashima the Impostor (plst) SOK-53
Spark Double

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (cmm) 856

Clones

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Salamander Token Engine

Quantity: 6Price: $81.94
Adrix and Nev, Twincasters

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead.

Creature
Adrix and Nev, Twincasters (c21) 9
Lithoform Engine

{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)

Artifact
Lithoform Engine (brc) 146
Octomancer

Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.

Creature
Octomancer (blc) 69
Primal Vigor

If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Primal Vigor (sld) 314
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 344
Teferi's Veil

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Enchantment
Teferi's Veil (plst) WTH-53

Salamander Token Engine

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Sideboard

Quantity: 8Price: $35.38
Blessed Respite

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

Instant
Blessed Respite (mh2) 150
Frogify

Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Enchantment
Frogify (2xm) 52
Harmonize

Draw three cards.

Sorcery
Harmonize (blc) 120
Kindred Discovery

As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Enchantment
Kindred Discovery (clb) 565
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (blb) 67
Sab-Sunen, Luxa Embodied

Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.

Creature
Sab-Sunen, Luxa Embodied (dft) 221
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 249
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
49 pips - 40 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
31 pips - 26 cards
30 mana - 28 cards
0 pips - 0 cards
7 mana - 7 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Edit enemy genomes and turn them into amphibians! Afterwards, release hormones to make the frogs gay for you so that they can't hit you or block your attacks."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"General Strategy: "},{"insert":"This deck is built to maximize Gor's weird effects. Clone "},{"insert":{"card-link":"Gor Muldrak, Amphinologist"}},{"insert":" over and over again to swarm the field with salamanders. You have protection from salamanders, meaning you can type change big threats to salamanders to stay safe. Even if this seems like a group hug mechanic, you have methods of stealing all salamanders on the field back, or punishing opponents for having salamanders.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions: "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Amplify Commander (let there be salamanders):"},{"insert":" "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" , "},{"insert":{"card-link":"Lithoform Engine"}},{"insert":", "},{"insert":{"card-link":"Adrix and Nev, Twincasters"}},{"insert":", "},{"insert":{"card-link":"Primal Vigor"}},{"insert":": copy the commander(s) spawn salamander trigger and flood the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Multiply Commander (let there be even more salamanders): "},{"insert":{"card-link":"Nanogene Conversion"}},{"insert":" , "},{"insert":{"card-link":"Augmenter Pugilist // Echoing Equation"}},{"insert":" can be used to turn all of your creatures into your commander, swarming the board with Salamanders. You can increase the commander copies more slowly with the \""},{"attributes":{"italic":true},"insert":"Clones"},{"insert":"\" category cards. Pay attention to legend rule and what bypasses it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Mass Theft (all your salamanders are belong to us):"},{"insert":" "},{"insert":{"card-link":"Peer Pressure"}},{"insert":" + "},{"insert":{"card-link":"Standardize"}},{"insert":" / (\""},{"attributes":{"italic":true},"insert":"Type Changer\""},{"insert":" category): turn all enemy units into salamanders, and steal all enemy salamanders (which means you steal all creatures). You can also use "},{"insert":{"card-link":"Cultural Exchange"}},{"insert":" to exchange Salamanders for enemy powerful creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Evasion / Finisher (can't touch my salamanders):"},{"insert":" "},{"insert":{"card-link":"Combine Chrysalis"}},{"insert":" / "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":" / "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":": Make your tokens trample / fly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Make a Raid Boss (i have the best salamander):"},{"insert":" "},{"insert":{"card-link":"Alpha Status"}},{"insert":": Makes one salamander the Alpha. You can equip it to the Gor Muldrak and type change him to salamander to swing for big commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Mass Summon Beasts: "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" + "},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":" will strike enemies with massive beasts- coat of arms will allow your beasts to beat enemy salamanders."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Mass Clone: "},{"insert":{"card-link":"Clone Legion"}},{"insert":" will copy an entire enemy board state. "},{"attributes":{"italic":true},"insert":"Amplify Commander"},{"insert":" cards will multiply these."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Control:"},{"insert":" "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":": can copy any instant value two or less to be used repeatedly. Almost any instant in this deck will be of high value for this card, but some ones to note would be "},{"insert":{"card-link":"Standardize"}},{"insert":" , "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" , "},{"insert":{"card-link":"Mana Drain"}},{"insert":" , "},{"insert":{"card-link":"Return to Nature"}},{"insert":" , "},{"insert":{"card-link":"Mystic Reflection"}},{"insert":", "},{"insert":{"card-link":"Double Major"}},{"insert":", "},{"insert":{"card-link":"Mana Drain"}},{"insert":", "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":". Use your imagination to control enemies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Defense: "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Phasing:"},{"insert":" Ensure your commander lives with "},{"insert":{"card-link":"Vanishing"}},{"insert":", allowing him to survive board wipes. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Protection: "},{"insert":"Utilize your commanders' protection from salamanders and convert enemy typing with Type Changer cards like "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":" / "},{"insert":{"card-link":"Imagecrafter"}},{"insert":" / "},{"insert":{"card-link":"Unnatural Selection"}},{"insert":" / "},{"insert":{"card-link":"Omo, Queen of Vesuva"}},{"insert":" to prevent them from blocking or attacking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Type Hack: "},{"insert":"Use "},{"insert":{"card-link":"Artificial Evolution"}},{"insert":" to convert the commander from \"salamanders\" to make you have protection from a certain tribe (like elves, dragons, slivers, eldrazi). The Salamander Warriors it makes will change their typing to the type listed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Combat Tricks: "},{"insert":"Use "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":", "},{"insert":{"card-link":"Polymorphist's Jest"}},{"insert":", "},{"insert":{"card-link":"Turn to Frog"}},{"insert":" to take abilities away from enemy units."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Control:"},{"insert":" Use "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" with defensive instants to deny the enemy board state. Utilize the mass amount of instants in \""},{"attributes":{"italic":true},"insert":"Isochron Instants\" "},{"insert":"category to maintain board state."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lesser Known Strategies:"},{"insert":"\n"},{"insert":{"card-link":"Teferi's Veil"}},{"insert":" will cause your attacking creatures to phase out, lowering the amount of creatures present on board when Gor Muldrak activates his ability, allowing constant summons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Pirated Copy"}},{"insert":": turn into a Salamander Warrior, all Salamander Warriors will draw you a card on player damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mocking Doppelganger"}},{"insert":", when used on an enemy Salamander Warrior will goad all Salamander Warriors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}
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